Salman Ahmed
136e10086a
Set the ruleset bindable value at the BDL for its subclasses usages
...
There are test scenes using current value of ruleset bindable on their BDL (example in TestSceneSliderSnaking's BDL)
2020-06-04 00:37:06 +03:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
...
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
smoogipoo
3c85561cdc
Add tests
2020-06-02 14:31:43 +09:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage
2020-05-31 19:49:03 +03:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
...
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
smoogipoo
51e74687f8
Merge branch 'editor-scrolling-playfield-support' of https://github.com/peppy/osu ; branch 'results-screen-condensed-panel' of https://github.com/smoogipoo/osu into results-screen-condensed-panel
2020-05-26 15:39:39 +09:00
smoogipoo
d5ea076427
Merge branch 'master' into results-screen-condensed-panel
2020-05-22 20:45:39 +09:00
Dean Herbert
866db629d6
Fix remaining test failures
2020-05-22 18:23:24 +09:00
Dean Herbert
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
smoogipoo
45b59f574d
Fix TestSceneResultsScreen crashing
2020-05-21 18:43:12 +09:00
smoogipoo
9f868be872
Create common TestScoreInfo type
2020-05-21 18:39:22 +09:00
Dean Herbert
bac78707de
Move more logic to column to both clean things up and fix tests
2020-05-21 14:25:37 +09:00
Dean Herbert
82d6549161
Pass down snap result and remove local TimeAt usage
2020-05-20 21:01:29 +09:00
Dean Herbert
9638064741
Tidy up ruleset assignment code
2020-05-20 10:06:23 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
be3a0a3c1d
Merge branch 'master' into remove-requiredtypes
2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Dean Herbert
44319c1b71
Commit missed change
2020-05-12 20:26:34 +09:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
Dean Herbert
d0a8c0fa71
Add kiai support to osu!taiko skinned playfields
2020-04-30 16:43:00 +09:00
smoogipoo
7d54d4b800
Improve test scene
2020-04-28 18:36:10 +09:00
Dean Herbert
fe0038ed14
Merge branch 'master' into fix-mania-placement
2020-04-24 17:00:12 +09:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
...
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Salman Ahmed
0a0ea39431
Mark the top ruleset creation method as can-be-null
2020-04-23 13:24:30 +03:00
smoogipoo
6df45164fa
Expose direction from scrolling test container
2020-04-23 11:17:16 +09:00
smoogipoo
40f11ed15c
Resolve broken test scene
2020-04-23 10:37:05 +09:00
smoogipoo
08982e0e00
Ensure editor tests wait for load to complete
2020-04-22 19:49:21 +09:00
smoogipoo
0a34fddcc3
Fix TestBeatmap not setting appropriate ruleset ID
2020-04-22 19:38:27 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
...
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
Dean Herbert
d4788e39bb
Merge branch 'master' into taiko-drumroll-skinning
2020-04-17 19:30:18 +09:00
Salman Ahmed
7f791dcdf0
Re-enable ruleset bindable before setting defined ruleset in case it's disabled
...
Happens on cases like restarting the test scene by clicking directly on it on the browser (*where it for some reason reloads the entire test scene*)
2020-04-17 11:18:05 +03:00
Salman Ahmed
155bc8b49a
Remove ModTestScene
ruleset parameter on constructor and use CreateRuleset
instead
2020-04-17 11:17:59 +03:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
Salman Ahmed
5fa6bcb5a3
Move SkinnableTestScene
into using the global CreateRuleset
method
2020-04-17 11:17:44 +03:00
Salman Ahmed
67bd7bfa39
Add CreateRuleset
in OsuTestScene for scenes that depend on it
2020-04-17 11:12:25 +03:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset
2020-04-16 11:20:31 +09:00
Dean Herbert
18c28390ef
Setup drumroll testing
2020-04-15 16:29:39 +09:00
smoogipoo
b29957798f
Fix no audiomanager in test scene working beatmap
2020-04-14 21:05:42 +09:00
smoogipoo
bde0b259c1
Improve slider placement test scene
2020-04-13 15:31:54 +09:00
Salman Ahmed
2b4208bebf
Cache ruleset dependencies if the scene tests ruleset-specific components
2020-04-11 04:23:31 +03:00
Dan Balasescu
7951a52a15
Merge branch 'master' into per-ruleset-skinnable-tests
2020-04-07 22:59:42 +09:00
Dean Herbert
c9872f1d93
Retrieve dll resources using a more reliable method
2020-04-07 18:55:03 +09:00
Dean Herbert
0a340bac5a
Ensure the correct (up-to-date) ruleset is retrieved
2020-04-07 16:20:13 +09:00
Dean Herbert
8506029237
Fix SkinnableTestScene losing test resources on dynamic recompilation
2020-04-07 13:46:37 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
0d4830550e
Fix tooltips not showing inside ManualInputManagerTestScenes
2020-03-30 19:15:44 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset
2020-03-25 11:28:59 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset
2020-03-11 15:13:18 +09:00
Dean Herbert
0be423183d
Rename data class
2020-03-11 00:36:56 +09:00
Bartłomiej Dach
c803de2b49
Fix player instantiation
...
