Dan Balasescu
92fcf90768
Merge branch 'master' into import-early-checksum-abort
2021-06-28 19:29:08 +09:00
Salman Ahmed
66fc95c111
Use LastOrDefault
instead
2021-06-28 12:43:58 +03:00
Salman Ahmed
7197998a10
Remove resolution to SkinManager
and use pattern matching instead
2021-06-28 12:43:13 +03:00
Salman Ahmed
177bfe1234
Merge branch 'master' into ruleset-resources-skin
2021-06-28 11:16:37 +03:00
Salman Ahmed
779a1b322c
Add comment explaining insertion of ruleset skin before default skin
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-06-28 09:38:42 +03:00
Salman Ahmed
f598de4cdb
ResourcesSkin -> ResourceStoreBackedSkin
2021-06-28 09:18:29 +03:00
Salman Ahmed
692f24437e
Maintain ruleset resources skin across multiple source changes
2021-06-28 09:11:28 +03:00
Dean Herbert
f777741ca7
Simplify instantiation
2021-06-28 14:51:27 +09:00
Dean Herbert
e387feb1d6
Add inline comment mentioning why CreateChildDependencies
is being used in this instance
2021-06-28 14:39:55 +09:00
Dean Herbert
fdd6778f36
Merge branch 'master' into fix-initial-ruleset-skin-loading
2021-06-28 14:35:34 +09:00
Dean Herbert
44f875b802
Bypass optimised existing check in SkinManager
(due to custom hashing function)
2021-06-27 16:35:13 +09:00
Dean Herbert
d1f852d102
Make Populate
abstract to avoid unnecessary base call async complexity
2021-06-27 14:29:02 +09:00
Salman Ahmed
e8e9fdd533
Dispose ResourcesSkin
before clearing skin sources
2021-06-26 12:34:30 +03:00
Salman Ahmed
e5eea503db
Remove finalizer logic from ResourcesSkin
2021-06-26 12:21:49 +03:00
Salman Ahmed
f07008a0a2
Fix RulesetSkinProvidingContainer
potentially late in setting up skin sources
2021-06-25 10:05:51 +03:00
Salman Ahmed
a98b5618b8
Convert RulesetResourcesSkin
to plain ResourcesSkin
and pass non-null resources
2021-06-24 10:07:38 +03:00
Salman Ahmed
d484469906
Handle case where SkinManager
sources aren't part of AllSources
...
In tests.
2021-06-23 10:44:23 +03:00
Salman Ahmed
53fa229880
Add ruleset resources skin before SkinManager.DefaultSkin
2021-06-23 10:09:25 +03:00
Salman Ahmed
2e6800f586
Enable NRT in RulesetResourcesSkin
2021-06-23 09:52:00 +03:00
Salman Ahmed
0db06c727b
Dispose resource stores on finalizer
2021-06-23 09:41:45 +03:00
Salman Ahmed
ee84364d7c
Resolve conflict issues
2021-06-22 20:38:24 +03:00
Salman Ahmed
896c1dc202
Merge branch 'master' into ruleset-resources-skin
2021-06-22 20:36:49 +03:00
Dean Herbert
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
...
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
Salman Ahmed
71e2815e7e
Update and improve code documentation
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-06-22 12:05:17 +03:00
Salman Ahmed
c1284940e1
Fix potentially providing the same skin instance twice in AllSources
2021-06-22 10:49:37 +03:00
Salman Ahmed
d0cdc07b11
Reuse AllSources
when looking up on FindProvider
2021-06-22 10:49:21 +03:00
Dean Herbert
4b3165084d
Move scoped functionality into local function
2021-06-22 16:40:56 +09:00
Dean Herbert
ffac32a848
Reword xmldoc
2021-06-22 16:40:48 +09:00
Dean Herbert
14bdcef26b
Add missing newline
2021-06-22 16:20:09 +09:00
Dean Herbert
0ad189e357
Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
2021-06-22 16:19:55 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Salman Ahmed
ec040ff3fc
Fix leak due to not properly unbinding SourceChanged
event on disposal
2021-06-22 05:05:41 +03:00
Salman Ahmed
caa90bccc6
Fix default skin potentially added twice in RulesetSkinProvidingContainer
2021-06-22 03:45:43 +03:00
Salman Ahmed
627c857da8
Propagate SourceChanged
events from SkinManager
down in the ruleset skin container
2021-06-22 03:45:24 +03:00
Salman Ahmed
9e5bb146d3
Add xmldoc to SkinManager
...
The `<summary>` part comes from `BeatmapManager`, which I believe works correctly here as well, as this does handle the "storage and retrieval" of skins.
2021-06-22 03:07:31 +03:00
Salman Ahmed
97dbc7f20e
Add back SkinManager.DefaultSkin
to the ruleset skin lookup sources
2021-06-22 02:54:34 +03:00
Salman Ahmed
d53a43cf3c
Isolate RulesetSkinProvidingContainer
from falling back to parent skin sources
...
For simplicity of lookup order, and which sources are used for the lookup.
2021-06-22 02:53:22 +03:00
Salman Ahmed
ebe0d43790
Add ability to disallow falling back to parent skins
2021-06-22 02:51:17 +03:00
Salman Ahmed
5cfd0e3223
Remove implicit LegacySkin
check and refactor anything using it
2021-06-21 04:16:58 +03:00
Dean Herbert
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor
2021-06-18 18:54:07 +09:00
Salman Ahmed
780388d174
Fix incorrect return value
2021-06-17 03:48:29 +03:00
Salman Ahmed
74ad6f9117
Remove default skin from the ruleset skin sources
...
That one doesn't need any changes to it, can be fetched from the `SkinManager` instead.
2021-06-16 17:24:31 +03:00
Salman Ahmed
52ddf08532
Consider not adding legacy skin transformers to non-legacy skins
2021-06-16 17:24:16 +03:00
Salman Ahmed
5ebf570ec4
Revert GetRulesetTransformedSkin
accessibility change
...
This reverts commit 521077b714
.
Forgot to do it when I made this `protected`, but subclasses in test scenes require this.
2021-06-16 16:49:38 +03:00
smoogipoo
2155a4da0a
Fix intermittent HUD test failure
2021-06-16 19:52:58 +09:00
Dean Herbert
521077b714
Make getRulesetTransformedSkin
private
2021-06-16 17:44:18 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Salman Ahmed
8de0d33c5a
Revert "Move collection change bind to LoadComplete"
...
