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Merge master into editor-clock
This commit is contained in:
parent
070e68f235
commit
fbc50d6030
@ -2,11 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]
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|
@ -2,11 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Dynamic")]
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@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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Size = hitCircle.Size;
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Scale = hitCircle.Scale;
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CornerRadius = Size.X / 2;
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AddInternal(new RingPiece());
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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Scale = slider.HeadCircle.Scale;
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AddInternal(new RingPiece());
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Select();
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}
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[BackgroundDependencyLoader]
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@ -52,5 +54,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
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}
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandleMouseInput => false;
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}
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}
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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@ -59,5 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
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public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
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public override Quad SelectionQuad => body.PathDrawQuad;
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}
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}
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@ -10,7 +10,6 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using OpenTK.Graphics;
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@ -177,8 +176,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
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public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
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public override Quad SelectionQuad => Body.PathDrawQuad;
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}
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}
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@ -7,10 +7,11 @@ using osu.Game.Rulesets.Objects;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit.Types;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
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{
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public const double OBJECT_RADIUS = 64;
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@ -2,11 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")]
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|
@ -2,11 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests.Dynamic")]
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing.Input;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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@ -18,88 +17,74 @@ using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseCursors : OsuTestCase
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public class TestCaseCursors : ManualInputManagerTestCase
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{
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private readonly ManualInputManager inputManager;
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private readonly CursorOverrideContainer cursorOverrideContainer;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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public TestCaseCursors()
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{
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Child = inputManager = new ManualInputManager
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Child = cursorOverrideContainer = new CursorOverrideContainer
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{
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Child = cursorOverrideContainer = new CursorOverrideContainer
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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};
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returnUserInput();
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AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
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testUserCursor();
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testLocalCursor();
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testUserCursorOverride();
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testMultipleLocalCursors();
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returnUserInput();
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}
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/// <summary>
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/// Returns input back to the user.
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/// </summary>
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private void returnUserInput()
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{
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AddStep("Return user input", () => inputManager.UseParentState = true);
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ReturnUserInput();
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}
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/// <summary>
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@ -109,7 +94,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserCursor()
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{
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AddStep("Move to green area", () => inputManager.MoveMouseTo(cursorBoxes[0]));
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddStep("Move out", moveOut);
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@ -124,7 +109,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testLocalCursor()
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{
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AddStep("Move to purple area", () => inputManager.MoveMouseTo(cursorBoxes[3]));
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
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@ -141,7 +126,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => inputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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@ -156,7 +141,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testMultipleLocalCursors()
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{
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AddStep("Move to yellow-purple boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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@ -172,7 +157,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserOverrideWithLocal()
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{
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AddStep("Move to yellow-blue boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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@ -186,7 +171,7 @@ namespace osu.Game.Tests.Visual
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/// Moves the cursor to a point not covered by any cursor containers.
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/// </summary>
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private void moveOut()
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=> inputManager.MoveMouseTo(new Vector2(inputManager.ScreenSpaceDrawQuad.Centre.X, inputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.Centre.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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/// <summary>
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/// Checks if a cursor is visible.
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@ -199,7 +184,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkAtMouse(CursorContainer cursorContainer)
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=> Precision.AlmostEquals(inputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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private class CustomCursorBox : Container, IProvideCursor
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{
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|
@ -3,15 +3,16 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
|
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using osu.Framework.Timing;
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using OpenTK;
|
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Tests.Beatmaps;
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@ -19,21 +20,23 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseEditorSelectionLayer : EditorClockTestCase
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public class TestCaseHitObjectComposer : OsuTestCase
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{
|
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public override IReadOnlyList<Type> RequiredTypes => new[]
|
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{
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||||
typeof(SelectionLayer),
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typeof(SelectionBox),
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typeof(MaskSelection),
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typeof(DragLayer),
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typeof(HitObjectComposer),
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typeof(OsuHitObjectComposer),
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typeof(HitObjectMaskLayer),
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||||
typeof(HitObjectMask),
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typeof(HitCircleMask),
|
||||
typeof(SliderMask),
|
||||
typeof(SliderCircleMask)
|
||||
typeof(NotNullAttribute)
|
||||
};
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
@ -59,6 +62,10 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
});
|
||||
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
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||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
|
||||
Child = new OsuHitObjectComposer(new OsuRuleset());
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||||
}
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||||
}
|
@ -35,11 +35,13 @@ namespace osu.Game.Database
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||||
|
||||
/// <summary>
|
||||
/// Fired when a new <see cref="TModel"/> becomes available in the database.
