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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Merge remote-tracking branch 'upstream/master' into flashlight-dim

This commit is contained in:
Dean Herbert 2019-04-17 22:17:10 +08:00
commit 879f6152b0
71 changed files with 866 additions and 261 deletions

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -23,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -8,6 +10,7 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@ -21,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private readonly Column column;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
protected ManiaPlacementBlueprintTestCase()
{
Add(column = new Column(0)

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Mania.Tests
typeof(ColumnHitObjectArea)
};
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<Column> columns = new List<Column>();
public TestCaseColumn()

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -13,6 +14,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private const int columns = 4;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private FillFlowContainer<ScrollingTestContainer> fill;

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -11,6 +11,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -39,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;

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@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
using (var reader = new StreamReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
var objects = converted.HitObjects.ToList();

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@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseHitCircle()
{
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseHitCircleHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}

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@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSlider()
{
@ -292,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnNewResult += onNewResult;

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseSliderHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}

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@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSpinner()
{
@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseSpinnerHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
@ -10,8 +12,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
@ -23,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
=> new DrawableOsuEditRuleset(ruleset, beatmap);
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
@ -22,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -11,6 +11,7 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 768,
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) }
});
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
@ -16,6 +17,7 @@ using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI
@ -26,8 +28,8 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 7000;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using NUnit.Framework;
using osuTK;
@ -13,6 +14,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Osu;
@ -39,7 +41,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
}
}

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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
}

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@ -1,11 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
@ -21,23 +26,15 @@ namespace osu.Game.Tests.Visual.Gameplay
InputManager.Add(stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
[Test]
public void TestLoadContinuation()
{
Beatmap.Value = new DummyWorkingBeatmap(game);
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
AddStep("exit loader", () => loader.Exit());
AddUntilStep("wait for no longer alive", () => !loader.IsAlive);
AddStep("load slow dummy beatmap", () =>
{
SlowLoadPlayer slow = null;
@ -50,6 +47,81 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
}
[Test]
public void TestModReinstantiation()
{
TestPlayer player = null;
TestMod gameMod = null;
TestMod playerMod1 = null;
TestMod playerMod2 = null;
AddStep("load player", () =>
{
Mods.Value = new[] { gameMod = new TestMod() };
InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre);
stack.Push(new PlayerLoader(() => player = new TestPlayer()));
});
AddUntilStep("wait for player to become current", () =>
{
if (player.IsCurrentScreen())
{
playerMod1 = (TestMod)player.Mods.Value.Single();
return true;
}
return false;
});
AddAssert("game mods not applied", () => gameMod.Applied == false);
AddAssert("player mods applied", () => playerMod1.Applied);
AddStep("restart player", () =>
{
player = null;
player.Restart();
});
AddUntilStep("wait for player to become current", () =>
{
if (player.IsCurrentScreen())
{
playerMod2 = (TestMod)player.Mods.Value.Single();
return true;
}
return false;
});
AddAssert("game mods not applied", () => gameMod.Applied == false);
AddAssert("player has different mods", () => playerMod1 != playerMod2);
AddAssert("player mods applied", () => playerMod2.Applied);
}
private class TestMod : Mod, IApplicableToScoreProcessor
{
public override string Name => string.Empty;
public override string Acronym => string.Empty;
public override double ScoreMultiplier => 1;
public bool Applied { get; private set; }
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
Applied = true;
}
}
private class TestPlayer : Player
{
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
public TestPlayer()
: base(false, false)
{
}
}
protected class SlowLoadPlayer : Player
{
public bool Ready;

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
@ -15,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
}

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@ -4,11 +4,13 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
@ -23,6 +25,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
private readonly TestPlayfield[] playfields = new TestPlayfield[4];

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@ -35,10 +35,6 @@ namespace osu.Game.Tests.Visual.SongSelect
private WorkingBeatmap defaultBeatmap;
private DatabaseContextFactory factory;
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Screens.Select.SongSelect),
@ -175,19 +171,19 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("change ruleset", () =>
{
songSelect.CurrentBeatmap.Mods.ValueChanged += onModChange;
Mods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
songSelect.CurrentBeatmap.Mods.ValueChanged -= onModChange;
Mods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !selectedMods.Value.Any());
AddAssert("empty mods", () => !Mods.Value.Any());
void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
}
@ -218,7 +214,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private static int importId;
private int getImportId() => ++importId;
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => selectedMods.Value = mods);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));

View File

@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.UserInterface
RelativeSizeAxes = Axes.Both,
},
buttons = new ButtonSystem(),
logo = new OsuLogo()
logo = new OsuLogo { RelativePositionAxes = Axes.Both }
};
buttons.SetOsuLogo(logo);

