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Make selection blueprints a bit more testable
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@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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AccentColour = { Value = OsuColour.Gray(0.3f) }
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}
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};
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AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
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}
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protected override void Update()
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@ -52,6 +54,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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}
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}
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protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
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protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(null);
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}
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}
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@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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private readonly DrawableNote drawableObject;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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@ -27,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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var note = new Note { Column = 0 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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DrawableNote drawableObject;
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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@ -34,8 +34,10 @@ namespace osu.Game.Rulesets.Mania.Tests
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Size = new Vector2(50, 20),
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Child = drawableObject = new DrawableNote(note)
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};
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AddBlueprint(new NoteSelectionBlueprint(drawableObject));
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}
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protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
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protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(null);
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}
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}
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@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(SpinnerPiece)
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};
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private readonly DrawableSpinner drawableSpinner;
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public TestSceneSpinnerSelectionBlueprint()
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{
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var spinner = new Spinner
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@ -35,16 +33,21 @@ namespace osu.Game.Rulesets.Osu.Tests
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StartTime = -1000,
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EndTime = 2000
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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DrawableSpinner drawableSpinner;
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Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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Child = drawableSpinner = new DrawableSpinner(spinner)
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});
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AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
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}
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protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
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protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(null) { Size = new Vector2(0.5f) };
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}
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}
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@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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@ -12,8 +10,6 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class SelectionBlueprintTestScene : OsuTestScene
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{
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private SelectionBlueprint blueprint;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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@ -26,23 +22,13 @@ namespace osu.Game.Tests.Visual
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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protected void AddBlueprint(SelectionBlueprint blueprint)
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{
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blueprint = CreateBlueprint();
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blueprint.Depth = float.MinValue;
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blueprint.SelectionRequested += (_, __) => blueprint.Select();
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Add(blueprint);
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AddStep("Select", () => blueprint.Select());
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AddStep("Deselect", () => blueprint.Deselect());
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}
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protected override bool OnClick(ClickEvent e)
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{
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blueprint.Deselect();
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return true;
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Add(blueprint.With(d =>
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{
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d.Depth = float.MinValue;
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d.Select();
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}));
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}
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protected abstract SelectionBlueprint CreateBlueprint();
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