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/// This is not guaranteed to run on the update thread.
|
||||
/// </summary>
|
||||
public event Action<TModel> ItemAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a <see cref="TModel"/> is removed from the database.
|
||||
/// This is not guaranteed to run on the update thread.
|
||||
/// </summary>
|
||||
public event Action<TModel> ItemRemoved;
|
||||
|
||||
|
@ -246,11 +246,11 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
if (beatmaps != null) beatmaps.ItemAdded -= handleBeatmapAdd;
|
||||
}
|
||||
|
||||
private void handleBeatmapAdd(BeatmapSetInfo beatmap)
|
||||
private void handleBeatmapAdd(BeatmapSetInfo beatmap) => Schedule(() =>
|
||||
{
|
||||
if (beatmap.OnlineBeatmapSetID == BeatmapSet?.OnlineBeatmapSetID)
|
||||
downloadButtonsContainer.FadeOut(transition_duration);
|
||||
}
|
||||
});
|
||||
|
||||
private void download(bool noVideo)
|
||||
{
|
||||
|
@ -188,12 +188,12 @@ namespace osu.Game.Overlays
|
||||
beatmaps.ItemAdded += setAdded;
|
||||
}
|
||||
|
||||
private void setAdded(BeatmapSetInfo set)
|
||||
private void setAdded(BeatmapSetInfo set) => Schedule(() =>
|
||||
{
|
||||
// if a new map was imported, we should remove it from search results (download completed etc.)
|
||||
panels?.FirstOrDefault(p => p.SetInfo.OnlineBeatmapSetID == set.OnlineBeatmapSetID)?.FadeOut(400).Expire();
|
||||
BeatmapSets = BeatmapSets?.Where(b => b.OnlineBeatmapSetID != set.OnlineBeatmapSetID);
|
||||
}
|
||||
});
|
||||
|
||||
private void updateResultCounts()
|
||||
{
|
||||
@ -323,6 +323,14 @@ namespace osu.Game.Overlays
|
||||
|
||||
private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmaps != null)
|
||||
beatmaps.ItemAdded -= setAdded;
|
||||
}
|
||||
|
||||
public class ResultCounts
|
||||
{
|
||||
public readonly int Artists;
|
||||
|
@ -74,8 +74,8 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
beatmaps.ItemAdded += list.AddBeatmapSet;
|
||||
beatmaps.ItemRemoved += list.RemoveBeatmapSet;
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
@ -95,6 +95,9 @@ namespace osu.Game.Overlays.Music
|
||||
beatmapBacking.TriggerChange();
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo setInfo) => Schedule(() => list.AddBeatmapSet(setInfo));
|
||||
private void handleBeatmapRemoved(BeatmapSetInfo setInfo) => Schedule(() => list.RemoveBeatmapSet(setInfo));
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
filter.Search.HoldFocus = true;
|
||||
@ -153,6 +156,17 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
track.Restart();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmaps != null)
|
||||
{
|
||||
beatmaps.ItemAdded -= handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved -= handleBeatmapRemoved;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//todo: placeholder
|
||||
|
@ -21,9 +21,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
|
||||
|
||||
private SkinManager skins;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, SkinManager skins)
|
||||
{
|
||||
this.skins = skins;
|
||||
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -47,15 +51,29 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
},
|
||||
};
|
||||
|
||||
void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
||||
skins.ItemAdded += _ => reloadSkins();
|
||||
skins.ItemRemoved += _ => reloadSkins();
|
||||
skins.ItemAdded += onItemsChanged;
|
||||
skins.ItemRemoved += onItemsChanged;
|
||||
|
||||
reloadSkins();
|
||||
|
||||
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
|
||||
}
|
||||
|
||||
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
||||
|
||||
private void onItemsChanged(SkinInfo _) => Schedule(reloadSkins);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skins != null)
|
||||
{
|
||||
skins.ItemAdded -= onItemsChanged;
|
||||
skins.ItemRemoved -= onItemsChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private class SizeSlider : OsuSliderBar<double>
|
||||
{
|
||||
public override string TooltipText => Current.Value.ToString(@"0.##x");
|
||||
|
11
osu.Game/Properties/AssemblyInfo.cs
Normal file
11
osu.Game/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// We publish our internal attributes to other sub-projects of the framework.
