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The fix here is correcting the access of `user.Country`. The deicision to have null users display is because this is the best we can do (if osu-web could not resolve the user). We still want the users in the lobby to be aware of this user's presence, rather than hiding them from view. osu-stable does a similar thing, showing these users as `[Loading]`. I decided to go with blank names instead because having *any* text there causes confusion. We can iterate on this in future design updates. |
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.. | ||
Multiplayer | ||
EditorClockTestScene.cs | ||
EditorTestScene.cs | ||
LegacySkinPlayerTestScene.cs | ||
ModPerfectTestScene.cs | ||
ModTestScene.cs | ||
OsuGridTestScene.cs | ||
OsuManualInputManagerTestScene.cs | ||
OsuTestScene.cs | ||
PlacementBlueprintTestScene.cs | ||
PlayerTestScene.cs | ||
RateAdjustedBeatmapTestScene.cs | ||
RoomTestScene.cs | ||
ScreenTestScene.cs | ||
ScrollingTestContainer.cs | ||
SelectionBlueprintTestScene.cs | ||
SkinnableTestScene.cs | ||
TestPlayer.cs |