Dan Balasescu
4f86a2cb61
Merge pull request #16525 from bdach/beatmap-listing-overflow-and-scrolling
...
Improve usability of expanded card content on beatmap listing
2022-01-20 14:14:44 +09:00
Henry Lin
6c97fbd3f2
Calculate perfect performance without caching
2022-01-20 13:06:00 +08:00
Henry Lin
42d904acee
Remove blocking calls and add back Task.WhenAll
2022-01-20 12:50:28 +08:00
Henry Lin
261fae6873
Move checks out of PopIn()
2022-01-20 08:39:33 +08:00
Bartłomiej Dach
b8184a3005
Fix news sidebar assuming returned posts are always from given year
2022-01-19 23:13:30 +01:00
Bartłomiej Dach
4cad5890c6
Add test coverage for news sidebar showing wrong headers
2022-01-19 23:12:35 +01:00
Bartłomiej Dach
247c557eaf
Fix expanded content scrollbar inadvertently hiding expanded content
2022-01-19 22:30:49 +01:00
Bartłomiej Dach
77748a5f93
Show scrollbar on expanded card content where applicable
2022-01-19 22:21:08 +01:00
Bartłomiej Dach
33ab356dc5
Fix expanded card content being clipped on beatmap listing overlay
2022-01-19 22:10:05 +01:00
Dean Herbert
a27a3b308c
Remove duplicate setters
2022-01-20 04:34:00 +09:00
Dean Herbert
6c46fd6931
Fix some failing tests due to realm beatmaps overwriting test beatmaps
2022-01-20 00:19:16 +09:00
Dean Herbert
9435464eb3
Merge branch 'master' into realm-async-carousel-load
2022-01-19 18:25:31 +09:00
Dean Herbert
4b127d5029
Merge pull request #16522 from peppy/detach-before-hidden-check
...
Detach beatmap set before checking hidden state
2022-01-19 18:25:23 +09:00
Dean Herbert
2789986699
Use asynchronous loading for beatmap carousel again
2022-01-19 18:15:43 +09:00
Henry Lin
dd42c89260
Feed more info to the temporary score processor for more accurate total score
2022-01-19 16:08:45 +08:00
Dan Balasescu
ddd1699621
Merge pull request #16521 from peppy/backup-collections
...
Backup collections alongside main databases when migrating to realm
2022-01-19 17:02:49 +09:00
Dean Herbert
200fcb6f83
Detach beatmap set before checking hidden state
2022-01-19 16:59:49 +09:00
Henry Lin
0d708efb73
Split off PerformanceBreakdown
and its own calculation logic
2022-01-19 15:33:33 +08:00
Dean Herbert
fad66d7682
Backup collections alongside main databases when migrating to realm
2022-01-19 16:31:36 +09:00
Dean Herbert
aa93042aa3
Centralise backup code and also run on skin/settings migrations
2022-01-19 16:31:36 +09:00
Dean Herbert
fd5198d667
Avoid using parameterless constructors in migration code
...
Minor performance improvement (less garbage).
2022-01-19 16:22:18 +09:00
Dean Herbert
42736c9995
Add transactional committing of scores/beatmaps
...
This helps slightly with performance, allows better monitoring via realm
studio, but most importantly greatly reduces filesize.
fully compacted: 109M
transaction size 100: 115M
transaction size 1000: 123M
transaction size 10000: 164M
single transaction: 183M
With a transaction size of 100 there is a performance reduction, so 1000
seems to be the best middle-ground.
2022-01-19 16:08:48 +09:00
Dean Herbert
973836484c
Avoid using a write context for EF migration
...
This reduces a stall delay as EF tries to process changes over tracked
objects during disposal of the context.
2022-01-19 15:56:58 +09:00
Dean Herbert
faec62be51
Force a realm refresh after migration
...
This really shouldn't have much effect as it will be run in the first
`Update` method and is probably a noop (we are already pointing to the
newest version due to just performing writes), but seems like a safe addition.
In general `Realm.Refresh()` only really does anything when there's multithreaded
usage and notifications to be sent.
2022-01-19 15:56:58 +09:00
Dan Balasescu
9920ff51a6
Merge pull request #16446 from peppy/summary-timeline-control-point-optimisation
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Reduce number of redundant control points displayed on summary timeline
2022-01-19 15:51:20 +09:00
Dan Balasescu
2475a62f2d
Merge pull request #16518 from nekodex/participantlist-cleanup
...
Remove unused BDL parameter in `ParticipantList`
2022-01-19 14:59:40 +09:00
Dean Herbert
5f5765d6a2
Reduce redundancy time range to create a bit more visual blending on the timeline
2022-01-19 14:57:01 +09:00
Dean Herbert
03ac91a3ee
Consider all points in a group to meet redundancy check
2022-01-19 14:56:44 +09:00
Dean Herbert
93cd07f7fb
Merge branch 'master' into summary-timeline-control-point-optimisation
2022-01-19 14:50:45 +09:00
Dan Balasescu
fdf65aa2ff
Merge pull request #16502 from peppy/realm/remove-ef-migrations
...
Remove all EF migrations and helper methods
2022-01-19 14:43:45 +09:00
Dan Balasescu
aa6466dfa4
Merge pull request #16499 from peppy/realm-integration/faster-migration
...
Improve performance of migration to realm
2022-01-19 14:43:33 +09:00
Dean Herbert
18886f5d2e
Use empty string instead of empty array for ModsJson
when no mods are present
...
Not really correct, but this is how most scores have been stored until
now so let's do this for consistency.
2022-01-19 14:34:27 +09:00
Dean Herbert
664b4fdaf0
Fix legacy score imports not correctly getting classic mod assigned
2022-01-19 14:34:27 +09:00
Dan Balasescu
581873f944
Merge pull request #16497 from peppy/top-local-rank-optimisation
...
Rewrite `TopLocalRank` to use realm subscriptions
2022-01-19 14:22:12 +09:00
Jamie Taylor
493a970ed5
Remove unused AudioManager
2022-01-19 14:08:21 +09:00
Dan Balasescu
3407b34b11
Merge branch 'master' into realm/remove-ef-migrations
2022-01-19 14:01:34 +09:00
Dan Balasescu
0b1736def6
Merge branch 'master' into realm-integration/faster-migration
2022-01-19 13:54:14 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
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Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dan Balasescu
9c8f7795b7
Merge pull request #16510 from peppy/optimise-set-detach-part-2
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Avoid file retrieval overhead when detaching `BeatmapSetInfo`
2022-01-19 13:53:34 +09:00
Dan Balasescu
a0336c6fc2
Merge pull request #16495 from peppy/realm-integration/reinit-on-corrupt
...
Add support for starting with a fresh realm database if the existing one is not usable
2022-01-19 13:30:14 +09:00
Dean Herbert
9be5bf38c6
Simplify binding/invalidation in TopLocalRank
2022-01-19 13:20:52 +09:00
Dan Balasescu
2556f1cb87
Merge branch 'master' into optimise-set-detach-part-2
2022-01-19 13:20:38 +09:00
Dan Balasescu
d663fcd045
Merge pull request #16508 from peppy/optimise-set-detach
...
Create separate automapper configurations to reduce cyclic detach overhead
2022-01-19 13:20:25 +09:00
Dean Herbert
e60fd358d0
Merge branch 'master' into top-local-rank-optimisation
2022-01-19 13:04:14 +09:00
Dean Herbert
d440197fb3
Merge branch 'master' into realm-integration/faster-migration
2022-01-19 12:56:42 +09:00
Dean Herbert
2363130f8b
Add back BaseDifficulty
with obsoletion counter to account for custom rulesets
2022-01-19 12:33:56 +09:00
Dean Herbert
ad4d9789ad
Merge branch 'master' into realm-integration/reinit-on-corrupt
2022-01-19 12:31:56 +09:00
Dan Balasescu
f6f44029e8
Merge pull request #16507 from peppy/more-ingore-rules
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Add some missing `IgnoredAttributes` to reduce automapper overhead
2022-01-19 12:26:37 +09:00
Dean Herbert
fb558a3189
Merge branch 'master' into realm-integration/reinit-on-corrupt
2022-01-19 12:26:24 +09:00
Dan Balasescu
8c120c6bfb
Merge pull request #16491 from peppy/realm-integration/safer-migration
...
Improve safety and logging of realm migration process
2022-01-19 12:23:48 +09:00
Dan Balasescu
c52899b1fb
Rename property
2022-01-19 11:56:44 +09:00
Dean Herbert
261b4988f9
Only catch RealmExceptions
to avoid blocking the nested TimeoutException
2022-01-19 10:58:59 +09:00
Dean Herbert
195534a1d2
Only output "successful" messages when copy actually occurred
2022-01-19 10:31:13 +09:00
Dean Herbert
e1a35714be
Add notification for debug builds when database migration occurs
2022-01-19 10:31:10 +09:00
Dean Herbert
04e9ffa966
Freshen some comments
2022-01-19 10:20:56 +09:00
Dean Herbert
64a023665e
Avoid taking more than one backup per migration run
2022-01-19 10:20:56 +09:00
Dean Herbert
3bc091fe6d
Add ignore rules on more helper properties
2022-01-19 09:46:45 +09:00
Dean Herbert
761e161eec
Add comment explaining ignore rule
2022-01-19 09:44:21 +09:00
Dean Herbert
60b80c88b6
Avoid file retrieval overhead when detaching BeatmapSetInfo
...
It seems that no usages of `BeatmapSetInfo` detaches require files - a
`WorkingBeatmap` is always obtained before doing further lookups.
Therefore we can omit this include unless the detaching object is a
`BeatmapInfo`. A refetch is performed when retrieving a
`WorkingBeatmap` to complete the equation.
2022-01-19 00:49:18 +09:00
Dean Herbert
f2b151023e
Create separate automapper configurations to reduce cyclic detach overhead
...
This optimises the `BeatmapSetInfo` detach operation by avoiding
detaching `BeatmapSetInfo.Beatmaps[].BeatmapSetInfo` a second time over.
