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mirror of https://github.com/ppy/osu.git synced 2024-11-07 08:07:23 +08:00
Commit Graph

1803 Commits

Author SHA1 Message Date
Dean Herbert
7aeeb65ae7 Tidy up Player's container loading logic
Fixes drawable ruleset being loaded before skin sources are finished, by loading them as a separate operation (to avoid children being loaded first).
2019-08-27 18:27:21 +09:00
Dean Herbert
5e362d10b1 Add ruleset-specific legacy skin providers
This moves implementation of osu! skinnables to OsuLegacySkin.
2019-08-26 12:21:49 +09:00
Andrei Zavatski
0ccfaeb8d9 Simplify moving average 2019-08-21 10:13:59 +03:00
Andrei Zavatski
a5acc913ea CI fixes 2019-08-21 09:58:47 +03:00
Andrei Zavatski
a994ad9c84 Use moving average to calculate arrow position 2019-08-21 09:40:15 +03:00
Andrei Zavatski
71cbc3525d Add/remove displays only if necessary 2019-08-21 09:16:09 +03:00
Andrei Zavatski
f72edb8bf8 Add missing blank line 2019-08-20 09:03:31 +03:00
Andrei Zavatski
596ee150c6 Add xmldoc for not obvious const 2019-08-20 08:51:41 +03:00
Andrei Zavatski
9f64e09625 Move HitErrorDisplayOverlay back to the HUD 2019-08-20 08:45:51 +03:00
Andrei Zavatski
d337f9b482 DefaultHitErrorDisplay -> BarHitErrorDisplay 2019-08-20 08:03:17 +03:00
Andrei Zavatski
c4251d512e Simplify bar building 2019-08-20 08:00:09 +03:00
Andrei Zavatski
415f180261 Delete extra semicolon 2019-08-19 22:53:28 +03:00
Andrei Zavatski
50c47568e4 Don't present Meh hit windows if it has no value 2019-08-19 22:45:27 +03:00
Andrei Zavatski
f1c3a60660 Add ability to select side 2019-08-19 22:04:27 +03:00
Andrei Zavatski
1bff103d32 CI fixes 2019-08-19 21:25:14 +03:00
Andrei Zavatski
6d3aa0520b Make HitErrorDisplay an abstract class 2019-08-19 20:44:06 +03:00
Andrei Zavatski
70084b5553 Move HitErrorDisplay outside of the HUD 2019-08-19 20:28:03 +03:00
Andrei Zavatski
4c817b18b7 Use direct cast 2019-08-18 17:03:11 +03:00
Andrei Zavatski
dd6351b8ca Apply suggested changes 2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f Fix crash if ruleset has no Meh hit windows 2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf Add missing blank line 2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f Simplify layout 2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6 Add setting to enable/disable hit error visibility 2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596 Use Queue instead of List for stored Judgements 2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863 naming adjustments 2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95 Fix the math 2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e Visual improvements 2019-08-18 01:43:43 +03:00
Andrei Zavatski
94dbd6386f Merge remote-tracking branch 'refs/remotes/ppy/master' into accuracy-bar 2019-08-18 01:14:27 +03:00
Dean Herbert
d0f2d22995
Merge branch 'master' into fix-storyboard-not-shown-on-disabled-user-dim 2019-08-12 05:46:15 +09:00
Andrei Zavatski
e7964c165f Make judgement lines alive for a bit longer 2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f Do not generate new judgement line on miss 2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8 Add basic colours 2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48 rename AccuracyBar to HitErrorDisplay 2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2 Calculate real position for judgement lines 2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1 Add moving arrow 2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b Add judgement lines generator 2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319 Implement basic layout for AccuracyBar 2019-08-11 14:57:21 +03:00
Dean Herbert
90b1fe81f3 Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
iiSaLMaN
0fcc6c1676 Add DimLevel property 2019-08-08 22:13:48 +03:00
iiSaLMaN
bedb744a2e Add parentheses 2019-08-08 17:11:26 +03:00
iiSaLMaN
88b9942b2a Move EnableUserDim check to defualt value of ShowDimContent 2019-08-08 17:07:06 +03:00
Dean Herbert
2172c5a52b
Merge branch 'master' into use-bindable-break-time-in-player 2019-08-08 14:24:52 +09:00
Dean Herbert
7d42561da9 Remove linq usage in BreakOverlay update 2019-08-08 12:58:20 +09:00
Salman Ahmed
3f9f9e7bc9
Merge branch 'master' into use-bindable-break-time-in-player 2019-08-08 05:36:45 +03:00
Dean Herbert
99f5ca07ce Remove redundant comment 2019-08-08 10:42:54 +09:00
Dean Herbert
40a33b3382 Move IsLoaded check to more correct place 2019-08-08 10:41:23 +09:00
Dean Herbert
a2e3ab6463
Merge branch 'master' into add-bindable-for-break-times 2019-08-08 10:13:14 +09:00
iiSaLMaN
ba269a49ee Expose break fade duration and add it in the calculation 2019-08-07 16:59:35 +03:00
iiSaLMaN