|
||||
// Note, that we omit visual tests as they are meant to test the framework
|
||||
// behavior "in the wild".
|
||||
|
||||
[assembly: InternalsVisibleTo("osu.Game.Tests")]
|
||||
[assembly: InternalsVisibleTo("osu.Game.Tests.Dynamic")]
|
@ -53,9 +53,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
return;
|
||||
}
|
||||
|
||||
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
|
||||
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
|
||||
|
||||
var layerBelowRuleset = new BorderLayer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -63,12 +60,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
};
|
||||
|
||||
var layerAboveRuleset = CreateLayerContainer();
|
||||
layerAboveRuleset.Children = new Drawable[]
|
||||
{
|
||||
selectionLayer, // Below object overlays for input
|
||||
hitObjectMaskLayer,
|
||||
selectionLayer.CreateProxy() // Proxy above object overlays for selections
|
||||
};
|
||||
layerAboveRuleset.Child = new HitObjectMaskLayer(rulesetContainer.Playfield, this);
|
||||
|
||||
layerContainers.Add(layerBelowRuleset);
|
||||
layerContainers.Add(layerAboveRuleset);
|
||||
@ -110,11 +102,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
};
|
||||
|
||||
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
|
||||
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
|
||||
selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
|
||||
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
|
||||
|
||||
toolboxCollection.Items =
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
|
||||
.Prepend(new RadioButton("Select", () => setCompositionTool(null)))
|
||||
@ -149,11 +136,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
|
||||
/// and handles all hitobject movement/pattern adjustments.
|
||||
/// Creates a <see cref="MaskSelection"/> which outlines <see cref="DrawableHitObject"/>s
|
||||
/// and handles hitobject pattern adjustments.
|
||||
/// </summary>
|
||||
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
|
||||
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
|
||||
public virtual MaskSelection CreateMaskSelection() => new MaskSelection();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
||||
|
@ -1,21 +1,146 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||
/// </summary>
|
||||
public class HitObjectMask : Container
|
||||
public class HitObjectMask : CompositeDrawable, IStateful<SelectionState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has been selected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has been deselected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> Deselected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has requested selection.
|
||||
/// Will fire even if already selected. Does not actually perform selection.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> SelectionRequested;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has requested drag.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> DragRequested;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectMask"/> applies to.
|
||||
/// </summary>
|
||||
public readonly DrawableHitObject HitObject;
|
||||
|
||||
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
|
||||
public override bool HandleMouseInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public HitObjectMask(DrawableHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
private SelectionState state;
|
||||
|
||||
public event Action<SelectionState> StateChanged;
|
||||
|
||||
public SelectionState State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (state == value) return;
|
||||
|
||||
state = value;
|
||||
switch (state)
|
||||
{
|
||||
case SelectionState.Selected:
|
||||
Show();
|
||||
Selected?.Invoke(this);
|
||||
break;
|
||||
case SelectionState.NotSelected:
|
||||
Hide();
|
||||
Deselected?.Invoke(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects this <see cref="HitObjectMask"/>, causing it to become visible.
|
||||
/// </summary>
|
||||
public void Select() => State = SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Deselects this <see cref="HitObjectMask"/>, causing it to become invisible.