2022-01-19 00:03:24 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
3596c6ed5d
Add some missing IgnoredAttributes
to reduce automapper overhead
2022-01-18 23:25:30 +09:00
Henry Lin
31e03e99cd
Improve display of "total PP"
2022-01-18 22:11:43 +08:00
Henry Lin
a5b53c01c8
Add comments and tidy up
2022-01-18 21:59:51 +08:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Henry Lin
43e5bd731c
Compare performance to a perfect play
2022-01-18 21:57:12 +08:00
Dean Herbert
6b0bf38c93
Use a single EF context to avoid scores getting cascade deleted along the way
2022-01-18 20:47:53 +09:00
Dean Herbert
6ddd2d59d3
Remove EF helper methods
2022-01-18 20:44:26 +09:00
Dean Herbert
bb5b9458e8
Remove all EF migrations
2022-01-18 20:42:48 +09:00
Dean Herbert
f5b8653491
Add spaces to query string
2022-01-18 19:28:09 +09:00
Dean Herbert
519f7e6ad2
Don't bother with removing from EF as the file is going to be deleted anyway
2022-01-18 19:17:47 +09:00
Dean Herbert
3b0977903b
Use IQueryable
directly to avoid insane overheads
2022-01-18 19:17:47 +09:00
Dean Herbert
27ea37c690
Rewrite TopLocalRank
to use realm subscriptions
...
This addresses the number one performance concern with realm (when
entering song select). Previous logic was causing instantiation and
property reads of every score in the database due to the `AsEnumerable`
specfication.
2022-01-18 18:17:53 +09:00
Dean Herbert
02baad30d7
Merge branch 'master' into global-bindable-thread-safety
2022-01-18 18:12:00 +09:00
Dean Herbert
d10d657073
Merge pull request #16421 from Susko3/textbox-AllowIme-false
...
Add `AllowIme => false` to text boxes where applicable
2022-01-18 18:02:47 +09:00
Dean Herbert
49fcff190a
Merge branch 'master' into realm-integration/reinit-on-corrupt
2022-01-18 18:02:23 +09:00
Dean Herbert
7baada2fa6
Merge branch 'master' into realm-integration/safer-migration
2022-01-18 18:01:46 +09:00
Dan Balasescu
73a1f27ce5
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-18 17:31:37 +09:00
Dean Herbert
39c9c4985b
Merge branch 'master' into textbox-AllowIme-false
2022-01-18 17:03:51 +09:00
Dean Herbert
488f044924
Remove one more outdated comment
2022-01-18 16:46:14 +09:00
Dean Herbert
8b8940439e
Fix starting game with non-default ruleset failing
2022-01-18 16:22:15 +09:00
Dean Herbert
246a4a4bfe
Add support for starting with a fresh realm database if the existing one is not usable
...
The most common scenario is switching between schema versions when
testing. This should alleviate the manual overhead of that for the
majority of cases.
For users, this will show a notification on startup if their database
was purged, similar to what we had with EF.
2022-01-18 16:05:13 +09:00
Dan Balasescu
b4fdd8a986
Merge pull request #16489 from peppy/aggregate-score-tests
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Add test coverage of aggregate scores displaying correctly at multiplayer/playlists screens
2022-01-18 16:03:06 +09:00
Dean Herbert
a5862ca00d
Improve reliability of mod deserialisation
2022-01-18 15:46:27 +09:00
Dean Herbert
9a43ed742b
Update automapper spec in line with v11
...
See https://docs.automapper.org/en/latest/11.0-Upgrade-Guide.html for
more details.
2022-01-18 15:23:28 +09:00
Dean Herbert
1b62a685f3
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-18 15:07:59 +09:00
Dean Herbert
3429fd8768
Fix transaction scope and add even more logging
2022-01-18 14:47:00 +09:00
Dean Herbert
bf50a9b8f8
Also backup the realm database before migration
2022-01-18 14:30:41 +09:00
Dean Herbert
2b1c15b6cc
Allow BlockAllOperations
to be called from a non-update thread if update has never run
2022-01-18 14:30:32 +09:00
Dean Herbert
cf30d48721
Add more logging during migration process
2022-01-18 14:21:33 +09:00
Dean Herbert
798482c941
Create backups before deleting scores and beatmaps from EF database
2022-01-18 14:21:33 +09:00
Dean Herbert
b1a75ce480
Permanently delete client.db
after migration completes
2022-01-18 14:17:43 +09:00
Dean Herbert
a714941f93
Rename EF variable to make reading code easier
2022-01-18 14:06:22 +09:00
Dean Herbert
d26f4d50bd
Add test coverage of aggregate room scores displaying correctly
2022-01-18 14:00:12 +09:00
Dean Herbert
da9a60a695
Update broken test scenes to match new OsuTestScene
logic
2022-01-18 13:41:50 +09:00
Dean Herbert
b9aae5569f
Fix OsuTestScene
potentially mutating global bindables
2022-01-18 13:29:24 +09:00
Dean Herbert
b9ec860cf2
Ensure global beatmap/ruleset are always mutated from the update thread
...
This came up while testing the new realm thread, where `MusicController`
would fall over when `OsuTestScene` changes the global beatmap from an
async load thread (causing a cross-thread realm access).
We don't want to have to schedule every usage of these bindables, so
this seems like a good constraint to put in place.
2022-01-18 13:29:24 +09:00
Dean Herbert
ebc9d3a613
Fix playlist aggregate scores not displaying (again)
2022-01-18 11:57:38 +09:00
Dean Herbert
a7db793d8c
Specify realm pipe path location
...
I can't confirm this works yet, since I'm not sure what the
preconditions are for the `.note` file to be created. What I can confirm
is that a `.note` file hasn't appeared in my game data directory yet.
2022-01-18 11:43:23 +09:00
Dean Herbert
f9c5000774
Remove obsoleted sentry disposal call and fix incorrectly unbound logger event
2022-01-18 11:27:28 +09:00
Dean Herbert
911a837f62
Update framework
2022-01-18 11:09:35 +09:00
Dean Herbert
125439d177
Update all (non-NET6) nuget packages
2022-01-18 11:09:26 +09:00
MK56
31592e2995
Merge branch 'ppy:master' into Liswiera-FL-changes
2022-01-17 15:19:29 +01:00
Henry Lin
83387cb00b
Add a comment
2022-01-17 21:41:17 +08:00
Henry Lin
eddf453294
Fix code quality issues
2022-01-17 21:32:13 +08:00
Henry Lin
c49cd60487
Add bar chart to tooltip
2022-01-17 21:26:55 +08:00
Henry Lin
b81fc675e8
Include PropertyName in PerformanceDisplayAttribute
2022-01-17 20:45:25 +08:00
Henry Lin
d014fef179
Hide confusing attributes
2022-01-17 20:36:36 +08:00
Henry Lin
85c60bfc2d
Improve tooltip design
2022-01-17 20:36:18 +08:00
Dan Balasescu
e9c96908d5
Merge pull request #16481 from peppy/fix-scores-container-tests
...
Rewrite `TestSceneScoresContainer` to work again
2022-01-17 20:39:14 +09:00
Henry Lin
511a607599
Display performance breakdown in a tooltip
2022-01-17 18:28:17 +08:00
Dean Herbert
12fd279b7d
Add test to check full flow of rebinding gameplay key bindings
...
Addresses a regression found in realm PR that was not covered by tests.
2022-01-17 16:00:17 +09:00
Dean Herbert
51ade3251d
Improve ScoresContainer
loading overlay logic to work better with tests
2022-01-17 15:15:39 +09:00
Dean Herbert
381174e482
Give the placeholder ruleset better defaults to allow tests to work again
2022-01-17 14:40:00 +09:00
Dean Herbert
a0e2106468
Guard against null values getting inserted into database during score/beatmap imports
2022-01-17 14:05:08 +09:00
Dean Herbert
744084b418
Initialise all parameters is paramaterless constructor for now for added safety
2022-01-17 13:51:30 +09:00
Dean Herbert
11ca1b6e7b
Remove one more usage of IsManaged
which could potentially go wrong
2022-01-17 13:40:27 +09:00
Dean Herbert
d27ee2c9fb
Remove incorrect IsManaged
check in ScoreManager
2022-01-17 13:37:42 +09:00
Dean Herbert
a3806f44a5
Add back null
beatmap allowance to GetTotalScore
flow to fix playlist aggregate scores
2022-01-17 13:11:43 +09:00
Dean Herbert
88bf406c22
Fix null reference in equality comparison causing beatmap set overlay to crash
2022-01-17 13:05:55 +09:00
Dean Herbert
5601f6f1fe
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-17 12:29:02 +09:00
Dean Herbert
4ac8830d42
Merge pull request #16474 from Susko3/move-version-overlay
...
Move `VersionManager` from `osu.Desktop` to `osu.Game`
2022-01-17 11:53:17 +09:00
Bartłomiej Dach
cbaa3de548
Strip @2x
scale modifiers when looking up legacy skin textures
2022-01-16 19:46:15 +01:00
Susko3
084b1fb470
Load the VersionManager earlier
2022-01-16 15:25:21 +01:00
mk-56
57cc2f7893
Adjustment to size values of FL per mode
2022-01-16 14:26:26 +01:00
Dean Herbert
566d341b1e
Split conditions out for readability
2022-01-16 22:04:29 +09:00
mk-56
ee4331dda4
Merge remote-tracking branch 'origin/Liswiera-FL-changes' into Liswiera-FL-changes
2022-01-15 21:44:03 +01:00
mk-56
2a59735525
Initial commit
2022-01-15 21:43:28 +01:00
Susko3
6e4214de4d
Move VersionManager
from osu.Desktop
to osu.Game
2022-01-15 19:42:38 +01:00
Dean Herbert
565611ee00
Fix typo in inline comment
2022-01-15 23:57:20 +09:00
Dean Herbert
236fa6da7e
Rename ControlPointVisualisation
interface type to be less specific
2022-01-15 23:56:00 +09:00
Dean Herbert
c5cae4e3ee
Rename methods and add xmldoc
2022-01-15 23:55:11 +09:00
Dean Herbert
4ca2822d40
Merge pull request #16447 from nekodex/mp-host-changed-sfx
...
Add audio feedback for host change in multiplayer rooms
2022-01-15 23:43:35 +09:00
Bartłomiej Dach
e75d21507c
Fix GetDisplayTitleRomanisable()
relying on ToString()
implementation
2022-01-15 15:26:41 +01:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
Dean Herbert
671a3d47b8
Move bindable binding to LoadComplete
and remove unnecessary unbind
2022-01-15 21:20:27 +09:00
Dean Herbert
ea8e49c543
Reorder private/protected methods
2022-01-15 21:19:02 +09:00
Dean Herbert
c4976e9db8
Update resources
2022-01-15 20:08:08 +09:00
Dean Herbert
64c499d9d6
Revert unintended temporary commenting (was used during benchmarking)
2022-01-15 15:24:30 +09:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
2984f2f6c4
Fix custom keybindings not working due to incorrect use of IsManaged
flag
2022-01-15 01:22:48 +09:00
Dean Herbert
2f2c498477
Fix importer not considering that some EF beatmaps have no local metadata
2022-01-14 23:31:42 +09:00
Dean Herbert
e558fd69d2
Remove unnecessary null check and associated comment
2022-01-14 23:26:29 +09:00
Dean Herbert
3a95425a9e
Remove left-over methods in MusicController
2022-01-14 19:55:49 +09:00
Dean Herbert
7acd1b545f
Remove unnecessary Live
conversion in IntroScreen
(handled by GetWorkingBeatmap
)
2022-01-14 19:55:09 +09:00
Dean Herbert
34dbde6023
Only copy across Hash
and ID
so statistics aren't lost
2022-01-14 18:22:52 +09:00
Jamie Taylor
7e9b5dd150
Add audio feedback for host change in multiplayer
2022-01-14 18:11:00 +09:00
Dean Herbert
916b591b1b
Fix watch replay button not working immediately after playing
2022-01-14 18:03:06 +09:00
Dean Herbert
c64a919a9d
Reduce number of redundant control points displayed on summary timeline
...