This reverts commit d6d87e1975
.
Actually that broke things due to the "disableable" instances not added early enough, revert for now.
2021-06-11 17:59:29 +03:00
Salman Ahmed
b6947c25ec
Fix potentially adding the same skin multiple times
2021-06-11 17:55:07 +03:00
Salman Ahmed
d6d87e1975
Move collection change bind to LoadComplete
...
Best practice anyways
2021-06-11 17:35:33 +03:00
Salman Ahmed
108a3deb27
Also handle null Ruleset.CreateLegacySkinProvider
values
...
Let's just go this way for now, maybe it's a better choice to always create transformers and disallow null, but it's too much work and out of scope at this point
2021-06-11 16:26:54 +03:00
Bartłomiej Dach
550d566bf9
Simplify member access
2021-06-11 14:24:17 +02:00
Bartłomiej Dach
876a357bf2
Add support for animated colour fill in new style legacy health bar
2021-06-11 14:24:17 +02:00
Robin Avery
0c8851f4b7
Extract drawable.ScreenSpaceDrawQuad
to a variable
2021-06-11 07:06:22 -04:00
Robin Avery
a6774eb5b5
Inline getOriginPositionFromQuad
2021-06-11 06:59:00 -04:00
Robin Avery
c9b4f9eb71
Make getOriginPositionFromQuad
local
2021-06-11 06:55:47 -04:00
Robin Avery
1bc8460902
Rename getTieredComponent
to getAnchorFromPosition
...
Also rename parameter `component` to `xOrY`.
2021-06-11 06:53:40 -04:00
Robin Avery
6e181a6b63
Rename parameters of getTieredComponent
2021-06-11 06:53:04 -04:00
Robin Avery
a76eaeb52d
Make getTieredComponent
local
2021-06-11 06:51:12 -04:00
Robin Avery
635300b311
Recalculate closest anchor when origin is changed
2021-06-11 06:28:30 -04:00
Robin Avery
a506f2a776
Revert rename of lambda variables
2021-06-11 06:22:24 -04:00
Salman Ahmed
f20146d446
Fix potentially adding null skin sources
2021-06-11 12:58:38 +03:00
Salman Ahmed
e59beffc4e
Forward all base transformer lookup methods to Skin
2021-06-11 12:44:25 +03:00
Salman Ahmed
9e16359f18
Refactor disallowing in SkinProvidingContainer
to become per source
...
Fixes `FindProvider` becoming completely broken, because of no way to perform the checks on one skin source.
2021-06-11 12:29:29 +03:00
Salman Ahmed
2e01e61177
Move TODO comment to correct location
2021-06-11 11:46:30 +03:00
Salman Ahmed
8132852753
Add other affectable change action cases
2021-06-11 11:34:22 +03:00
Salman Ahmed
a985e3b8d3
Apply documentation settings for better readability
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-06-11 11:25:07 +03:00
Dean Herbert
debd359d2e
Update xmldoc
2021-06-11 14:50:21 +09:00
Dean Herbert
b9050f91a4
Expose as Skin
s and consume SkinInfo
from instances
2021-06-11 14:49:35 +09:00
Salman Ahmed
169c98f963
Add skin providing ruleset resources in RulesetSkinProvidingContainer
2021-06-11 00:25:22 +03:00
Salman Ahmed
2240e2c39c
Refrain from attempting to clear skin sources in disposal
...
`Drawable.Dispose` is usually in an asynchronous context (async disposals stuff) and therefore this could cause a "collection was modified; enumeration opeartion may not execute" exception.
2021-06-10 17:23:16 +03:00
Salman Ahmed
ef2c4fd0d8
Make RulesetSkinProvidingContainer
able to be overriden for testing purposes
2021-06-10 16:36:46 +03:00
Salman Ahmed
09a2d008d2
Refrain from attempting to transform null skins
2021-06-10 16:36:45 +03:00
Salman Ahmed
5c9c424a0d
Switch state case placements for consistency
...
Tickled me.
2021-06-10 13:15:18 +03:00
Salman Ahmed
c3a2f2c2a4
Expose default SkinManager
providers for use in RulesetSkinProvidingContainer
2021-06-10 13:07:32 +03:00
Salman Ahmed
59be3588eb
Change SkinSources
to a bindable list for binding SourceChanged
events
2021-06-10 13:07:32 +03:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Salman Ahmed
58cca9da06
Revert "Expose the skin lookup layers of SkinManager
to a property"
...
This reverts commit 9e652715ce
.
2021-06-10 11:57:28 +03:00
Salman Ahmed
530026b675
Add simple xmldoc to ctors explaining their deal with SkinSources
2021-06-10 11:56:13 +03:00
Salman Ahmed
18edbdd135
Remove mentioning of "layer" in skin providers
...
`SkinSources` sounds better.
2021-06-10 11:55:26 +03:00
Dan Balasescu
479d6d3fc5
Merge branch 'master' into fix-beatmap-skin-disables
2021-06-10 16:37:58 +09:00
Salman Ahmed
33a9cac398
Add special RulesetSkinProvidingContainer
managing ruleset-compatible skin setup
2021-06-09 22:49:31 +03:00
Salman Ahmed
9e652715ce
Expose the skin lookup layers of SkinManager
to a property
2021-06-09 22:49:31 +03:00
Salman Ahmed
6538d44708
Make SkinProvidingContainer
able to perform lookup on multiple skins
...
Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`.
2021-06-09 22:49:31 +03:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
Dean Herbert
0cf7c56e7e
Add fallback lookup support for DefaultSkin
2021-06-09 18:51:42 +09:00
Dean Herbert
2438c20d63
Fix SourceChanged
not being correctly forwarded through LegacySkinTransformer
2021-06-09 17:56:07 +09:00
Dean Herbert
448e4e7ee5
Fix FindProvider
calls on SkinProvidingContainer
not considering disable flags
...
Closes #13394 .
2021-06-09 16:19:04 +09:00
Robin Avery
2484ccd50c
Ensure scale x or y does not go below zero in SkinSelectionHandler.HandleScale
2021-06-08 11:49:25 -04:00
Robin Avery
10b6b72909
Add guard clause to applyOrigins
and rename parameter
2021-06-08 10:29:45 -04:00
Robin Avery
d212918d67
Rename applyCustomAnchors
to applyFixedAnchors
for consistency with UsesFixedAnchor
2021-06-08 10:14:07 -04:00
Robin Avery
2c88e6df8d
Simplify applyClosestAnchor
to one line by moving another guard clause
2021-06-08 10:09:48 -04:00
Robin Avery
f22cc981d1
Move guard clause from checkAndApplyClosestAnchor
to applyAnchor
2021-06-08 09:51:39 -04:00
Robin Avery
529a80871b
Rename some methods for clarity
...