View File

@ -0,0 +1,299 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseLogoTrackingContainer : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PlayerLoader),
typeof(Player),
typeof(LogoTrackingContainer),
typeof(ButtonSystem),
typeof(ButtonSystemState),
typeof(Menu),
typeof(MainMenu)
};
private OsuLogo logo;
private TestLogoTrackingContainer trackingContainer;
private Container transferContainer;
private Box visualBox;
private Box transferContainerBox;
private Drawable logoFacade;
private bool randomPositions;
private const float visual_box_size = 72;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Clear facades", () =>
{
Clear();
Add(logo = new OsuLogo { Scale = new Vector2(0.15f), RelativePositionAxes = Axes.Both });
trackingContainer = null;
transferContainer = null;
});
}
/// <summary>
/// Move the facade to 0,0, then move it to a random new location while the logo is still transforming to it.
/// Check if the logo is still tracking the facade.
/// </summary>
[Test]
public void TestMoveFacade()
{
AddToggleStep("Toggle move continuously", b => randomPositions = b);
AddStep("Add tracking containers", addFacadeContainers);
AddStep("Move facade to random position", moveLogoFacade);
waitForMove();
AddAssert("Logo is tracking", () => trackingContainer.IsLogoTracking);
}
/// <summary>
/// Check if the facade is removed from the container, the logo stops tracking.
/// </summary>
[Test]
public void TestRemoveFacade()
{
AddStep("Add tracking containers", addFacadeContainers);
AddStep("Move facade to random position", moveLogoFacade);
AddStep("Remove facade from FacadeContainer", removeFacade);
waitForMove();
AddAssert("Logo is not tracking", () => !trackingContainer.IsLogoTracking);
}
/// <summary>
/// Check if the facade gets added to a new container, tracking starts on the new facade.
/// </summary>
[Test]
public void TestTransferFacade()
{
AddStep("Add tracking containers", addFacadeContainers);
AddStep("Move facade to random position", moveLogoFacade);
AddStep("Remove facade from FacadeContainer", removeFacade);
AddStep("Transfer facade to a new container", () =>
{
transferContainer.Add(logoFacade);
transferContainerBox.Colour = Color4.Tomato;
moveLogoFacade();
});
waitForMove();
AddAssert("Logo is tracking", () => trackingContainer.IsLogoTracking);
}
/// <summary>
/// Add a facade to a flow container, move the logo to the center of the screen, then start tracking on the facade.
/// </summary>
[Test]
public void TestFlowContainer()
{
FillFlowContainer flowContainer;
AddStep("Create new flow container with facade", () =>
{
Add(trackingContainer = new TestLogoTrackingContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Child = flowContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
}
});
flowContainer.Children = new Drawable[]
{
new Box
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Colour = Color4.Azure,
Size = new Vector2(visual_box_size)
},
new Container
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(visual_box_size),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
visualBox = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
trackingContainer.LogoFacade,
}
},
new Box
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Colour = Color4.Azure,
Size = new Vector2(visual_box_size)
},
};
});
AddStep("Perform logo movements", () =>
{
trackingContainer.StopTracking();
logo.MoveTo(new Vector2(0.5f), 500, Easing.InOutExpo);
visualBox.Colour = Color4.White;
Scheduler.AddDelayed(() =>
{
trackingContainer.StartTracking(logo, 1000, Easing.InOutExpo);
visualBox.Colour = Color4.Tomato;
}, 700);
});
waitForMove(8);
AddAssert("Logo is tracking", () => trackingContainer.IsLogoTracking);
}
[Test]
public void TestSetFacadeSize()
{
bool failed = false;
AddStep("Set up scenario", () =>
{
failed = false;
addFacadeContainers();
});
AddStep("Try setting facade size", () =>
{
try
{
logoFacade.Size = new Vector2(0, 0);
}
catch (Exception e)
{
if (e is InvalidOperationException)
failed = true;
}
});
AddAssert("Exception thrown", () => failed);
}
[Test]
public void TestSetMultipleContainers()
{
bool failed = false;
LogoTrackingContainer newContainer = new LogoTrackingContainer();
AddStep("Set up scenario", () =>
{
failed = false;
newContainer = new LogoTrackingContainer();
addFacadeContainers();
moveLogoFacade();
});
AddStep("Try tracking new container", () =>
{
try
{
newContainer.StartTracking(logo);
}
catch (Exception e)
{
if (e is InvalidOperationException)
failed = true;
}
});
AddAssert("Exception thrown", () => failed);
}
private void addFacadeContainers()
{
AddRange(new Drawable[]
{
trackingContainer = new TestLogoTrackingContainer
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(visual_box_size),
Child = visualBox = new Box
{
Colour = Color4.Tomato,
RelativeSizeAxes = Axes.Both,
}
},
transferContainer = new Container
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(visual_box_size),
Child = transferContainerBox = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
}
},
});
trackingContainer.Add(logoFacade = trackingContainer.LogoFacade);
trackingContainer.StartTracking(logo, 1000);
}
private void waitForMove(int count = 5) => AddWaitStep("Wait for transforms to finish", count);
private void removeFacade()
{
trackingContainer.Remove(logoFacade);
visualBox.Colour = Color4.White;
moveLogoFacade();
}
private void moveLogoFacade()
{
if (logoFacade?.Transforms.Count == 0 && transferContainer?.Transforms.Count == 0)
{
Random random = new Random();
trackingContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)logo.Parent.DrawWidth), random.Next(0, (int)logo.Parent.DrawHeight)), 300);
transferContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)logo.Parent.DrawWidth), random.Next(0, (int)logo.Parent.DrawHeight)), 300);
}
if (randomPositions)
Schedule(moveLogoFacade);
}
private class TestLogoTrackingContainer : LogoTrackingContainer
{
/// <summary>
/// Check that the logo is tracking the position of the facade, with an acceptable precision lenience.
/// </summary>
public bool IsLogoTracking => Precision.AlmostEquals(Logo.Position, ComputeLogoTrackingPosition());
}
}
}