As pointed out in https://github.com/ppy/osu/discussions/16435 , beatmaps
with too many control points (usually added via external automation
apps) could cause the lazer editor to grind to a halt.
The overheads here are mostly from the GL side. An eventual goal would
be to render this in a smarter way, rather than using thousands of
drawables. Until that, this optimisation should help reduce the overhead
by omitting control points in close proximity that are redundant for
display purposes.
I've tried to contain this in the display logic directly, with the goal
that it can be ripped out as fast as it was added. Certainly required
more changes than I hoped for, but I don't think it's too ugly.
2022-01-14 17:13:26 +09:00
Dan Balasescu
70f56cd0c9
Merge pull request #16442 from peppy/fix-multiplayer-chat-polling
...
Fix chat poll rate being too low in multiplayer lobby and gameplay
2022-01-14 13:52:37 +09:00
Dean Herbert
dea2e1fac0
Return immediately on failed web request in synchronous BeatmapOnlineLookupQueue
flow
2022-01-14 13:20:51 +09:00
Dean Herbert
8424d86e9a
Remove unused cancellationToken
parameter in synchronous BeatmapOnlineLookupQueue
flow
2022-01-14 13:19:00 +09:00
Dean Herbert
9b33fbbee5
Ensure detached when performing model Clone
operations on BeatmapInfo
/ScoreInfo
2022-01-14 13:08:20 +09:00
Dean Herbert
9936cdbd65
Merge pull request #16443 from nekodex/fail-volume-dip
...
Add volume dip to track during fail sequence
2022-01-14 12:31:22 +09:00
Dean Herbert
55b027228f
Update resources
2022-01-14 11:54:50 +09:00
Dean Herbert
eb5f15a77e
Merge pull request #16420 from bdach/slider-paste-parsing-failures-2
...
Fix pasted sliders having sample points with time at infinity
2022-01-13 23:28:49 +09:00
Dean Herbert
54804ebfbd
Fix delete/clear scores buttons not working
2022-01-13 18:38:38 +09:00
Dean Herbert
c33fe7bcc6
Remove one more unnecessary Detach
operation
2022-01-13 18:32:59 +09:00
Jamie Taylor
c6ae255326
Add volume dip to track during fail sequence
2022-01-13 18:31:32 +09:00
Dean Herbert
2840a71dda
Uncomment EF deletion lines in migrations
2022-01-13 18:28:00 +09:00
Dean Herbert
4f8d29c1c0
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-13 18:25:09 +09:00
Dean Herbert
b610d2db12
Add EF to realm beatmap migration
2022-01-13 18:23:18 +09:00
Dean Herbert
45a23e5a43
Add EF to realm score migration
2022-01-13 18:23:18 +09:00
Dean Herbert
ded1d87739
Move RulesetStore
construction earlier in process so rulesets are available for EF migration
2022-01-13 18:23:18 +09:00
Dean Herbert
069d6d2954
Remove pointless compatibility parameter BeatmapSetInfoID
2022-01-13 18:02:10 +09:00
Dean Herbert
4012ef7e7b
Reduce polling rate when idle even if HighPollRate
is requested
2022-01-13 17:33:55 +09:00
Dean Herbert
46d2f305b5
Log chat polling rate changes
2022-01-13 17:31:59 +09:00
Dean Herbert
0bd34253e7
Increase chat polling rate during multiplayer lobby / games
2022-01-13 17:31:49 +09:00
Dean Herbert
2de0c34bc9
Reduce exposure of ChannelManager
2022-01-13 17:10:48 +09:00
Dean Herbert
c61419dfe5
Fix scores not using correct filename/display strings
...
I've updated all cases where we should have been using
`GetDisplayString()` anyway, but left the `ToString()` implementations
in place for safety. They should probably be removed in the future.
2022-01-13 16:56:11 +09:00
Dean Herbert
93c78253d6
Add synchronous fetch flow to BeatmapOnlineLookupQueue
...
The async flow doesn't work great with the realm import process. We
might be able to improve on this going forward, but for the time being
adding a synchronous path seems safest.
After all, we are already an an asynchronous (dedicated) thread pool at
this point.
2022-01-13 16:36:54 +09:00
Dean Herbert
bdb2979b2e
Remove async
from Populate
method
2022-01-13 16:36:54 +09:00
Dean Herbert
70c107b434
Remove pointless override method in RealmArchiveModelManager
2022-01-13 16:27:12 +09:00
Dean Herbert
88145dedf1
Remove oudated comments
2022-01-13 15:27:43 +09:00
Dean Herbert
6025fe325d
Fix filter criteria not being applied after carousel loads new beatmap sets
2022-01-13 15:08:51 +09:00
Dean Herbert
0a133c7e97
Fix typo in comment in IntroScreen
2022-01-13 13:47:23 +09:00
Dean Herbert
dcc354aa7c
Fix deleted scores not being cleaned up on next startup
2022-01-13 13:40:09 +09:00
Dean Herbert
7a81fe19f6
Bump realm schema version to allow upgrades
2022-01-13 13:28:46 +09:00
Dean Herbert
b77cb344d5
Use ctor
rather than MemberwiseClone
to guarantee a safer clone of BeatmapDifficulty
2022-01-13 13:23:41 +09:00
Dean Herbert
86b2ac3217
Remove unnecessary Ruleset
null check in BeatmapDifficultyCache
2022-01-13 13:19:49 +09:00
Dean Herbert
7baff18764
Add back PerformRead
return safety by checking IsManaged
status of returned data
2022-01-13 13:14:44 +09:00
Dean Herbert
085893c9b4
Fix stray bracket
2022-01-13 13:03:57 +09:00
Dean Herbert
65dd80e6f6
Sanitise mods / statistics cache logic in ScoreInfo
2022-01-13 12:59:16 +09:00
Dean Herbert
1a29098f3b
Change default value and add comment explaining why skins are never "locally available"
2022-01-13 12:50:18 +09:00
Joseph Madamba
66773f6d7d
Use comments to disable identifier typos instead
2022-01-12 15:49:28 -08:00
Joseph Madamba
5185f6010e
Fix missed identifier typos
2022-01-12 15:46:20 -08:00
Joseph Madamba
b245ffefc1
Merge remote-tracking branch 'upstream/master' into fix-remaining-identifier-names
2022-01-12 15:05:07 -08:00
Bartłomiej Dach
afce976f08
Fix oversubscription to StartTimeBindable.ValueChanged
2022-01-12 19:29:49 +01:00
Bartłomiej Dach
07fc772c24
Merge branch 'master' into slider-paste-parsing-failures-2
2022-01-12 19:06:36 +01:00
Dean Herbert
4c79145c11
Fix potential mod nullref in APIUserScoreAggregate
's CreateScoreInfo
implementation
2022-01-13 00:28:16 +09:00
Dean Herbert
b2d09b7b10
Fix further warnings
2022-01-12 23:42:12 +09:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
08da948afc
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-12 19:22:55 +09:00
Dean Herbert
017f5a9b9b
Merge pull request #16430 from smoogipoo/less-harsh-mania-hp
...
Fix mania requiring PERFECTs to maintain HP
2022-01-12 19:07:13 +09:00
Dean Herbert
8c8c5f4c33
Fix skin hash repopulation not working since realm migration
2022-01-12 18:32:51 +09:00
Dan Balasescu
4106ebf881
Fix mania requiring PERFECTs to maintain HP
2022-01-12 18:29:23 +09:00
Dean Herbert
ef0f794fd6
Remove stay newline
2022-01-12 18:13:14 +09:00
Dean Herbert
eb70a1eeb7
Replace compatibility properties with direct references
2022-01-12 18:13:14 +09:00
Dean Herbert
482cf29e28
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-12 17:57:14 +09:00
Dean Herbert
e12025dd48
Cascade delete metadata when beatmaps are deleted
2022-01-12 17:49:11 +09:00
Dean Herbert
34aa1bf21d
Sanitise and remove some usages of Detach
which are no longer required
2022-01-12 17:49:11 +09:00
Dean Herbert
5f7365e8f3
Ensure scores are cleaned up alongside beatmap so they don't have a null reference
2022-01-12 17:49:11 +09:00
Dean Herbert
f24b2b1be3
Make copying detached changes to realm only exposed for BeatmapSet
...
Also fixes remaining issues with the copy process.
2022-01-12 17:49:11 +09:00
Dean Herbert
a4de0f93fa
Move manager Update
methods to be explicit to where they are still used by legacy code
...
Also fixes skin hash repopulation being completely broken.
2022-01-12 17:49:11 +09:00
Dean Herbert
580ad03f8d
Combine mapper configurations and add more explanation about special cases
2022-01-12 17:49:11 +09:00
Dean Herbert
51d6db1bca
Add equatable support to IUser
and RealmUser
...
Not sure this will stick, but let's add it for now to make testing
detach support work nicely.
2022-01-12 17:49:11 +09:00
Salman Ahmed
6db3c32dd1
Handle automapper realm cyclic references via AfterMap
s
...
This may not be the cleanest solution, but there don't seem to be any
way towards this either.
- `UseDestinationValue` has been inherited by default as noted in
https://docs.automapper.org/en/stable/10.0-Upgrade-Guide.html#usedestinationvalue-is-now-inherited-by-default , and its behaviour in this case would be using the nested **managed** realm object for the destination member rather than creating an unmanaged version.
- `MaxDepth` already sets `PreserveReferences` so there's no point of using it.
- `MaxDepth` should probably not be set for all maps, only for those with
cyclic references, to avoid the expensive overhead of `PreserveReferences`, as mentioned in https://docs.automapper.org/en/stable/5.0-Upgrade-Guide.html#circular-references .
