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509 Commits

191 changed files with 6566 additions and 1548 deletions
@@ -0,0 +1,8 @@
---
name: Mobile Report
about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!)
---
**PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them.
If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome.
Otherwise, please check back in the future when the focus of development shifts towards mobile!
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@@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: osu!stable issues
url: https://github.com/ppy/osu-stable-issues
about: For issues regarding osu!stable (not osu!lazer), open them here.
@@ -1,7 +0,0 @@
---
name: Missing for Live
about: Features which are available in osu!stable but not yet in osu!lazer.
---
**Describe the missing feature:**
**Proposal designs of the feature:**
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@@ -62,6 +62,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1011.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1029.0" />
</ItemGroup>
</Project>
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@@ -16,6 +16,11 @@ namespace osu.Android
protected override void OnCreate(Bundle savedInstanceState)
{
// The default current directory on android is '/'.
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
base.OnCreate(savedInstanceState);
Window.AddFlags(WindowManagerFlags.Fullscreen);
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@@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
public class VersionManager : VisibilityContainer
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void load()
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
controlPointInfo.Add(0, new TimingControlPoint());
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{
@@ -2,35 +2,50 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
{
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(createDrawableRepresentation?.Invoke(b));
}
protected override void AddNested(DrawableHitObject h)
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
bananaContainer.Add(h);
base.AddNested(h);
base.AddNestedHitObject(hitObject);
bananaContainer.Add(hitObject);
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
bananaContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case Banana banana:
return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
}
return base.CreateNestedHitObject(hitObject);
}
}
}
@@ -2,38 +2,50 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
{
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.Both;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(createDrawableRepresentation?.Invoke(o));
}
protected override void AddNested(DrawableHitObject h)
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
var catchObject = (DrawableCatchHitObject)h;
base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject);
}
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
dropletContainer.Clear();
}
dropletContainer.Add(h);
base.AddNested(h);
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case CatchHitObject catchObject:
return createDrawableRepresentation?.Invoke(catchObject)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
}
return base.CreateNestedHitObject(hitObject);
}
}
}
@@ -16,45 +16,51 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
{
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly BodyPiece body;
[Resolved]
private OsuColour colours { get; set; }
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
: base(hold)
{
InternalChildren = new Drawable[]
{
new HoldNoteNoteSelectionBlueprint(hold.Head),
new HoldNoteNoteSelectionBlueprint(hold.Tail),
body = new BodyPiece
{
AccentColour = Color4.Transparent
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, IScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
body.BorderColour = colours.Yellow;
direction.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
new HoldNoteNoteSelectionBlueprint(DrawableObject.Head),
new HoldNoteNoteSelectionBlueprint(DrawableObject.Tail),
new BodyPiece
{
AccentColour = Color4.Transparent,
BorderColour = colours.Yellow
},
};
}
protected override void Update()
{
base.Update();
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
if (direction.Value == ScrollingDirection.Down)
Y -= HitObject.Tail.DrawHeight;
Y -= DrawableObject.Tail.DrawHeight;
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
@@ -71,10 +77,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
Anchor = HitObject.Anchor;
Origin = HitObject.Origin;
Anchor = DrawableObject.Anchor;
Origin = DrawableObject.Origin;
Position = HitObject.DrawPosition;
Position = DrawableObject.DrawPosition;
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
@@ -49,10 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column == null)
return base.OnMouseDown(e);
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
HitObject.Column = Column.Index;
BeginPlacement();
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
return true;
}
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
public new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
protected IClock EditorClock { get; private set; }
@@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
@@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
}
protected override bool OnMouseDown(MouseDownEvent e)
{
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
@@ -60,20 +60,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
var result = base.OnDrag(e);
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return result;
}
public override void Show()
{
HitObject.AlwaysAlive = true;
DrawableObject.AlwaysAlive = true;
base.Show();
}
public override void Hide()
{
HitObject.AlwaysAlive = false;
DrawableObject.AlwaysAlive = false;
base.Hide();
}
}
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
Size = HitObject.DrawSize;
Size = DrawableObject.DrawSize;
}
}
}
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Edit
public override void HandleMovement(MoveSelectionEvent moveEvent)
{
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
int lastColumn = maniaBlueprint.HitObject.HitObject.Column;
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
adjustOrigins(maniaBlueprint);
performDragMovement(moveEvent);
@@ -48,41 +48,44 @@ namespace osu.Game.Rulesets.Mania.Edit
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
private void adjustOrigins(ManiaSelectionBlueprint reference)
{
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = targetPosition - referenceParent.DrawHeight;
float movementDelta = targetPosition - reference.HitObject.Position.Y;
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
b.HitObject.Y += movementDelta;
b.DrawableObject.Y += movementDelta;
}
private void performDragMovement(MoveSelectionEvent moveEvent)
{
float delta = moveEvent.InstantDelta.Y;
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
foreach (var b in SelectedBlueprints)
{
var hitObject = b.HitObject;
var hitObject = b.DrawableObject;
var objectParent = (HitObjectContainer)hitObject.Parent;
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
hitObject.Y += moveEvent.InstantDelta.Y;
// StartTime could be used to adjust the position if only one movement event was received per frame.