d3657d82cd Simplify final check for break time 2019-08-07 16:28:16 +03:00
iiSaLMaN
c2b3c28c79 Use IsBreakTime for checking if currently in a break
Rather than iterating over all breaks to find which is in current time
2019-08-07 16:15:53 +03:00
Dean Herbert
dda078277a Minor variable name changes 2019-08-06 23:05:12 +09:00
iiSaLMaN
2a68bb2749 onCompletionEvent -> pushResults 2019-08-06 14:11:43 +03:00
iiSaLMaN
dd701eaa62 Safely cancel the completion task on restart or immediate exit 2019-08-06 14:10:03 +03:00
iiSaLMaN
e6e315e07b Expose current break index 2019-07-30 13:29:41 +03:00
iiSaLMaN
5bf0277fd4 Remove unnecessary quick check
Not saving for anything
2019-07-28 09:17:13 +03:00
iiSaLMaN
1dd3a66300 Remove unnecessary index resets 2019-07-28 09:16:19 +03:00
iiSaLMaN
95b568eb46 Remove unnecessary condition 2019-07-27 15:52:30 +03:00
iiSaLMaN
6c580ac9d5 Use while loops instead 2019-07-27 15:52:01 +03:00
Salman Ahmed
934439e138
Merge branch 'master' into add-bindable-for-break-times 2019-07-26 12:57:52 +03:00
iiSaLMaN
4c9e8527d8 Modify global index directly in the for loop
Moves the global index to a near break if not in a break yet
2019-07-26 09:24:53 +03:00
iiSaLMaN
5a94a22314 Add a quick check if we're not in a break with current index 2019-07-26 09:17:39 +03:00
iiSaLMaN
3fa6804501 Use better loops for moving index
Easy to read, suggested by peppy
2019-07-26 08:12:32 +03:00
iiSaLMaN
806d41daf4 Add function to reset break index 2019-07-26 08:11:13 +03:00
iiSaLMaN
91fa8a6552 Simplify null and any check 2019-07-26 08:09:18 +03:00
iiSaLMaN
44895c4b69 Use IReadOnlyList for break periods list 2019-07-26 05:41:10 +03:00
iiSaLMaN
b4c93b1777 Use lookup direction than 2 while loops 2019-07-26 05:11:01 +03:00
iiSaLMaN
a08d54eb06 Remove unnecessary checks 2019-07-26 03:11:59 +03:00
Shane Woolcock
1d6c321e14 Ensure we don't ping-pong nearestBreakIndex between breaks 2019-07-26 08:34:18 +09:30
Shane Woolcock
5e51012800 Rewrite updateBreakTimeBindable 2019-07-25 22:54:05 +09:30
iiSaLMaN
cdda264c49 Use global index and move it to find if break time
Avoid using iterations
2019-07-25 12:28:21 +03:00
iiSaLMaN
5a55433d6c Return if breaks are null
Fixes a test
2019-07-25 11:53:32 +03:00
iiSaLMaN
172a9ce33a Use a for loop instead of foreach
avoid allocating an iterator
2019-07-25 11:40:45 +03:00
iiSaLMaN
9bd66b6e7a Better xmldoc 2019-07-25 11:27:32 +03:00
iiSaLMaN
69d2f57f4f Avoid using LINQ 2019-07-25 11:27:01 +03:00
iiSaLMaN
0ea0a10ca4 Expose as IBindable<bool> 2019-07-25 11:26:38 +03:00
iiSaLMaN
7b82d184bd Add bindable boolean for break times 2019-07-25 11:07:53 +03:00
Dan Balasescu
986031e127
Merge branch 'master' into storyboard-clock-di 2019-07-12 23:14:12 +09:30
Dean Herbert
8b67f88d16 Don't expose dimmable container creation in player 2019-07-12 12:04:45 +09:00
Dean Herbert
46f7bb885b Move classes to local namespaces
Also renames test scene to more appropriate name.
2019-07-12 11:50:06 +09:00
Dean Herbert
ecbd0f7eff
Merge branch 'master' into fix-skip-button-clickability 2019-07-11 23:10:28 +09:00
David Zhao
6c0de0b436 Merge remote-tracking branch 'upstream/master' into storyboard-clock-di 2019-07-11 13:33:35 +09:00
David Zhao
321266e96f Make UserDimContainer abstract 2019-07-11 13:17:28 +09:00
David Zhao
7929104b8a move default into StoryboardContainer, fix load bug, remove comment 2019-07-10 12:24:05 +09:00
David Zhao
41afe89c0b
delete no longer needed bindable 2019-07-10 00:46:34 +09:00
Dean Herbert
27e79d56ec
Merge branch 'master' into collapse-graph-option 2019-07-09 23:40:43 +09:00
David Zhao
5bb21ecae0 remove storyboard region 2019-07-09 16:50:37 +09:00
David Zhao
89cb8a0cac Move storyboard initialization to new StoryboardContainer 2019-07-09 16:23:59 +09:00
Dean Herbert
8a98aff318
Merge branch 'master' into replay-local-mods 2019-07-08 22:38:02 +09:00
Dean Herbert
54f5e6aedf Add assertion and comment about lease logic 2019-07-08 22:37:39 +09:00
David Zhao
0cf4bf2352 Manually set clock for storyboard if loading before being given a parent 2019-07-08 18:46:12 +09:00
David Zhao
d489a77fe1 remove new container and comment 2019-07-08 17:57:29 +09:00
David Zhao
fbd300e664 Move ruleset into ReplayPlayerLoader as well 2019-07-08 17:37:20 +09:00
David Zhao
e78e326f34 remove unused using 2019-07-08 17:02:42 +09:00
David Zhao
ef22ab9340 remove bindable 2019-07-08 16:32:11 +09:00
David Zhao
6a86f62d17 Get mods from score info 2019-07-08 16:13:03 +09:00
David Zhao
5853a877c2 create base dependencies before caching, create player in playerloader 2019-07-08 15:40:10 +09:00
David Zhao
2747d7692b Create ReplayPlayerLoader for local mod caching 2019-07-08 14:55:05 +09:00
Dean Herbert
8f2ec73626 Move logic inside of HUDOverlay
Add vertical offset adjust.