That aside, `MaxDepth` should actually only be set to `1` for
`BeatmapSetInfo` mapping, because we don't want AutoMapper to create a
nested instance of `BeatmapSetInfo` in each mapped/detached beatmap, but
for some reason, doing that will cause automapper to not map any beatmap
inside the set and leave it with 0 beatmaps.
While on the other hand, using `MaxDepth(2)` for `BeatmapSetInfo` works,
but creates an unused instance of a `BeatmapSetInfo` inside each mapped
beatmap, which may not be ideal.
For `BeatmapInfo`, it has to be `MaxDepth(2)`, in which the first
`BeatmapInfo` depth would be itself (when detaching a beatmap), and the
second would be nested beatmaps inside the mapped/detached
`BeatmapSetInfo` within the beatmap. (note that when detaching a beatmap
set, the unused instance of `BeatmapSetInfo` within each beatmap of that
beatmap set doesn't also have a list of unused beatmaps as one might expect from the depth specification, it surprisingly has 0 beatmaps)
This causes it to create an unused instance of `BeatmapInfo` in the beatmap set resembling the root mapped/detached beatmap, but that one might be inevitable.
2022-01-12 17:49:11 +09:00
Dean Herbert
dc3730f334
Fix song select import popup not always showing
2022-01-12 17:49:11 +09:00
Dean Herbert
017285b694
Update MusicController
to handle deletions more correctly
2022-01-12 17:49:11 +09:00
Dean Herbert
157dfdaa82
Fix protected beatmap sets getting deleted
2022-01-12 17:49:11 +09:00
Dean Herbert
0aff1c232b
Fix deleted/hidden carousel queries
2022-01-12 17:49:11 +09:00
Dean Herbert
72656ae01e
Fix beatmap restore/undelete flows
2022-01-12 17:49:11 +09:00
Dean Herbert
46206f70d6
Fix beatmap mass deletion flow
2022-01-12 17:49:11 +09:00
Dean Herbert
d5239d550a
Add refetch for non-managed hide/restore attempts
2022-01-12 17:49:11 +09:00
Dean Herbert
e0c59f4b3c
Localise EF context factory usage to migration only
2022-01-12 17:49:11 +09:00
Dean Herbert
46e92c3b60
Clean up BeatmapManager
query methods
2022-01-12 17:49:11 +09:00
Dean Herbert
9beabad6a4
Remove hide/restore event flow
2022-01-12 17:49:11 +09:00
Dean Herbert
c06b5951fd
Fix multiple remaining warnings
2022-01-12 17:49:11 +09:00
Dean Herbert
e8dcbaf29a
Fix intro screen hitting null reference if intro beatmap is unavailable
2022-01-12 17:49:11 +09:00
Dean Herbert
7dba3c3551
Fix most remaining test issues
2022-01-12 17:49:11 +09:00
Dean Herbert
b7ee6d1866
Add protections against test null refs when beatmap load fails
2022-01-12 17:49:11 +09:00
Dean Herbert
f986c3ebd4
Add basic write support via automapper
2022-01-12 17:49:11 +09:00
Dean Herbert
80eee6d7b0
Make RealmArchiveModelManager.Update
work using automapper
2022-01-12 17:49:11 +09:00
Dean Herbert
7509a9ff8f
Update BeatmapModelManager.Save
to work for editor scenarios
2022-01-12 17:49:11 +09:00
Dean Herbert
8c3dc4333d
Fix incorrect realm access after new beatmap import
2022-01-12 17:49:11 +09:00
Dean Herbert
64a47ff850
Allow RealmArchiveModelManager
file operations to be performed on detached instances
2022-01-12 17:49:11 +09:00
Dean Herbert
2ce80cc030
Add back caching in WorkingBeatmapCache
2022-01-12 17:49:11 +09:00
Dean Herbert
286994a808
Fix BeatmapDifficulty
cloning regression
2022-01-12 17:49:11 +09:00
Dean Herbert
58f8aae731
Fix one missed instance of GetResultSafely
2022-01-12 17:49:11 +09:00
Dean Herbert
f451560203
Update null allowances across beatmaps and scores
2022-01-12 17:49:11 +09:00
Dean Herbert
6033a825ed
Ensure BeatmapInfo
Difficulty
and Metadata
is non-null
2022-01-12 17:49:11 +09:00
Dean Herbert
a7958b1d31
Fix edge cases in online availability tracker and combine query code
2022-01-12 17:49:10 +09:00
Dean Herbert
c15efaeff2
Fix OnlinePlayBeatmapAvailabilityTracker
not correctly tracking beatmap import changes
2022-01-12 17:49:10 +09:00
Dean Herbert
b531cd0207
Fix donwload trackers not considering deleted scores
2022-01-12 17:49:10 +09:00
Dean Herbert
902dc0eaec
Detach rather than consume live when presenting a beatmap
2022-01-12 17:49:10 +09:00
Dean Herbert
5cbd731864
Add RulesetInfo
hashcode implementation and tidy up equality
2022-01-12 17:49:10 +09:00
Dean Herbert
c33e163178
Bind ruleset to toolbar later for safety
2022-01-12 17:49:10 +09:00
Dean Herbert
02d0ca2741
Fix protected beatmaps showing up in the song select carousel
2022-01-12 17:49:10 +09:00
Dean Herbert
41d90cd0b5
Fix beatmap carousel test failures
2022-01-12 17:49:10 +09:00
Dean Herbert
a0f8debafe
Add note about BeatmapMetadata.Author
being weird
2022-01-12 17:49:10 +09:00
Dean Herbert
f4a1fa85a1
Fix incorrect conditional for deciding whether scores can be deleted from UI
2022-01-12 17:49:10 +09:00
Dean Herbert
ae8f522c20
Add support for persisting score's mods to realm
2022-01-12 17:49:10 +09:00
Dean Herbert
d8e75a9de4
Reimplmeent IsAvailableLocally
as an abstract
method
2022-01-12 17:49:10 +09:00
Dean Herbert
47390d7ec3
Update handling of ruleset nullability when handling a game-wide change
2022-01-12 17:49:10 +09:00
Dean Herbert
ba62d2c756
Fix ScoreInfo
oversights causing automapper to fail
...
Parameter in ctor *has* to be named `realmUser` else automapper will try
to map to the `User` property.
2022-01-12 17:48:49 +09:00
Dan Balasescu
52e240230b
Merge branch 'master' into mouse-button-disable-disables-touch
2022-01-12 17:14:39 +09:00
Dean Herbert
83ccbc1d13
Mention safety failures of Beatmap/Score constructors
2022-01-12 17:00:17 +09:00
Dean Herbert
c831e9107a
Fix BeatmapInfo.Clone
potentially not cloning if already detached
2022-01-12 17:00:17 +09:00
Dean Herbert
5dd0bb1218
Ensure Score
created by GameplayState
has a valid ruleset
2022-01-12 17:00:17 +09:00
Dean Herbert
82259ee072
Improve legibility of RulesetInfo.Equals
2022-01-12 17:00:17 +09:00
Dean Herbert
e5af673b01
Fix incorrect BeatmapInfo.ToString
implementation
2022-01-12 17:00:17 +09:00
Dean Herbert
a3c70ccdfc
Fix OnlineAvailabilityTracker referencing a value in query that could potentially be null
2022-01-12 17:00:17 +09:00
Dean Herbert
b619ff1264
Reattach detached items on delete/undelete
2022-01-12 17:00:17 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
13401a8846
Better handle Statistics to avoid losing data
2022-01-12 17:00:17 +09:00
Dean Herbert
76670a8faa
Fix BeatmapDifficultyCache
not working with detached beatmaps
2022-01-12 17:00:17 +09:00
Dean Herbert
6919df18fa
Fix incorrect ordering and grouping of difficulties at song select
2022-01-12 17:00:17 +09:00
Dean Herbert
aaefd72c69
Handle ignored mappings locally in Detach
configuration
2022-01-12 17:00:17 +09:00
Dean Herbert
2b8706b6ce
Detach and reattach scores to make work
2022-01-12 17:00:16 +09:00
Dean Herbert
60d2de8a3b
Fix potential nullref when song select filters to no results
2022-01-12 17:00:16 +09:00
Dean Herbert
2d2faa72a9
Fix rulesets being out of order
2022-01-12 17:00:16 +09:00
Dean Herbert
e1f77b87de
"Fix" OnlinePlayBeatmapAvailabilityTracker
2022-01-12 17:00:16 +09:00
Dean Herbert
de3a338d02
Update realm queries to use Filter
to allow for indirect property filtering
2022-01-12 17:00:16 +09:00
Dean Herbert
8461eaab46
BeatmapSetInfo
detach support
2022-01-12 17:00:16 +09:00
Dean Herbert
de076678fe
Fix some remaining test failures
2022-01-12 17:00:16 +09:00
Dean Herbert
3811bd8520
Fix some null inspections
2022-01-12 17:00:16 +09:00
Dean Herbert
667cdb2475
Fix skin lookup when there's no beatmap file available
2022-01-12 17:00:16 +09:00
Dean Herbert
33060990b7
Temporarily disable WorkingBeatmapCache
and fix multiple invalid data flows
2022-01-12 17:00:16 +09:00
Dean Herbert
0793b0f0ab
Fix Max
lookup methods not checking for zero beatmap count
2022-01-12 17:00:16 +09:00
Dean Herbert
dcd69e852e
Add back settable RulesetID
for now
2022-01-12 17:00:16 +09:00
Dean Herbert
2a980cc474
Fix BeatmapInfo
file lookup not handling the case where no files exist
...
Quite common for test scenes.
2022-01-12 17:00:16 +09:00
Dean Herbert
167c399e8a
Fix invalid DI resolution of RealmFileStore
2022-01-12 17:00:16 +09:00
Dean Herbert
99e46cd26b
Fix missing BeatmapMetadata.ToString
...
This is relied on by a few usages.
2022-01-12 17:00:16 +09:00
Dean Herbert
4295815c7d
Fix invalid equality comparison in BeatmapLeaderboard
2022-01-12 17:00:16 +09:00
Dean Herbert
86ce2256be
Replace SpectatorScreen
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
5c0d31ed24
Replace OnlinePlayBeatmapAvailabilityTracker
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
6d60aa7d9c
Replace TopLocalRank
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
fe8a5e867d
Remove updated/removed flow method mapping
2022-01-12 17:00:16 +09:00
Dean Herbert
c9257e9ecc
Fix missing disposal of realm subscriptions in BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
8c4836e87d
Replace ScoreDownloadTracker
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
00e9f0d41e
Replace BeatmapDownloadTracker
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
5dc497e949
Replace BeatmapLeaderboard
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
1f9318265e
Update ToLive
usages in line with recent changes
2022-01-12 17:00:16 +09:00
Dean Herbert
db05727ec4
Remove unused includeProtected
parameter
2022-01-12 17:00:16 +09:00
Dean Herbert
a3276758b8
Remove unnecessary re-query of beatmap set in editor menu construction
2022-01-12 17:00:16 +09:00
Dean Herbert
b91f309879
Inline query methods from BeatmapModelManager
to BeatmapManager
where possible
2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc
Start introducing ILive
2022-01-12 17:00:16 +09:00
Dean Herbert
3152d2d8a0
"Update" BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
8696f82627
Fix intro screen
...