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@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestModSelectOverlay : ModSelectOverlay
{
public new Bindable<IEnumerable<Mod>> SelectedMods => base.SelectedMods;
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public ModButton GetModButton(Mod mod)
{

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@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
throw new NotImplementedException();
}

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@ -11,7 +11,6 @@ using osu.Framework.IO.File;
using System.IO;
using System.Linq;
using System.Threading;
using osu.Framework.Bindables;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
@ -28,16 +27,12 @@ namespace osu.Game.Beatmaps
public readonly BeatmapMetadata Metadata;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
{
BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
Mods.ValueChanged += _ => applyRateAdjustments();
beatmap = new RecyclableLazy<IBeatmap>(() =>
{
var b = GetBeatmap() ?? new Beatmap();
@ -51,14 +46,7 @@ namespace osu.Game.Beatmaps
return b;
});
track = new RecyclableLazy<Track>(() =>
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
});
track = new RecyclableLazy<Track>(() => GetTrack() ?? new VirtualBeatmapTrack(Beatmap));
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
@ -87,7 +75,7 @@ namespace osu.Game.Beatmaps
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset)
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
var rulesetInstance = ruleset.CreateInstance();
@ -98,19 +86,19 @@ namespace osu.Game.Beatmaps
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
// Apply conversion mods
foreach (var mod in Mods.Value.OfType<IApplicableToBeatmapConverter>())
foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
mod.ApplyToBeatmapConverter(converter);
// Convert
IBeatmap converted = converter.Convert();
// Apply difficulty mods
if (Mods.Value.Any(m => m is IApplicableToDifficulty))
if (mods.Any(m => m is IApplicableToDifficulty))
{
converted.BeatmapInfo = converted.BeatmapInfo.Clone();
converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone();
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
foreach (var mod in mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
}
@ -122,7 +110,7 @@ namespace osu.Game.Beatmaps
foreach (var obj in converted.HitObjects)
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
foreach (var mod in Mods.Value.OfType<IApplicableToHitObject>())
foreach (var mod in mods.OfType<IApplicableToHitObject>())
foreach (var obj in converted.HitObjects)
mod.ApplyToHitObject(obj);
@ -188,16 +176,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public void RecycleTrack() => track.Recycle();
private void applyRateAdjustments(Track t = null)
{
if (t == null && track.IsResultAvailable) t = Track;
if (t == null) return;
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
}
public class RecyclableLazy<T>
{
private Lazy<T> lazy;

