..
Multiplayer
Add failing test
2021-05-11 19:01:41 +09:00
Spectator
Improve implementation of TestSpectatorClient
2021-05-20 17:41:46 +09:00
EditorClockTestScene.cs
Unrevert null-colaescing/conditionals removal
2021-05-07 09:54:14 +03:00
EditorTestScene.cs
Add test coverage of audio track changing
2020-09-24 22:00:13 +09:00
LegacySkinPlayerTestScene.cs
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
ModPerfectTestScene.cs
Fix mod perfect test scenes failing due to null ruleset provided
2020-06-04 00:43:11 +03:00
ModTestScene.cs
Allow testing mod combinations in ModTestScenes
2020-08-11 21:55:20 +02:00
OsuGridTestScene.cs
Apply other styles.
2019-11-11 20:27:04 +08:00
OsuManualInputManagerTestScene.cs
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
OsuTestScene.cs
Change default value of requestedByUser to false
2020-11-02 14:56:50 +09:00
PlacementBlueprintTestScene.cs
Cache editor beatmap in placement blueprint test scene
2021-05-19 20:48:06 +02:00
PlayerTestScene.cs
Resolve CA1805 inspections
2020-11-01 18:47:40 +01:00
RateAdjustedBeatmapTestScene.cs
Revert some more usage of MusicController back to WorkingBeatmap
2020-08-21 15:17:21 +09:00
RoomTestScene.cs
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
ScreenTestScene.cs
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
ScrollingTestContainer.cs
Expose direction from scrolling test container
2020-04-23 11:17:16 +09:00
SelectionBlueprintTestScene.cs
Remove now unnecessary Apply() method
2021-05-18 14:26:26 +09:00
SkinnableTestScene.cs
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
TestPlayer.cs
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00