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.
Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
Bartłomiej Dach
cc5cae4db9
Do not transition to result screen
2020-03-08 14:08:49 +01:00
Bartłomiej Dach
d5dda05d98
Merge branch 'master' into fix-perfect-judgements
2020-03-08 14:06:18 +01:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
Dean Herbert
3295f8657a
Restore clamp behaviour
2020-03-06 22:44:11 +09:00
Dean Herbert
c3ad08f230
Remove wild writeline
2020-03-06 02:18:35 +09:00
Dean Herbert
e3509c742c
Track time in a simpler way in TrackVirtualManual
2020-03-06 02:03:19 +09:00
Dean Herbert
ece263131b
Update to follow new naming/structure
2020-03-06 00:36:05 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
Dean Herbert
2b89fb68f7
Merge branch 'master' into fix-testscene-rate
2020-03-05 23:38:33 +09:00
Dan Balasescu
f12a515ca5
Merge branch 'master' into mod-testscene
2020-03-05 17:10:24 +09:00
Dan Balasescu
f7777ecb01
Merge pull request #8142 from peppy/add-star-difficulty-max-migration
...
Fix song select max displayable star difficulty getting stuck at wrong maximum
2020-03-05 17:10:10 +09:00
Dean Herbert
a311ace626
Add migration test
2020-03-05 15:07:00 +09:00
Dean Herbert
26ce0d05d6
Use autoplay mod rather than local replay provider
2020-03-05 11:33:30 +09:00
Dean Herbert
77fddcd2c2
Merge branch 'less-test-players' into mod-testscene
2020-03-05 11:26:33 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
Dean Herbert
fadebcdc03
Move all sets to object initialiser for code formatting reasons
2020-03-05 10:21:25 +09:00
Dean Herbert
3b19467ead
ModTestCaseData -> ModTestData
2020-03-05 10:19:42 +09:00
Dean Herbert
0f1f1d1a6b
Remove unused "name" parameter
2020-03-05 10:18:37 +09:00
Dean Herbert
ce3786cfd9
Rename to ModTestScene (is no longer a sandbox)
2020-03-05 10:11:27 +09:00
voidedWarranties
c3f840cc1a
Fix Autoplay = false and AllowFail behavior
2020-03-03 17:12:01 -08:00
smoogipoo
a1aecd4c39
Fix TrackVirtualManual not respecting rate adjustments
2020-03-03 13:01:28 +09:00
smoogipoo
1e26df64b6
Fix constructor test failures
2020-03-03 12:58:07 +09:00
smoogipoo
90c2f7bd89
Fail tests by default
2020-03-03 12:13:36 +09:00
smoogipoo
6fb52e5370
Fix custom rulesets not being testable
2020-03-02 13:25:36 +09:00
smoogipoo
cd43a0c9e8
Better check for failing state
2020-03-02 13:24:07 +09:00
smoogipoo
e801ad514b
Fix ruleset nullref
2020-03-02 13:24:02 +09:00
smoogipoo
6d939e9d41
Add failing test scenes
2020-03-02 12:42:48 +09:00
smoogipoo
ce7cbf29ca
Move to using test methods for better separation
2020-03-02 12:20:25 +09:00
smoogipoo
239cfddcbb
Improve test scenes/cases
2020-03-02 10:50:41 +09:00
smoogipoo
5c15704c81
Improve abstract structure for testability
2020-03-02 10:28:39 +09:00
smoogipoo
a02c5710ac
Rename base class
2020-03-02 10:06:49 +09:00
voidedWarranties
089ec4c792
Test scene for mod development
2020-02-29 21:16:28 -08:00
Dean Herbert
28c8a9f479
Expose created drawables in SkinnableTestScene
2020-02-17 17:19:46 +09:00
Dean Herbert
bdd6f3af99
Show skinnable test skin names and autosized component sizes
2020-02-17 16:09:31 +09:00
Dean Herbert
06fcb48d65
Move SkinnableTestScene to main project for consumption by other rulesets
2020-02-17 14:19:39 +09:00
smoogipoo
cef682aa03
Make WorkingBeatmap non-disposable
2020-02-10 17:02:01 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline
2020-02-08 01:50:24 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dan Balasescu
7b70481a10
Merge branch 'master' into fix-editor-test-scene
2020-02-07 17:20:43 +09:00
Dean Herbert
9997ae17bc
Fix editor test scene exiting after loading
2020-02-07 16:42:56 +09:00
Bartłomiej Dach
5fde4f2c0c
Fix lifetime calculation in overlapping algorithm
...
