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Fix test failure due to polluted bindable value from previous test
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@ -11,7 +11,7 @@ namespace osu.Game.Tests.Visual
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public abstract class MultiplayerTestScene : ScreenTestScene
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{
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[Cached]
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private readonly Bindable<Room> currentRoom = new Bindable<Room>(new Room());
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private readonly Bindable<Room> currentRoom = new Bindable<Room>();
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protected Room Room => currentRoom.Value;
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Room.CopyFrom(new Room());
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currentRoom.Value = new Room();
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});
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}
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}
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