Fix things
2022-01-12 17:00:16 +09:00
Dean Herbert
abd72c496b
"Update" MusicController
2022-01-12 17:00:16 +09:00
Dean Herbert
c4a9211179
Apply NRT to BeatmapManager
and move Hide
/Restore
methods across
2022-01-12 17:00:16 +09:00
Dean Herbert
3ecd535f6e
Add back missing IRulesetStore
cache
2022-01-12 17:00:16 +09:00
Dean Herbert
8d943b5709
Fix many shortcomings and compatibility issues with EF classes post-rename
2022-01-12 17:00:16 +09:00
Dean Herbert
d7fe3584cd
Don't persist Countdown
to realm for now
...
It's another enum which is a pain to handle, and not actually being
consumed anywhere.
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
a3da8dc49d
Fix missing interface implementation of IRulesetStore
2022-01-12 16:58:58 +09:00
Dean Herbert
d70e292828
Remove old EF classes
2022-01-12 16:57:27 +09:00
Dean Herbert
4f6a05ce3d
Reimplement all query methods
2022-01-12 16:57:27 +09:00
Dean Herbert
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
Dean Herbert
e711a6d355
Remove unused ScoreImporter
class
2022-01-12 16:57:27 +09:00
Dean Herbert
aac2aa341c
Update some more incorrect types for primary key access/set
2022-01-12 16:57:27 +09:00
Dean Herbert
2a4bee61dd
Update many score-related classes to move closer to being able to persist to realm
2022-01-12 16:57:27 +09:00
Dean Herbert
e44751c275
Add required properties for compatibility with existing code
2022-01-12 16:57:27 +09:00
Dean Herbert
638b3d9161
Add statistics storage to realm model
2022-01-12 16:57:27 +09:00
Dean Herbert
3da762e145
Replace EF ScoreInfo
with realm version
...
May contain errors.
2022-01-12 16:57:27 +09:00
Dean Herbert
c5e401d678
Update usages to consume IRulesetStore
2022-01-12 16:57:27 +09:00
Dean Herbert
a5df01ff47
Add score importer
2022-01-12 16:57:27 +09:00
Dean Herbert
0dd23c46b0
Add basic RealmScore
implementation
2022-01-12 16:57:27 +09:00
Dean Herbert
8c0db79ec1
Remove BeatmapStore
and update surrounding code
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
b77bb2f12b
Switch BeatmapModelManager
to use RealmArchiveModelManager
base class
2022-01-12 16:39:36 +09:00
Dean Herbert
4763fe54d6
Remove unused store classes
2022-01-12 16:39:36 +09:00
Dean Herbert
116f35c52a
Remove EF FileStore
2022-01-12 16:39:36 +09:00
Dean Herbert
3ecd889fef
Replace EF RulesetStore
with realm version
...
Pass full EF context factory to `RealmContextFactory` for migration purposes
2022-01-12 16:39:36 +09:00
Dean Herbert
89d6ffa7f3
Use RealmContextFactory
instead of EF
2022-01-12 16:39:36 +09:00
Dean Herbert
83cbee39de
Mark cases where BeatmapSet
is generally guaranteed to be non-null
2022-01-12 16:39:36 +09:00
Dean Herbert
e6fdd0e969
Miscellaneous fixes that don't fit elsewhere
2022-01-12 16:39:36 +09:00
Dean Herbert
df088f96f4
Fix incorrect Metadata
-related null checks
2022-01-12 16:39:36 +09:00
Dean Herbert
6a671b0a52
Remove unnecessary assigns of BeatmapSetInfo.Metadata
2022-01-12 16:39:36 +09:00
Dean Herbert
fda529de26
Update usages of APIUser
to RealmUser
2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dean Herbert
c3df58e01c
Add required properties to make realm models backwards compatible
2022-01-12 16:39:36 +09:00
Dean Herbert
618903c217
Rename realm to become imposter classes
2022-01-12 16:39:36 +09:00
Dean Herbert
0b6c4497bd
Rename EF classes to allow for shit to hit the fan
2022-01-12 16:39:36 +09:00
Dan Balasescu
2e34887999
Merge pull request #16423 from peppy/realm/manual-compact
...
Add button to compact realm on demand
2022-01-12 16:23:00 +09:00
Dean Herbert
a82606cf5c
Merge pull request #16407 from smoogipoo/fix-mania-normalised-scroll-speed
...
Fix calculation of most common beat length for mania scroll speed
2022-01-12 15:23:22 +09:00
Dean Herbert
11e07c1137
Add button to compact realm on demand
...
In general we're doing things correctly so the realm file shouldn't
expand (unless mass deletions are made from it), but this is a nice way
to manually confirm the behaviour.
Sometimes if using realm studio with osu! running, for instance, the
realm file size can blow out of proportion. This will recover from such
cases.
Note that calling `RealmFactory.Compact` itself is not enough, as it
will fail unless all instances of the realm have been closed.
2022-01-12 15:22:36 +09:00
Dan Balasescu
06a5b89071
Merge pull request #16264 from bdach/beatmap-background-with-storyboard-stopping
...
Fix main menu background with storyboard stopping after entering and exiting song select
2022-01-12 14:37:42 +09:00
Dean Herbert
d8c52740cb
Merge pull request #16354 from bdach/slider-snapping
...
Apply slider snapping to current beat divisor more liberally to match user expectations
2022-01-12 11:18:18 +09:00
Susko3
a0842838e7
Add AllowIme => false
where applicable
...
Also adds `AllowWordNavigation => false` to password text box.
2022-01-12 00:15:17 +01:00
Bartłomiej Dach
80ccff9068
Remove no longer necessary guards against default control points
...
The subscription in which the guards were present was moved from
constructor to `ApplyDefaults()`, and at that point neither the sample
control point or the difficulty point can be the default point, because
there are explicit paths that overwrite those with blank points in the
same methods, prior to the subscription's registration.
The only worry would be that someone would set the default point on the
object themselves, but at that point that is most likely programmer
error anyhow.
2022-01-11 22:14:47 +01:00
Bartłomiej Dach
76d5225bb9
Rewrite storyboard clock management in slightly different way
2022-01-11 22:00:04 +01:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping
2022-01-11 21:39:49 +01:00
Bartłomiej Dach
7a25fe79b7
Fix sample control point time being calculated before defaults applied
...
In editor contexts, the `StartTimeBindable` subscription in `HitObject`
was firing before defaults were applied, which in the case of sliders
manifested in an infinite end time. `ApplyDefaults()` also did not
always set the time of the control point to the correct value, which
matters when the beatmap is encoded.
Ensure that the control points receive the correct time values during
default application, and only register the `StartTimeBindable` change
callback after defaults have been successfully applied.
2022-01-11 21:38:59 +01:00
Salman Ahmed
82722cd804
Merge branch 'master' into patch-1
2022-01-11 21:31:13 +03:00
r00ster
a8c3fdd383
Update outdated OpenTabletDriver FAQ links
2022-01-11 16:11:07 +01:00
Dean Herbert
e6368fd6b2
Merge branch 'master' into fix-mania-normalised-scroll-speed
2022-01-11 21:24:32 +09:00
Dan Balasescu
906e700b60
Improve quality of beatmap background blurs
2022-01-11 21:22:16 +09:00
Dan Balasescu
ef66ec4622
Also fix MessageFormatter tests
2022-01-11 17:55:43 +09:00
Dan Balasescu
3cb5f43f77
Fix incorrect action returned for wiki links in DEBUG mode
2022-01-11 17:46:49 +09:00
Dan Balasescu
892374b50b
Merge pull request #16411 from peppy/update-framework
...
Update framework
2022-01-11 16:09:42 +09:00
Dean Herbert
797d3f5d65
Update framework
2022-01-11 15:09:51 +09:00
Dan Balasescu
38a51b9ce0
Add comment
2022-01-11 13:54:12 +09:00
Dan Balasescu
81fed4c6bf
Use time=0 as for the first control point
2022-01-11 12:55:17 +09:00
Dan Balasescu
a09563a7d9
Fix calculation of most common beat length for mania scroll speed
2022-01-11 11:00:30 +09:00
Dean Herbert
90558f809f
Merge branch 'master' into slider-snapping
2022-01-10 22:42:16 +09:00
Dean Herbert
e333831c45
Merge pull request #16371 from bdach/angle-of-rotation-display
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Add tooltip with relative rotation in degrees to rotation handles
2022-01-10 22:19:50 +09:00
Dan Balasescu
af9fad00c3
Merge branch 'master' into async-deadlock-safety
2022-01-10 16:11:09 +09:00
Dan Balasescu
928023fabb
Merge pull request #16362 from bdach/multiplayer-wrong-ruleset
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Fix multiplayer starting gameplay using last picked item ruleset rather than actual current item ruleset
2022-01-10 15:10:27 +09:00
Dan Balasescu
5aaf5953f4
Merge pull request #16393 from peppy/detach-already-detached
...
Add mention to detach methods of only running once
2022-01-10 13:42:50 +09:00
Dan Balasescu
6f18db2136
Merge pull request #16390 from peppy/fix-filter-matching-tests
...
Update `FilterMatchingTest` and filter code to use ruleset's `OnlineID`
2022-01-10 13:10:51 +09:00
Dean Herbert
d072f1d08d
Add mention to detach methods of only running once
2022-01-10 13:09:26 +09:00
Dean Herbert
02d8a6359a
Update FilterMatchingTest
and filter code to use ruleset's OnlineID
...
The tests were relying on the `RulesetID` being set to 0 in the example
beatmap, even though the ruleset *instance* was set to ID 5.
This explicitly adds that 0 value to show intent, and also removes the
incorrect specification of 5 (which would cause the convert filter tests
to fail).
Also updates the filter code to use `OnlineID`, which is required in
realm changes.
