mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 10:03:05 +08:00
Use absolute sequence for flashlight breaks
This commit is contained in:
parent
d9ed68b189
commit
e25c7fdb9b
@ -95,14 +95,17 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
Combo.ValueChanged += OnComboChange;
|
||||
|
||||
this.FadeInFromZero(FLASHLIGHT_FADE_DURATION);
|
||||
|
||||
foreach (var breakPeriod in Breaks)
|
||||
using (BeginAbsoluteSequence(0))
|
||||
{
|
||||
if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue;
|
||||
this.FadeInFromZero(FLASHLIGHT_FADE_DURATION);
|
||||
|
||||
this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION);
|
||||
this.Delay(breakPeriod.EndTime - FLASHLIGHT_FADE_DURATION).FadeInFromZero(FLASHLIGHT_FADE_DURATION);
|
||||
foreach (var breakPeriod in Breaks)
|
||||
{
|
||||
if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue;
|
||||
|
||||
this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION);
|
||||
this.Delay(breakPeriod.EndTime - FLASHLIGHT_FADE_DURATION).FadeInFromZero(FLASHLIGHT_FADE_DURATION);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user