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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:52:57 +08:00

Fix + cleanup testcases

This commit is contained in:
smoogipoo 2018-04-06 18:12:44 +09:00
parent c7abd56fc4
commit fdb3227fd7
5 changed files with 207 additions and 189 deletions

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps;
@ -13,24 +12,15 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorCompose : OsuTestCase
public class TestCaseEditorCompose : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
var compose = new Compose();
compose.Beatmap.BindTo(osuGame.Beatmap);

View File

@ -8,30 +8,29 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseEditorSeekSnapping : OsuTestCase
public class TestCaseEditorSeekSnapping : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) };
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(4);
private EditorClock clock;
public TestCaseEditorSeekSnapping()
{
BeatDivisor.Value = 4;
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuGameBase osuGame)
{
var testBeatmap = new Beatmap
{
@ -54,9 +53,9 @@ namespace osu.Game.Tests.Visual
}
};
clock = new EditorClock(testBeatmap.ControlPointInfo, beatDivisor) { IsCoupled = false };
osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = clock };
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
testSeekNoSnapping();
testSeekSnappingOnBeat();
@ -69,15 +68,6 @@ namespace osu.Game.Tests.Visual
testSeekingWithFloatingPointBeatLength();
}
protected override bool OnWheel(InputState state)
{
if (state.Mouse.WheelDelta > 0)
clock.SeekBackward(true);
else
clock.SeekForward(true);
return true;
}
/// <summary>
/// Tests whether time is correctly seeked without snapping.
/// </summary>
@ -86,18 +76,18 @@ namespace osu.Game.Tests.Visual
reset();
// Forwards
AddStep("Seek(0)", () => clock.Seek(0));
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(33)", () => clock.Seek(33));
AddAssert("Time = 33", () => clock.CurrentTime == 33);
AddStep("Seek(89)", () => clock.Seek(89));
AddAssert("Time = 89", () => clock.CurrentTime == 89);
AddStep("Seek(0)", () => Clock.Seek(0));
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
AddStep("Seek(33)", () => Clock.Seek(33));
AddAssert("Time = 33", () => Clock.CurrentTime == 33);
AddStep("Seek(89)", () => Clock.Seek(89));
AddAssert("Time = 89", () => Clock.CurrentTime == 89);
// Backwards
AddStep("Seek(25)", () => clock.Seek(25));
AddAssert("Time = 25", () => clock.CurrentTime == 25);
AddStep("Seek(0)", () => clock.Seek(0));
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(25)", () => Clock.Seek(25));
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
AddStep("Seek(0)", () => Clock.Seek(0));
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
/// <summary>
@ -108,20 +98,20 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Seek(0), Snap", () => clock.Seek(0, true));
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(50), Snap", () => clock.Seek(50, true));
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(100), Snap", () => clock.Seek(100, true));
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(175), Snap", () => clock.Seek(175, true));
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(350), Snap", () => clock.Seek(350, true));
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("Seek(400), Snap", () => clock.Seek(400, true));
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(450), Snap", () => clock.Seek(450, true));
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
}
/// <summary>
@ -133,18 +123,18 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Seek(24), Snap", () => clock.Seek(24, true));
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(26), Snap", () => clock.Seek(26, true));
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(150), Snap", () => clock.Seek(150, true));
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(170), Snap", () => clock.Seek(170, true));
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(274), Snap", () => clock.Seek(274, true));
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(276), Snap", () => clock.Seek(276, true));
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
}
/// <summary>
@ -154,16 +144,16 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("SeekForward", () => clock.SeekForward());
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekForward", () => clock.SeekForward());
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekForward", () => clock.SeekForward());
AddAssert("Time = 200", () => clock.CurrentTime == 200);
AddStep("SeekForward", () => clock.SeekForward());
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekForward", () => clock.SeekForward());
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 200", () => Clock.CurrentTime == 200);
AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekForward", () => Clock.SeekForward());
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
}
/// <summary>
@ -173,18 +163,18 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
}
/// <summary>
@ -195,30 +185,30 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Seek(49)", () => clock.Seek(49));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(49.999)", () => clock.Seek(49.999));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("Seek(99)", () => clock.Seek(99));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(99.999)", () => clock.Seek(99.999));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("Seek(174)", () => clock.Seek(174));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("Seek(349)", () => clock.Seek(349));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("Seek(399)", () => clock.Seek(399));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(449)", () => clock.Seek(449));
AddStep("SeekForward, Snap", () => clock.SeekForward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(49)", () => Clock.Seek(49));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("Seek(99)", () => Clock.Seek(99));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("Seek(174)", () => Clock.Seek(174));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("Seek(349)", () => Clock.Seek(349));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("Seek(399)", () => Clock.Seek(399));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("Seek(449)", () => Clock.Seek(449));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
}
/// <summary>
@ -228,19 +218,19 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Seek(450)", () => clock.Seek(450));
AddStep("SeekBackward", () => clock.SeekBackward());
AddAssert("Time = 425", () => clock.CurrentTime == 425);
AddStep("SeekBackward", () => clock.SeekBackward());
AddAssert("Time = 375", () => clock.CurrentTime == 375);
AddStep("SeekBackward", () => clock.SeekBackward());
AddAssert("Time = 325", () => clock.CurrentTime == 325);
AddStep("SeekBackward", () => clock.SeekBackward());
AddAssert("Time = 125", () => clock.CurrentTime == 125);
AddStep("SeekBackward", () => clock.SeekBackward());
AddAssert("Time = 25", () => clock.CurrentTime == 25);
AddStep("SeekBackward", () => clock.SeekBackward());
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 425", () => Clock.CurrentTime == 425);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 375", () => Clock.CurrentTime == 375);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 325", () => Clock.CurrentTime == 325);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 125", () => Clock.CurrentTime == 125);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
/// <summary>
@ -250,19 +240,19 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Seek(450)", () => clock.Seek(450));
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 350", () => clock.CurrentTime == 350);
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 175", () => clock.CurrentTime == 175);
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 100", () => clock.CurrentTime == 100);
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 50", () => clock.CurrentTime == 50);
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
/// <summary>
@ -273,18 +263,18 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Seek(451)", () => clock.Seek(451));
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(450.999)", () => clock.Seek(450.999));
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 450", () => clock.CurrentTime == 450);
AddStep("Seek(401)", () => clock.Seek(401));
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(401.999)", () => clock.Seek(401.999));
AddStep("SeekBackward, Snap", () => clock.SeekBackward(true));
AddAssert("Time = 400", () => clock.CurrentTime == 400);
AddStep("Seek(451)", () => Clock.Seek(451));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
AddStep("Seek(401)", () => Clock.Seek(401));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
}
/// <summary>
@ -296,34 +286,34 @@ namespace osu.Game.Tests.Visual
double lastTime = 0;
AddStep("Seek(0)", () => clock.Seek(0));
AddStep("Seek(0)", () => Clock.Seek(0));
for (int i = 0; i < 20; i++)
{
AddStep("SeekForward, Snap", () =>
{
lastTime = clock.CurrentTime;
clock.SeekForward(true);
lastTime = Clock.CurrentTime;
Clock.SeekForward(true);
});
AddAssert("Time > lastTime", () => clock.CurrentTime > lastTime);
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
}
for (int i = 0; i < 20; i++)
{
AddStep("SeekBackward, Snap", () =>
{
lastTime = clock.CurrentTime;
clock.SeekBackward(true);
lastTime = Clock.CurrentTime;
Clock.SeekBackward(true);
});
AddAssert("Time < lastTime", () => clock.CurrentTime < lastTime);
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
}
AddAssert("Time = 0", () => clock.CurrentTime == 0);
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
private void reset()
{
AddStep("Reset", () => clock.Seek(0));
AddStep("Reset", () => Clock.Seek(0));
}
private class TestHitObjectComposer : HitObjectComposer