2022-01-10 12:30:34 +09:00
Dean Herbert
ca162ed09a
Update resources
2022-01-10 11:36:26 +09:00
Bartłomiej Dach
2e9ba40ae2
Add references to web implementation wrt property used
2022-01-09 14:46:15 +01:00
Bartłomiej Dach
12c8243a9b
Fade out inactive player rows on user ranking table
2022-01-09 14:42:26 +01:00
Bartłomiej Dach
d76c674abc
Add tooltip with relative rotation in degrees to rotation handles
2022-01-08 20:24:15 +01:00
Bartłomiej Dach
24d377fddb
Move implementation of drag handle operations to concrete classes
2022-01-08 20:24:00 +01:00
Bartłomiej Dach
9370e84460
Fix effect point multiplier text box displaying too much decimal digits
2022-01-08 16:12:52 +01:00
Bartłomiej Dach
c5ac996e3f
Restore ruleset using current playlist item on resuming room sub screen
...
Ensures that the ruleset selected at the multiplayer song selection
screen does not overwrite the current playlist item's ruleset.
2022-01-08 14:56:01 +01:00
Bartłomiej Dach
9e84e31eac
Add score time to beatmap set overlay scoreboard table
2022-01-07 19:18:16 +01:00
Bartłomiej Dach
87f7c7e691
Implement scoreboard-specific time formatting
2022-01-07 19:18:16 +01:00
Bartłomiej Dach
881fa2b86b
Add basic test scene for scoreboard time
2022-01-07 19:18:16 +01:00
Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
Dean Herbert
f440aadcbc
Merge pull request #16341 from bdach/score-submission-test-failures
...
Fix intermittent failure in score submission test
2022-01-07 22:24:04 +09:00
Dean Herbert
0698ef6330
Fix one missed rename
2022-01-07 17:36:29 +09:00
Dean Herbert
2ef791069c
Fix typon on AdvancedStats
2022-01-07 17:33:38 +09:00
Dean Herbert
6a1e1d186f
Update framework
2022-01-07 17:29:09 +09:00
Dean Herbert
3cd996eb4a
Merge branch 'master' into async-deadlock-safety
2022-01-07 17:28:59 +09:00
Dan Balasescu
bf328dc9e0
Merge pull request #16291 from peppy/fix-mods-mutated-outside-lease
...
Fix `MultiplayerMatchSubScreen` mutating mods outside of bindable lease
2022-01-07 17:12:12 +09:00
Bartłomiej Dach
8f744c99ee
Fix settings toolbox toggle button starting in incorrect state
...
While displaying replays, the colour of the toolbox toggle button would
not match the actual state of the rest of the toolbox, i.e. both buttons
would be white, even though the "playback settings" section was expanded
and as such should have a yellow toggle button.
In the case of the replay player, the failure scenario was as follows:
1. `SettingsToolboxGroup` calls `updateExpanded()` in its BDL to update
the initial state of the toolbox, including the toggle button
colour, by adding a colour fade transform.
2. An ancestor of both the toolbox groups - `PlayerSettingsOverlay`,
which is a `VisibilityContainer` - calls `FinishTransforms(true)` in
its `LoadCompleteAsync()`, therefore instantly applying the colour
from point (1) to the toggle button instantly.
3. However, `IconButton` inherits from `OsuAnimatedButton`. And
`OsuAnimatedButton` changes its colour in `LoadComplete()`, therefore
undoing the instant application from point (2).
This conjunction of circumstances is instrumental to reproducing the
bug, because if the `FinishTransforms(true)` call wasn't there, point
(3) wouldn't matter - the transform would get applied at some
indeterminate point in the future, ignoring the write from
`OsuAnimatedButton`.
As for the fix, move the `updateExpanded()` call in
`SettingsToolboxGroup` to `LoadComplete()` to avoid the above
unfortunate order. Applying initial visual state in `LoadComplete()` is
the idiomatic style of doing things these days anyhow.
2022-01-06 20:45:56 +01:00
Bartłomiej Dach
f5742d3d2a
Merge branch 'master' into editor-toolbox-expand
2022-01-06 19:01:02 +01:00
Dean Herbert
e02863f780
Avoid accessing DrawWidth
from invalidation
2022-01-07 01:24:30 +09:00
Dean Herbert
f703c5f038
Add comment and reduce how often ChildrenOfType
is invoked in ExpandingButtonContainer
2022-01-06 23:38:54 +09:00
Dean Herbert
5aca2dd4ce
Hide header text when it won't fit in the toolbox group
2022-01-06 23:08:50 +09:00
Dean Herbert
690b425380
Move enum local to usage
2022-01-06 22:56:56 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
파링
74b15ec30c
Merge branch 'master' into master
2022-01-06 21:12:45 +09:00
Dean Herbert
cea9cab4dc
Use ExpandingButtonContainer
in editor composer
2022-01-06 21:10:45 +09:00
Dean Herbert
5baaf356aa
Split out SettingsToolboxGroup
from PlayerSettingsGroup
2022-01-06 21:05:00 +09:00
Dean Herbert
77980196c5
Split out expanding container logic from settings sidebar
2022-01-06 21:02:29 +09:00
Bartłomiej Dach
84765b99b3
Handle score submission request in submission test scene
...
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.
2022-01-06 12:57:26 +01:00
Bartłomiej Dach
f0797d4066
Merge branch 'master' into editor-flip-over-origin
2022-01-06 09:59:18 +01:00
Dan Balasescu
1d69eb629c
Merge pull request #16327 from peppy/fix-editor-playfield-centering
...
Fix editor playfield not being centered correctly
2022-01-06 16:11:12 +09:00
Dean Herbert
243a1a3cf7
Fix incorrect origin specification for SkinSelectionHandler
flips
2022-01-06 14:47:44 +09:00
Bartłomiej Dach
7d195c4344
Merge branch 'master' into page-selector
2022-01-05 22:23:10 +01:00
Dean Herbert
88602ec1b4
Fix mouse button disable not disabling touch input mappings
2022-01-05 18:29:32 +09:00
Dean Herbert
df6a755c36
Update player loader screen mouse disable text to use localised version
2022-01-05 18:29:09 +09:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Dean Herbert
13cce50fa7
Remove existing handling of flip hotkeys
2022-01-05 16:30:42 +09:00
Dean Herbert
ef2a4aed9a
Fix editor playfield not being centered correctly
...
This has come up multiple times, with mappers citing that they have
muscle memory for mapping based on the centre of the playfield being in
the centre of the window.
The original plan was to have a second toolbar on the right hand side of
the screen to balance the padding, but we're not at that point yet.
Easiest solution is to do what stable does and allow the left-hand
toolbar items to overlap the playfield underneath it.
In edge cases where the user is running at an aspect ratio that causes
overlaps, they can choose to collapse the toolbars down. We can probably
work on this UI/UX a bit more as we update designs to be more friendly
to such cases.
2022-01-05 16:05:18 +09:00
Dean Herbert
2bf6b55b19
Fix failing test due to changed reset page logic
2022-01-05 14:53:32 +09:00
Dean Herbert
5ed69338a6
Add omission of pages when there are too many
2022-01-04 19:05:14 +09:00
Dean Herbert
86f72b71b1
Prepare tests and general structure to support omission of pages
2022-01-04 18:46:44 +09:00
Dean Herbert
e75c9519f3
Adjust font weighting on selection
2022-01-04 18:19:23 +09:00
Dean Herbert
5a11ee7810
Use OverlayColourProvider
and fix font weight
2022-01-04 18:14:42 +09:00
Dean Herbert
ee4f5c0e79
Rename button classes to make more sense
2022-01-04 17:52:40 +09:00
Dean Herbert
db58f5de8e
Clean up unnecessary complexity
2022-01-04 17:51:37 +09:00
Dean Herbert
5736b7d978
Fix cursors sent to osu-web being potentially string formatted in incorrect culture
...
Fixed as per solution at https://github.com/JamesNK/Newtonsoft.Json/issues/874 .
Note that due to the use of `JsonExtensionDataAttribute` it's not
feasible to change the actual specification to `JValue` in the
`Dictionary`.
In discussion with the osu-web team, it may be worthwhile to change the cursor
to a string format where parsing is not required at our end. We could already
do this in fact, but there are tests that rely on it being a `JToken` so the
switch to `JValue` seems like the easier path right now.
2022-01-04 17:20:46 +09:00
Dean Herbert
1c899e4402
Fix post-merge issues
2022-01-04 16:46:42 +09:00
Dean Herbert
69e7ee0f48
Merge branch 'master' into page-selector
2022-01-04 16:44:22 +09:00
Dean Herbert
39650ce7e9
Merge pull request #16307 from peppy/beatmap-listing-bottom-padding
...
Add padding to the bottom of the beatmap listing overlay to avoid hovered panels exceeding visible bounds
2022-01-04 14:14:42 +09:00
Dean Herbert
374dac57f2
Change expanded card content height to 200
2022-01-04 13:22:00 +09:00
Dean Herbert
f9713b8895
Replace usage of TimeoutAttribute
to fix beatmap conversion test failures
2022-01-04 11:51:41 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Dean Herbert
f6b1405fa0
Merge branch 'master' into fix-listing-terminal-breakage
2022-01-04 11:49:02 +09:00
Bartłomiej Dach
87fbac15fd
Merge branch 'master' into fix-skin-editor-overlay-show-thread-safetyu
2022-01-03 20:12:18 +01:00
Bartłomiej Dach
de33b420ab
Add safety against performing operation on non-alive foundContent
2022-01-03 20:02:46 +01:00
Bartłomiej Dach
586f158920
Remove initial foundContent
value
...
It always is replaced on the first search anyway, and just remains
forever in the overlay otherwise.
2022-01-03 19:52:42 +01:00
Bartłomiej Dach
6650a468e0
Fix and simplify very broken beatmap listing content swap-out logic
...
The beatmap listing content swap-out logic was already a source of
several problems, and several attempts of fixing it were made. But as it
turns out it was terminally broken in several aspects.
* The `BypassAutoSizeAxes` juggling was finicky and ugly, and didn't
really look much different than an instant fade. Therefore, all fade
durations and manipulations of `BypassAutoSizeAxes` are removed.
* The transform sequence juggling the `BypassAutoSizeAxes` manipulations
was enqueued on the content which is being in the process of fading
out. That was partially fixed in 25e38560
, but as it turns out, that
only works if `lastContent` is one of the two placeholder drawables
(results not found / supporter required to use filter).
It would not work if `lastContent` is a
`ReverseChildIDFillFlowContainer` with cards from a previous search in
it.
2022-01-03 19:51:46 +01:00
Bartłomiej Dach
ef9f56e585
Fix bad check if content is placeholder
...
The `lastContent == foundContent` check, last touched in a49a4329
, is
terminally broken, as it would always be false. `foundContent` is
mutated when a new card load task is started in `onSearchFinished()`,
which is *before* the aforementioned check.
The code prior to a49a4329
was checking against the two static reused
placeholder drawables which was the correct check to apply, and this
commit reverts to using a variant of that check.
