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Add a container for testing purposes

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smoogipoo 2020-12-19 01:19:08 +09:00
parent c6555c53cc
commit c6da680c80

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.RealtimeMultiplayer;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{
public class TestRealtimeRoomContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
[Cached(typeof(StatefulMultiplayerClient))]
public readonly TestRealtimeMultiplayerClient Client;
[Cached(typeof(RealtimeRoomManager))]
public readonly TestRealtimeRoomManager RoomManager;
[Cached]
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
public TestRealtimeRoomContainer()
{
RelativeSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
{
Client = new TestRealtimeMultiplayerClient(),
RoomManager = new TestRealtimeRoomManager(),
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
}
}