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
@ -20,7 +19,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorSelectionLayer : OsuTestCase
public class TestCaseEditorSelectionLayer : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -35,11 +34,6 @@ namespace osu.Game.Tests.Visual
typeof(SliderCircleMask)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
@ -65,10 +59,6 @@ namespace osu.Game.Tests.Visual
},
});
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
Child = new OsuHitObjectComposer(new OsuRuleset());
}
}

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@ -6,46 +6,32 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using OpenTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Configuration;
using osu.Framework.Timing;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorSummaryTimeline : OsuTestCase
public class TestCaseEditorSummaryTimeline : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
private void load(OsuGameBase osuGame)
{
beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
Add(summaryTimeline = new SummaryTimeline(Clock)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
summaryTimeline.Beatmap.BindTo(beatmap);
summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
}
}
}

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@ -0,0 +1,62 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// Provides a clock, beat-divisor, and scrolling capability for test cases of editor components that
/// are preferrably tested within the presence of a clock and seek controls.
/// </summary>
public abstract class EditorClockTestCase : OsuTestCase
{
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected EditorClock Clock { get; private set; }
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
private OsuGameBase osuGame;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
this.osuGame = osuGame;
osuGame.Beatmap.ValueChanged += reinitializeClock;
reinitializeClock(osuGame.Beatmap.Value);
}
protected override void Dispose(bool isDisposing)
{
osuGame.Beatmap.ValueChanged -= reinitializeClock;
base.Dispose(isDisposing);
}
private void reinitializeClock(WorkingBeatmap working)
{
Clock = new EditorClock(working.Beatmap.ControlPointInfo, BeatDivisor) { IsCoupled = false };
dependencies.CacheAs<IFrameBasedClock>(Clock);
dependencies.CacheAs<IAdjustableClock>(Clock);
}
protected override bool OnWheel(InputState state)
{
if (state.Mouse.WheelDelta > 0)
Clock.SeekBackward(true);
else
Clock.SeekForward(true);
return true;
}
}
}