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
hitObject.Y += delta;
float targetPosition;
float targetPosition = hitObject.Position.Y;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -hitObject.Position.Y;
else
targetPosition = hitObject.Position.Y;
targetPosition = -targetPosition;
objectParent.Remove(hitObject);
@@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
{
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
{
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
@@ -2,13 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@@ -22,8 +21,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public override bool DisplayResult => false;
public readonly DrawableNote Head;
public readonly DrawableNote Tail;
public DrawableNote Head => headContainer.Child;
public DrawableNote Tail => tailContainer.Child;
private readonly Container<DrawableHeadNote> headContainer;
private readonly Container<DrawableTailNote> tailContainer;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly BodyPiece bodyPiece;
@@ -40,50 +43,81 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
{
bodyPiece = new BodyPiece
{
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
})
},
Head = new DrawableHeadNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
Tail = new DrawableTailNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
});
foreach (var tick in tickContainer)
AddNested(tick);
AddNested(Head);
AddNested(Tail);
AccentColour.BindValueChanged(colour =>
{
bodyPiece.AccentColour = colour.NewValue;
Head.AccentColour.Value = colour.NewValue;
Tail.AccentColour.Value = colour.NewValue;
tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
}, true);
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableHeadNote head:
headContainer.Child = head;
break;
case DrawableTailNote tail:
tailContainer.Child = tail;
break;
case DrawableHoldNoteTick tick:
tickContainer.Add(tick);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
headContainer.Clear();
tailContainer.Clear();
tickContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case TailNote _:
return new DrawableTailNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = { BindTarget = AccentColour }
};
case Note _:
return new DrawableHeadNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = { BindTarget = AccentColour }
};
case HoldNoteTick tick:
return new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime,
AccentColour = { BindTarget = AccentColour }
};
}
return base.CreateNestedHitObject(hitObject);
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{
base.OnDirectionChanged(e);
@@ -52,12 +52,19 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
}
[Test]
public void TestStackedHitObject()
{
AddStep("set stacking", () => hitCircle.StackHeight = 5);
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
}
private class TestBlueprint : HitCircleSelectionBlueprint
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestBlueprint(DrawableHitCircle hitCircle)
: base(hitCircle)
public TestBlueprint(DrawableHitCircle drawableCircle)
: base(drawableCircle)
{
}
}
@@ -0,0 +1,176 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
{
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CircularDistanceSnapGrid)
};
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
private readonly TestOsuDistanceSnapGrid grid;
public TestSceneOsuDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
}
[SetUp]
public void Setup() => Schedule(() =>
{
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
});
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
}
[Test]
public void TestCursorInCentre()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
assertSnappedDistance((float)beat_length);
}
[Test]
public void TestCursorBeforeMovementPoint()
{
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
assertSnappedDistance((float)beat_length);
}
[Test]
public void TestCursorAfterMovementPoint()
{
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
assertSnappedDistance((float)beat_length * 2);
}
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
{
Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
});
private class SnappingCursorContainer : CompositeDrawable
{
public Func<Vector2, Vector2> GetSnapPosition;
private readonly Drawable cursor;
public SnappingCursorContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = cursor = new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(50),
Colour = Color4.Red
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
base.OnMouseMove(e);
updatePosition(e.ScreenSpaceMousePosition);
return true;
}
private void updatePosition(Vector2 screenSpacePosition)
{
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
}
}
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
: base(hitObject)
{
}
}
private class SnapProvider : IDistanceSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
public float DurationToDistance(double referenceTime, double duration) => 0;
public double DistanceToDuration(double referenceTime, float distance) => 0;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
}
}
}
+16 -1
View File
@@ -111,6 +111,21 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
}
[Test]
public void TestChangeStackHeight()
{
DrawableSlider slider = null;
AddStep("create slider", () =>
{
slider = (DrawableSlider)createSlider(repeats: 1);
Add(slider);
});
AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
}
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
@@ -293,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
