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Remove SingletonContextFactory
It is dangerous to use this as it doesn't correctly handle contexts and can cause issues that will never actually arise in normal execution. # Conflicts: # osu.Game/Database/SingletonContextFactory.cs
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@ -62,7 +62,12 @@ namespace osu.Game.Tests.Visual
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var storage = new TestStorage(@"TestCasePlaySongSelect");
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// this is by no means clean. should be replacing inside of OsuGameBase somehow.
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IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
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DatabaseContextFactory factory = new DatabaseContextFactory(storage);
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
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@ -11,7 +11,7 @@ namespace osu.Game.Database
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{
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public class DatabaseContextFactory : IDatabaseContextFactory
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{
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private readonly GameHost host;
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private readonly Storage storage;
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private const string database_name = @"client";
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@ -26,9 +26,9 @@ namespace osu.Game.Database
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private IDbContextTransaction currentWriteTransaction;
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public DatabaseContextFactory(GameHost host)
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public DatabaseContextFactory(Storage storage)
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{
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this.host = host;
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this.storage = storage;
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recycleThreadContexts();
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}
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@ -117,7 +117,7 @@ namespace osu.Game.Database
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private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext);
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protected virtual OsuDbContext CreateContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name))
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protected virtual OsuDbContext CreateContext() => new OsuDbContext(storage.GetDatabaseConnectionString(database_name))
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{
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Database = { AutoTransactionsEnabled = false }
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};
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@ -129,7 +129,7 @@ namespace osu.Game.Database
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recycleThreadContexts();
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GC.Collect();
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GC.WaitForPendingFinalizers();
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host.Storage.DeleteDatabase(database_name);
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storage.DeleteDatabase(database_name);
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}
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}
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}
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@ -1,19 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Database
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{
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public class SingletonContextFactory : IDatabaseContextFactory
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{
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private readonly OsuDbContext context;
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public SingletonContextFactory(OsuDbContext context)
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{
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this.context = context;
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}
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public OsuDbContext Get() => context;
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public DatabaseWriteUsage GetForWrite(bool withTransaction = true) => new DatabaseWriteUsage(context, null);
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}
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}
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@ -107,7 +107,7 @@ namespace osu.Game
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{
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Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
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dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
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@ -7,13 +7,11 @@ namespace osu.Game.Tests.Platform
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{
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public class TestStorage : DesktopStorage
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{
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public TestStorage(string baseName) : base(baseName, null)
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public TestStorage(string baseName)
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: base(baseName, null)
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{
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}
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public override string GetDatabaseConnectionString(string name)
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{
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return "DataSource=:memory:";
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}
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public override string GetDatabaseConnectionString(string name) => "Data Source=" + GetUsablePathFor($"{(object)name}.db", true);
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}
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}
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