2022-01-03 19:51:20 +01:00
Bartłomiej Dach
97439c3df1
Rename method to reflect what it actually does
2022-01-03 19:30:17 +01:00
Bartłomiej Dach
7c246670b4
Add padding to bottom of spotlights ranking view to avoid hovered panels exceeding visible bounds
2022-01-03 18:43:20 +01:00
Bartłomiej Dach
0ad555e9f7
Remove surplus blank line
2022-01-03 18:33:32 +01:00
Dean Herbert
b9851b278d
Add padding to the bottom of the beatmap listing overlay to avoid hovered panels exceeding visible bounds
...
Closes https://github.com/ppy/osu/issues/16120 .
2022-01-03 13:18:28 +09:00
Dean Herbert
6356180b6a
Remove unnecessary code and fix double nesting causing filtering to not work
2022-01-03 12:53:58 +09:00
Dean Herbert
623d6d6d2d
Add migration of positional hitsounds setting to new level based setting
2022-01-03 12:46:20 +09:00
Dean Herbert
5dd024aab7
Remove outdated settings migration
2022-01-03 12:46:02 +09:00
Dean Herbert
bb54f438aa
Merge branch 'master' into positional-sounds-strength-adjustment
2022-01-03 12:40:56 +09:00
Bartłomiej Dach
e7d7587ea5
Merge branch 'master' into reduce-chat-overhead
2022-01-01 15:02:55 +01:00
Dean Herbert
675bdd3213
Fix MultiplayerMatchSubScreen
mutating mods outside of bindable lease
...
As seen at https://github.com/peppy/osu/runs/4674501626?check_suite_focus=true .
2022-01-01 12:13:59 +09:00
Dean Herbert
1262e76a58
Fix test failure due to missing DI cached IdleTracker
2021-12-31 23:18:03 +09:00
Dean Herbert
670a30b64b
Remove usage of .Result
in ArchiveReader
2021-12-31 01:52:01 +09:00
Dean Herbert
089b756f93
Invert logic to make reading easier
2021-12-30 16:03:16 +09:00
Dean Herbert
ef49f2ed0e
Add extra extra safety against attempting to load a previously expired editor
2021-12-30 16:02:31 +09:00
Joseph Madamba
cdc148f78e
Increase scope of identifier typo disables on special cases
2021-12-29 14:07:36 -08:00
Dean Herbert
b1a444180f
Fix Show
then Reset
potentially resulting in incorrect load target
2021-12-29 21:46:34 +09:00
Dean Herbert
471eea750a
Fix calling SkinEditorOverlay.Show
before the overlay is loaded causing an exception
...
As seen at https://github.com/ppy/osu/runs/4652969942?check_suite_focus=true .
2021-12-29 21:18:17 +09:00
Joseph Madamba
c22a07d9fc
Bump identifier typo inspection and fix remaining identifier names
2021-12-28 11:26:42 -08:00
pikokr
dec1f31749
Make KeyBindingContainer
public
2021-12-28 22:43:07 +09:00
Bartłomiej Dach
63e0492725
Mark ShouldSerialize()
methods as implicitly used
2021-12-28 09:02:03 +01:00
Bartłomiej Dach
bc39c2a877
Revert incorrect property rename
2021-12-28 08:31:27 +01:00
Dean Herbert
73dca0c7e3
Merge pull request #16266 from Joehuu/fix-identifier-typos
...
Fix and normalise most identifier names in code
2021-12-28 15:21:42 +09:00
Joseph Madamba
0bd928b5cd
Fix incorrect naming / apply review
2021-12-27 21:44:19 -08:00
Joseph Madamba
5082b0e63f
Fix some identifiers using shortened naming
2021-12-27 20:26:28 -08:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Joseph Madamba
98524d60a4
Fix clear identifier typos
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
568cab6808
Add clarification comment about explicit ProcessFrame()
call
2021-12-27 21:13:04 +01:00
Dean Herbert
eb04cc9213
Update framework
2021-12-27 23:04:10 +09:00
Bartłomiej Dach
9f8ad9f833
Fix menu background storyboard stopping after track reload
2021-12-27 12:30:53 +01:00
Dean Herbert
8d927920cb
Add comment explainng why to block idle updates when host is not active
2021-12-27 13:31:07 +09:00
Bartłomiej Dach
5a591713ae
Fix legacy combo counter not fully hiding for rulesets that implement their own
2021-12-26 16:49:20 +01:00
Bartłomiej Dach
724b601d2a
Rename AllowSampleLookup
argument to something saner
2021-12-26 14:29:07 +01:00
Bartłomiej Dach
dc21c8901e
Always allow looking up storyboard samples from beatmap skin
2021-12-26 14:25:28 +01:00
Dean Herbert
7c25ce81e1
Further reduce chat poll rate when idle or not visible
2021-12-26 16:26:47 +09:00
Dean Herbert
e448c28cad
Change IdleHandler
to not consider mouse movement as active unless focused
2021-12-26 16:26:33 +09:00
Dean Herbert
8ad53138a6
Merge pull request #16234 from smoogipoo/fix-initial-button-colour
...
Fix OsuAnimatedButton animating when initially disabled
2021-12-25 15:34:40 +09:00
Dean Herbert
957a1648c7
Merge pull request #16237 from smoogipoo/fix-finished-play-exception-2
...
Improve reliability of exiting gameplay in multiplayer
2021-12-25 15:32:14 +09:00
Dean Herbert
ac1a452e20
Merge pull request #16239 from peppy/sanitise-test-directory-usage
...
Fix some more test directory usage weirdness
2021-12-25 12:09:18 +09:00
Dean Herbert
7088471cad
Protect against test failures due to logger being set too early (and beginning logging)
2021-12-25 02:21:49 +09:00
Dean Herbert
a9a7a33974
Update framework
2021-12-25 02:04:47 +09:00
Dan Balasescu
a43cc20ae2
Apply changes to GameplayCompleted from reviews
2021-12-24 21:58:20 +09:00
Dan Balasescu
c6854b37c8
Unbind event on disposal
2021-12-24 21:58:09 +09:00
Dan Balasescu
d36fe3af09
Merge pull request #16238 from peppy/fix-incorrect-delegate-capture
...
Fix incorrect delegate capture leading to slow leak of audio tracks
2021-12-24 21:34:04 +09:00
Dean Herbert
1c0dc204c4
Fix some regressing behaviour due to CleanRunHeadlessGameHost
's naming structure changing
2021-12-24 20:24:37 +09:00
Dean Herbert
8cdad5f4d9
Remove incorrectly used gameSuffix
from CleanRunHeadlessGameHost
2021-12-24 20:15:10 +09:00
Dean Herbert
2ee3e61983
Merge branch 'master' into beatmap-card/extra-on-listing
2021-12-24 19:02:51 +09:00
Dean Herbert
cc7089c3f4
Cancel more liberally
2021-12-24 19:00:09 +09:00
Dean Herbert
d602aebebb
Add missing cancellation token and rename load task variable to match purpose
2021-12-24 18:58:31 +09:00
Dean Herbert
842d508aee
Fix incorrect delgate capture leading to slow leak of audio tracks
...
During profile, it was found that the `Completed` delegate was
incorrectly also capturing `lastTrack`, leading to an unexpected
reference chain that led to a memory leak over a long period of time.
This solves the issue by moving the delegate construction to its own
method, where it won't capture the other variables.
2021-12-24 18:39:29 +09:00
Dean Herbert
83a1d39f80
Merge pull request #16231 from bdach/ruleset-config-cache-overwriting-3
...
Fix ruleset config cache potentially not working correctly in test contexts
2021-12-24 17:18:42 +09:00
Bartłomiej Dach
3ca238825b
Unify width of normal and extra card sizes
2021-12-24 09:17:07 +01:00
Dan Balasescu
18c144395a
Rename to dimColour
2021-12-24 17:03:29 +09:00
Dan Balasescu
f44af1ad69
Move bind to LoadComplete
2021-12-24 17:00:59 +09:00
Dan Balasescu
727335dcad
Improve reliability of exiting gameplay
2021-12-24 14:23:09 +09:00
Dan Balasescu
c973739b08
Fix OsuButton event binding + inital-enablement colour
2021-12-24 11:56:12 +09:00
Dan Balasescu
c8073000c5
Fix initally-disabled OsuAnimatedButton colour fading
2021-12-24 11:56:12 +09:00
Dean Herbert
ce4389576f
Merge branch 'master' into fix-incorrect-reference
2021-12-24 10:03:11 +09:00
Bartłomiej Dach
c429c74d89
Expose and use test ruleset config cache in test scenes
2021-12-23 19:42:26 +01:00
Bartłomiej Dach
8094b502cb
Remove test-specific logic from RulesetConfigCache
2021-12-23 19:42:26 +01:00
Bartłomiej Dach
77da1e12d5
Add test implementation of the ruleset config cache
2021-12-23 19:40:55 +01:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI
2021-12-23 19:02:10 +01:00
Bartłomiej Dach
0f65c4e960
Extract interface for ruleset config cache
2021-12-23 18:59:02 +01:00
Bartłomiej Dach
a49a4329ee
Add capability to switch between card sizes
2021-12-23 15:55:37 +01:00
Bartłomiej Dach
d0427ec85f
Add support card size tab control to beatmap listing
2021-12-23 15:55:37 +01:00
Bartłomiej Dach
1876617d8e
Implement beatmap card size tab control
2021-12-23 15:55:36 +01:00
Bartłomiej Dach
cd4c1bc678
Add factory method for various card sizes
2021-12-23 15:55:36 +01:00
Dan Balasescu
998b07db90
Fix TestMultiplayerClient referencing the wrong room
2021-12-23 19:14:09 +09:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStore
s
2021-12-23 10:33:17 +01:00
Dean Herbert
0732a9e6da
Update framework
2021-12-23 18:08:44 +09:00
Dean Herbert
d69552fbcf
Fix potential crash from cross-thread drawable mutation in collection management
...
As seen at https://github.com/peppy/osu/runs/4613800663?check_suite_focus=true .
2021-12-23 13:21:17 +09:00
Dan Balasescu
e1b539fa9e
Merge pull request #16213 from peppy/working-beatmap-live
...
Tidy up `WorkingBeatmap`
2021-12-23 13:02:37 +09:00
Bartłomiej Dach
25e38560ce
Fix placeholder drawables on beatmap listing not always hiding correctly
...
`BeatmapListingOverlay.addContentToPlaceholder()`, in order to make
transitions between different beatmap listing content (whether it is
actual cards, or placeholders for no beatmaps found/supporter-specific
filters chosen), would set `BypassAutoSizeAxes = Y` on content as it is
fading out, to make the transition smoother. The property in question
was supposed to be getting restored to `None` on the next show.