@@ -313,10 +313,6 @@ namespace osu.Game.Rulesets.Osu.Tests
}, 25),
}
},
ControlPointInfo =
{
DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
@@ -324,6 +320,8 @@ namespace osu.Game.Rulesets.Osu.Tests
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
@@ -78,6 +79,100 @@ namespace osu.Game.Rulesets.Osu.Tests
checkPositions();
}
[Test]
public void TestStackedHitObject()
{
AddStep("set stacking", () => slider.StackHeight = 5);
checkPositions();
}
[Test]
public void TestSingleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, true);
checkControlPointSelected(1, false);
}
[Test]
public void TestSingleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, true);
}
[Test]
public void TestSingleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
checkControlPointSelected(0, true);
checkControlPointSelected(1, true);
}
[Test]
public void TestMultipleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
moveMouseToControlPoint(2);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
private void moveHitObject()
{
AddStep("move hitobject", () =>
@@ -88,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void checkPositions()
{
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.Position);
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
AddAssert("head positioned correctly",
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
@@ -97,11 +192,24 @@ namespace osu.Game.Rulesets.Osu.Tests
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index];
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void checkControlPointSelected(int index, bool selected)
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider)
: base(slider)
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
public virtual void UpdateFrom(T hitObject)
{
Position = hitObject.Position;
Position = hitObject.StackedPosition;
}
}
}
@@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected override bool OnClick(ClickEvent e)
{
HitObject.StartTime = EditorClock.CurrentTime;
EndPlacement();
return true;
}
@@ -1,18 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
{
protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
protected readonly HitCirclePiece CirclePiece;
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
: base(hitCircle)
public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
: base(drawableCircle)
{
InternalChild = CirclePiece = new HitCirclePiece();
}
@@ -23,5 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
CirclePiece.UpdateFrom(HitObject);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
}
}
@@ -10,10 +10,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
where T : OsuHitObject
{
protected new T HitObject => (T)base.HitObject.HitObject;
protected T HitObject => (T)DrawableObject.HitObject;
protected OsuSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
}
}
@@ -1,26 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointPiece : BlueprintPiece<Slider>
{
private readonly Slider slider;
private readonly int index;
public Action<int> RequestSelection;
public Action<Vector2[]> ControlPointsChanged;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
private readonly Slider slider;
private readonly Path path;
private readonly CircularContainer marker;
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved]
private OsuColour colours { get; set; }
@@ -28,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public PathControlPointPiece(Slider slider, int index)
{
this.slider = slider;
this.index = index;
Index = index;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@@ -40,13 +47,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Anchor = Anchor.Centre,
PathRadius = 1
},
marker = new CircularContainer
marker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
AutoSizeAxes = Axes.Both,
Children = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
},
markerRing = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(14),
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
};
}
@@ -55,30 +85,66 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.Update();
Position = slider.StackedPosition + slider.Path.ControlPoints[index];
Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
updateMarkerDisplay();
updateConnectingPath();
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
if (index != slider.Path.ControlPoints.Length - 1)
if (Index != slider.Path.ControlPoints.Length - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
// The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnMouseDown(MouseDownEvent e)
{
if (RequestSelection != null)
{
RequestSelection.Invoke(Index);
return true;
}
return false;
}
protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null;
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDrag(DragEvent e)
{
var newControlPoints = slider.Path.ControlPoints.ToArray();
if (index == 0)
if (Index == 0)
{
// Special handling for the head - only the position of the slider changes
slider.Position += e.Delta;
@@ -88,15 +154,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
newControlPoints[i] -= e.Delta;
}
else
newControlPoints[index] += e.Delta;
newControlPoints[Index] += e.Delta;
if (isSegmentSeparatorWithNext)
newControlPoints[index + 1] = newControlPoints[index];
newControlPoints[Index + 1] = newControlPoints[Index];
if (isSegmentSeparatorWithPrevious)
newControlPoints[index - 1] = newControlPoints[index];
newControlPoints[Index - 1] = newControlPoints[Index];
slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
