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osu-lazer/osu.Game/Tests/Visual/PlayerTestCase.cs

62 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
public abstract class PlayerTestCase : RateAdjustedBeatmapTestCase
{
private readonly Ruleset ruleset;
protected Player Player;
protected PlayerTestCase(Ruleset ruleset)
{
this.ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
OsuConfigManager manager;
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
AddUntilStep(() => Player.IsLoaded, "player loaded");
}
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual bool AllowFail => false;
private void loadPlayer()
{
var beatmap = CreateBeatmap(ruleset);
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player = CreatePlayer(ruleset);
LoadScreen(Player);
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player(false, false);
}
}