2019-07-07 05:30:53 +09:00
Salman Ahmed
dfabed3d85
Merge branch 'master' into applicable-to-hud 2019-07-06 16:30:02 +03:00
Dan Balasescu
3a9f16ccf2
Merge branch 'master' into idle-still-starts 2019-07-06 00:08:59 +09:30
Unknown
d05512a12a invert usage corresponding to previous description change 2019-07-05 09:16:50 +02:00
Unknown
ee44caf964 better setting description 2019-07-05 08:52:44 +02:00
Unknown
2d5fd7f1c4 remove unnecessarily setting value of bindable that was already bound to 2019-07-05 08:49:56 +02:00
Unknown
b425df6c75 various fixes
- make AllowSeeking a Bindable which fixes incorrect initial position and removes unnecessary variables
- make SongProgressInfo fixed height
2019-07-05 08:48:40 +02:00
Dean Herbert
b902457f8d Allow PlayerLoader to proceed even if the mouse is hovering an overlay panel 2019-07-05 15:32:07 +09:00
Unknown
ed22c23f37 mask SongProgress 2019-07-05 08:30:32 +02:00
Unknown
e69160a0ce fix graph not completely hiding 2019-07-05 08:05:18 +02:00
iiSaLMaN
d624157c45 Remove unnecessary fading 2019-07-05 05:17:36 +03:00
Unknown
608223cbb4 Add setting to collapse the song progress graph 2019-07-04 11:59:38 +02:00
Dean Herbert
db24ac28ec Add tests 2019-07-04 16:53:08 +09:00
Dean Herbert
a20d5baa57 Fix skip button not being clickable after fade out 2019-07-04 16:21:01 +09:00
Dean Herbert
23acddcb56 Rename download buttons to avoid ambiguity 2019-07-03 12:02:35 +09:00
Salman Ahmed
8b4ef52c13
Revert unnecessary changes 2019-07-03 07:27:24 +03:00
naoey
eaa19d5a49
Remove unused/unnecessary fields 2019-07-02 16:13:47 +05:30
naoey
ee516d2515
Make direct panel download and replay buttons share UI 2019-07-02 15:55:30 +05:30
Dean Herbert
6539c6da17
Merge branch 'master' into watch-replays-4 2019-07-02 13:24:16 +09:00
Salman Ahmed
744e651a37
Merge branch 'master' into applicable-to-hud 2019-07-02 05:24:56 +03:00
Salman Ahmed
6a79349f4a Move health display out of the visibility container 2019-07-02 02:19:59 +03:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
naoey
bfcbb47b77
Clean up some more leftover code 2019-06-30 10:56:20 +05:30
welsar55
d6561531a3
Merge branch 'master' into combobreak 2019-06-29 11:55:10 -05:00
Welsar55
a22c166575 Make ComboEffects its own class 2019-06-29 11:28:40 -05:00
naoey
d8f6bbc90e
Disable replay button when replay is unavailable 2019-06-29 12:49:03 +05:30
naoey
7d9e215744
Code quality fixes 2019-06-29 12:29:12 +05:30
naoey
424711d24b
Fix replay button shake container
- Add license headers
- Slightly reduce bottom margin of button in score screen
2019-06-29 12:26:37 +05:30
naoey
bc52f76556
Move replay button to score card 2019-06-29 10:55:30 +05:30
Welsar55
a57218e50e Move to LocalSkinOverride 2019-06-28 20:45:11 -05:00
iiSaLMaN
d37cefbad8 Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
naoey
53d6d74537
Update to match upstream changes 2019-06-28 09:33:13 +05:30
naoey
ab0bb8b678
Implement replay downloading with ArchiveDownloadModelManager 2019-06-28 09:33:13 +05:30
Welsar55
826699a7e7 Remove unneeded bindable 2019-06-26 12:16:44 -05:00
Welsar55
7dd1479050 Add combobreak sound 2019-06-26 00:20:33 -05:00
Dean Herbert
40cf573368 Fix pause not correctly showing pause screen 2019-06-25 23:15:58 +09:00
Dean Herbert
f9dad0f640 Merge remote-tracking branch 'upstream/master' into gamewide-backbutton 2019-06-25 20:23:49 +09:00
smoogipoo
8c96e4c1fa Move back button to OsuGame 2019-06-25 18:33:08 +09:00
Dean Herbert
7bc7df2249 Reduce background brightness at PlayerLoader 2019-06-25 17:22:10 +09:00
Dean Herbert
f91467eddc Fix licence header 2019-06-24 18:34:23 +09:00
Dean Herbert
fad1ced1b5 Add correct conditionals to allow exit 2019-06-24 18:15:27 +09:00
Dean Herbert
d70248338d Merge remote-tracking branch 'upstream/master' into quickEscape 2019-06-24 18:14:48 +09:00
Dean Herbert
26d5c2d85a Remove local implementation of bindable in OsuCheckbox 2019-06-17 19:37:24 +09:00
Dean Herbert
021d0273f9
Split out user activity from user status (#4619)
Split out user activity from user status

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-06-12 20:14:03 +09:00
Dean Herbert
20b43c20c8 Rename variables to remove redundant "screen" terminology 2019-06-12 16:33:15 +09:00
Dean Herbert
a9c229b1ec Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-06-12 16:00:35 +09:00
Lucas A
15893bbb75 Drop UserActivity prefix for subclasses nested in UserActivity + Change status messages. 2019-06-11 19:41:48 +02:00
Dean Herbert
606be3d7ce
Merge branch 'master' into backgrounded-beatmap-status-lookups 2019-06-12 00:22:47 +09:00
Dean Herbert
00ee45fe46 Merge remote-tracking branch 'origin/update-visibility-container' into update-framework 2019-06-11 19:36:13 +09:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
Lucas A
141775d98c Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-06-10 21:41:00 +02:00
smoogipoo
f090e292c9 Move ArchiveModelManager import process to async flow 2019-06-10 13:42:22 +09:00
Dean Herbert
5c2ea0b1a7 Move dispose to end of file 2019-06-10 01:14:46 +09:00
Dean Herbert
d964f6ba9e Tween track frequency on pause 2019-06-10 00:56:35 +09:00
Lucas A
a2bc5b538e Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-06-05 16:59:38 +02:00
Dean Herbert
9c214c3f0e Add animation on failing 2019-06-04 16:13:16 +09:00
Dean Herbert
a2fbcb2bd3 Fix rebase regressions 2019-05-31 15:58:46 +09:00
Dean Herbert
e03a664970 Fix lead-in logic to match stable
Also adds storyboard event priority support.