Changes to lifetime calculation in scrolling rulesets introduced in
#7367 , which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.
Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:
* The previous code used TimeAt() to calculate the time of travel from
the hit object's edge to its origin. For other algorithms, that time
can be accurately reconstructed, because they don't have periods of
time where there are multiple hit objects scrolling at different
velocities.
That invariant does not hold for the overlapping algorithm, therefore
it is possible for different values to be technically correct for
TimeAt(). However, the only value that matters for the adjustment
is the one that's indicated by the control point that applies to the
hit object origin, which can be uniquely identified.
* Additionally, the offset returned (even if correct) was applied
externally to the hit object's start time and passed to
GetDisplayStartTime(). In the overlapping algorithm, the choice of
control point used in GetDisplayStartTime() is important, since
the value of the speed multiplier is read within.
Externally rewinding the hit object's start time meant that in some
cases the speed multiplier of the *previous* control point is applied,
which led to hit objects appearing too late if the scrolling rate
decreased.
Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:
* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
calculate the absolute distance from time = 0 to the hit object start,
apply the origin offset *to the absolute distance*, and then convert
back to time, applying all control points in sequence. Due to this
it was impossible for control points to get mixed up while
calculating.
As for the overlapping algorithm, the high-level logic is as follows:
* The distance that the origin has to travel is the length of the scroll
plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
travel length multiplied by the time range gives the absolute travel
time of the object origin.
* Finally, the control point multiplier applicable at origin time is
applied to the whole travel time.
Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
Dean Herbert
09273d1da9
Fix test scene not correctly building a playable beatmap
2020-02-05 18:35:31 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Dean Herbert
c4331f34d5
Consume TearDownSteps
2020-01-31 22:09:39 +09:00
Dean Herbert
5f48affcba
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
Dean Herbert
0e0c730095
Add a method to recycle test storage between runs
2020-01-28 19:44:32 +09:00
Dean Herbert
1f0aaabf7b
Add tests
2020-01-27 12:21:17 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
878e9f182e
Add storyboard sample test scene
2020-01-02 15:23:41 +09:00
Dean Herbert
bc31146560
Mods -> SelectedMods
2019-12-13 21:45:38 +09:00
Dean Herbert
952bc96bbf
Use GameBase data sources for Beatmap/Mods/Ruleset
...
Sourced in via OsuScreenDependencies for management
2019-12-13 20:05:38 +09:00
Dean Herbert
6c8f325063
Add failing test
2019-12-11 15:46:07 +09:00
Dean Herbert
f7f4a57c5f
Update bindable types in line with framework
2019-12-10 16:48:24 +09:00
Dean Herbert
cdde5d1d69
Fix song select filters not reapplied if in a child screen
...
Closes https://github.com/ppy/osu/issues/6980 .
2019-12-10 02:30:23 +09:00
Huo Yaoyuan
5375af7820
Remove other Equals(object) calls.
2019-12-03 20:23:27 +08:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Dean Herbert
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
64fc5007fc
Use language primitive types.
2019-11-12 19:56:45 +08:00
Dean Herbert
0113ab5e56
Add local preserving container to OsuTestScene to ensure correc… ( #6805 )
...
Add local preserving container to OsuTestScene to ensure correct test dimensions
2019-11-12 16:40:40 +09:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
13fd95d513
Remove misplaced usings
2019-11-11 14:03:29 +09:00
Dean Herbert
dc88bd3d61
Add local preserving container to OsuTestScene to ensure correct test dimensions
2019-11-11 13:52:04 +09:00
smoogipoo
cfdf710676
Add test
2019-10-31 16:51:58 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates
2019-10-06 15:00:56 +08:00
Dean Herbert
6fce646369
Merge branch 'master' into placement-blueprint-movement
2019-10-04 19:05:56 +08:00
smoogipoo
2d0c522398
Remove unused method
2019-10-03 18:43:46 +09:00
smoogipoo
f2ba87a1d2
Fix placement blueprint test scenes not working
2019-10-03 16:28:56 +09:00
Dean Herbert
6268bbcfc8
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-10-03 15:12:21 +08:00
smoogipoo
a310c4b65f
Make selection blueprints a bit more testable
2019-10-01 19:32:47 +09:00
smoogipoo
cc533e8fe4
Remove BindableBeatmap
2019-10-01 17:24:47 +09:00
smoogipoo
04ac414249
Fix memory leaks due to audio track recycle order
2019-10-01 13:49:09 +09:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
Dean Herbert
2046f64b22
Revert clamping logic
2019-09-18 16:07:02 +09:00
Dean Herbert
057c4aa795
Remove unused using statement
2019-09-17 22:42:20 +09:00
Dean Herbert
77947e8309
Fix rewind tests failing
2019-09-17 22:33:27 +09:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Dean Herbert
2cd3657b5e
Merge branch 'master' into beatmap-video
2019-09-13 23:08:57 +09:00
Dean Herbert
2379b665e3
Use InvalidOperationException
2019-09-13 22:15:11 +09:00
Dean Herbert
d385c35955
Apply suggestions from code review
...