Methods which operate on a collection of `ISkinnableDrawable`s are now
plural; ones which take a single item are singular.
This also allows cutting down the name of `getClosestAnchorForDrawable`
to just `getClosestAnchor`.
2021-06-08 09:44:42 -04:00
Robin Avery
01da73daf2
Refactor updateDrawableAnchorIfUsingClosest
2021-06-08 09:25:49 -04:00
Robin Avery
6b127f50f2
Inline updateDrawableAnchorIfUsingClosest
2021-06-08 09:14:04 -04:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor
to UsesFixedAnchor
2021-06-08 08:28:42 -04:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dan Balasescu
67135ce3db
Add null check
2021-06-08 16:15:17 +09:00
Dean Herbert
e0f568aa8f
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-08 15:19:52 +09:00
Dean Herbert
f3f634e969
Clean up previous sample immediately on skin source change to avoid Play
after disposal
...
This seems to be the simplest way to avoid calls to `Play` after the
underlying sample may have been disposed. As per the issue thread, a
local workaround is acceptable here.
Closes #13223 .
2021-06-08 15:05:18 +09:00
Dean Herbert
27e3de3ea3
Add TODO about beatmap skin fallback support
2021-06-08 12:12:14 +09:00
Dean Herbert
06840d78cc
Remove now unused method
2021-06-08 12:06:42 +09:00
Dean Herbert
2c1f22d7ae
Refactor animation lookup to properly handle skins providing non-animated resources
2021-06-08 01:17:20 +09:00
Dean Herbert
e7e9197f03
Fix FindProvider
not correctly checking legacy default in SkinManager
2021-06-08 00:42:50 +09:00
Dean Herbert
6d56e02ddb
Add back incorrectly reverted animation handling logic
...
This reverts commit b904fa6615
.
2021-06-08 00:17:01 +09:00
Dean Herbert
c0305343bc
Fix FindProvider
incorrectly returning LegacySkinTransformer
itself
2021-06-07 23:23:44 +09:00
Dean Herbert
08701b5eab
Ensure all lookups in LegacyHealthDisplay
use the found provider
...
Not actually needed to fix the remaining issue but does feel better
2021-06-07 23:23:12 +09:00
Robin Avery
65f594f860
Rename applyAnchor
to applyCustomAnchor
2021-06-07 05:08:18 -04:00
Robin Avery
6c9594ee35
Simplify and rearrange SkinSelectionHandler
...
The file has been restructured and reworded such that there are as few
differences as possible from b36b40cb34
.
2021-06-07 02:40:15 -04:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax
2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
...
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
...
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
...
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Dean Herbert
d26c9a66c2
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-07 12:01:19 +09:00
Robin Avery
6a456e53f4
Rename overly long method
2021-06-06 13:28:17 -04:00
Robin Avery
888882ac63
Remove first-person comment
2021-06-06 13:27:13 -04:00
Dean Herbert
e10dfab2e8
Ensure scorebar marker lookup is performed on the source the background is retrieved from
2021-06-06 23:23:35 +09:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
...
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Dean Herbert
b5f145cfa9
Use null propagation for animation lookups
2021-06-06 23:01:37 +09:00
Robin Avery
63346f6b75
Refactor getTieredComponent
2021-06-06 09:40:58 -04:00
Robin Avery
c9f5808bf2
Move lookup logic to DrawableExtensions
...
This is now a global lookup to be shared by serialization and editor.
2021-06-06 06:58:21 -04:00
Robin Avery
4aee76456f
Replace localised strings with static English
2021-06-06 05:34:32 -04:00
Robin Avery
c452715bf1
Allow skin elements to find closest anchor
...
- Resolves ppy/osu#13252
- Add localisation strings for the context menu instead of using enum
2021-06-06 01:32:04 -04:00
Dean Herbert
b904fa6615
Revert "Ensure all frames in an animation are retrieved from the same skin"
...
This reverts commit 37c8c63fc5
.
2021-06-06 12:37:42 +09:00
Dean Herbert
b87a5956dd
Add fallback logic to SkinManager
2021-06-06 12:17:55 +09:00
Dean Herbert
39f99bf785
Move FindProvider
to ISkinSource
2021-06-06 12:17:32 +09:00
Dean Herbert
ae2165b3be
Fix incorrect xmldoc
2021-06-04 16:44:04 +09:00
Dean Herbert
37c8c63fc5
Ensure all frames in an animation are retrieved from the same skin
2021-06-04 16:18:04 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback
2021-06-02 19:08:52 +09:00
Dean Herbert
2e2281c7d2
Revert disabling taiko sample tests and fix logic
2021-06-01 18:57:19 +09:00
Dean Herbert
3a6d081d82
Remove duplicated taiko fallback
2021-06-01 18:04:49 +09:00
Dean Herbert
ea4644be90
Revert "Fix weird taiko logic failing for weird reasons that probably should not have been a thing"
...
This reverts commit 69c4ccad05
.
2021-06-01 18:04:49 +09:00
Dean Herbert
a837fc9e3b
Remove duplicated taiko fallback
2021-06-01 18:00:24 +09:00
Dean Herbert
df0a5689e4
Revert "Fix weird taiko logic failing for weird reasons that probably should not have been a thing"
...
This reverts commit 69c4ccad05
.