View File

@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Screens.Menu;
using osuTK;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that handles tracking of an <see cref="OsuLogo"/> through different layout scenarios.
/// </summary>
public class LogoTrackingContainer : Container
{
public Facade LogoFacade => facade;
protected OsuLogo Logo { get; private set; }
private readonly InternalFacade facade = new InternalFacade();
private Easing easing;
private Vector2? startPosition;
private double? startTime;
private double duration;
/// <summary>
/// Assign the logo that should track the facade's position, as well as how it should transform to its initial position.
/// </summary>
/// <param name="logo">The instance of the logo to be used for tracking.</param>
/// <param name="facadeScale">The scale of the facade. Does not actually affect the logo itself.</param>
/// <param name="duration">The duration of the initial transform. Default is instant.</param>
/// <param name="easing">The easing type of the initial transform.</param>
public void StartTracking(OsuLogo logo, double duration = 0, Easing easing = Easing.None)
{
if (logo == null)
throw new ArgumentNullException(nameof(logo));
if (logo.IsTracking && Logo == null)
throw new InvalidOperationException($"Cannot track an instance of {typeof(OsuLogo)} to multiple {typeof(LogoTrackingContainer)}s");
if (Logo != logo && Logo != null)
{
// If we're replacing the logo to be tracked, the old one no longer has a tracking container
Logo.IsTracking = false;
}
Logo = logo;
Logo.IsTracking = true;
this.duration = duration;
this.easing = easing;
startTime = null;
startPosition = null;
}
/// <summary>
/// Stops the logo assigned in <see cref="StartTracking"/> from tracking the facade's position.
/// </summary>
public void StopTracking()
{
if (Logo != null)
{
Logo.IsTracking = false;
Logo = null;
}
}
/// <summary>
/// Gets the position that the logo should move to with respect to the <see cref="LogoFacade"/>.
/// Manually performs a conversion of the Facade's position to the Logo's parent's relative space.
/// </summary>
/// <remarks>Will only be correct if the logo's <see cref="Drawable.RelativePositionAxes"/> are set to Axes.Both</remarks>
protected Vector2 ComputeLogoTrackingPosition()
{
var absolutePos = Logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre);
return new Vector2(absolutePos.X / Logo.Parent.RelativeToAbsoluteFactor.X,
absolutePos.Y / Logo.Parent.RelativeToAbsoluteFactor.Y);
}
protected override void Update()
{
base.Update();
if (Logo == null)
return;
if (Logo.RelativePositionAxes != Axes.Both)
throw new InvalidOperationException($"Tracking logo must have {nameof(RelativePositionAxes)} = Axes.Both");
// Account for the scale of the actual OsuLogo, as SizeForFlow only accounts for the sprite scale.
facade.SetSize(new Vector2(Logo.SizeForFlow * Logo.Scale.X));
var localPos = ComputeLogoTrackingPosition();
if (LogoFacade.Parent != null && Logo.Position != localPos)
{
// If this is our first update since tracking has started, initialize our starting values for interpolation
if (startTime == null || startPosition == null)
{
startTime = Time.Current;
startPosition = Logo.Position;
}
if (duration != 0)
{
double elapsedDuration = (double)(Time.Current - startTime);
var amount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1));
// Interpolate the position of the logo, where amount 0 is where the logo was when it first began interpolating, and amount 1 is the target location.
Logo.Position = Vector2.Lerp(startPosition.Value, localPos, amount);
}
else
{
Logo.Position = localPos;
}
}
}
protected override void Dispose(bool isDisposing)
{
if (Logo != null)
Logo.IsTracking = false;
base.Dispose(isDisposing);
}
private class InternalFacade : Facade
{
public void SetSize(Vector2 size)
{
base.SetSize(size);
}
}
/// <summary>
/// A dummy object used to denote another object's location.
/// </summary>
public abstract class Facade : Drawable
{
public override Vector2 Size
{
get => base.Size;
set => throw new InvalidOperationException($"Cannot set the Size of a {typeof(Facade)} outside of a {typeof(LogoTrackingContainer)}");
}
protected void SetSize(Vector2 size)
{
base.Size = size;
}
}
}
}

View File

@ -112,8 +112,8 @@ namespace osu.Game
// todo: move this to SongSelect once Screen has the ability to unsuspend.
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public OsuGame(string[] args = null)
{
@ -293,9 +293,8 @@ namespace osu.Game
performFromMainMenu(() =>
{
ruleset.Value = databasedScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
mods.Value = databasedScoreInfo.Mods;
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);

View File

@ -42,19 +42,19 @@ namespace osu.Game.Overlays.Mods
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> selectedMods)
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
Ruleset.BindTo(ruleset);
if (selectedMods != null) SelectedMods.BindTo(selectedMods);
if (mods != null) SelectedMods.BindTo(mods);
sampleOn = audio.Sample.Get(@"UI/check-on");
sampleOff = audio.Sample.Get(@"UI/check-off");
@ -87,14 +87,14 @@ namespace osu.Game.Overlays.Mods
// attempt to re-select any already selected mods.
// this may be the first time we are receiving the ruleset, in which case they will still match.
selectedModsChanged(new ValueChangedEvent<IEnumerable<Mod>>(SelectedMods.Value, SelectedMods.Value));
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
// this generally isn't required as the previous line will perform deselection; just here for safety.
refreshSelectedMods();
}
private void selectedModsChanged(ValueChangedEvent<IEnumerable<Mod>> e)
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
{
foreach (ModSection section in ModSectionsContainer.Children)
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());