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-09-13 21:55:45 +09:00
Andrei Zavatski
437e121056
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video
2019-09-13 13:39:58 +03:00
Dean Herbert
7cb79dd760
Fix incorrect DI usage of IAPIProvider in many tests
2019-09-13 17:15:33 +09:00
Dean Herbert
4df6bd5477
Merge branch 'master' into use-dummy-api-for-overall-tests
2019-09-05 14:27:01 +09:00
Dean Herbert
c59a2bf9bb
Fix tests crashing if a ruleset doesn't provide a NoFail mod
2019-09-04 20:29:10 +09:00
smoogipoo
fc668d8a74
Move autoplay mod to a less overridable location
2019-09-02 13:24:39 +09:00
smoogipoo
cad68bb82f
Add autoplay helper property
2019-09-02 12:54:59 +09:00
Andrei Zavatski
6e5cb8a318
implement video parsing
2019-08-30 23:19:34 +03:00
Dean Herbert
01aede3e29
Add comprehensive skin fallback integration testing
2019-08-28 19:57:17 +09:00
smoogipoo
ed4dda1936
Support beatmap conversion tests with mods
2019-08-01 12:49:01 +09:00
smoogipoo
0108700793
Make beatmap conversion test use WorkingBeatmap
2019-08-01 12:44:10 +09:00
iiSaLMaN
958e3fb68b
Add a property for acquiring online API access
2019-07-31 22:42:23 +03:00
Dean Herbert
c514cbe2b7
Add basic skinning test
2019-07-29 17:27:00 +09:00
Dean Herbert
c14c3ba8ec
Move database isolation logic to OsuTestScene for easier reuse
2019-07-29 16:57:02 +09:00
Dean Herbert
1072431fbb
Fix test StackOverflows
2019-06-27 14:08:58 +09:00
Dean Herbert
8b0aaccfe6
Add finaliser to WorkingBeatmap
2019-06-27 13:56:36 +09:00
Dean Herbert
1374da7c41
Remove all calls to return user input
2019-06-07 12:54:57 +09:00
Dean Herbert
0fc2c596b6
Add toggle for input priority in manual input tests
2019-06-07 12:53:51 +09:00
Dean Herbert
b8fc535124
Fix blueprint tests crashing due to out-of-order operations
2019-06-04 12:08:23 +09:00
Dean Herbert
b52276c489
Pass individual components to DummyWorkingBeatmap, not game
2019-05-31 14:51:12 +09:00
Dean Herbert
f33a5bc54c
Centralise and update WorkingBeatmap creation in test cases
2019-05-31 14:40:53 +09:00
Dean Herbert
a20eda7b5f
Fix remaining cases to work without things
2019-05-28 23:54:42 +09:00
Dean Herbert
1ccef61f7b
Fix some missed instances of TestCase
2019-05-15 18:32:29 +09:00
Roman Kapustin
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00
Dean Herbert
4c221e43a9
Apply minimal changes to make framework compile
2019-05-14 18:39:56 +09:00
smoogipoo
bde2d552b6
Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
...
