From b3fa7c111b631ee21952ba9a1e00c6a95be0247b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:06:13 +0900 Subject: [PATCH] Rename testcases --- ...lacementMask.cs => TestCaseHitCirclePlacementBlueprint.cs} | 2 +- ...electionMask.cs => TestCaseHitCircleSelectionBlueprint.cs} | 4 ++-- ...erPlacementMask.cs => TestCaseSliderPlacementBlueprint.cs} | 2 +- ...erSelectionMask.cs => TestCaseSliderSelectionBlueprint.cs} | 4 ++-- ...rPlacementMask.cs => TestCaseSpinnerPlacementBlueprint.cs} | 2 +- ...rSelectionMask.cs => TestCaseSpinnerSelectionBlueprint.cs} | 4 ++-- ...PlacementMaskTestCase.cs => PlacementBlueprintTestCase.cs} | 4 ++-- ...SelectionMaskTestCase.cs => SelectionBlueprintTestCase.cs} | 4 ++-- 8 files changed, 13 insertions(+), 13 deletions(-) rename osu.Game.Rulesets.Osu.Tests/{TestCaseHitCirclePlacementMask.cs => TestCaseHitCirclePlacementBlueprint.cs} (89%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseHitCircleSelectionMask.cs => TestCaseHitCircleSelectionBlueprint.cs} (87%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSliderPlacementMask.cs => TestCaseSliderPlacementBlueprint.cs} (89%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSliderSelectionMask.cs => TestCaseSliderSelectionBlueprint.cs} (92%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSpinnerPlacementMask.cs => TestCaseSpinnerPlacementBlueprint.cs} (89%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSpinnerSelectionMask.cs => TestCaseSpinnerSelectionBlueprint.cs} (92%) rename osu.Game/Tests/Visual/{HitObjectPlacementMaskTestCase.cs => PlacementBlueprintTestCase.cs} (93%) rename osu.Game/Tests/Visual/{HitObjectSelectionMaskTestCase.cs => SelectionBlueprintTestCase.cs} (91%) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs similarity index 89% rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs index 8e41a28440..3aaccb3c45 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase + public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject); protected override PlacementBlueprint CreateMask() => new HitCirclePlacementBlueprint(); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs similarity index 87% rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs index 330315a953..843b6e83f2 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs @@ -12,11 +12,11 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseHitCircleSelectionMask : HitObjectSelectionMaskTestCase + public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase { private readonly DrawableHitCircle drawableObject; - public TestCaseHitCircleSelectionMask() + public TestCaseHitCircleSelectionBlueprint() { var hitCircle = new HitCircle { Position = new Vector2(256, 192) }; hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs similarity index 89% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs index 5dd7a99aad..43f2718c9a 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase + public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); protected override PlacementBlueprint CreateMask() => new SliderPlacementBlueprint(); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs similarity index 92% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs index 0641ff7582..43c11b4441 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs @@ -16,7 +16,7 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase + public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase { public override IReadOnlyList RequiredTypes => new[] { @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests private readonly DrawableSlider drawableObject; - public TestCaseSliderSelectionMask() + public TestCaseSliderSelectionBlueprint() { var slider = new Slider { diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs similarity index 89% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs index 1ca203e474..4b1dc62452 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSpinnerPlacementMask : HitObjectPlacementMaskTestCase + public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs similarity index 92% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs index 9b0be3cc9c..f94939b585 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs @@ -17,7 +17,7 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSpinnerSelectionMask : HitObjectSelectionMaskTestCase + public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase { public override IReadOnlyList RequiredTypes => new[] { @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests private readonly DrawableSpinner drawableSpinner; - public TestCaseSpinnerSelectionMask() + public TestCaseSpinnerSelectionBlueprint() { var spinner = new Spinner { diff --git a/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs similarity index 93% rename from osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs rename to osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs index e33d92da88..6cc8408998 100644 --- a/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs @@ -13,12 +13,12 @@ using osu.Game.Screens.Edit.Screens.Compose; namespace osu.Game.Tests.Visual { [Cached(Type = typeof(IPlacementHandler))] - public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler + public abstract class PlacementBlueprintTestCase : OsuTestCase, IPlacementHandler { private readonly Container hitObjectContainer; private PlacementBlueprint currentBlueprint; - protected HitObjectPlacementMaskTestCase() + protected PlacementBlueprintTestCase() { Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2; diff --git a/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs b/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs similarity index 91% rename from osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs rename to osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs index 707ebaa96b..1879b0c37f 100644 --- a/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs +++ b/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs @@ -10,14 +10,14 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Tests.Visual { - public abstract class HitObjectSelectionMaskTestCase : OsuTestCase + public abstract class SelectionBlueprintTestCase : OsuTestCase { private SelectionBlueprint blueprint; protected override Container Content => content ?? base.Content; private readonly Container content; - protected HitObjectSelectionMaskTestCase() + protected SelectionBlueprintTestCase() { base.Content.Add(content = new Container {