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Setup drumroll testing
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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typeof(DrawableDrumRoll),
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typeof(DrawableDrumRollTick),
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}).ToList();
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
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{
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Direction = { Value = ScrollingDirection.Left },
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TimeRange = { Value = 5000 },
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Drum roll", () => SetContents(() =>
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{
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var hoc = new ScrollingHitObjectContainer();
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hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500,
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});
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return hoc;
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}));
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AddStep("Drum roll (strong)", () => SetContents(() =>
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{
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var hoc = new ScrollingHitObjectContainer();
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hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500,
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});
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return hoc;
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}));
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}
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private DrumRoll createDrumRollAtCurrentTime(bool strong = false)
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{
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var drumroll = new DrumRoll
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{
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IsStrong = strong,
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StartTime = Time.Current + 1000,
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Duration = 4000,
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};
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var cpi = new ControlPointInfo();
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cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
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drumroll.ApplyDefaults(cpi, new BeatmapDifficulty());
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return drumroll;
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}
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}
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
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public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
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private class TestScrollingInfo : IScrollingInfo
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public class TestScrollingInfo : IScrollingInfo
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{
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
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IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
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}
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private class TestScrollAlgorithm : IScrollAlgorithm
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public class TestScrollAlgorithm : IScrollAlgorithm
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{
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public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
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