In testing scenarios, it sometimes turned out that this wasn't the case,
therefore making the placeholders effectively not show - while they
were present and fully opaque, they would be the only child of
an auto-sized container with `BypassAutoSizeAxes = Y`, so the parent
auto-sized to a zero height, which logically follows from the premise,
but is not what was desired.
This in turn was caused by the fact that the `BypassAutoSizeAxes = Y`
set was scheduled, and sometimes it would be scheduled in such a way
that the drawable would cease to be present on the next frame due to its
alpha being past the cutoff point of 0.0001. Therefore the scheduled set
would not execute until the *next* time the placeholder was shown,
therefore causing the bug.
Fix by ensuring that the placeholder drawables are always present if
their schedulers have any tasks enqueued, on top of the usual checks of
alpha and scale performed via the base implementation.
2021-12-22 15:05:23 +01:00
Dean Herbert
f179ff33c9
Remove all NRT changes
...
This reverts commit bb9877adab
.
2021-12-22 21:02:06 +09:00
Dean Herbert
bb9877adab
Reapply IWorkingBeatmap
nullability fixed
2021-12-22 20:48:48 +09:00
Dan Balasescu
67e6b50c12
Merge pull request #16135 from stanriders/refactor-diffcalc
...
Slightly refactor difficulty and pp calculators
2021-12-22 19:44:02 +09:00
Dan Balasescu
fa5ee5f72c
Merge pull request #16212 from peppy/fix-beatmap-leaderboard-global-reference
...
Fix potential errors thrown during beatmap leaderboard display due to incorrect beatmap reference
2021-12-22 19:26:32 +09:00
Dean Herbert
bc47801cbb
Revert "Apply NRT to WorkingBeatmap
"
...
This reverts commit 9e17d7d4e3
.
2021-12-22 19:14:18 +09:00
Dean Herbert
9e17d7d4e3
Apply NRT to WorkingBeatmap
2021-12-22 18:41:45 +09:00
Dean Herbert
53c0a6708f
Move public accessor properties to top of file
2021-12-22 18:25:09 +09:00
Dean Herbert
a5f77a86ef
Move load methods and rename loadedTrack
to match other private fields
2021-12-22 18:24:51 +09:00
Dean Herbert
7344c87b16
Remove RecyclableLazy
2021-12-22 18:18:12 +09:00
Dean Herbert
f3f491374b
Remove unused load checks
2021-12-22 18:17:00 +09:00
Dean Herbert
3c95497ed7
Reorder methods to hopefully make more sense
2021-12-22 18:17:00 +09:00
Dean Herbert
e38e4c0adc
Enable NRT on IWorkingBeatmap
2021-12-22 18:17:00 +09:00
Dean Herbert
967419c9ac
Remove BeatmapSetInfo
and Metadata
from interface
...
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
2021-12-22 18:17:00 +09:00
Dean Herbert
1b0af78831
Simplify WorkingBeatmap
in multiple ways
...
Just a clean-up pass.
2021-12-22 18:17:00 +09:00
Dean Herbert
b38b300159
Convert BeatmapMetadata
access to be via a computed property
2021-12-22 18:17:00 +09:00
Dean Herbert
5b3a154431
Fix potential errors thrown during beatmap leaderboard display due to incorrect beatmap reference
...
Specifically, the global `BeatmapInfo` is referenced inside the web
request's success callback, and used to attempt population via methods
which expect non-null beatmap inputs.
Closes #16211 .
2021-12-22 17:24:48 +09:00
Dean Herbert
f81e32149b
Fix ImportCollectionsTest.TestSaveAndReload
not cleaning up before/after run
2021-12-22 13:38:20 +09:00
Dean Herbert
a88800c99a
Merge pull request #16198 from smoogipoo/fix-current-item-before-population
...
Fix delete button showing on current item before beatmap retrieval
2021-12-22 13:15:07 +09:00
Dan Balasescu
98f044881e
Merge branch 'master' into refactor-diffcalc
2021-12-22 12:31:28 +09:00
Dan Balasescu
7bc5079485
Merge pull request #16201 from bdach/timeline-blueprint-contrast-improvement
...
Improve contrast of timeline blueprint foreground content for pastel combo colours
2021-12-22 11:33:29 +09:00
Bartłomiej Dach
7ab1c0c99d
Improve contrast of timeline blueprint foreground content for pastel combo colours
2021-12-21 12:54:17 +01:00
StanR
88436d51ae
Remove using
2021-12-21 13:44:20 +03:00
Bartłomiej Dach
ca7303a50a
Fix online lookup cache not clearing completed task on early return
...
The task not being cleared in the early return path would cause
`pendingRequestTask` to become stuck as a completed task, and
`queryValue()` would not recreate it due to the null check there,
therefore stalling all lookups forevermore until a game restart.
2021-12-21 11:13:41 +01:00
Bartłomiej Dach
ee89d8643e
Extract abstract implementation of online lookup cache
2021-12-21 11:12:51 +01:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
Dean Herbert
df975fb29e
Merge pull request #16181 from dekrain/statics-reset-no-sb
...
Split session statics reset method to prevent unloading seasonal backgrounds
2021-12-21 18:52:04 +09:00
Dean Herbert
0bda7892f7
Merge pull request #16197 from bdach/beatmap-card/renames
...
Rename beatmap card-related classes
2021-12-21 18:51:34 +09:00
Dan Balasescu
4ce61d4260
Directly bind to room updates
...
Currently doesn't really cause any difference, however it may in the
future if we decide the queueing algorithm shouldn't update PlaylistOrder
when an item has been played.
2021-12-21 18:40:29 +09:00
Dan Balasescu
a34d24fb20
Disallow expired items from showing delete button
...
This isn't possible in practice since expired items are removed from the
queue list, but this helps out in tests.
2021-12-21 18:37:42 +09:00
Dan Balasescu
d7136d6b48
Merge pull request #16196 from peppy/update-framework
...
Update framework
2021-12-21 18:23:02 +09:00
Dan Balasescu
4ba5a939db
Merge pull request #16178 from bdach/lounge-background-screen-correct
...
Fix lounge screen showing information sourced from wrong playlist item
2021-12-21 17:36:23 +09:00
Dan Balasescu
51b7e920c0
Fix delete button being able to show on current item
2021-12-21 16:57:58 +09:00
Bartłomiej Dach
979624160f
Do not reset last hover sound playback time on inactivity
2021-12-21 08:47:41 +01:00
Bartłomiej Dach
cd10af633c
Remove unused private method
2021-12-21 08:47:26 +01:00
Dean Herbert
0198d49a3a
Update framework
2021-12-21 16:38:03 +09:00
Dan Balasescu
32fbaf47c0
Merge pull request #16192 from peppy/add-room-lost-logging
...
Add logging of `MultiplayerMatchSubScreen` exiting from room loss
2021-12-21 16:37:08 +09:00
Bartłomiej Dach
c7b9b176c6
Rename BeatmapCard{Base => }
2021-12-21 08:26:25 +01:00
Bartłomiej Dach
88d4e95ad8
Rename BeatmapCard{ => Normal}
2021-12-21 08:26:21 +01:00
Bartłomiej Dach
bd1fb33ad6
Add and use separate extensions for historical and upcoming playlist items
2021-12-21 08:01:04 +01:00
Dean Herbert
2707b2fbda
Merge pull request #16012 from bdach/beatmap-card/extra
...
Implement "extra" beatmap card size
2021-12-21 15:40:33 +09:00
Dean Herbert
981158ed88
Rename method and simplify SetDefault
calling code
2021-12-21 15:34:32 +09:00
Dan Balasescu
5cea8da80f
Merge pull request #16188 from peppy/multiplayer-button-enabled
...
Centralise all multiplayer button clicking test logic
2021-12-21 15:10:26 +09:00
Dean Herbert
d08b66a5ff
Also add logging to OnlinePlayScreen
2021-12-21 15:07:06 +09:00
Dean Herbert
ddadf3c4b5
Add logging of MultiplayerMatchSubScreen
exiting from room loss
2021-12-21 14:53:24 +09:00
Dean Herbert
9aff646ff4
Centralise all multiplayer button clicking test logic
...
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true .
2021-12-21 13:49:51 +09:00
Dean Herbert
edcbd4de6d
Fix incorrect event unbind logic
2021-12-21 13:05:26 +09:00
Dean Herbert
52db7b36fc
Move Schedule
call to base implementation of error meter for extra safety
2021-12-21 12:55:21 +09:00
Dean Herbert
28d6ff5d9c
Fix potential wrong thread mutation in ColourHitErrorMeter
2021-12-21 12:36:04 +09:00
dekrain
9344897542
Split session statics reset method to prevent unloading seasonal backgrounds while idle
2021-12-20 16:51:51 +01:00
Bartłomiej Dach
f1a03aced5
Merge branch 'master' into beatmap-card/extra
2021-12-20 15:49:00 +01:00
Bartłomiej Dach
0975f570ba
Return last playlist item if all expired
2021-12-20 13:49:05 +01:00
Bartłomiej Dach
a5a9922f81
Fix lounge screen content not matching current room playlist item
2021-12-20 13:32:42 +01:00
Bartłomiej Dach
a59583ee09
Add extension method for returning next playlist item
2021-12-20 13:18:02 +01:00
Dean Herbert
6907a9a3cc
Name some screen stacks for better logging context
2021-12-20 18:24:14 +09:00
Dean Herbert
1533aefce5
Update framework
2021-12-20 18:22:19 +09:00
Dan Balasescu
9316abc278
Better fix for intermittent multiplayer tests
2021-12-20 13:10:13 +09:00
Bartłomiej Dach
a6ccbafc77
Fix rank graph showing for unranked users
2021-12-19 13:40:22 +01:00
Bartłomiej Dach
097402677d
Add test for ranked/unranked user display
2021-12-19 13:40:22 +01:00
Dean Herbert
04cfae9bde
Fix "Random Skin" text not showing up correctly
2021-12-18 16:26:15 +09:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Bartłomiej Dach
33e930f477
Move scale-on-expand logic to BeatmapCardContent
2021-12-17 13:29:20 +01:00
Bartłomiej Dach
d6f6039934
Extract base class for beatmap cards
2021-12-17 13:27:11 +01:00
mk-56
fd5af1fbe7
Code refactor and name changes
...
cleaned code up with Jetbrains i hope it suffices
2021-12-17 13:16:06 +01:00
Bartłomiej Dach
f052b47d87
Extract collapsible button container for card usage
2021-12-17 12:58:05 +01:00