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
2019-05-10 22:16:59 +09:00
Dean Herbert
97796a8578
Attempt to fix failing tests by delaying starting of the gameplay clock
2019-05-10 18:10:07 +09:00
smoogipoo
7c105fd99f
Fix testcase players pausing on window unfocus
2019-05-10 15:39:25 +09:00
smoogipoo
117f8bdd01
Merge remote-tracking branch 'Joehuu/master' into flashlight-dim
2019-05-08 13:25:01 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
David Zhao
732b0b22a3
Merge remote-tracking branch 'upstream/master' into flashlight-dim
2019-05-07 12:04:58 +09:00
Dean Herbert
db75516e79
Merge branch 'master' into fix-lead-in-issues
2019-04-27 21:01:21 +09:00
smoogipoo
32e71a6314
Fix incorrect seeking behaviour of TrackVirtualManual
2019-04-26 16:15:42 +09:00
David Zhao
9da13cb463
Merge branch 'master' into flashlight-dim
2019-04-25 23:15:15 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dan Balasescu
9fa8f62077
Merge branch 'master' into update-framework
2019-04-25 12:25:17 +09:00
Dean Herbert
4f31eee5ad
Merge branch 'master' into flashlight-dim
2019-04-24 17:01:11 +09:00
smoogipoo
6add395288
Fix gameplay cursor being hidden in tests/replays
2019-04-23 13:32:44 +09:00
Dean Herbert
52336e9062
Fix pause tests
2019-04-23 11:54:41 +09:00
Dean Herbert
8ffb2f4224
Remove black box blocking some visual tests from being visible
2019-04-22 10:55:01 +09:00
Dean Herbert
879f6152b0
Merge remote-tracking branch 'upstream/master' into flashlight-dim
2019-04-17 22:17:10 +08:00
David Zhao
69748abedc
Rename to TestCaseOsuFlashlight
2019-04-12 15:09:43 +09:00
David Zhao
dba4ccdf74
Add back flashlight testcase
2019-04-12 14:53:23 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
4310f07a5c
Rename SelectedMods -> Mods
2019-04-10 12:03:57 +09:00
smoogipoo
1c952e58cc
Fix testcase failures
2019-04-09 13:15:48 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
5495a0a70f
Add content to ScreenTestCase as protection against overwriting
2019-03-29 14:34:58 +09:00
Dean Herbert
202a0086cc
Merge branch 'master' into better-player-flags
2019-03-29 13:45:45 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility
2019-03-29 11:15:34 +09:00
Dan Balasescu
4c038e7f67
Merge branch 'master' into testability-improvements
2019-03-29 10:23:12 +09:00
Dean Herbert
253b18b92f
Merge remote-tracking branch 'upstream/master' into better-player-flags
2019-03-28 11:18:54 +09:00
Dean Herbert
dfb7d78903
Fix remaining game host regressions
2019-03-28 01:29:06 +09:00
Dean Herbert
61b8fb0366
Allow ScreenTestCase to support content
2019-03-27 22:28:32 +09:00
Dean Herbert
1a0d1b238e
Fix storage regression
2019-03-27 20:58:07 +09:00
Dean Herbert
a88f23e555
Convert remaining two flags to ctor parameters
2019-03-26 16:53:44 +09:00
Dean Herbert
83076e32c7
Fix TestWorkingBeatmap not running for times below zero
2019-03-26 16:35:34 +09:00
Dean Herbert
83863d35c3
Remove AllowLeadIn flag
2019-03-26 16:35:00 +09:00
Dean Herbert
868367511e
Add ManualInputManager to screen tests
...
Also sanitises content init order (ctor for content; bdl for other)
2019-03-26 13:26:55 +09:00
David Zhao
5169f7a43c
Change default for null screen parallax, apply reviews
2019-03-24 16:21:43 +09:00
Dean Herbert
db89796752
Merge remote-tracking branch 'upstream/master' into multi-background-stack
2019-03-22 16:05:39 +09:00
David Zhao
dcae86e39a
Add a new test for OsuScreenStack, fix parallax
2019-03-22 14:10:38 +09:00
Dean Herbert
acbcca4462
Merge branch 'master' into multi-background-stack
2019-03-20 19:11:27 +09:00
Dean Herbert
9ca6699c64
Merge remote-tracking branch 'upstream/master' into player-test-flexibility
2019-03-19 20:33:39 +09:00
Dean Herbert
def15645f7
Update framework
2019-03-19 17:32:36 +09:00
Dean Herbert
15dd132c92
Use SetUpSteps attribute
2019-03-18 20:32:36 +09:00
Dean Herbert
a81461ba12
Add ability to test without nofail enabled
2019-03-18 20:32:28 +09:00
Dean Herbert
8df47bc23e
Increase flexibility of player test cases
2019-03-18 17:09:48 +09:00
Dean Herbert
300cb70859
Merge branch 'master' into multi-background-stack
2019-03-18 09:54:27 +09:00
Dean Herbert
7d56ce63d3
Fix test case failures
2019-03-14 12:31:17 +09:00
David Zhao
2e1b274fda
No need for player var
2019-03-12 17:59:11 +09:00
David Zhao
e6a55cd674
Fix TestCaseEditor as well
2019-03-12 17:45:16 +09:00
David Zhao
9368081b99
Fix TestCasePlayer
2019-03-12 17:33:16 +09:00
David Zhao
921c4ce242
Make tests use new OsuScreenStack
2019-03-12 16:33:35 +09:00
smoogipoo
e73cef5f94
Prefill some more properties of TestWorkingBeatmap
2019-03-05 17:14:24 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
7fde21b51a
Rename testcase
2019-02-25 16:09:12 +09:00
Dean Herbert
490fb86f9e
Make base class abstract and add documentation
2019-02-23 14:14:34 +09:00
Dean Herbert
3495aa645f
Update headers
2019-02-23 14:14:34 +09:00
David Zhao
d59ba8cfe9
Rename base player test class to RateAdjustedBeatmap, refactor input tests
2019-02-23 14:14:34 +09:00
David Zhao
1fdb8ca37a
Fix auto-generated lisence header
2019-02-23 14:14:34 +09:00
David Zhao
8e09c66cbb
Split out testcase player for use in slider input tests
2019-02-23 14:14:34 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
Dan Balasescu
f6d70e687b
Use correct local variable
...