ControlPointsChanged?.Invoke(newControlPoints);
return true;
}
@@ -105,8 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
}
}
@@ -1,33 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public Action<Vector2[]> ControlPointsChanged;
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Slider slider;
private readonly bool allowSelection;
private readonly Container<PathControlPointPiece> pieces;
private InputManager inputManager;
public PathControlPointVisualiser(Slider slider)
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
this.slider = slider;
this.allowSelection = allowSelection;
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
RelativeSizeAxes = Axes.Both;
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override void Update()
{
base.Update();
while (slider.Path.ControlPoints.Length > pieces.Count)
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
while (slider.Path.ControlPoints.Length < pieces.Count)
pieces.Remove(pieces[pieces.Count - 1]);
while (slider.Path.ControlPoints.Length > Pieces.Count)
{
var piece = new PathControlPointPiece(slider, Pieces.Count)
{
ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
};
if (allowSelection)
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
}
while (slider.Path.ControlPoints.Length < Pieces.Count)
Pieces.Remove(Pieces[Pieces.Count - 1]);
}
protected override bool OnClick(ClickEvent e)
{
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return false;
}
private void selectPiece(int index)
{
if (inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle();
else
{
foreach (var piece in Pieces)
piece.IsSelected.Value = piece.Index == index;
}
}
public bool OnPressed(PlatformAction action)
{
switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
{
if (!piece.IsSelected.Value)
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
}
// Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
}
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
}
}
@@ -43,5 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Size = body.Size;
OriginPosition = body.PathOffset;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
}
}
@@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
@@ -28,9 +29,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly List<Segment> segments = new List<Segment>();
private Vector2 cursor;
private InputManager inputManager;
private PlacementState state;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
public SliderPlacementBlueprint()
: base(new Objects.Slider())
{
@@ -46,12 +51,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
new PathControlPointVisualiser(HitObject),
new PathControlPointVisualiser(HitObject, false) { ControlPointsChanged = _ => updateSlider() },
};
setState(PlacementState.Initial);
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
switch (state)
@@ -61,7 +72,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
break;
}
}
@@ -104,8 +117,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void beginCurve()
{
BeginPlacement();
HitObject.StartTime = EditorClock.CurrentTime;
setState(PlacementState.Body);
}
@@ -123,8 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateSlider()
{
var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance);
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
@@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@@ -14,6 +18,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
protected readonly PathControlPointVisualiser ControlPointVisualiser;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
@@ -25,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
new PathControlPointVisualiser(sliderObject),
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true) { ControlPointsChanged = onNewControlPoints },
};
}
@@ -36,8 +44,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece.UpdateFrom(HitObject);
}
private void onNewControlPoints(Vector2[] controlPoints)
{
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
UpdateHitObject();
}
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
}
}
@@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
}
else
{
HitObject.StartTime = EditorClock.CurrentTime;
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
@@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{
public OsuDistanceSnapGrid(OsuHitObject hitObject)
: base(hitObject, hitObject.StackedEndPosition)
{
Masking = true;
}
}
}
@@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
@@ -52,5 +54,31 @@ namespace osu.Game.Rulesets.Osu.Edit
return base.CreateBlueprintFor(hitObject);
}
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{
var objects = selectedHitObjects.ToList();
if (objects.Count == 0)
{
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime <= EditorClock.CurrentTime);
if (lastObject == null)
return null;
return new OsuDistanceSnapGrid(lastObject);
}
else
{
double minTime = objects.Min(h => h.StartTime);
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime < minTime);
if (lastObject == null)
return null;
return new OsuDistanceSnapGrid(lastObject);
}
}
}
}
@@ -24,14 +24,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
public OsuAction? HitAction => hitArea.HitAction;
public OsuAction? HitAction => HitArea.HitAction;
public readonly HitReceptor HitArea;
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
private readonly HitArea hitArea;
public SkinnableDrawable CirclePiece { get; }
public DrawableHitCircle(HitCircle h)
: base(h)
{
@@ -48,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Children = new Drawable[]