|
||||
/// </summary>
|
||||
public void Deselect() => State = SelectionState.NotSelected;
|
||||
|
||||
public bool IsSelected => State == SelectionState.Selected;
|
||||
|
||||
private bool selectionRequested;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
selectionRequested = false;
|
||||
|
||||
if (State == SelectionState.NotSelected)
|
||||
{
|
||||
SelectionRequested?.Invoke(this, state);
|
||||
selectionRequested = true;
|
||||
}
|
||||
|
||||
return IsSelected;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (State == SelectionState.Selected && !selectionRequested)
|
||||
{
|
||||
selectionRequested = true;
|
||||
SelectionRequested?.Invoke(this, state);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
DragRequested?.Invoke(this, state);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="HitObjectMask"/> to be selected.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="HitObjectMask"/> for selections.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public enum SelectionState
|
||||
{
|
||||
NotSelected,
|
||||
Selected
|
||||
}
|
||||
}
|
||||
|
@ -6,14 +6,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
@ -231,16 +229,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
|
92
osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs
Normal file
92
osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
/// <summary>
|
||||
/// A layer that handles and displays drag selection for a collection of <see cref="HitObjectMask"/>s.
|
||||
/// </summary>
|
||||
public class DragLayer : CompositeDrawable
|
||||
{
|
||||
private readonly Action<RectangleF> performSelection;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the drag selection has finished.
|
||||
/// </summary>
|
||||
public event Action DragEnd;
|
||||
|
||||
private Drawable box;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DragLayer"/>.
|
||||
/// </summary>
|
||||
/// <param name="maskContainer">The selectable <see cref="HitObjectMask"/>s.</param>
|
||||
public DragLayer(Action<RectangleF> performSelection)
|
||||
{
|
||||
this.performSelection = performSelection;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = box = new Container
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = MaskSelection.BORDER_RADIUS,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
this.FadeIn(250, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
var dragPosition = state.Mouse.NativeState.Position;
|
||||
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
||||
|
||||
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
||||
|
||||
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
|
||||
var dragRectangle = dragQuad.AABBFloat;
|
||||
|
||||
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
|
||||
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
|
||||
|
||||
box.Position = topLeft;
|
||||
box.Size = bottomRight - topLeft;
|
||||
|
||||
performSelection?.Invoke(dragRectangle);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
this.FadeOut(250, Easing.OutQuint);
|
||||
DragEnd?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,65 +2,92 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class HitObjectMaskLayer : CompositeDrawable
|
||||
{
|
||||
private readonly Playfield playfield;
|
||||
private readonly HitObjectComposer composer;
|
||||
private readonly Container<HitObjectMask> overlayContainer;
|
||||
|
||||
public HitObjectMaskLayer(HitObjectComposer composer)
|
||||
private MaskContainer maskContainer;
|
||||
|
||||
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
|
||||
{
|
||||
// we need the playfield as HitObjects may not be initialised until its BDL.
|
||||
this.playfield = playfield;
|
||||
|
||||
this.composer = composer;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both };
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
maskContainer = new MaskContainer();
|
||||
|
||||
var maskSelection = composer.CreateMaskSelection();
|
||||
|
||||
maskContainer.MaskSelected += maskSelection.HandleSelected;
|
||||
maskContainer.MaskDeselected += maskSelection.HandleDeselected;
|
||||
maskContainer.MaskSelectionRequested += maskSelection.HandleSelectionRequested;
|
||||
maskContainer.MaskDragRequested += maskSelection.HandleDrag;
|
||||
|
||||
maskSelection.DeselectAll = maskContainer.DeselectAll;
|
||||
|
||||
var dragLayer = new DragLayer(maskContainer.Select);
|
||||
dragLayer.DragEnd += () => maskSelection.UpdateVisibility();
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
dragLayer,
|
||||
maskSelection,
|
||||
maskContainer,
|
||||
dragLayer.CreateProxy()
|
||||
};
|
||||
|
||||
foreach (var obj in playfield.HitObjects.Objects)
|
||||
addMask(obj);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
maskContainer.DeselectAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds an overlay for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
|
||||
public void AddOverlay(DrawableHitObject hitObject)
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
|
||||
private void addMask(DrawableHitObject hitObject)
|
||||
{
|
||||
var overlay = composer.CreateMaskFor(hitObject);
|
||||
if (overlay == null)
|
||||
var mask = composer.CreateMaskFor(hitObject);
|
||||
if (mask == null)
|
||||
return;
|
||||
|
||||
overlayContainer.Add(overlay);
|
||||
maskContainer.Add(mask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the overlay for a <see cref="DrawableHitObject"/>.
