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Expose the beatmap converter

This commit is contained in:
smoogipoo 2018-06-15 17:59:52 +09:00
parent 99e28b6efa
commit e945186978

View File

@ -25,6 +25,8 @@ namespace osu.Game.Tests.Beatmaps
protected abstract string ResourceAssembly { get; }
protected IBeatmapConverter Converter { get; private set; }
protected void Test(string name)
{
var ourResult = convert(name);
@ -88,10 +90,11 @@ namespace osu.Game.Tests.Beatmaps
var rulesetInstance = CreateRuleset();
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
var result = new ConvertResult();
var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
Converter = rulesetInstance.CreateBeatmapConverter(beatmap);
converter.ObjectConverted += (orig, converted) =>
var result = new ConvertResult();
Converter.ObjectConverted += (orig, converted) =>
{
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
@ -103,7 +106,7 @@ namespace osu.Game.Tests.Beatmaps
result.Mappings.Add(mapping);
};
IBeatmap convertedBeatmap = converter.Convert();
IBeatmap convertedBeatmap = Converter.Convert();
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
return result;