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Hide confusing attributes
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@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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yield return new PerformanceDisplayAttribute("Difficulty", Difficulty);
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yield return new PerformanceDisplayAttribute("Accuracy", Accuracy);
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yield return new PerformanceDisplayAttribute("Scaled Score", ScaledScore);
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}
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}
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}
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@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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yield return new PerformanceDisplayAttribute("Speed", Speed);
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yield return new PerformanceDisplayAttribute("Accuracy", Accuracy);
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yield return new PerformanceDisplayAttribute("Flashlight Bonus", Flashlight);
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yield return new PerformanceDisplayAttribute("Effective Miss Count", EffectiveMissCount);
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}
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}
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}
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@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Difficulty
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/// <summary>
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/// Return a <see cref="PerformanceDisplayAttribute"/> for each attribute so that a performance breakdown can be displayed.
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/// Some attributes may be omitted if they are not meant for display.
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/// </summary>
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/// <returns></returns>
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public virtual IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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