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
Dean Herbert
b4bb87fee3
Make TrackVirtualTracking more accurate on seeks/stops
2019-02-20 12:08:30 +09:00
Dean Herbert
f2ad2931c7
Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock
2019-02-20 11:37:33 +09:00
Dean Herbert
87dd7bcf6b
Fix one more test regression
2019-02-19 13:02:33 +09:00
Dean Herbert
0fce23a36b
Fix test regression
2019-02-19 12:38:45 +09:00
Dean Herbert
62fe5ad481
Nest class
2019-02-19 12:35:52 +09:00
Dean Herbert
f8033a3b35
Give TestWorkingBeatmap a reference clock
2019-02-19 12:27:30 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
Dean Herbert
42dc7644f2
Merge branch 'master' into diffcalc-testcases
2019-02-17 21:06:42 +09:00
Dean Herbert
65721a01ab
Fix regressed screen test cases
2019-02-15 17:01:06 +09:00
smoogipoo
280081d589
Fix beatmap ruleset not being set
2019-02-15 14:42:42 +09:00
Dean Herbert
490d48fa5e
Fix MultiplayerTestCase not being abstract
2019-02-15 13:48:14 +09:00
smoogipoo
f50a0be29d
Add osu! difficulty calculator test
2019-02-14 16:22:14 +09:00
Dean Herbert
3ec94e4ab3
Remove disable setting
2019-02-13 15:14:34 +09:00
Dean Herbert
43843ac558
Remove explicit dispose
2019-02-13 14:58:40 +09:00
Dean Herbert
19bef01dd0
Attempt to maybe fix tests
2019-02-13 11:05:02 +09:00
Dean Herbert
b967b93b88
Fix regressions in tests
2019-02-12 19:53:08 +09:00
Dean Herbert
e2e615cc5c
Merge branch 'master' into leased-bindables-dont-work
2019-02-11 16:30:12 +09:00
smoogipoo
7aca0f4a1d
Fix failing test cases
2019-02-08 16:08:23 +09:00
smoogipoo
aac371ba6e
Use CMC for all of multiplayer
2019-02-05 19:00:08 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
smoogipoo
b90207fa54
Give ScreenTestCase a background stack
2019-01-31 14:55:48 +09:00
Dean Herbert
e8c39b9c37
Fix test screen loading
2019-01-31 11:00:44 +09:00
smoogipoo
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
f107a922b4
Add tests for key counter inside player heirarchy
2019-01-23 14:51:25 +09:00
smoogipoo
1a3c06f2d9
Fix OsuTestCase beatmap not having a correct default beatmap
2018-12-05 20:33:27 +09:00
Dean Herbert
1da2006dea
Merge branch 'master' into note-placement
2018-11-22 19:44:39 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
4dec2d1db0
Merge remote-tracking branch 'upstream/master' into note-placement
2018-11-14 18:29:31 +09:00
Dean Herbert
a83efe225e
Merge remote-tracking branch 'upstream/master' into add-mania-selection-testcase
2018-11-14 18:11:53 +09:00
smoogipoo
7274908059
Implement interface
2018-11-14 15:33:09 +09:00
smoogipoo
3d8ef97e81
Add testcase
2018-11-12 19:41:06 +09:00
smoogipoo
3a1fee59fb
Implement note placement
2018-11-12 18:24:18 +09:00
smoogipoo
2e0e1befe9
Add selection mask testcases
...
