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mirror of https://github.com/ppy/osu.git synced 2025-01-27 01:02:54 +08:00

Remove BindableBeatmap

This commit is contained in:
smoogipoo 2019-10-01 17:24:47 +09:00
parent 04ac414249
commit cc533e8fe4
3 changed files with 4 additions and 39 deletions

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@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
/// This should be used sparingly in-favour of <see cref="IBindable{WorkingBeatmap}"/>.
/// </summary>
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
{
protected BindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
}
}

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@ -202,7 +202,7 @@ namespace osu.Game
// this adds a global reduction of track volume for the time being.
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
beatmap = new OsuBindableBeatmap(defaultBeatmap);
beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
@ -298,14 +298,6 @@ namespace osu.Game
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
private class OsuBindableBeatmap : BindableBeatmap
{
public OsuBindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
}
private class OsuUserInputManager : UserInputManager
{
protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)

View File

@ -28,9 +28,9 @@ namespace osu.Game.Tests.Visual
{
[Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))]
private OsuTestBeatmap beatmap;
private NonNullableBindable<WorkingBeatmap> beatmap;
protected BindableBeatmap Beatmap => beatmap;
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
beatmap = new OsuTestBeatmap(working) { Default = working };
beatmap = new NonNullableBindable<WorkingBeatmap>(working) { Default = working };
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
@ -320,13 +320,5 @@ namespace osu.Game.Tests.Visual
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
}
private class OsuTestBeatmap : BindableBeatmap
{
public OsuTestBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
}
}
}