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EditorClockTestScene.cs
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Cache and resolve editor clock as EditorClock in all cases
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2020-05-22 16:44:06 +09:00 |
EditorTestScene.cs
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Move setting up the ruleset bindable to top-base test scene
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2020-06-10 18:23:31 +03:00 |
ModPerfectTestScene.cs
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Fix mod perfect test scenes failing due to null ruleset provided
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2020-06-04 00:43:11 +03:00 |
ModTestScene.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
MultiplayerTestScene.cs
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Change multiplayer tests to have null room by default
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2020-07-09 18:55:53 +09:00 |
OsuGridTestScene.cs
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Apply other styles.
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2019-11-11 20:27:04 +08:00 |
OsuManualInputManagerTestScene.cs
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Fix tooltips not showing inside ManualInputManagerTestScenes
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2020-03-30 19:15:44 +09:00 |
OsuTestScene.cs
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Fix potential crash due to cross-thread TrackVirtualManual.Stop
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2020-07-28 12:08:15 +09:00 |
PlacementBlueprintTestScene.cs
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Fix remaining test failures
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2020-05-22 18:23:24 +09:00 |
PlayerTestScene.cs
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Move setting up the ruleset bindable to top-base test scene
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2020-06-10 18:23:31 +03:00 |
RateAdjustedBeatmapTestScene.cs
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Update bindable types in line with framework
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2019-12-10 16:48:24 +09:00 |
ScreenTestScene.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
ScrollingTestContainer.cs
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Expose direction from scrolling test container
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2020-04-23 11:17:16 +09:00 |
SelectionBlueprintTestScene.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
SkinnableTestScene.cs
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Fix legacy font glyphs being mistaken for animation and getting "extrapolated"
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2020-08-03 21:48:43 +03:00 |
TestPlayer.cs
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Centralise TestPlayer implementations as much as possible
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2020-03-05 11:25:07 +09:00 |