|
||||
/// Removes the mask for a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
|
||||
public void RemoveOverlay(DrawableHitObject hitObject)
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the mask for.</param>
|
||||
private void removeMask(DrawableHitObject hitObject)
|
||||
{
|
||||
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
|
||||
if (existing == null)
|
||||
var mask = maskContainer.FirstOrDefault(h => h.HitObject == hitObject);
|
||||
if (mask == null)
|
||||
return;
|
||||
|
||||
existing.Hide();
|
||||
existing.Expire();
|
||||
}
|
||||
|
||||
private SelectionBox currentSelectionBox;
|
||||
|
||||
public void AddSelectionOverlay()
|
||||
{
|
||||
if (overlayContainer.Count > 0)
|
||||
AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
|
||||
}
|
||||
|
||||
public void RemoveSelectionOverlay()
|
||||
{
|
||||
currentSelectionBox?.Hide();
|
||||
currentSelectionBox?.Expire();
|
||||
maskContainer.Remove(mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
123
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs
Normal file
123
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class MaskContainer : Container<HitObjectMask>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> is selected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> MaskSelected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> is deselected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> MaskDeselected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> requests selection.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> MaskSelectionRequested;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> requests drag.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> MaskDragRequested;
|
||||
|
||||
private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
|
||||
|
||||
public MaskContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void Add(HitObjectMask drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
|
||||
drawable.Selected += onMaskSelected;
|
||||
drawable.Deselected += onMaskDeselected;
|
||||
drawable.SelectionRequested += onSelectionRequested;
|
||||
drawable.DragRequested += onDragRequested;
|
||||
}
|
||||
|
||||
public override bool Remove(HitObjectMask drawable)
|
||||
{
|
||||
var result = base.Remove(drawable);
|
||||
|
||||
if (result)
|
||||
{
|
||||
drawable.Selected -= onMaskSelected;
|
||||
drawable.Deselected -= onMaskDeselected;
|
||||
drawable.SelectionRequested -= onSelectionRequested;
|
||||
drawable.DragRequested -= onDragRequested;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Select all masks in a given rectangle selection area.
|
||||
/// </summary>
|
||||
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
||||
public void Select(RectangleF rect)
|
||||
{
|
||||
foreach (var mask in aliveMasks.ToList())
|
||||
{
|
||||
if (mask.IsPresent && rect.Contains(mask.SelectionPoint))
|
||||
mask.Select();
|
||||
else
|
||||
mask.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="HitObjectMask"/>s.
|
||||
/// </summary>
|
||||
public void DeselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect());
|
||||
|
||||
private void onMaskSelected(HitObjectMask mask)
|
||||
{
|
||||
MaskSelected?.Invoke(mask);
|
||||
ChangeChildDepth(mask, 1);
|
||||
}
|
||||
|
||||
private void onMaskDeselected(HitObjectMask mask)
|
||||
{
|
||||
MaskDeselected?.Invoke(mask);
|
||||
ChangeChildDepth(mask, 0);
|
||||
}
|
||||
|
||||
private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
|
||||
private void onDragRequested(HitObjectMask mask, InputState state) => MaskDragRequested?.Invoke(mask, state);
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
if (!(x is HitObjectMask xMask) || !(y is HitObjectMask yMask))
|
||||
return base.Compare(x, y);
|
||||
return Compare(xMask, yMask);
|
||||
}
|
||||
|
||||
public int Compare(HitObjectMask x, HitObjectMask y)
|
||||
{
|
||||
// dpeth is used to denote selected status (we always want selected masks to handle input first).