2021-06-01 17:13:13 +09:00
Dean Herbert
ff815cb4b4
Fix incorrect xmldoc
2021-06-01 16:57:41 +09:00
Salman Ahmed
7c6400735f
Merge branch 'master' into remove-hud-component-lookup
2021-06-01 10:17:52 +03:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
69c4ccad05
Fix weird taiko logic failing for weird reasons that probably should not have been a thing
2021-05-31 21:29:47 +09:00
Dean Herbert
1161378b6b
Fix incorrect fallback logic in LegacyBeatmapSkin
2021-05-31 21:29:47 +09:00
Dean Herbert
282c5a9177
Fix potential nullref in SkinProvidingContainer
2021-05-31 21:29:47 +09:00
Dean Herbert
3ff9f9c89d
Make FindProvider
non-default
2021-05-31 21:29:47 +09:00
Dean Herbert
8e489754cc
Add ability for LegacySkin
s to customise the fallback provider
2021-05-31 21:29:47 +09:00
Dean Herbert
88ed95e012
Add FindProvider
lookup function
2021-05-31 21:29:47 +09:00
Dean Herbert
1d30791ab0
Add potential pathway for legacy lookups
2021-05-31 21:29:47 +09:00
Dean Herbert
4b27d43e26
Add new parameter for default fallback logic in LegacySkin
2021-05-31 21:29:47 +09:00
Dean Herbert
17fa2426d4
Merge branch 'master' into legacy-skin-resource-improvements
2021-05-31 19:36:09 +09:00
Dean Herbert
65709ec7d7
Move leagcy resource store construction local to DefaultLegacySkin
2021-05-31 19:14:49 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
de0e51a81d
Merge branch 'master' into fix-skin-sample-lookup
2021-05-31 15:27:39 +09:00
Salman Ahmed
02d18c7a49
Merge branch 'master' into remove-hud-component-lookup
2021-05-31 09:23:04 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Salman Ahmed
53cbf369d7
Fix potential nullref
2021-05-29 21:22:46 +03:00
Salman Ahmed
42618c713f
Merge branch 'master' into legacy-beatmap-skin-hud-fallback
2021-05-29 20:56:05 +03:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
4fd89faaa4
Fix default skin not having resources or providing samples
2021-05-27 14:09:01 +09:00
Dean Herbert
b36b40cb34
Remove unnecessary double specification
2021-05-26 15:20:47 +09:00
kamp
65649e5a62
Prevent skin editor crash when scaling 0 area drawables
...
Some skinnable drawables can have 0 width or height in certain
cases, leading to division by 0 and a crash when the position is
updated.
2021-05-24 21:36:42 +02:00
Dean Herbert
caa2c5638e
Fix legacy combo counter not accounting for song progress bar
2021-05-23 16:46:57 +09:00
Dean Herbert
45c6a9ca91
Merge branch 'refactor-selection-rotate-logic' into fix-flip-logic-discrepancy
2021-05-22 21:17:58 +09:00
Dean Herbert
7d88a19d7f
Remove unnecessary field storage of origin reference
2021-05-22 21:03:40 +09:00
Dean Herbert
34a5b22b79
Merge branch 'master' into refactor-selection-rotate-logic
2021-05-22 20:52:28 +09:00
Dean Herbert
485728ca4e
Merge pull request #12866 from peppy/refactor-selection-scale-logic
...
Add proper scaling support to skin editor
2021-05-22 20:07:03 +09:00
Dean Herbert
bb2fae55ce
Merge branch 'master' into refactor-selection-rotate-logic
2021-05-21 19:19:54 +09:00
Dean Herbert
0d575f5728
Remove incorrect (and unintended) modulus logic
2021-05-21 15:06:53 +09:00
Dean Herbert
f9d51656b6
Fix scaling of rotated items not behaving in an understandable way
2021-05-21 15:02:36 +09:00
Dan Balasescu
7845d07dd5
Merge pull request #12886 from peppy/fix-skin-editor-context-menu-sticking
...
Fix skin editor context menus not dismissing when clicking away
2021-05-20 21:03:35 +09:00
Dean Herbert
1848bd902d
Fix skin editor context menus not dismissing when clicking away
2021-05-20 19:51:07 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Dean Herbert
20f1ef4318
Extract common implementation of updating drawable position from screen space pos
2021-05-20 18:35:13 +09:00
Dean Herbert
6f75c59760
Fix flip logic not using the full selection quad
2021-05-20 18:31:51 +09:00
Dean Herbert
95c78b9185
Split out common selection quad logic
2021-05-20 18:24:25 +09:00
Dean Herbert
27e81d6504
Implement proper rotation algorithm for skin editor
2021-05-20 18:21:16 +09:00
Salman Ahmed
43094425e2
Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround
2021-05-19 23:18:27 +03:00
Salman Ahmed
9f3ea150f5
Fix legacy beatmap skins not falling back properly on HUD components
2021-05-19 23:01:29 +03:00
Bartłomiej Dach
788f1fcf48
Merge branch 'master' into disable-skin-editor-border
2021-05-19 21:52:29 +02:00
Salman Ahmed
21ca9c8431
Merge branch 'master' into beatmap-skin
2021-05-19 22:39:32 +03:00
Dean Herbert
eb5db8ff03
Disable border display on skin editor to avoid crashes
...
This wasn't being displayed correctly anyway, so rather than fixing
let's just remove it for now.
Closes #12868 .
2021-05-20 02:01:46 +09:00
Dean Herbert
22337e0fc7
Add comment explaining why origin is flipped
2021-05-20 01:59:30 +09:00
Dean Herbert
363aec8179
Merge branch 'master' into hit-error-skinnable
2021-05-20 01:51:45 +09:00
Dean Herbert
a55879e511
Fix oversights in scale algorithm
2021-05-20 01:47:31 +09:00
Dean Herbert
14af86d6c5
Use the same code path for all scaling
2021-05-19 21:46:41 +09:00
Dean Herbert
6a3c58b9ad
Implement proper scaling algorithms
2021-05-19 19:58:55 +09:00
Salman Ahmed
825d61e22c
Separate default beatmap skins from DefaultSkin
2021-05-19 12:06:10 +03:00
Salman Ahmed
9806d94b74
Move beatmap skin info creation to static method at IBeatmapSkin
2021-05-19 11:58:00 +03:00
Salman Ahmed
c98d036b48
Merge branch 'master' into catch-hide-combo-workaround
2021-05-18 17:47:20 +03:00
Salman Ahmed
08ee1e4853
Remove HUD skin component lookup in favour of MainHUDComponents
target system
2021-05-18 12:37:23 +03:00
Dean Herbert
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
Dean Herbert
c80e736712
Change SkinBlueprint
to use the origin point as the selection point
...
Not sure how this feels, but it makes using the same point throughout
the editor possible, which I think is the correct way forward for now.
2021-05-18 18:33:06 +09:00
Dean Herbert
10c730b37d
Add new default locations for hit bar error displays
2021-05-18 15:50:50 +09:00
Salman Ahmed
f667ea3fd0
Replace AllowDefaultHUDComponentsFallback
with a temporary override at LegacyBeatmapSkin
2021-05-17 21:34:53 +03:00
Dan Balasescu
ea4dfd3374
Merge pull request #12842 from peppy/song-progress-skinnable
...
