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Rename testcases
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@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase
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public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
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protected override PlacementBlueprint CreateMask() => new HitCirclePlacementBlueprint();
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@ -12,11 +12,11 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseHitCircleSelectionMask : HitObjectSelectionMaskTestCase
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public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase
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{
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private readonly DrawableHitCircle drawableObject;
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public TestCaseHitCircleSelectionMask()
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public TestCaseHitCircleSelectionBlueprint()
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{
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var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase
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public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
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protected override PlacementBlueprint CreateMask() => new SliderPlacementBlueprint();
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@ -16,7 +16,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase
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public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private readonly DrawableSlider drawableObject;
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public TestCaseSliderSelectionMask()
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public TestCaseSliderSelectionBlueprint()
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{
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var slider = new Slider
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{
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@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSpinnerPlacementMask : HitObjectPlacementMaskTestCase
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public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
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@ -17,7 +17,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSpinnerSelectionMask : HitObjectSelectionMaskTestCase
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public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private readonly DrawableSpinner drawableSpinner;
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public TestCaseSpinnerSelectionMask()
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public TestCaseSpinnerSelectionBlueprint()
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{
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var spinner = new Spinner
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{
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@ -13,12 +13,12 @@ using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Tests.Visual
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{
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
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public abstract class PlacementBlueprintTestCase : OsuTestCase, IPlacementHandler
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{
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private readonly Container hitObjectContainer;
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private PlacementBlueprint currentBlueprint;
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protected HitObjectPlacementMaskTestCase()
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protected PlacementBlueprintTestCase()
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{
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Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2;
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@ -10,14 +10,14 @@ using osu.Game.Rulesets.Edit;
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namespace osu.Game.Tests.Visual
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{
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public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
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public abstract class SelectionBlueprintTestCase : OsuTestCase
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{
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private SelectionBlueprint blueprint;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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protected HitObjectSelectionMaskTestCase()
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protected SelectionBlueprintTestCase()
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{
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base.Content.Add(content = new Container
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{
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