2019-05-31 15:51:19 +09:00
Dean Herbert
651706b10e Account for user/system offsets when deciding on an initial seek time
Closes #3043
Remove "AllowLeadIn" flag
2019-05-31 15:50:46 +09:00
Dean Herbert
4ca34bd5e8 Update osu! in line with audio subsystem refactor 2019-05-28 17:06:01 +09:00
Lucas A
a819dd764f Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-25 11:02:19 +02:00
Dean Herbert
359e5b71a5 Fix race condition causing player to never restart 2019-05-16 17:13:03 +09:00
Lucas A
55663b3576 Nest all UserActivities into UserActivity 2019-05-12 17:38:02 +02:00
Lucas A
5ac6bd8204 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-12 11:53:30 +02:00
Dean Herbert
038e49701e Move conditional to within BreakPeriod 2019-05-12 16:25:25 +09:00
Dean Herbert
1391aa342c
Merge branch 'master' into break-pause 2019-05-12 16:15:24 +09:00
smoogipoo
bde2d552b6 Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
#	osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
2019-05-10 22:16:59 +09:00
smoogipoo
01eb1a34a9 Remove unused variable 2019-05-10 22:15:33 +09:00
smoogipoo
d2479acbf2 Fix incorrect value being clamped 2019-05-10 18:04:58 +09:00
Dean Herbert
fdf67aaa11 Clamp values 2019-05-10 17:18:39 +09:00
smoogipoo
6a957ad27f Fix pause triggered when already paused 2019-05-10 15:51:12 +09:00
smoogipoo
7c105fd99f Fix testcase players pausing on window unfocus 2019-05-10 15:39:25 +09:00
Dean Herbert
9248e6290c Use FrameStabilityClock to denote current position on song progress 2019-05-09 18:09:26 +09:00
Dean Herbert
5942072128 Add a tween when clicking to seek 2019-05-09 18:07:38 +09:00
Dean Herbert
9457a6128e Fix game pausing when made inactive while watching a replay 2019-05-09 10:57:55 +09:00
Dean Herbert
0693290ad4 Merge remote-tracking branch 'upstream/master' into refactor-select-footer 2019-05-08 18:43:21 +09:00
Dean Herbert
bace829629 Add ability to avoid expand animation in ModDisplay 2019-05-08 18:42:26 +09:00
Lucas A
a5f758b977 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-07 18:27:14 +02:00
Dan Balasescu
288b3deb94
Merge branch 'master' into fix-rank-display 2019-05-07 15:00:51 +09:00
Dean Herbert
8bc313fb33
Merge branch 'master' into fix-new-inspections 2019-05-07 14:14:40 +09:00
Dean Herbert
c878d814f6
Merge branch 'master' into pause-via-inactive 2019-05-07 13:35:23 +09:00
Dean Herbert
f7a570d67a Fix double confirmation 2019-05-07 13:34:06 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dan Balasescu
8b9cfadd64
Merge branch 'master' into fix-retry-sound 2019-05-07 12:37:22 +09:00
Lucas A
d5d31282e5 Rename InitialScreenStatus to InitialScreenActivity in Editor / Player classes 2019-05-05 20:55:42 +02:00
Dean Herbert
7fdc79dd68 Improve skip boundary logic to be closer to expectations
Supersedes #4693.
Closes #4676.
2019-05-05 20:20:41 +09:00
Dean Herbert
3e3f12f277 Use more local bindables 2019-05-04 17:53:17 +09:00
Dean Herbert
b9a39fb788 Fix instant pausing when game becomes inactive
Resolves #4685.
2019-05-04 14:54:29 +09:00
Lucas A
a4a2ce5ec0 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-02 21:36:28 +02:00
Lucas A
5d4aa5a12e Add ScreenStatus property to change the OsuScreen's status + Renamed old ScreenStatus property to InitialScreenStatus 2019-05-02 20:51:19 +02:00
iiSaLMaN
3b03ca802a
Merge branch 'master' into sh-xh-grading-2 2019-04-30 18:55:35 +03:00
Lucas A
7e42068a14 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-04-28 19:48:35 +02:00
Dean Herbert
5a9277ec0e
Merge branch 'master' into fix-retry-sound 2019-04-28 23:38:14 +09:00
Dean Herbert
db75516e79
Merge branch 'master' into fix-lead-in-issues 2019-04-27 21:01:21 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability 2019-04-27 18:41:19 +09:00
iiSaLMaN
b08fb5136e
Merge branch 'master' into sh-xh-grading-2 2019-04-26 10:38:10 +03:00
Dean Herbert
a680a38e81
Merge pull request #4675 from nyquillerium/playerloader-tracking
Prevent PlayerLoader from tracking the logo after it has been exited.
2019-04-26 13:21:13 +09:00
KingLuigi4932
4e0f21102b Merge branch 'sh-xh-grading-2' of https://github.com/iiSaLMaN/osu into sh-xh-grading-2 2019-04-25 14:04:12 +03:00
KingLuigi4932
c6b3197dd0 Add AdjustRank and use it in Hidden Mod 2019-04-25 13:56:57 +03:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
Dean Herbert
6fdcd98caa Don't play screen "back" sample when retrying 2019-04-25 14:15:07 +09:00
David Zhao
8222923ab8 Only track logo if we're still the current screen 2019-04-24 16:20:51 +09:00
Dean Herbert
bb69330e9f Call ProcessFrame on the userOffsetClock after a seek
Without doing this, GameplayClock can be left in an incorrect state after a seek (due to the userOffsetClock being its own FramedClock).