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
Dean Herbert
42d2711dc6
Use ShouldBeConsideredForInput
instead of ReceivePositionalInputAtSubTree
2021-05-17 19:29:59 +09:00
Dean Herbert
60f3e628bc
Fix song progress being interactable inside toolbox button
2021-05-17 19:05:22 +09:00
Dean Herbert
da0913ca2d
Make SongProgress
a skinnable component
2021-05-17 18:52:56 +09:00
smoogipoo
0d7a349500
Exclude interfaces from skinnable types
2021-05-17 18:16:09 +09:00
Salman Ahmed
4c25fe750f
Disallow beatmap skin to fall back to default HUD components
...
This should become a more generalized `AllowDefaultSkinFallback` when default legacy skin fallback is supported.
2021-05-15 14:32:16 +03:00
Bartłomiej Dach
7665bdfbbb
Merge branch 'master' into null-assignment-warning-enable
2021-05-15 01:08:34 +02:00
Bartłomiej Dach
69fc072429
Ignore skin component json data if deserialisation fails instead
...
Crashing was not really the best thing to do there given the preceding
code that already allowed a few continues in case of a missing file.
2021-05-15 01:08:11 +02:00
Bartłomiej Dach
fa6b5515b7
Ignore possible null from JsonConvert.DeserializeObject()
...
Nothing better can be done if a `null` is indeed returned.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
628e7a71ed
Ignore possible nulls in Type.GetType()
calls
...
They're mostly used in extensibility scenarios, so everything happens in
runtime. There is no better resolution than to crash with a null
reference exception.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
3d3c5028e6
Trim unnecessary array copy
2021-05-14 22:33:26 +02:00
Bartłomiej Dach
743b4fbff1
Pass correct member name to ArgumentException
s
2021-05-14 22:16:37 +02:00
Bartłomiej Dach
876f53bf3b
Fix copy-paste oversights in xmldoc & exception messages
2021-05-14 22:15:43 +02:00
Dean Herbert
d09da02673
Fix deleting skin elements not saving out to skin
...
Closes https://github.com/ppy/osu/issues/12786 .
2021-05-14 16:03:22 +09:00
Dean Herbert
46e7d9e0ed
Randomise the values displayed in the skinning toolbox
...
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
Bartłomiej Dach
6a64a705b8
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 17:53:00 +02:00
Bartłomiej Dach
25b1443c50
Remove dead branch and mark implementation as temporary
...
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:
x0 x1 x2
| | |
y0 -O---O---O-
| | |
y1 -O---+---O-
| | |
y2 -O---O---O-
| | |
The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):
x0 x1 x2
| | |
y0 -O---X---O-
| | |
y1 -X---+---X-
| | |
y2 -O---X---O-
| | |
The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
Dean Herbert
0fa90a80d4
Merge branch 'master' into skin-blueprint-aspect-lock
2021-05-13 23:38:53 +09:00
Dean Herbert
3ecbb9ec4b
Merge branch 'master' into skin-blueprint-anchor-origin
2021-05-13 23:38:04 +09:00
Dean Herbert
98830dadda
Merge pull request #12762 from peppy/skin-blueprint-visual-improvements
...
Improve the visual appearance of skin editor blueprints
2021-05-13 23:37:21 +09:00
Dean Herbert
cef39eb4fa
Merge pull request #12766 from peppy/stable-anchor-origin
...
Keep component positions stable when changing anchor/origin
2021-05-13 23:36:40 +09:00
Dean Herbert
caa3e1dca5
Merge pull request #12767 from peppy/save-on-forced-exit
...
Save skin editor changes on forced exit
2021-05-13 23:35:52 +09:00
Dean Herbert
4183a1c556
Merge pull request #12769 from peppy/remove-skinnable-hud-classes
...
Remove remaining test usage of SkinnableXXX HUD components
2021-05-13 22:56:18 +09:00
Dean Herbert
6c12cae105
Remove unnecessary property
2021-05-13 22:25:11 +09:00
Dean Herbert
c57a2f43fa
Merge branch 'master' into skin-blueprint-visual-improvements
2021-05-13 22:22:42 +09:00
smoogipoo
4cf4817ad2
Remove redundant parens
2021-05-13 22:11:58 +09:00
Dan Balasescu
d2fdd1e521
Merge branch 'master' into stable-anchor-origin
2021-05-13 22:06:21 +09:00
Dan Balasescu
67f795cfa6
Merge branch 'master' into save-on-forced-exit
2021-05-13 22:00:38 +09:00
smoogipoo
1e23c53507
Fix inspection
2021-05-13 21:59:38 +09:00
Dan Balasescu
d5b14b6b99
Merge branch 'master' into remove-skinnable-hud-classes
2021-05-13 21:06:48 +09:00
Dean Herbert
b939318922
Merge branch 'skin-serialisation' into skin-editor-default-placement-location
2021-05-13 19:09:34 +09:00
Dean Herbert
e5f765d1a8
Fix broken exception message
2021-05-13 19:06:58 +09:00
Dean Herbert
bda0ea463a
Merge branch 'skin-serialisation' into save-on-forced-exit
2021-05-13 19:05:47 +09:00
Dean Herbert
c8b7cfc753
Merge branch 'skin-serialisation' into remove-skinnable-hud-classes
2021-05-13 19:05:08 +09:00
Dean Herbert
07e475cd13
Fix skin blueprint box drawing incorrectly when both scale and rotation are applied
2021-05-13 18:54:40 +09:00
smoogipoo
2f025f1967
SkinnableTargetWrapper -> SkinnableTargetComponentsContainer
2021-05-13 18:54:30 +09:00
Dean Herbert
01bc71acd2
Improve ability to parse xmldoc of SkinnableTargetWrapper
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-13 18:40:28 +09:00
Dean Herbert
df77b28b48
Add a flimsy guard against null parent to avoid crashes on exit sequence
2021-05-13 18:39:21 +09:00
Dean Herbert
9f8e6979dd
Fix display of skin blueprints when flipped
2021-05-13 18:00:25 +09:00
Dean Herbert
1cda55393e
Add aspect ratio locking and flip support to skin editor
2021-05-13 17:51:57 +09:00
Dean Herbert
ebce3fd3c7
Use ScheduleAfterChildren
to better match comment
2021-05-13 17:29:11 +09:00
Dean Herbert
3ea469813c
Use interface in place of SkinnableTargetContainer
2021-05-13 17:25:51 +09:00
