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mirror of https://github.com/ppy/osu.git synced 2024-12-15 21:03:08 +08:00
osu-lazer/osu.Game/Tests/Visual
2020-07-09 18:55:53 +09:00
..
EditorClockTestScene.cs Cache and resolve editor clock as EditorClock in all cases 2020-05-22 16:44:06 +09:00
EditorTestScene.cs Move setting up the ruleset bindable to top-base test scene 2020-06-10 18:23:31 +03:00
ModPerfectTestScene.cs Fix mod perfect test scenes failing due to null ruleset provided 2020-06-04 00:43:11 +03:00
ModTestScene.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
MultiplayerTestScene.cs Change multiplayer tests to have null room by default 2020-07-09 18:55:53 +09:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuManualInputManagerTestScene.cs Fix tooltips not showing inside ManualInputManagerTestScenes 2020-03-30 19:15:44 +09:00
OsuTestScene.cs Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests 2020-06-15 11:31:12 +03:00
PlacementBlueprintTestScene.cs Fix remaining test failures 2020-05-22 18:23:24 +09:00
PlayerTestScene.cs Move setting up the ruleset bindable to top-base test scene 2020-06-10 18:23:31 +03:00
RateAdjustedBeatmapTestScene.cs Update bindable types in line with framework 2019-12-10 16:48:24 +09:00
ScreenTestScene.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
ScrollingTestContainer.cs Expose direction from scrolling test container 2020-04-23 11:17:16 +09:00
SelectionBlueprintTestScene.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
SkinnableTestScene.cs Move setting up the ruleset bindable to top-base test scene 2020-06-10 18:23:31 +03:00
TestPlayer.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00