View File

@ -22,6 +22,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
@ -54,7 +55,11 @@ namespace osu.Game.Overlays
private Container dragContainer;
private Container playerContainer;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
/// <summary>
/// Provide a source for the toolbar height.
@ -73,7 +78,6 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader]
private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
Children = new Drawable[]
@ -231,6 +235,7 @@ namespace osu.Game.Overlays
{
beatmap.BindValueChanged(beatmapChanged, true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
base.LoadComplete();
}
@ -354,10 +359,23 @@ namespace osu.Game.Overlays
progressBar.CurrentTime = 0;
updateDisplay(current, direction);
updateAudioAdjustments();
queuedDirection = null;
}
private void updateAudioAdjustments()
{
var track = current?.Track;
if (track == null)
return;
track.ResetSpeedAdjustments();
foreach (var mod in mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(track);
}
private void currentTrackCompleted() => Schedule(() =>
{
if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())

View File

@ -39,8 +39,7 @@ namespace osu.Game.Rulesets.Difficulty
{
mods = mods.Select(m => m.CreateCopy()).ToArray();
beatmap.Mods.Value = mods;
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
@ -106,7 +105,7 @@ namespace osu.Game.Rulesets.Difficulty
/// </summary>
public Mod[] CreateDifficultyAdjustmentModCombinations()
{
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
return createDifficultyAdjustmentModCombinations(Array.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
{

View File

@ -26,8 +26,7 @@ namespace osu.Game.Rulesets.Difficulty
Ruleset = ruleset;
Score = score;
beatmap.Mods.Value = score.Mods;
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods);
Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);

View File

@ -14,6 +14,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
@ -185,8 +186,8 @@ namespace osu.Game.Rulesets.Edit
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
}
}

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap);
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
@ -82,7 +81,8 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The mods which are to be applied.
/// </summary>
private readonly IEnumerable<Mod> mods;
[Cached(typeof(IReadOnlyList<Mod>))]
private readonly IReadOnlyList<Mod> mods;
private FrameStabilityContainer frameStabilityContainer;
@ -93,16 +93,18 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap)
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
: base(ruleset)
{
Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap.");
if (workingBeatmap == null)
throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap));
this.mods = mods.ToArray();
RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
mods = workingBeatmap.Mods.Value;
applyBeatmapMods(mods);
KeyBindingInputManager = CreateInputManager();
@ -255,7 +257,7 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to the Beatmap.
/// </summary>
/// <param name="mods"></param>
private void applyBeatmapMods(IEnumerable<Mod> mods)
private void applyBeatmapMods(IReadOnlyList<Mod> mods)
{
if (mods == null)
return;
@ -268,7 +270,7 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to this DrawableRuleset.
/// </summary>
/// <param name="mods"></param>
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
private void applyRulesetMods(IReadOnlyList<Mod> mods, OsuConfigManager config)
{
if (mods == null)
return;

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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.UI
{
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
{
newProposedTime = manualClock.Rate > 0
newProposedTime = newProposedTime > manualClock.CurrentTime
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
}

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@ -57,13 +57,15 @@ namespace osu.Game.Rulesets.UI
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
}
private WorkingBeatmap beatmap;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IReadOnlyList<Mod> mods { get; set; }
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
private void load()
{
this.beatmap = beatmap.Value;
Cursor = CreateCursor();
if (Cursor != null)
AddInternal(Cursor);
@ -123,7 +125,7 @@ namespace osu.Game.Rulesets.UI
base.Update();
if (beatmap != null)
foreach (var mod in beatmap.Mods.Value)
foreach (var mod in mods)
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
}

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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing;
@ -80,8 +81,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();
scrollingInfo.Direction.BindTo(Direction);

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@ -32,6 +32,7 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, BUTTON_AREA_HEIGHT),
Alpha = 0,
AlwaysPresent = true, // Always needs to be present for correct tracking on initial -> toplevel state change
Children = new Drawable[]
{
buttonAreaBackground = new ButtonAreaBackground(),