Dean Herbert
0959e7156a
Remove outdated TODO
2021-05-13 17:22:05 +09:00
Dean Herbert
106fa97a11
Rename SkinnableElementTargetContainer
to SkinnableTargetContainer
2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546
Replace ISkinSerialisable
with IsEditable
property
2021-05-13 17:03:17 +09:00
Dean Herbert
dd6a06a302
Reword xmldoc to read better
2021-05-13 16:43:42 +09:00
Dean Herbert
9dfa48b22e
Fix incorrect exception text
2021-05-13 16:42:43 +09:00
Dean Herbert
19223ba013
Remove left-over debug logging
2021-05-13 16:42:13 +09:00
Dean Herbert
5818ed4c8c
Remove unused DI resolution
2021-05-13 16:41:36 +09:00
Dean Herbert
db19617b8b
Add JsonConstructor
attribute to SkinnableTargetWrapper
2021-05-13 13:16:20 +09:00
Dean Herbert
3b862798e9
Standardise naming of methods related to SkinnableInfo
2021-05-13 13:14:49 +09:00
Dean Herbert
581e7940c7
Add xmldoc to SkinnableElementTargetContainer
2021-05-13 13:13:22 +09:00
Dean Herbert
c93ed541f3
Add xmldoc and tidy up logic in Skin
2021-05-13 13:09:33 +09:00
Dean Herbert
992a052426
Remove stray comment
2021-05-13 13:07:06 +09:00
Dean Herbert
469a7f5d2a
Reorder fields in SkinEditor
2021-05-13 13:04:17 +09:00
Dean Herbert
2bf8635ffd
Move field upwards in class
2021-05-13 13:03:23 +09:00
Dean Herbert
a38cb61b08
Remove duplicated call to base.GetDrawableComponent
2021-05-13 13:02:55 +09:00
Dean Herbert
8b9ac86d4b
Merge branch 'master' into skin-serialisation
2021-05-13 12:35:06 +09:00
Bartłomiej Dach
27ca7d0f4f
Actually annotate the correct ctor
2021-05-12 23:53:39 +02:00
Bartłomiej Dach
a6aec6e007
Fix missed InstantiationInfo
setter usages
2021-05-12 23:34:25 +02:00
Bartłomiej Dach
1b579dd838
Extract invariant instantiation info extension method
2021-05-12 23:23:51 +02:00
Bartłomiej Dach
4464204e33
Mark all skin ctors used via reflection in SkinInfo.CreateInstance()
2021-05-12 23:23:42 +02:00
Dean Herbert
7bac81f394
Fix incorrect inline comments
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-12 19:37:00 +09:00
Dean Herbert
55e1f97f59
Remove unused using statement
2021-05-12 19:06:40 +09:00
Dean Herbert
75227e5a70
Change default skin to use component lookup for conformity
2021-05-12 18:55:48 +09:00
Dean Herbert
0a895fff15
Remove remaining test usage of SkinnableXXX
HUD components
2021-05-12 18:53:25 +09:00
Dean Herbert
088335a035
Revert "Also save on skin switch"
...
This reverts commit 2f55d1e5ab
.
2021-05-12 17:45:51 +09:00
Dean Herbert
2f55d1e5ab
Also save on skin switch
2021-05-12 17:42:12 +09:00
Dean Herbert
be187e8ebd
Avoid hard crash if Save()
is called before preparing for mutation
2021-05-12 17:42:04 +09:00
Dean Herbert
9df08560b6
Save skin editor changes on forced exit
2021-05-12 16:07:00 +09:00
Dean Herbert
494a1b01a5
Move SkinnableElementTargetContainer
out of HUD namespace
2021-05-12 15:59:33 +09:00
Dean Herbert
29e6f6b6b6
Remove public
prefixes from interface type and add Components
list for future use
2021-05-12 15:58:21 +09:00
Dean Herbert
05e0c57a6a
Keep component positions stable when changing anchor/origin
2021-05-12 15:30:52 +09:00
Dean Herbert
d55f42dc2e
Show anchor and origin in skin blueprints when selected
2021-05-12 15:12:17 +09:00
Dean Herbert
42e6795251
Place new skin components at the centre of the screen by default
2021-05-12 14:11:40 +09:00
Dean Herbert
96d4011de2
Use pattern matching to tidy up instance construction
2021-05-12 14:02:24 +09:00
Dean Herbert
1d383024e2
Improve the visual appearance of skin editor blueprints
2021-05-12 13:54:30 +09:00
Dean Herbert
77e422409c
Add SkinInfo.InstantiationInfo
to allow creating different skin types
2021-05-11 23:37:06 +09:00
Dean Herbert
1231c08a07
Rename mismatching file
2021-05-11 18:58:26 +09:00
Dean Herbert
4bb933e4b1
Add missing base lookup call to DefaultSkin
2021-05-11 18:55:45 +09:00
Dean Herbert
f55407f871
Show a message when attempting to customisse a screen which doesn't support it
2021-05-11 18:39:15 +09:00
Dean Herbert
6d587dc392
Adjust target size slightly to better align with the screen
2021-05-11 18:39:15 +09:00
Dean Herbert
1831f581aa
Add basic metadata display and remove outdated message about not saving
2021-05-11 18:39:15 +09:00
Dean Herbert
a4e0529617
Replace polling logic with direct bindable reactions
2021-05-11 18:39:15 +09:00
Dean Herbert
a88a8b7d8d
Use ISkinnableComponent
wherever possible (and expose as BindableList
)
2021-05-11 18:39:15 +09:00
Dean Herbert
a7e83aacfb
Ensure default skins are copied before modifying
2021-05-11 18:39:15 +09:00
Dean Herbert
a67cead0b3
Add SkinInfo.InstantiationInfo
to allow creating different skin types
2021-05-11 18:39:15 +09:00
Dean Herbert
f6f4b90d2b
Add customisation support for LegacyHealthDisplay
2021-05-11 18:39:14 +09:00
Dean Herbert
d5fe4f0f72
Remove unused skin resolution in LegacyScoreCounter
2021-05-11 18:39:14 +09:00
Dean Herbert
944f09ec98
Move default skin cross-component dependencies out to default specifications
2021-05-11 18:39:14 +09:00
Dean Herbert
12684de66e
Add ability to adjust origin in skin editor
2021-05-11 18:39:14 +09:00
Dean Herbert
117d6d731d
Move cross-component layout dependencies for legacy skin to LegacySkin
2021-05-11 18:39:14 +09:00
Dean Herbert
bf65547eec
Allow some serialised components to not be mutable by the user
2021-05-11 18:39:14 +09:00
Dean Herbert
81902ad6a6
Add the ability to revert all skin changes
2021-05-11 18:39:14 +09:00
Dean Herbert
4769a95b49
Fix encapsulation and remove target lookup overhead
2021-05-11 18:39:14 +09:00
Dean Herbert
c957293ec3
Load json from disk store at skin construction for now
...