|
||||
int d = x.Depth.CompareTo(y.Depth);
|
||||
if (d != 0)
|
||||
return d;
|
||||
|
||||
// Put earlier hitobjects towards the end of the list, so they handle input first
|
||||
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
|
||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||
}
|
||||
}
|
||||
}
|
164
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs
Normal file
164
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs
Normal file
@ -0,0 +1,164 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which surrounds <see cref="HitObjectMask"/>s and provides interactive handles, context menus etc.
|
||||
/// </summary>
|
||||
public class MaskSelection : CompositeDrawable
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
private readonly List<HitObjectMask> selectedMasks;
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
public MaskSelection()
|
||||
{
|
||||
selectedMasks = new List<HitObjectMask>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChild = outline = new Container
|
||||
{
|
||||
Masking = true,
|
||||
BorderThickness = BORDER_RADIUS,
|
||||
BorderColour = colours.Yellow,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
public void HandleDrag(HitObjectMask m, InputState state)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
|
||||
foreach (var mask in selectedMasks)
|
||||
{
|
||||
switch (mask.HitObject.HitObject)
|
||||
{
|
||||
case IHasEditablePosition editablePosition:
|
||||
editablePosition.OffsetPosition(state.Mouse.Delta);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection Handling
|
||||
|
||||
/// <summary>
|
||||
/// Bind an action to deselect all selected masks.
|
||||
/// </summary>
|
||||
public Action DeselectAll { private get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Handle a mask becoming selected.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleSelected(HitObjectMask mask) => selectedMasks.Add(mask);
|
||||
|
||||
/// <summary>
|
||||
/// Handle a mask becoming deselected.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleDeselected(HitObjectMask mask)
|
||||
{
|
||||
selectedMasks.Remove(mask);
|
||||
|
||||
// We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection
|
||||
if (selectedMasks.Count == 0)
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a mask requesting selection.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleSelectionRequested(HitObjectMask mask, InputState state)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
if (mask.IsSelected)
|
||||
mask.Deselect();
|
||||
else
|
||||
mask.Select();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mask.IsSelected)
|
||||
return;
|
||||
|
||||
DeselectAll?.Invoke();
|
||||
mask.Select();
|
||||
}
|
||||
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Updates whether this <see cref="MaskSelection"/> is visible.
|
||||
/// </summary>
|
||||
internal void UpdateVisibility()
|
||||
{
|
||||
if (selectedMasks.Count > 0)
|
||||
Show();
|
||||
else
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (selectedMasks.Count == 0)
|
||||
return;
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
bool hasSelection = false;
|
||||
|
||||
foreach (var mask in selectedMasks)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(mask.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(mask.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
outline.Size = bottomRight - topLeft;
|
||||
outline.Position = topLeft;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which surrounds <see cref="DrawableHitObject"/>s and provides interactive handles, context menus etc.
|
||||
/// </summary>
|
||||
public class SelectionBox : VisibilityContainer
|
||||
{
|
||||
private readonly IReadOnlyList<HitObjectMask> overlays;
|
||||
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
public SelectionBox(IReadOnlyList<HitObjectMask> overlays)
|
||||
{
|
||||
this.overlays = overlays;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = BORDER_RADIUS;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
};
|
||||
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BorderColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: We might need to optimise this
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
foreach (var obj in overlays)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
Size = bottomRight - topLeft;
|
||||
Position = topLeft;
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => overlays.Any(o => o.ReceiveMouseInputAt(screenSpacePos));
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
foreach (var hitObject in overlays.Select(o => o.HitObject.HitObject))
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case IHasEditablePosition editablePosition:
|
||||
editablePosition.OffsetPosition(state.Mouse.Delta);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state) => true;
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void PopIn() => this.FadeIn();
|
||||
protected override void PopOut() => this.FadeOut();
|
||||
}
|
||||
}
|
@ -1,240 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class SelectionLayer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="DrawableHitObject"/> is selected.
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject> ObjectSelected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="DrawableHitObject"/> is deselected.