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -17,6 +18,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Online.API;
@ -47,6 +49,10 @@ namespace osu.Game.Screens.Menu
private OsuLogo logo;
/// <summary>
/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
/// </summary>
/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
public void SetOsuLogo(OsuLogo logo)
{
this.logo = logo;
@ -60,9 +66,13 @@ namespace osu.Game.Screens.Menu
updateLogoState();
}
else
{
// We should stop tracking as the facade is now out of scope.
logoTrackingContainer.StopTracking();
}
}
private readonly Drawable iconFacade;
private readonly ButtonArea buttonArea;
private readonly Button backButton;
@ -72,26 +82,29 @@ namespace osu.Game.Screens.Menu
private SampleChannel sampleBack;
private readonly LogoTrackingContainer logoTrackingContainer;
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
Child = buttonArea = new ButtonArea();
Child = logoTrackingContainer = new LogoTrackingContainer
{
RelativeSizeAxes = Axes.Both,
Child = buttonArea = new ButtonArea()
};
buttonArea.AddRange(new[]
buttonArea.AddRange(new Drawable[]
{
new Button(@"settings", string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
{
VisibleState = ButtonSystemState.Play,
},
iconFacade = new Container //need a container to make the osu! icon flow properly.
{
Size = new Vector2(0, ButtonArea.BUTTON_AREA_HEIGHT)
}
logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
});
buttonArea.Flow.CentreTarget = iconFacade;
buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
}
[Resolved(CanBeNull = true)]
@ -124,6 +137,15 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsTopLevel);
buttonArea.ForEach(b =>
{
if (b is Button)
{
b.Origin = Anchor.CentreLeft;
b.Anchor = Anchor.CentreLeft;
}
});
isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
@ -256,13 +278,11 @@ namespace osu.Game.Screens.Menu
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = false;
logoTrackingContainer.StopTracking();
game?.Toolbar.Hide();
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
@ -275,20 +295,17 @@ namespace osu.Game.Screens.Menu
break;
case ButtonSystemState.Initial:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
bool impact = logo.Scale.X > 0.6f;
if (lastState == ButtonSystemState.Initial)
logo.ScaleTo(0.5f, 200, Easing.In);
logo.MoveTo(logoTrackingPosition, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = true;
if (impact)
logo.Impact();
@ -297,35 +314,17 @@ namespace osu.Game.Screens.Menu
break;
default:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
logoTracking = true;
logoTrackingContainer.StartTracking(logo, 0, Easing.In);
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
break;
case ButtonSystemState.EnteringMode:
logoTracking = true;
logoTrackingContainer.StartTracking(logo, 0, Easing.In);
break;
}
}
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
private bool logoTracking;
protected override void Update()
{
base.Update();
if (logo != null)
{
if (logoTracking && logo.RelativePositionAxes == Axes.None && iconFacade.IsLoaded)
logo.Position = logoTrackingPosition;
iconFacade.Width = logo.SizeForFlow * 0.5f;
}
}
}
public enum ButtonSystemState

View File

@ -29,7 +29,7 @@ namespace osu.Game.Screens.Menu
if (CentreTarget == null)
return base.OriginPosition;
return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2;
return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2 * CentreTarget.Scale;
}
}
}

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@ -54,7 +54,13 @@ namespace osu.Game.Screens.Menu
/// </summary>
public Func<bool> Action;
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
/// <summary>
/// The size of the logo Sprite with respect to the scale of its hover and bounce containers.
/// </summary>
/// <remarks>Does not account for the scale of this <see cref="OsuLogo"/></remarks>
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X;
public bool IsTracking { get; set; }
private readonly Sprite ripple;

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -110,7 +109,7 @@ namespace osu.Game.Screens.Multi.Match.Components
},
};
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
}

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -42,9 +41,6 @@ namespace osu.Game.Screens.Multi.Match
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
[Resolved]
protected Bindable<IEnumerable<Mod>> SelectedMods { get; private set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@ -182,6 +178,9 @@ namespace osu.Game.Screens.Multi.Match
public override bool OnExiting(IScreen next)
{
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next);
}
@ -194,7 +193,7 @@ namespace osu.Game.Screens.Multi.Match
var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
SelectedMods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset;
}
@ -222,8 +221,6 @@ namespace osu.Game.Screens.Multi.Match
private void onStart()
{
Beatmap.Value.Mods.Value = SelectedMods.Value.ToArray();
switch (type.Value)
{
default:

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
@ -14,7 +13,6 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Play;
@ -37,9 +35,6 @@ namespace osu.Game.Screens.Multi.Play
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private Bindable<IEnumerable<Mod>> selectedMods { get; set; }
public TimeshiftPlayer(PlaylistItem playlistItem)
{
this.playlistItem = playlistItem;
@ -61,7 +56,7 @@ namespace osu.Game.Screens.Multi.Play
if (ruleset.Value.ID != playlistItem.Ruleset.ID)
throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
if (!playlistItem.RequiredMods.All(m => selectedMods.Value.Contains(m)))
if (!playlistItem.RequiredMods.All(m => Mods.Value.Contains(m)))
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -14,6 +15,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
{
@ -59,9 +61,11 @@ namespace osu.Game.Screens
public virtual float BackgroundParallaxAmount => 1;
public Bindable<WorkingBeatmap> Beatmap { get; set; }
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
public Bindable<RulesetInfo> Ruleset { get; set; }
public Bindable<RulesetInfo> Ruleset { get; private set; }
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@ -69,6 +73,7 @@ namespace osu.Game.Screens
Beatmap = screenDependencies.Beatmap;
Ruleset = screenDependencies.Ruleset;
Mods = screenDependencies.Mods;
return base.CreateChildDependencies(screenDependencies);
}

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
{
@ -14,6 +16,8 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; }
public Bindable<IReadOnlyList<Mod>> Mods { get; }
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
: base(parent)
{
@ -21,20 +25,21 @@ namespace osu.Game.Screens
{
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
if (Beatmap == null)
{
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
}
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
if (Ruleset == null)
{
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
}
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null)
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
}
else
{
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
@ -23,6 +24,7 @@ namespace osu.Game.Screens.Play
public class GameplayClockContainer : Container
{
private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
@ -58,9 +60,10 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
{
this.beatmap = beatmap;
this.mods = mods;
this.gameplayStartTime = gameplayStartTime;
RelativeSizeAxes = Axes.Both;
@ -170,7 +173,7 @@ namespace osu.Game.Screens.Play
else
sourceClock.Rate = UserPlaybackRate.Value;
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
}
}

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@ -18,15 +18,15 @@ using osu.Game.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
public class ModDisplay : Container, IHasCurrentValue<IReadOnlyList<Mod>>
{
private const int fade_duration = 1000;
public bool DisplayUnrankedText = true;
private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>();
private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
public Bindable<IEnumerable<Mod>> Current
public Bindable<IReadOnlyList<Mod>> Current
{
get => current;
set

View File

@ -2,16 +2,17 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
@ -42,7 +43,7 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, WorkingBeatmap working)
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
RelativeSizeAxes = Axes.Both;
@ -96,7 +97,7 @@ namespace osu.Game.Screens.Play
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time);
ModDisplay.Current.BindTo(working.Mods);
ModDisplay.Current.Value = mods;
}
[BackgroundDependencyLoader(true)]

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -69,6 +70,10 @@ namespace osu.Game.Screens.Play
protected GameplayClockContainer GameplayClockContainer { get; private set; }
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
private readonly bool allowPause;
private readonly bool showResults;
@ -88,6 +93,8 @@ namespace osu.Game.Screens.Play
{
this.api = api;
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
WorkingBeatmap working = loadBeatmap();
if (working == null)
@ -102,7 +109,7 @@ namespace osu.Game.Screens.Play
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, DrawableRuleset.GameplayStartTime);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
GameplayClockContainer.Children = new[]
{
@ -123,7 +130,7 @@ namespace osu.Game.Screens.Play
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
{
HoldToQuit = { Action = performUserRequestedExit },
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
@ -170,7 +177,7 @@ namespace osu.Game.Screens.Play
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
}
@ -192,7 +199,7 @@ namespace osu.Game.Screens.Play
try
{
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
@ -200,7 +207,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
}
if (!DrawableRuleset.Objects.Any())
@ -271,7 +278,7 @@ namespace osu.Game.Screens.Play
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset,
Mods = Beatmap.Value.Mods.Value.ToArray(),
Mods = Mods.Value.ToArray(),
User = api.LocalUser.Value,
};
@ -325,7 +332,7 @@ namespace osu.Game.Screens.Play
private bool onFail()
{
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
return false;
GameplayClockContainer.Stop();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
@ -14,8 +15,10 @@ using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
@ -32,7 +35,7 @@ namespace osu.Game.Screens.Play
private Player player;
private Container content;
private LogoTrackingContainer content;
private BeatmapMetadataDisplay info;
@ -59,35 +62,34 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load()
{
InternalChild = content = new Container
InternalChild = (content = new LogoTrackingContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
}).WithChildren(new Drawable[]
{
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value, content.LogoFacade)
{
info = new BeatmapMetadataDisplay(Beatmap.Value)
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
new InputSettings()
}
VisualSettings = new VisualSettings(),
new InputSettings()
}
}
};
});
loadNewPlayer();
}
@ -127,6 +129,9 @@ namespace osu.Game.Screens.Play
private void contentOut()
{
// Ensure the logo is no longer tracking before we scale the content
content.StopTracking();
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
}
@ -148,11 +153,23 @@ namespace osu.Game.Screens.Play
{
base.LogoArriving(logo, resuming);
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
const double duration = 300;
if (!resuming)
{
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
}
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
logo.FadeIn(350);
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
Scheduler.AddDelayed(() => { content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo); }, resuming ? 0 : 500);
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
content.StopTracking();
}
protected override void LoadComplete()
@ -164,7 +181,7 @@ namespace osu.Game.Screens.Play
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
// Hhere because IsHovered will not update unless we do so.
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
@ -299,6 +316,8 @@ namespace osu.Game.Screens.Play
}
private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
private ModDisplay modDisplay;
@ -320,9 +339,11 @@ namespace osu.Game.Screens.Play
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, Drawable facade)
{
this.beatmap = beatmap;
this.mods = mods;
this.facade = facade;
}
[BackgroundDependencyLoader]
@ -339,14 +360,20 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
Children = new[]
{
facade.With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
}),
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
Font = OsuFont.GetFont(size: 36, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding { Top = 15 },
},
new OsuSpriteText
{
@ -403,7 +430,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = beatmap.Mods
Current = { Value = mods }
}
},
}