This allows for easier mutation without worrying about changes being
re-read from disk unexpectedly.
2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3
Hook up full save/load flow
2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2
Add the concept of skinnable target containers and mark a basic one for HUD elements
2021-05-11 18:39:14 +09:00
Dean Herbert
67ea4a7e97
Read from skin config
2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa
Setup basics to allow extracting serializable content from skinnable Drawable
s
2021-05-11 18:39:14 +09:00
Dean Herbert
1b701adfef
Add score/health processors to fill in default values
2021-05-10 18:15:39 +09:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
Dean Herbert
b274fdf20d
Merge branch 'master' into skin-components-bind-outwards-health
2021-05-10 11:13:44 +09:00
Bartłomiej Dach
eb716455b7
Merge branch 'master' into skin-components-bind-outwards-accuracy
2021-05-09 12:13:18 +02:00
Bartłomiej Dach
0bc6a026eb
Merge branch 'master' into skin-components-bind-outwards-accuracy
2021-05-08 21:08:53 +02:00
Bartłomiej Dach
c3bf6a0287
Remove weird vestigial Current
reimplementation
...
Has no functional purpose anymore since the changes in the HUD element
data binding flow.
2021-05-08 21:01:37 +02:00
Dean Herbert
755588258e
Update HealthDisplay
components to use DI to attach data source
2021-05-07 17:22:45 +09:00
Dean Herbert
01eff7f316
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display
2021-05-07 16:30:08 +09:00
Dean Herbert
93f10330e3
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy
2021-05-07 16:29:10 +09:00
Dean Herbert
ad398165a2
Update AccuracyCounter
components to use DI to attach data source
2021-05-07 16:27:25 +09:00
Dean Herbert
a2e4fb5b6b
Update ScoreCounter
components to bind outwards
2021-05-07 16:16:48 +09:00
Dean Herbert
aff32b0d19
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
Salman Ahmed
51ff59242d
Use legacy beatmap combo indices for legacy beatmap skins
2021-05-05 07:43:25 +03:00
Salman Ahmed
78794935b4
Handle combo colour lookups in other skins
2021-05-05 07:15:11 +03:00
Salman Ahmed
9be8d3f0d2
Add overridable combo colour retrieval method and handle in legacy skin
2021-05-05 07:15:07 +03:00
Salman Ahmed
f95744170f
Add skin config lookup for combo colours
2021-05-05 07:06:26 +03:00
Dean Herbert
15603de6e9
Change scale multiplier to be closer to expectations
2021-05-03 15:25:18 +09:00
Dean Herbert
7d8be8cd83
Add comment about why we are running checkForComponents
on a timer
2021-05-03 15:20:00 +09:00
Dean Herbert
a298a93070
Remove redundant storage of blueprint's related item
2021-05-03 15:18:18 +09:00
Dean Herbert
51f4077b27
Reorder methods in SkinSelectionHandler
to follow standards
2021-05-03 15:15:00 +09:00
Dean Herbert
a2faa0b74c
Remove dead code
2021-05-03 15:13:53 +09:00
Dean Herbert
01984de9c7
Use existing GetStateFromSelection
helper function
2021-05-03 15:13:32 +09:00
Dean Herbert
f3b305bbe6
Rename and improve xmldoc of SkinEditorOverlay
2021-05-03 14:58:25 +09:00
Dean Herbert
e663629bc6
Match button appearance to that of the beatmap editor
2021-04-30 15:22:51 +09:00
Dean Herbert
a1e64f4e3c
Use the existing toolbox design
2021-04-30 14:41:06 +09:00
Dean Herbert
bde72faa7c
Limit components list height to better align with actual viewport
2021-04-30 13:10:42 +09:00
Dean Herbert
8b82a07914
Move skin-related interfaces out of HUD namespace
2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438
Add basic interfaces for skinnable target containers
2021-04-30 13:10:42 +09:00
Dean Herbert
ae9d1dc40b
Add component list to main editor interface and enable basic placement
2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f
Split out component from test scene and fix SongProgress
2021-04-30 13:10:42 +09:00
Dean Herbert
cdef07b2ee
Fix blueprints not hiding when deleting elements
2021-04-30 13:09:57 +09:00
Dean Herbert
8d056ff38f
Remove redundant parenthesis
2021-04-29 18:23:22 +09:00
Dean Herbert
fb64f6faf2
Add ability to exit using game "back" binding
2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4
Add basic header text
2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956
Add the skin editor to the game
2021-04-29 17:20:22 +09:00
Dean Herbert
b460181f15
Add note about rotation not working as expected
2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef
Update blueprint implementation in line with #12625 .
2021-04-29 16:12:31 +09:00
Dean Herbert
3c84b0d8c6
Fix selection screen point being wrong since recent refactors
2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945
Check for new components every one second to handle late loaders
2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd
Add support for x/y position and scale back in
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
smoogipoo
281c2041b2
Add failing test
2021-04-20 16:51:00 +09:00
Salman Ahmed
1b6e08b3eb
Fix incorrect default font overlap for score and combo
2021-03-26 10:35:46 +03:00
Salman Ahmed
6aa0c9d8fd
Merge branch 'master' into legacy-sprite-text-fonts
2021-03-25 14:52:01 +03:00
Dan Balasescu
41cf261286
Merge pull request #12177 from peppy/fix-comment-parsing-regression
...
Don't strip comments from metadata during parsing
2021-03-25 15:02:10 +09:00
Dean Herbert
0324bfa857
Change checks back to Contains
2021-03-25 14:14:38 +09:00
Dean Herbert
e22650293d
Remove unnecessary second call to StripComments in skin parsing logic
2021-03-25 13:35:42 +09:00
Salman Ahmed
fc5719e445
Fix SkinManager not handling extensions casing comparsion properly
2021-03-24 21:31:53 +03:00
Dean Herbert
073dba5330
Remove local workarounds to attempt to avoid crashes on skin change
2021-03-22 14:05:37 +09:00
Bartłomiej Dach
a16c0641b2
Revert EF Core to version 2.2
...