2019-04-24 15:28:14 +09:00
Dean Herbert
efaedafc08 Fix (legacy) AudioLeadIn being used incorrectly.
This lead-in is intended to specify a value before zero, not a value before the start time.
Also removes an unnecessary ProcessFrame call (it happens within Seek itself).
2019-04-24 15:28:14 +09:00
Dan Balasescu
8fc0bf24c7
Merge branch 'master' into fix-hold-for-menu-icon 2019-04-22 18:57:43 +09:00
Dean Herbert
48e82d4b1c Fix hold for menu button's icon being incorrect 2019-04-22 18:47:28 +09:00
Dean Herbert
6856571f17 Fix incorrect seek target 2019-04-22 18:45:58 +09:00
Dean Herbert
55c5ef898d Remove delay on entering player 2019-04-22 18:29:58 +09:00
Dean Herbert
908eee9942 Fix pause tests 2019-04-22 18:29:51 +09:00
Dean Herbert
6f2bc943eb Fix rank display on break info display 2019-04-21 12:04:15 +08:00
Lucas A
fe8c705f1b Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-04-20 09:42:32 +02:00
Dean Herbert
2d7b3094ba
Merge branch 'master' into player-mod-reinstantiation 2019-04-17 16:42:57 +08:00
smoogipoo
12b6bc48bd Use .With() wherever possible 2019-04-17 17:24:09 +09:00
smoogipoo
09568be270 Merge remote-tracking branch 'origin/master' into facade-container
# Conflicts:
#	osu.Game/Screens/Play/PlayerLoader.cs
2019-04-17 17:17:33 +09:00
smoogipoo
5a3d6a0258 Fix post-merge errors 2019-04-17 16:11:59 +09:00
Dean Herbert
bb539af1a0
Merge branch 'master' into player-mod-reinstantiation 2019-04-16 22:35:21 +08:00
Lucas A
5887008fb3
Merge branch 'master' into user-status-wiring 2019-04-15 11:43:53 +02:00
DrabWeb
c766631ad6 Check for breaks using GameplayClock time. 2019-04-13 11:39:22 -03:00
Lucas A
361c0ec9f2 Allow UserStatusSoloGame to provide metadata such as the ruleset the current beatmap is played in 2019-04-13 13:18:44 +02:00
Lucas A
da5d6cb1d4 Add Beatmap fields to UserStatusSoloGame & UserStatusEditing so they can carry metadata about the played / edited beatmap 2019-04-12 22:54:35 +02:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
85d3ff4846 Merge remote-tracking branch 'origin/master' into no-workingbeatmap-mods
# Conflicts:
#	osu.Game/Screens/Play/GameplayClockContainer.cs
2019-04-10 12:06:51 +09:00
smoogipoo
4310f07a5c Rename SelectedMods -> Mods 2019-04-10 12:03:57 +09:00
smoogipoo
4c571acd67 Reinstantiate mods for every player 2019-04-09 13:33:16 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
David Zhao
a690302d00 Apply reviews 2019-04-08 15:24:09 +09:00
DrabWeb
e76897d6a7 Fix ResumeContainers appearing when resuming during breaks. 2019-04-07 16:32:55 -03:00
Dean Herbert
46ecaf3d6c
Merge branch 'master' into facade-container 2019-04-05 21:14:21 +09:00
David Zhao
7047f305a1 Apply reviews, add safety for multiple facades 2019-04-05 12:02:47 +09:00
David Zhao
b2857384b8 Remove unnecessary logo assignment 2019-04-04 12:08:05 +09:00
David Zhao
15b2b6af7d Clean up remaining assignments of logo relativePositionAxes 2019-04-04 11:28:36 +09:00
David Zhao
8a40b27e8f Remove need for logo relativePositionAxes none 2019-04-03 20:32:53 +09:00
David Zhao
2ed945605e Fix Axes.None requirement for FacadeContainer 2019-04-03 19:57:22 +09:00
Dean Herbert
efd7bea771 Add further xmldoc 2019-04-03 17:01:11 +09:00
Dean Herbert
50f8ab3dfb Fix gameplay offset handling on seeks 2019-04-03 16:58:20 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00
David Zhao
020be50f03 Merge remote-tracking branch 'upstream/master' into facade-container 2019-04-02 11:28:44 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
David Zhao
952a12bb19 Return logo relativepositionaxes on content out 2019-03-29 16:54:34 +09:00
Dean Herbert
6949c233bf Merge remote-tracking branch 'upstream/master' into resume-cursor-2 2019-03-29 15:02:12 +09:00
Dean Herbert
202a0086cc
Merge branch 'master' into better-player-flags 2019-03-29 13:45:45 +09:00
Dean Herbert
fed58fba3a Merge remote-tracking branch 'upstream/master' into resume-cursor-2 2019-03-29 12:14:28 +09:00
Dan Balasescu
d410054ec8
Merge branch 'master' into key-counter-display 2019-03-29 11:22:59 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility 2019-03-29 11:15:34 +09:00
David Zhao
9d66a5e4b2 Ensure logo stops tracking before suspend animation 2019-03-28 16:29:35 +09:00
David Zhao
039e451ab1 ensure logo is where it already needs to be on resume 2019-03-28 16:14:28 +09:00
David Zhao
bfe44eb33d Remove SizeForFlow magic number 2019-03-28 15:40:58 +09:00
David Zhao
061527a260 Add new automated tests for logofacade, reset interpolation 2019-03-27 20:04:01 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
David Zhao
2e3791be1c Fix incorrect usage of LogoFacade 2019-03-27 18:11:12 +09:00