# Conflicts:
# osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
2018-11-12 17:40:09 +09:00
smoogipoo
d8e7ad8241
Fix post-rebase issues
2018-11-12 17:36:19 +09:00
smoogipoo
10543cf1b6
Move rest of ScrollingPlayfield into ScrollingRulesetContainer
2018-11-12 17:34:35 +09:00
smoogipoo
e7969ecec7
Move ScrollAlgorithm inside IScrollingInfo
2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666
Move scroll direction to scrollinginfo
2018-11-12 17:34:35 +09:00
smoogipoo
4277cb0d59
Adjust some missed renames
2018-11-07 15:04:48 +09:00
smoogipoo
52f4923c8e
Remove intermediate Screens namespace
2018-11-06 18:28:22 +09:00
smoogipoo
b3fa7c111b
Rename testcases
2018-11-06 18:06:20 +09:00
smoogipoo
bd775af274
PlacementMask -> PlacementBlueprint
2018-11-06 18:04:03 +09:00
smoogipoo
f2a5f28ea2
SelectionMask -> SelectionBlueprint
2018-11-06 17:56:04 +09:00
smoogipoo
951a309d04
Increase placement testcase circlesize
2018-10-26 15:36:09 +09:00
smoogipoo
2f42112d87
Add placement mask testcase
2018-10-25 19:11:57 +09:00
smoogipoo
4ecd4ca462
Add selection mask test cases
2018-10-25 19:10:52 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
Dean Herbert
02313c6d6e
Wait longer before confirming test players are cleaned up
2018-09-11 13:21:05 +09:00
Dean Herbert
2169a47325
Prevent fatal failures on delete failures
2018-07-23 10:39:43 +02:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
7be3a5d466
Centralise test storage logic
2018-07-19 14:07:55 +09:00
Dean Herbert
41441771ae
Remove unnecessary cast
2018-07-18 22:22:28 +09:00
Dean Herbert
0c24244340
Remove SingletonContextFactory
...
It is dangerous to use this as it doesn't correctly handle contexts and can cause issues that will never actually arise in normal execution.
# Conflicts:
# osu.Game/Database/SingletonContextFactory.cs
2018-07-18 16:50:56 +09:00
Dean Herbert
fbc5250bf1
Update framework
2018-07-11 17:12:01 +09:00
Dan Balasescu
290812cf65
Merge branch 'master' into more-mania-conversion-fixes
2018-07-06 13:29:16 +09:00
smoogipoo
b61fe10f62
Adapt to IBindables
2018-07-02 15:07:18 +09:00
smoogipoo
4070c1a888
Merge remote-tracking branch 'origin/master' into non-null-ruleset
...
# Conflicts:
# osu.Game/Screens/Select/FilterControl.cs
2018-07-02 15:05:34 +09:00
smoogipoo
c0c94e24b9
Use VirtualBeatmapTrack in testcases
2018-06-28 11:45:48 +09:00
Dean Herbert
018dcc98b4
Fix failing tests
2018-06-26 19:17:34 +09:00
Dean Herbert
4bcc05a7fc
Remove null checks on ruleset
...
Add a default ruleset to `OsuTestCase` to cover testing scenarios.
2018-06-26 18:24:34 +09:00
smoogipoo
97057ced85
Merge remote-tracking branch 'origin/master' into full-mania-fix
2018-06-25 12:43:49 +09:00
ekrctb
d6084c0b30
Adapt to new input handling changes
2018-06-22 18:10:27 +09:00
Dean Herbert
5f2d1d4a1e
Dim TestCase background a bit
2018-06-21 12:48:44 +09:00
Dean Herbert
a20ec0d4cc
Merge branch 'master' into timeline-audio-scrolling
2018-06-17 19:01:21 +09:00
Dean Herbert
e0ee5e2085
Merge branch 'master' into timeline-audio-scrolling
2018-06-17 19:01:16 +09:00
smoogipoo
47ae962099
Output only one mapping failure per mapping
2018-06-15 18:36:22 +09:00
Dean Herbert
a6437c005c
Merge branch 'master' into diffcalc-rework
2018-06-15 18:02:18 +09:00
smoogipoo
e945186978
Expose the beatmap converter
2018-06-15 17:59:52 +09:00
smoogipoo
a4d2364083
Add one more newline
2018-06-14 21:29:08 +09:00
smoogipoo
b99b520656
Allow convertmapping to be extended
2018-06-14 21:25:33 +09:00
smoogipoo
024d2abfe0
Always generate mappings/convert values as soon as objects are converted
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
2018-06-14 21:25:23 +09:00
smoogipoo
8d0e7abdd6
Some rulesets don't have a beatmap processor
2018-06-14 21:23:11 +09:00
smoogipoo
5e66b02108
Process beatmap before generating mappings
2018-06-14 21:22:56 +09:00
smoogipoo
540b43313e
Remove PP test cases (osu-tools/osu-server should be used instead)
2018-06-14 15:57:06 +09:00
Dean Herbert
0fdb04f57d
Fix empty line
2018-06-13 15:43:18 +09:00
Dean Herbert
39738a997e
Add check for player screens too
2018-06-13 15:26:23 +09:00
Dean Herbert
14f5c814a6
Add test for WorkingBeatmap leakage
2018-06-13 15:12:10 +09:00
smoogipoo