This reverts commit f3faad74d5
, reversing
changes made to 712e7bc7bf
.
Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Dean Herbert
ca943a897a
Fix back to front initialisation order
2021-03-20 10:51:58 +09:00
Dean Herbert
68aaf90702
Fix disposal rather than performing some weird hack
2021-03-19 20:30:52 +09:00
Dean Herbert
f59327cc3e
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-19 20:29:44 +09:00
Dean Herbert
b2d8db3a92
Rename incorrect variable
2021-03-19 20:25:21 +09:00
Dean Herbert
c0c8b3e46c
Fix regression meaning SkinnableSound
initialisation may never happen
2021-03-19 19:22:50 +09:00
Dean Herbert
9491e6394a
Include the bundled skins when selecting a random skin
2021-03-19 15:46:43 +09:00
Dean Herbert
bf4317d3f0
Ensure looping is disabled on old samples when switching skins
2021-03-19 15:34:21 +09:00
Dean Herbert
0e821e857e
Remove unnecessary duplicated skin changed handling
...
For some reason we were handling this both in `DrawableSkinnableSound`
and `PoolableSkinnableSample` in very similar ways. Only one seems
required.
2021-03-19 15:23:32 +09:00
Bartłomiej Dach
b419d2c2e2
Fix invalid xmldoc indent
2021-03-18 19:52:38 +01:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
Dean Herbert
5b0d75ee56
Only trim trailing spaces to avoid breakage in storyboard parsing
2021-03-18 16:30:30 +09:00
Dean Herbert
2bdffd1004
Move skin requery logic into extension methods
2021-03-15 13:11:58 +09:00
Roman Kapustin
0a1e325fc7
Extract requerying of navigational properties from DbContext
2021-03-14 19:34:53 +03:00
Salman Ahmed
43c1e1d217
Update existing usages
...
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Salman Ahmed
2a2ee3fa5e
Update legacy sprite text constructor
2021-03-13 06:05:36 +03:00
Salman Ahmed
64d1cb5193
Remove text skin components in favour of plain LegacySpriteText
s
2021-03-13 06:05:36 +03:00
Salman Ahmed
91741564e8
Add legacy font enum and extensions
2021-03-13 06:05:36 +03:00
Salman Ahmed
115c186cb7
Move hit circle font from osu! ruleset
2021-03-13 06:05:36 +03:00
Roman Kapustin
47b80d2474
Workaround InvalidOperation exceptions
2021-03-11 20:51:54 +03:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Dean Herbert
c4ba045df1
Add note about finalizers required for audio store clean-up
2021-03-02 16:07:51 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
smoogipoo
f48e017ac9
Move nested class to bottom of file
2021-02-22 18:34:05 +09:00
smoogipoo
0bda9e4b79
Implement some new methods
2021-02-22 18:31:33 +09:00
smoogipoo
ee6a94273d
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-02-22 18:31:27 +09:00
Dean Herbert
fde026d443
Remove redundant interface specification
2021-02-22 14:54:48 +09:00
Dean Herbert
63dd55c92c
Add missing methods from updated audio component interface implementation
2021-02-22 14:18:52 +09:00
Dean Herbert
487a39eea9
Update interface implementations with framework changes
2021-02-18 18:52:34 +09:00
Dean Herbert
880fe82073
Add sample wrapper in LegacySkin to keep a reference and avoid GC death
2021-02-18 18:32:51 +09:00
Dean Herbert
4aff54412a
Move dispose method to end of file
2021-02-18 18:32:39 +09:00
Dean Herbert
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
Dean Herbert
143e145670
Update implementation of AdjustableAudioComponents
2021-02-18 15:44:23 +09:00
smoogipoo
9b5995f2f1
Update with removal of looping parameter
2021-02-12 19:05:17 +09:00
smoogipoo
0c3aef8645
Fix potential race in looping sample
...
As mentioned via GitHub comments. Very unlikely for this to happen unless: the sample takes a short amount of time to load, is very short itself, and the update thread stalls until the sample fully completes.
2021-02-12 17:42:35 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Mysfit
3307e8357f
DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
2021-01-26 00:36:32 -05:00
Bartłomiej Dach
b692abd3c2
Simplify condition from two to one operand
2021-01-22 20:35:34 +01:00
Mysfit
e0f8f6a23f
introduce overrideable bool instead of copying event logic entirely
2021-01-22 12:09:40 -05:00
Mysfit
5b1bdfbdc5
Use callback method override
2021-01-21 20:06:24 -05:00
Mysfit
b53ad50cd4
Remove redundant variable
2021-01-21 18:00:37 -05:00
Mysfit
07ec0c0e0b
Updated DrawableStoryboardSample to use GetBoundCopy()
2021-01-21 17:46:47 -05:00
Mysfit
b220939650
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
2021-01-21 17:10:11 -05:00
smoogipoo
8ffbcc9860
Fix test failures and general discrepancies
2021-01-20 14:05:35 +09:00
smoogipoo
bdb9d4f7d0
Restart sound on play
2021-01-20 13:59:30 +09:00
smoogipoo
58269f9314
Update with framework changes
2021-01-20 13:35:43 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
ced7a36788
Update namespaces
2021-01-18 21:24:10 +09:00
Dean Herbert
707d5346c9
Merge branch 'master' into fix-spinner-spinning-weirdness
2021-01-18 18:26:44 +09:00
Dean Herbert
94fee8c31d
Avoid doing a config lookup if initial conditional fails
2021-01-18 16:13:58 +09:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Bartłomiej Dach
3c1a86d11d
Trim braces for consistency
2021-01-15 22:04:45 +01:00
Dean Herbert
8a6857f151
Add support for playing a SkinnableSample without restarting it
2021-01-15 17:16:12 +09:00
Dean Herbert
ebbc32adfa
Change conditional used to decide legacy judgement animation to match stable
...
In stable, the type of legacy judgement to show is based on the presence
of particle textures in the skin. We were using the skin version
instead, which turns out to be incorrect and not what some user skins
expect.
Closes #11078 .
2021-01-15 14:51:27 +09:00
Mysfit
0c01a3a685
Found a better solution than TValue type checking for additional beatmap colour settings. Added unit tests for Catch Beatmap Skin settings.
2021-01-14 23:30:24 -05:00