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Give the test case clock an accurate IsRunning value
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@ -45,7 +45,26 @@ namespace osu.Game.Tests.Visual
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beatmapChanged(osuGame.Beatmap.Value);
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}
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private void beatmapChanged(WorkingBeatmap working) => Clock.ControlPointInfo = working.Beatmap.ControlPointInfo;
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private void beatmapChanged(WorkingBeatmap working)
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{
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Clock.ControlPointInfo = working.Beatmap.ControlPointInfo;
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Clock.ChangeSource((IAdjustableClock)working.Track ?? new StopwatchClock());
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Clock.ProcessFrame();
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}
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protected override void Update()
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{
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base.Update();
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// We don't have any explicit way to start/stop the track, but want a relatively accurate IsRunning state
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// The track's IsRunning state is used to determine our clock's IsRunning state
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if (osuGame.Beatmap.Value.Track.IsRunning)
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Clock.Start();
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else
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Clock.Stop();
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Clock.ProcessFrame();
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}
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protected override bool OnWheel(InputState state)
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{
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