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Add placement mask testcase

This commit is contained in:
smoogipoo 2018-10-25 19:11:57 +09:00
parent 2b141a2bc1
commit 2f42112d87
2 changed files with 82 additions and 0 deletions

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override PlacementMask CreateMask() => new HitCirclePlacementMask();
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual
{
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
{
private readonly Container hitObjectContainer;
private PlacementMask currentMask;
protected HitObjectPlacementMaskTestCase()
{
Add(hitObjectContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(new StopwatchClock())
});
}
[BackgroundDependencyLoader]
private void load()
{
Add(currentMask = CreateMask());
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IAdjustableClock>(new StopwatchClock());
return dependencies;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject)
{
hitObjectContainer.Add(CreateHitObject(hitObject));
Remove(currentMask);
Add(currentMask = CreateMask());
}
public void Delete(HitObject hitObject)
{
}
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract PlacementMask CreateMask();
}
}