David Zhao
ca7a20585d Apply reviews, delete playerloader test 2019-03-27 17:28:53 +09:00
David Zhao
384eee3395 Remove DI requirement for the Facade in PlayerLoader 2019-03-27 11:32:26 +09:00
David Zhao
3fe52be77f Better tests, add documentation 2019-03-26 17:22:36 +09:00
Dean Herbert
a88f23e555 Convert remaining two flags to ctor parameters 2019-03-26 16:53:44 +09:00
Dean Herbert
83863d35c3 Remove AllowLeadIn flag 2019-03-26 16:35:00 +09:00
Dean Herbert
8658de5108 Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
2019-03-26 13:52:48 +09:00
Dean Herbert
b4d785c76c Don't update gameplay loop while paused 2019-03-26 13:36:17 +09:00
Dean Herbert
256a579de0 Allow player to not pause on focus loss 2019-03-26 13:17:00 +09:00
Dean Herbert
b75ea295db Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
2019-03-26 11:28:43 +09:00
David Zhao
35bf262d19 Merge remote-tracking branch 'upstream/master' into facade-container 2019-03-26 11:11:13 +09:00
David Zhao
a0f6718145 Better tests and implementation 2019-03-26 10:48:29 +09:00
Dean Herbert
245f463e3f Don't update gameplay loop while paused 2019-03-25 20:31:55 +09:00
Dean Herbert
8ad4009c33 osu! resume overlay 2019-03-25 20:31:55 +09:00
David Zhao
d37968d88d Add better test for facade containers 2019-03-24 15:18:38 +09:00
Dean Herbert
11b474e194 Handle released for safety 2019-03-24 12:19:09 +09:00
Dean Herbert
0d72104235 Refactor for formatting sanity 2019-03-24 12:03:06 +09:00
Dean Herbert
8ad19fc2d4 Merge branch 'master' into menu-globalaction-select 2019-03-24 11:58:52 +09:00
David Zhao
6e98a8dd7c Initial implementation 2019-03-22 20:01:58 +09:00
David Zhao
e93311fdc9 DI facade 2019-03-22 19:01:32 +09:00
Dean Herbert
9e6cdd7bd5 Combine conditionals and clarify comment 2019-03-22 14:42:51 +09:00
Dean Herbert
5b8fd6822e Move storyboard logic region down 2019-03-22 14:39:20 +09:00
Dean Herbert
15f9a6b9df Merge remote-tracking branch 'upstream/master' into pause-logic-simplification 2019-03-21 16:04:18 +09:00
Dean Herbert
67a65b80fc
Merge branch 'master' into visual-settings-container 2019-03-20 20:48:30 +09:00
Dean Herbert
ba89bfee0c Define explicit method to add background
Also cleans up some redundant/misplaced comments.
2019-03-20 20:16:45 +09:00
Dean Herbert
8865d53992 Reword comment 2019-03-20 20:04:07 +09:00
David Zhao
2e9d823af4 Add comment regarding HandlePositionalInput 2019-03-20 19:59:54 +09:00
David Zhao
2ff7aa6c2e Remove handle positional input 2019-03-20 19:49:37 +09:00
David Zhao
bc6e8ce7b4 Merge branch 'visual-settings-container' of https://github.com/nyquillerium/osu into visual-settings-container 2019-03-20 19:48:57 +09:00
Dean Herbert
01f795b046 Make restart public rather than reimplementing 2019-03-20 19:45:04 +09:00
David Zhao
8543e8c36f Put loadcomplete next to other protected overrides 2019-03-20 19:42:39 +09:00
Dean Herbert
cda5bc28c8 Add proper comment 2019-03-20 19:41:20 +09:00
David Zhao
9013afe412 Query for input manager once 2019-03-20 19:35:40 +09:00
David Zhao
fbfef844de Add test case for resuming PlayerLoader 2019-03-20 17:18:42 +09:00
David Zhao
a5916f995e Use the previous conditional instead 2019-03-20 16:54:42 +09:00
David Zhao
e9034c8a30 Move blurring logic into Update instead 2019-03-20 16:50:47 +09:00
Dean Herbert
f43e7a880c Merge remote-tracking branch 'upstream/master' into pause-logic-simplification 2019-03-20 15:27:06 +09:00
Dean Herbert
6f1610be79
Merge branch 'master' into ruleset-container-refactor 2019-03-20 14:55:58 +09:00
Dean Herbert
5f288650bf Fix misses/typos 2019-03-20 14:49:33 +09:00
David Zhao
15637f9c4a Rework instant blur logic such that updateVisuals doesn't need to be public 2019-03-20 14:17:35 +09:00
Dean Herbert
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
Dean Herbert
68f28326a2 Refactor RulesetContainer for readability 2019-03-19 20:21:31 +09:00
David Zhao
a8e2072286 Make blurtarget private, improve documentation 2019-03-19 20:15:28 +09:00
David Zhao
dc26e90a8d Remove unused usings 2019-03-19 13:16:06 +09:00
David Zhao
df37973e84 Move showstoryboard into player 2019-03-19 13:13:19 +09:00
David Zhao
27a92e017c rename back to UserDimContainer 2019-03-19 13:06:14 +09:00
David Zhao
f1b2073bf6 Merge remote-tracking branch 'upstream/master' into visual-settings-container 2019-03-19 13:01:05 +09:00
Dean Herbert
4f075f4740 Add more comprehensive testing 2019-03-18 20:33:43 +09:00
Dean Herbert
9433a97747 Add resume requesting support and fix exit scenarios 2019-03-18 20:33:43 +09:00
Dean Herbert
536b5e0dab Remove PausableGameplayContainer 2019-03-18 20:33:43 +09:00
Dean Herbert
