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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Tests/Visual
2020-03-05 11:33:30 +09:00
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EditorClockTestScene.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
EditorTestScene.cs Fix editor test scene exiting after loading 2020-02-07 16:42:56 +09:00
ManualInputManagerTestScene.cs Add tests 2020-01-27 12:21:17 +09:00
ModTestScene.cs Use autoplay mod rather than local replay provider 2020-03-05 11:33:30 +09:00
MultiplayerTestScene.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuTestScene.cs Make WorkingBeatmap non-disposable 2020-02-10 17:02:01 +09:00
PlacementBlueprintTestScene.cs Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
PlayerTestScene.cs Merge branch 'less-test-players' into mod-testscene 2020-03-05 11:26:33 +09:00
RateAdjustedBeatmapTestScene.cs Update bindable types in line with framework 2019-12-10 16:48:24 +09:00
ScreenTestScene.cs Move to using test methods for better separation 2020-03-02 12:20:25 +09:00
ScrollingTestContainer.cs Fix lifetime calculation in overlapping algorithm 2020-02-06 23:13:28 +01:00
SelectionBlueprintTestScene.cs Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
SkinnableTestScene.cs Expose created drawables in SkinnableTestScene 2020-02-17 17:19:46 +09:00
TestPlayer.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00