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject> ObjectDeselected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the selection has been cleared.
|
||||
/// </summary>
|
||||
public event Action SelectionCleared;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the user has finished selecting all <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public event Action SelectionFinished;
|
||||
|
||||
private readonly Playfield playfield;
|
||||
|
||||
public SelectionLayer(Playfield playfield)
|
||||
{
|
||||
this.playfield = playfield;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private DragBox dragBox;
|
||||
|
||||
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
DeselectAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
AddInternal(dragBox = new DragBox());
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
dragBox.Show();
|
||||
|
||||
var dragPosition = state.Mouse.NativeState.Position;
|
||||
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
||||
|
||||
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
||||
|
||||
dragBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
|
||||
selectQuad(screenSpaceDragQuad);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
dragBox.Hide();
|
||||
dragBox.Expire();
|
||||
|
||||
finishSelection();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
selectPoint(state.Mouse.NativeState.Position);
|
||||
finishSelection();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to select.</param>
|
||||
public void Select(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!select(hitObject))
|
||||
return;
|
||||
|
||||
clearSelection();
|
||||
finishSelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects a <see cref="DrawableHitObject"/> without performing capture updates.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to select.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> was selected.</returns>
|
||||
private bool select(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!selectedHitObjects.Add(hitObject))
|
||||
return false;
|
||||
|
||||
ObjectSelected?.Invoke(hitObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to deselect.</param>
|
||||
public void Deselect(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!deselect(hitObject))
|
||||
return;
|
||||
|
||||
clearSelection();
|
||||
finishSelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects a <see cref="DrawableHitObject"/> without performing capture updates.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to deselect.</param>
|
||||
/// <returns>Whether the <see cref="DrawableHitObject"/> was deselected.</returns>
|
||||
private bool deselect(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!selectedHitObjects.Remove(hitObject))
|
||||
return false;
|
||||
|
||||
ObjectDeselected?.Invoke(hitObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public void DeselectAll()
|
||||
{
|
||||
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
|
||||
selectedHitObjects.Clear();
|
||||
|
||||
clearSelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects all hitobjects that are present within the area of a <see cref="Quad"/>.
|
||||
/// </summary>
|
||||
/// <param name="screenSpaceQuad">The selection <see cref="Quad"/>.</param>
|
||||
// Todo: If needed we can severely reduce allocations in this method
|
||||
private void selectQuad(Quad screenSpaceQuad)
|
||||
{
|
||||
var expectedSelection = playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)).ToList();
|
||||
|
||||
var toRemove = selectedHitObjects.Except(expectedSelection).ToList();
|
||||
foreach (var obj in toRemove)
|
||||
deselect(obj);
|
||||
|
||||
expectedSelection.ForEach(h => select(h));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects the top-most hitobject that is present under a specific point.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePoint">The <see cref="Vector2"/> to select at.</param>
|
||||
private void selectPoint(Vector2 screenSpacePoint)
|
||||
{
|
||||
var target = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
select(target);
|
||||
}
|
||||
|
||||
private void clearSelection() => SelectionCleared?.Invoke();
|
||||
|
||||
private void finishSelection()
|
||||
{
|
||||
if (selectedHitObjects.Count == 0)
|
||||
return;
|
||||
SelectionFinished?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A box that represents a drag selection.
|
||||
/// </summary>
|
||||
private class DragBox : VisibilityContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DragBox"/>.
|
||||
/// </summary>
|
||||
public DragBox()
|
||||
{
|
||||
Masking = true;
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
};
|
||||
}
|
||||
|
||||
public void SetDragRectangle(RectangleF rectangle)
|
||||
{
|
||||
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
||||
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
||||
|
||||
Position = topLeft;
|
||||
Size = bottomRight - topLeft;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
29
osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
Normal file
29
osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class ManualInputManagerTestCase : OsuTestCase
|
||||
{
|
||||
protected override Container<Drawable> Content => InputManager;
|
||||
protected readonly ManualInputManager InputManager;
|
||||
|
||||
protected ManualInputManagerTestCase()
|
||||
{
|
||||
base.Content.Add(InputManager = new ManualInputManager());
|
||||
ReturnUserInput();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns input back to the user.
|
||||
/// </summary>
|
||||
protected void ReturnUserInput()
|
||||
{
|
||||
AddStep("Return user input", () => InputManager.UseParentState = true);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user