ca3186f34c
Create dependencies before children are loaded
2018-06-12 19:51:35 +09:00
Dean Herbert
475fb06559
Use new bind method
2018-06-07 16:46:54 +09:00
Dean Herbert
621be3bbfc
Merge branch 'master' into disallow-beatmap-change
2018-06-07 00:38:40 +09:00
smoogipoo
ebcfe97ccf
Expose Dependencies from base OsuTestCase
2018-06-06 20:25:40 +09:00
smoogipoo
f2ac5b8b2d
CreatePlayer shouldn't receive a beatmap
2018-06-06 20:21:47 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
4086ff7313
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
# osu.Game/Screens/Menu/Intro.cs
# osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
601ef3b6f7
Consume osu.Framework via nuget
2018-06-05 14:14:56 +09:00
Dean Herbert
64eda27547
Update framework
2018-06-03 03:05:53 +09:00
smoogipoo
a3470f9ec3
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game/Overlays/Music/PlaylistOverlay.cs
# osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
smoogipoo
3a5228af43
Make GameBeatmap late-bind its AudioManager for ctor Beatmap access
2018-05-28 17:55:41 +09:00
Dean Herbert
975ce82177
Ensure autoplay tests actually increase score above zero
2018-05-26 14:46:05 +09:00
Dean Herbert
699f661b02
Merge remote-tracking branch 'upstream/master' into AlFasGD-editor-seekbar-fix
2018-05-25 19:07:30 +09:00
smoogipoo
f1ac84d95b
Fix base.CreateLocalDependencies sometimes not being called
2018-05-24 13:03:25 +09:00
smoogipoo
5a517bad63
Move beatmap cleanup to Dispose()
2018-05-24 12:53:32 +09:00
smoogipoo
a25462e10f
Fix testcase audio + dependency overrides not working
2018-05-23 18:52:09 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
smoogipoo
8d8b7e6fa2
Fix conversion tests for ruleset-specific beatmaps not working
...
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...
2018-05-16 13:09:48 +09:00
AlFasGD
e44062b77a
Fix tests and implementation
2018-05-08 16:37:06 +03:00
smoogipoo
6867886f4c
Give conversion-tested beatmaps a ruleset
2018-05-07 14:04:37 +09:00
smoogipoo
794418432f
Fix incorrect method name
2018-05-07 11:22:25 +09:00
smoogipoo
db3e48c194
Rename GetBeatmap() to GetPlayableBeatmap()
2018-05-07 10:40:30 +09:00
smoogipoo
9128e64c9a
Rename OriginalBeatmap back to Beatmap
2018-05-07 10:29:38 +09:00
smoogipoo
77e661489d
Merge branch 'i-beatmap' into beatmap-conversion-rework
2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65
Merge remote-tracking branch 'origin/master' into i-beatmap
2018-05-07 09:58:53 +09:00
Dean Herbert
64ddee5646
Change load order to ensure runner is loaded before blocking op
2018-04-22 04:26:27 +09:00
Dean Herbert
44a9aa529a
Test CI run with new changes
2018-04-22 03:51:17 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
smoogipoo
b5a55a0dce
Make an interface for beatmaps
2018-04-19 18:58:40 +09:00
smoogipoo
d5ce618d9b
Update with framework changes
2018-04-18 15:12:48 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
6e35910419
Remove start/stop clock logic
...
Beatmap track shouldn't be start/stopped anyway - the IAdjustableClock should be DI'd in to perform the functionality.
2018-04-12 14:06:36 +09:00
smoogipoo
fbc50d6030
Merge master into editor-clock
2018-04-12 13:35:53 +09:00
smoogipoo
070e68f235
Give the test case clock an accurate IsRunning value
2018-04-06 19:14:04 +09:00
smoogipoo
e59124962c
Remove re-instantiation of clock in EditorClockTestCase
2018-04-06 18:38:44 +09:00
smoogipoo
b238130fe4
DI beat divisors to test cases with editor clocks
2018-04-06 18:23:22 +09:00
smoogipoo
fdb3227fd7
Fix + cleanup testcases
2018-04-06 18:12:44 +09:00
Dean Herbert
37fb207abd
Remove TestTestCase
...
No longer necessary as we have restructured tests considerably.
2018-04-05 16:01:33 +09:00
Dean Herbert
94b1d3e4af
Make VisualTests/nUnit work again
2018-03-28 12:33:01 +09:00
smoogipoo
e97349fd63
Derive ScreenTestCase + use LoadComponentAsync
2018-03-13 16:00:56 +09:00
smoogipoo
0c705b0397
Rename to EditorTestCase
2018-03-13 15:57:05 +09:00
Dean Herbert
b93e83e3d2
Merge branch 'master' into base-editor-testcase
2018-03-13 15:53:33 +09:00
smoogipoo
e32eec9259
No more caching
2018-03-13 15:22:46 +09:00
smoogipoo
706c26c32b
Remove extra whitespace
2018-03-13 09:27:33 +09:00