f13003c53b Simplify and localise storyboard logic in Player.cs 2019-03-18 20:33:43 +09:00
Dean Herbert
bcaff9f7b4 Add basic pause tests 2019-03-18 20:33:43 +09:00
Dean Herbert
465c95e952 Refactor pause logic so GameplayClockContainer is in control 2019-03-18 20:33:43 +09:00
Dean Herbert
14df9f94e2
Merge branch 'master' into fix-background-loading 2019-03-18 14:59:35 +09:00
Dan Balasescu
e0b3149e32
Merge branch 'master' into api-testability 2019-03-18 10:59:06 +09:00
David Zhao
8fc90bb9a0 Remove unused usings 2019-03-14 16:26:34 +09:00
David Zhao
8cdfb1fd61 Remove BlurrableBackgroundScreen, rework tests 2019-03-14 16:09:17 +09:00
David Zhao
8714902349 Handle all blurring directly from background 2019-03-14 14:02:46 +09:00
Dean Herbert
0042cc5337
Merge branch 'master' into mod-ramp-hotfix 2019-03-14 13:02:29 +09:00
David Zhao
de6d8fc637 Move user blurring into VIsualSettingsContainer 2019-03-13 18:25:22 +09:00
Dean Herbert
f0114d776d Use interface to access API
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
c1a356161f Allow use rate adjust to fallback to clock rate adjust 2019-03-12 18:14:01 +09:00
Dean Herbert
3c2d8cad0a Add better async logic for ScreenWithBeatmapBackground 2019-03-12 17:32:40 +09:00
Dean Herbert
cdeaa80fea Call ResetSpeedAdjustments before adjusting clock 2019-03-12 11:35:25 +09:00
Dean Herbert
13b3036ec6 Fix "wind" mods adjusting rate twice
This is a hotfix for incorrect framework behaviour.

Closes #4442
2019-03-12 02:45:45 +09:00
Dean Herbert
1be4c7b813 Fix excess newline 2019-03-12 02:23:23 +09:00
Dean Herbert
38e75421ab Fix HoldForMenuButton getting stuck in a confirming state
Closes #4446.
2019-03-12 02:21:34 +09:00
smoogipoo
d055b248ac Remove blank line 2019-03-08 15:56:36 +09:00
smoogipoo
7c5ca67691 Merge remote-tracking branch 'origin/master' into gameplay-clock-container
# Conflicts:
#	osu.Game/Screens/Play/Player.cs
2019-03-08 15:54:15 +09:00
Dean Herbert
ed8c9bc88a Merge remote-tracking branch 'upstream/master' into gameplay-clock-container 2019-03-08 15:07:55 +09:00
Dean Herbert
42efea1e06 Apply review 2019-03-08 15:05:45 +09:00
Dean Herbert
64b6eaa844 Simplify inward bindings 2019-03-07 16:04:11 +09:00
Dean Herbert
58ef397f4f Move all clock related gameplay logic inside GameplayClockContainer 2019-03-07 16:02:24 +09:00
Dean Herbert
ffe53411f6 Add back cursor proxying 2019-03-06 17:44:58 +09:00
Dean Herbert
acf518c208 Move cursor inside playfield 2019-03-06 17:41:54 +09:00
Dean Herbert
5411c63093 Fix menu cursor not displaying outside of gameplay scaling area 2019-03-06 17:14:08 +09:00
Dean Herbert
6b042eae94
Merge branch 'master' into fix-cursor-in-scale-container 2019-03-05 22:22:56 +09:00
Dean Herbert
8a6fa0915e
Merge branch 'master' into simplify-gameplay-clock 2019-03-05 20:22:46 +09:00
Dean Herbert
76ce3954a0 Rename PauseContainer 2019-03-05 19:30:55 +09:00
Dan Balasescu
fafc80818c
Fix typo
Co-Authored-By: peppy <pe@ppy.sh>
2019-03-05 18:50:46 +09:00
Dean Herbert
fc0b297232 Fix menu cursor not displaying outside of gameplay scaling area 2019-03-05 18:06:24 +09:00
smoogipoo
c06dac5b1a Remove null check (beatmap cannot be null) 2019-03-05 17:58:30 +09:00
smoogipoo
2fee7276ae Combine creation + assignment 2019-03-05 17:58:05 +09:00
Dan Balasescu
bb6c83ab25
Merge branch 'master' into show-mods-on-loader 2019-03-05 17:46:35 +09:00
Dan Balasescu
fd147dae21
Merge branch 'master' into fix-disabled-set-crash 2019-03-05 17:25:13 +09:00
Dean Herbert
93c79023dc Merge remote-tracking branch 'upstream/master' into simplify-gameplay-clock 2019-03-05 16:41:01 +09:00
Dean Herbert
4e33a98dbc Move gameplay clock to own class 2019-03-05 13:53:47 +09:00
Dean Herbert
c5cd9972c4 Make restart private 2019-03-05 13:37:51 +09:00
Dean Herbert
01f1018d02 Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
Dean Herbert
5bb0511f0a Fix SquareGraph not correctly filling columns when loaded with a non-zero time 2019-03-05 13:37:28 +09:00
LeNitrous
cf51c8aa31 attempt to comply with appveyor 2019-03-01 19:10:32 +08:00
LeNitrous
4e081fe1fc Merge branch 'show-mods-on-loader' of https://github.com/LeNitrous/osu into show-mods-on-loader 2019-03-01 18:41:41 +08:00
Dean Herbert
30e820d107 Fix storyboard potentially being loaded many times 2019-02-28 20:36:00 +09:00
Dean Herbert
53eb0e7e4e More formatting fixes 2019-02-28 20:30:23 +09:00
Dean Herbert
6861163226 Remove pointless method 2019-02-28 20:21:27 +09:00
David Zhao
e3338e94d1 Make test cases more compact, add two way toggles 2019-02-28 20:01:15 +09:00
Dan Balasescu
99812bd448
Apply suggestions from code review
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-02-28 18:25:58 +09:00