View File

@ -25,6 +25,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Select
@ -309,12 +310,12 @@ namespace osu.Game.Screens.Select
try
{
// Try to get the beatmap with the user's ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset);
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
}
catch (BeatmapInvalidForRulesetException)
{
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
}
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));

View File

@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -26,9 +24,6 @@ namespace osu.Game.Screens.Select
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
[Resolved]
private Bindable<IEnumerable<Mod>> selectedMods { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -46,7 +41,7 @@ namespace osu.Game.Screens.Select
RulesetID = Ruleset.Value.ID ?? 0
};
item.RequiredMods.AddRange(SelectedMods.Value);
item.RequiredMods.AddRange(Mods.Value);
Selected?.Invoke(item);
@ -65,11 +60,12 @@ namespace osu.Game.Screens.Select
{
Ruleset.Value = CurrentItem.Value.Ruleset;
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
}
Beatmap.Disabled = true;
Ruleset.Disabled = true;
Mods.Disabled = true;
return false;
}
@ -80,6 +76,7 @@ namespace osu.Game.Screens.Select
Beatmap.Disabled = false;
Ruleset.Disabled = false;
Mods.Disabled = false;
}
}
}

View File

@ -52,10 +52,10 @@ namespace osu.Game.Screens.Select
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
var mods = SelectedMods.Value;
var mods = Mods.Value;
if (mods.All(m => m.GetType() != autoType))
{
SelectedMods.Value = mods.Append(auto);
Mods.Value = mods.Append(auto).ToArray();
removeAutoModOnResume = true;
}
}

View File

@ -84,8 +84,8 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
protected SongSelect()
{
@ -217,10 +217,9 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, Bindable<IEnumerable<Mod>> selectedMods)
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
{
if (selectedMods != null)
SelectedMods.BindTo(selectedMods);
mods.BindTo(Mods);
if (Footer != null)
{
@ -269,6 +268,7 @@ namespace osu.Game.Screens.Select
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
dependencies.CacheAs(decoupledRuleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(decoupledRuleset);
@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>();
mods.Value = Array.Empty<Mod>();
decoupledRuleset.Value = ruleset;
// force a filter before attempting to change the beatmap.
@ -529,8 +529,8 @@ namespace osu.Game.Screens.Select
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
SelectedMods.UnbindAll();
Beatmap.Value.Mods.Value = new Mod[] { };
mods.UnbindAll();
Mods.Value = Array.Empty<Mod>();
return false;
}
@ -557,8 +557,6 @@ namespace osu.Game.Screens.Select
/// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{
beatmap.Mods.BindTo(SelectedMods);
Logger.Log($"working beatmap updated to {beatmap}");
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)

View File

@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual
var working = CreateWorkingBeatmap(beatmap, Clock);
Beatmap.Value = working;
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -10,16 +11,26 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual
{
public abstract class OsuTestCase : TestCase
{
[Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))]
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap;
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected DependencyContainer Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage;
@ -27,18 +38,10 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>());
beatmap.Default = new DummyWorkingBeatmap(parent.Get<OsuGameBase>());
Dependencies.CacheAs<Bindable<WorkingBeatmap>>(beatmap);
Dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
Dependencies.CacheAs(Ruleset);
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return Dependencies;
return Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
}
protected OsuTestCase()

View File

@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player = CreatePlayer(ruleset);
LoadScreen(Player);

View File

@ -16,7 +16,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.3" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.405.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.415.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.405.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.405.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.415.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.415.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />