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mirror of https://github.com/ppy/osu.git synced 2024-09-21 13:27:25 +08:00

Give TestWorkingBeatmap a reference clock

This commit is contained in:
Dean Herbert 2019-02-19 12:16:44 +09:00
parent 805805020d
commit f8033a3b35
8 changed files with 89 additions and 12 deletions

View File

@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Ruleset = new TaikoRuleset().RulesetInfo
},
ControlPointInfo = controlPointInfo
});
}, Clock);
Add(playfieldContainer = new Container
{

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
Child = new ComposeScreen();
}
}

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
}
};
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
}

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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
Add(new SummaryTimeline
{

View File

@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
Size = new Vector2(200,100)
};
Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
Child = playback;
}

View File

@ -1,29 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Tests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(RulesetInfo ruleset)
: this(new TestBeatmap(ruleset))
private readonly TrackVirtualManual track;
private readonly IBeatmap beatmap;
/// <summary>
/// Create an instance which creates a <see cref="TestBeatmap"/> for the provided ruleset when requested.
/// </summary>
/// <param name="ruleset">The target ruleset.</param>
/// <param name="referenceClock">An optional clock which should be used instead of a stopwatch for virtual time progression.</param>
public TestWorkingBeatmap(RulesetInfo ruleset, IFrameBasedClock referenceClock)
: this(new TestBeatmap(ruleset), referenceClock)
{
}
public TestWorkingBeatmap(IBeatmap beatmap)
/// <summary>
/// Create an instance which provides the <see cref="IBeatmap"/> when requested.
/// </summary>
/// <param name="beatmap">The beatmap</param>
/// <param name="referenceClock">An optional clock which should be used instead of a stopwatch for virtual time progression.</param>
public TestWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock referenceClock = null)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
if (referenceClock != null)
track = new TrackVirtualManual(referenceClock);
}
private readonly IBeatmap beatmap;
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
protected override Track GetTrack() => track;
}
/// <summary>
/// A virtual track which tracks a reference clock.
/// </summary>
public class TrackVirtualManual : Track
{
private readonly IFrameBasedClock referenceClock;
private readonly ManualClock clock;
private bool running;
private double offset;
public TrackVirtualManual(IFrameBasedClock referenceClock)
{
this.referenceClock = referenceClock;
Length = double.PositiveInfinity;
clock = new ManualClock();
}
public override bool Seek(double seek)
{
offset = MathHelper.Clamp(seek, 0, Length) - referenceClock.CurrentTime;
return true;
}
public override void Start()
{
running = true;
Seek(0);
}
public override void Reset()
{
Seek(0);
base.Reset();
}
public override void Stop()
{
running = false;
}
public override bool IsRunning => running;
public override double CurrentTime => running ? clock.CurrentTime : 0;
protected override void UpdateState()
{
base.UpdateState();
clock.CurrentTime = Math.Min(referenceClock.CurrentTime + offset, Length);
if (CurrentTime >= Length)
{
Stop();
RaiseCompleted();
}
}
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo, Clock);
LoadComponentAsync(new Editor(), LoadScreen);
}

View File

@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual
private Player loadPlayerFor(Ruleset r)
{
var beatmap = CreateBeatmap(r);
var working = new TestWorkingBeatmap(beatmap);
var working = new TestWorkingBeatmap(beatmap, Clock);
workingWeakReferences.Add(working);