Dean Herbert
b2872b47d0
Merge branch 'master' into UserDimLogic 2019-02-28 17:18:04 +09:00
David Zhao
69b1c76dce Actually implement blurring fix 2019-02-28 16:51:17 +09:00
Dan Balasescu
3a1066ff02
Merge branch 'master' into toquantity-1 2019-02-28 15:57:51 +09:00
Joehu
2241e1af9d Use ToQuantity for words with number prefixes 2019-02-27 21:55:45 -08:00
Dean Herbert
2dbf7d122c
Merge branch 'master' into use-pattern-matching 2019-02-28 14:53:07 +09:00
Dean Herbert
e2c6a8bc07 Use pattern matching wherever possible 2019-02-28 14:35:00 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
3e1f283281 Merge remote-tracking branch 'upstream/master' into more-inspections 2019-02-28 13:09:18 +09:00
Dean Herbert
c8793911a8 Enable more stringent inspectcode style inspections 2019-02-27 21:25:40 +09:00
Dean Herbert
3af7d4939c Add debounce testing 2019-02-27 19:11:09 +09:00
Dean Herbert
43a1df6e5c Inline cancellation token source creation 2019-02-27 18:58:53 +09:00
Dean Herbert
6f5d4ce2e2 Debounce SquareGraph some more 2019-02-27 18:58:45 +09:00
Dean Herbert
8c4a59e57e Fix SquareGraph more 2019-02-27 18:58:34 +09:00
David Zhao
882fff1631 Assert storyboard visibilty at both steps of toggle 2019-02-27 17:56:44 +09:00
David Zhao
14ffd9efe8 Add fake storyboard to visually assess storyboard dim 2019-02-27 17:02:04 +09:00
Dean Herbert
56697339b3
Merge branch 'master' into fix-disabled-set-crash 2019-02-27 11:14:42 +09:00
David Zhao
d750023c52 Fix TestCasePlayerLoader not having a background stack 2019-02-25 22:05:49 +09:00
Dean Herbert
80737b9ef8 Remove "silent" parameter; consolidate import logic 2019-02-25 18:24:06 +09:00
David Zhao
16fa30f71e Fix bindable 2019-02-25 13:27:44 +09:00
David Zhao
ccc86b66fa Use local private bindable in Player.cs 2019-02-25 13:15:37 +09:00
David Zhao
af4606f3d2 Create new test for StoryboardReplacesBackground 2019-02-25 12:35:01 +09:00
David Zhao
24f5bc7a75 Add documentation and move storyboard init logic 2019-02-24 20:03:24 +09:00
David Zhao
3a9835fcdd Merge branch 'UserDimLogic' of https://github.com/nyquillerium/osu into UserDimLogic 2019-02-24 18:11:08 +09:00
David Zhao
f4acd6e48f Move PlayerLoader tests out of constructor, Improve Documentation 2019-02-24 18:10:59 +09:00
Dean Herbert
b140fc973a
Merge branch 'master' into UserDimLogic 2019-02-24 17:48:59 +09:00
Dean Herbert
2281a0235d Fix regression causing playback rate to display incorrectly 2019-02-24 15:27:06 +09:00
David Zhao
ab3fa91a2f
Merge branch 'master' into UserDimLogic 2019-02-22 20:38:10 +09:00
smoogipoo
d61dfe888e Fix venera fonts not being correctly specified 2019-02-22 19:42:09 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
0431582959 Remove excess new line 2019-02-22 17:57:49 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
David Zhao
263972a048 Remove DimLevel bindable from ScreenWithBeatmapBackground 2019-02-22 17:00:00 +09:00
David Zhao
65cdac60c3 Add tests to make sure the background is always the same through screen transitions 2019-02-22 14:43:05 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
David Zhao
97db8abd59 Remove unused includes 2019-02-21 18:34:11 +09:00
David Zhao
0677194f46 Move all storyboard show logic into UserDimContainer 2019-02-21 18:14:58 +09:00
David Zhao
ad5e81f0cd Add test case for background preview, fix unit tests 2019-02-21 15:24:26 +09:00
smoogipoo
cc33f230b4 Merge remote-tracking branch 'origin/master' into osu-fontusage 2019-02-20 20:37:48 +09:00
Jamie Taylor
9b3f2fdd24
Change RelativePositionAxes default on osu! logo to be both 2019-02-20 19:34:55 +09:00
smoogipoo
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
David Zhao
49c5a9fc30
Merge branch 'master' into UserDimLogic 2019-02-20 17:30:34 +09:00
David Zhao
d703a9511a Fix background dim previews 2019-02-20 17:20:45 +09:00
David Zhao
1bd1b6b099 Move user dim logic into UserDimContainer instead 2019-02-20 16:53:57 +09:00
smoogipoo
dbfa95b9e7 Made medium the default font weight 2019-02-20 16:52:36 +09:00
smoogipoo
0693ab8e7d Merge remote-tracking branch 'origin/master' into osu-fontusage
# Conflicts:
#	osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
smoogipoo
703df77000 Update in-line with framework IsActive changes 2019-02-19 19:16:03 +09:00
David Zhao
af049004dd Add test cases for transitioning into pause overlay and into results 2019-02-18 19:53:55 +09:00
David Zhao
80800f2931 Match up fade behavior with current master 2019-02-18 16:34:11 +09:00
David Zhao
9be25c3758 Fix unit tests 2019-02-18 16:00:59 +09:00
David Zhao
f241d67e5f Use conditional operator isntead of if 2019-02-18 15:23:03 +09:00