{
hitArea = new HitArea
HitArea = new HitReceptor
{
Hit = () =>
{
@@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
};
Size = hitArea.DrawSize;
Size = HitArea.DrawSize;
}
[BackgroundDependencyLoader]
@@ -153,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Expire(true);
hitArea.HitAction = null;
HitArea.HitAction = null;
break;
case ArmedState.Miss:
@@ -172,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => ApproachCircle;
private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
{
// IsHovered is used
public override bool HandlePositionalInput => true;
@@ -181,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public OsuAction? HitAction;
public HitArea()
public HitReceptor()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@@ -5,7 +5,6 @@ using osuTK;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@@ -21,16 +20,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private readonly Slider slider;
private readonly List<Drawable> components = new List<Drawable>();
public readonly DrawableHitCircle HeadCircle;
public readonly DrawableSliderTail TailCircle;
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SnakingSliderBody Body;
public readonly SliderBall Ball;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableRepeatPoint> repeatContainer;
private readonly Slider slider;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
@@ -44,14 +48,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Position = s.StackedPosition;
Container<DrawableSliderTick> ticks;
Container<DrawableRepeatPoint> repeatPoints;
InternalChildren = new Drawable[]
{
Body = new SnakingSliderBody(s),
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
@@ -60,45 +61,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
},
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
{
OnShake = Shake
},
TailCircle = new DrawableSliderTail(s, s.TailCircle)
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
};
components.Add(Body);
components.Add(Ball);
AddNested(HeadCircle);
AddNested(TailCircle);
components.Add(TailCircle);
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position };
ticks.Add(drawableTick);
components.Add(drawableTick);
AddNested(drawableTick);
}
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position };
repeatPoints.Add(drawableRepeatPoint);
components.Add(drawableRepeatPoint);
AddNested(drawableRepeatPoint);
}
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
[BackgroundDependencyLoader]
@@ -108,6 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale =>
{
updatePathRadius();
@@ -115,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
pathBindable.BindTo(slider.PathBindable);
@@ -129,6 +96,67 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}, true);
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableSliderHead head:
headContainer.Child = head;
break;
case DrawableSliderTail tail:
tailContainer.Child = tail;
break;
case DrawableSliderTick tick:
tickContainer.Add(tick);
break;
case DrawableRepeatPoint repeat:
repeatContainer.Add(repeat);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
headContainer.Clear();
tailContainer.Clear();
repeatContainer.Clear();
tickContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
case HitCircle head:
return new DrawableSliderHead(slider, head) { OnShake = Shake };
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
case RepeatPoint repeat:
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
}
return base.CreateNestedHitObject(hitObject);
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
public readonly Bindable<bool> Tracking = new Bindable<bool>();
protected override void Update()
@@ -139,9 +167,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
Ball.UpdateProgress(completionProgress);
Body.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
Size = Body.Size;
OriginPosition = Body.PathOffset;
@@ -187,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r =>
{
var judgementsCount = NestedHitObjects.Count();
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
@@ -228,7 +261,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
}
@@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Skinning;
@@ -30,17 +29,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new Drawable[]
{
new CircularContainer
new Container
{
Masking = true,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 60,
Colour = Color4.White.Opacity(0.5f),
},
Child = new Box()
},
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
@@ -14,8 +15,16 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{
/// <summary>
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
/// </summary>
public const float OBJECT_RADIUS = 64;
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
/// </summary>
internal const float BASE_SCORING_DISTANCE = 100;
public double TimePreempt = 600;
public double TimeFadeIn = 400;
@@ -90,6 +99,15 @@ namespace osu.Game.Rulesets.Osu.Objects
set => LastInComboBindable.Value = value;
}
protected OsuHitObject()
{
StackHeightBindable.BindValueChanged(height =>
{
foreach (var nested in NestedHitObjects.OfType<OsuHitObject>())
nested.StackHeight = height.NewValue;
});
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
+15 -12
View File
@@ -19,11 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class Slider : OsuHitObject, IHasCurve
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
public double Duration => EndTime - StartTime;
@@ -42,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects
{
PathBindable.Value = value;
endPositionCache.Invalidate();
updateNestedPositions();
}
}
@@ -53,14 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects
set
{
base.Position = value;
endPositionCache.Invalidate();
if (HeadCircle != null)
HeadCircle.Position = value;
if (TailCircle != null)
TailCircle.Position = EndPosition;
updateNestedPositions();
}
}
@@ -123,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
@@ -168,6 +160,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
StartTime = e.Time,
Position = Position,
StackHeight = StackHeight,
Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint,
});
@@ -181,6 +174,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
StartTime = e.Time,
Position = EndPosition,
StackHeight = StackHeight
});
break;
@@ -200,6 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private void updateNestedPositions()
{
if (HeadCircle != null)
HeadCircle.Position = Position;
if (TailCircle != null)
TailCircle.Position = EndPosition;
}
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
@@ -143,14 +143,14 @@
"Objects": [{
"StartTime": 34989,
"EndTime": 34989,
"X": 163,
"Y": 138
"X": 156.597382,
"Y": 131.597382
},
{
"StartTime": 35018,
"EndTime": 35018,
"X": 188,
"Y": 138
"X": 181.597382,
"Y": 131.597382
}
]
},
@@ -159,14 +159,14 @@
"Objects": [{
"StartTime": 35106,
"EndTime": 35106,
"X": 163,
"Y": 138
"X": 159.798691,
"Y": 134.798691
},
{
"StartTime": 35135,
"EndTime": 35135,
"X": 188,
"Y": 138
"X": 184.798691,
"Y": 134.798691
}
]
},
@@ -191,20 +191,20 @@
"Objects": [{
"StartTime": 35695,
"EndTime": 35695,
"X": 166,
"Y": 76
"X": 162.798691,
"Y": 72.79869
},
{
"StartTime": 35871,
"EndTime": 35871,
"X": 240.99855,
"Y": 75.53417
"X": 237.797241,
"Y": 72.33286
},
{
"StartTime": 36011,
"EndTime": 36011,
"X": 315.9971,
"Y": 75.0683441
"X": 312.795776,
"Y": 71.8670349
}
]
},
@@ -235,20 +235,20 @@
"Objects": [{
"StartTime": 36518,
"EndTime": 36518,
"X": 166,
"Y": 76
"X": 169.201309,
"Y": 79.20131
},
{
"StartTime": 36694,
"EndTime": 36694,
"X": 240.99855,
"Y": 75.53417
"X": 244.19986,
"Y": 78.73548
},
{
"StartTime": 36834,
"EndTime": 36834,
"X": 315.9971,
"Y": 75.0683441
"X": 319.198425,
"Y": 78.26965
}
]
},
@@ -257,20 +257,20 @@
"Objects": [{
"StartTime": 36929,
"EndTime": 36929,
"X": 315,
"Y": 75
"X": 324.603943,
"Y": 84.6039352
},
{
"StartTime": 37105,
"EndTime": 37105,
"X": 240.001526,
"Y": 75.47769
"X": 249.605469,
"Y": 85.08163
},
{
"StartTime": 37245,
"EndTime": 37245,
"X": 165.003052,
"Y": 75.95539
"X": 174.607,
"Y": 85.5593262
}
]
}
+2 -34
View File
@@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Skinning;
using osuTK;
@@ -23,12 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand;
private Bindable<float> cursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Container expandTarget;
private Drawable scaleTarget;
public OsuCursor()
{
@@ -43,43 +35,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
private void load()
{
InternalChild = expandTarget = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
};
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
calculateScale();
}
private void calculateScale()
{
float scale = cursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
scaleTarget.Scale = new Vector2(scale);
}
private const float pressed_scale = 1.2f;
@@ -8,6 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
@@ -27,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail;
public Bindable<float> CursorScale;
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursorContainer()
{
InternalChild = fadeContainer = new Container
@@ -37,9 +44,36 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config)
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
{
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale = new Bindable<float>();
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
calculateScale();
}
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
CursorScale.Value = scale;
}
protected override void LoadComplete()
@@ -95,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn()
{
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
}
protected override void PopOut()
{
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
}
private class DefaultCursorTrail : CursorTrail
+4 -10
View File
@@ -57,21 +57,15 @@ namespace osu.Game.Rulesets.Osu.UI
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;
if (h is IDrawableHitObjectWithProxiedApproach c)
h.OnLoadComplete += d =>
{
var original = c.ProxiedLayer;
// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
original.OnLoadComplete += addApproachCircleProxy;
}
if (d is IDrawableHitObjectWithProxiedApproach c)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
};
base.Add(h);
}
private void addApproachCircleProxy(Drawable d) => approachCircles.Add(d.CreateProxy());
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
+29 -14
View File
@@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
@@ -18,9 +18,11 @@ namespace osu.Game.Rulesets.Osu.UI
{
public class OsuResumeOverlay : ResumeOverlay
{
private Container cursorScaleContainer;
private OsuClickToResumeCursor clickToResumeCursor;
private GameplayCursorContainer localCursorContainer;
private OsuCursorContainer localCursorContainer;
private Bindable<float> localCursorScale;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
@@ -29,24 +31,38 @@ namespace osu.Game.Rulesets.Osu.UI
[BackgroundDependencyLoader]
private void load()
{
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume });
Add(cursorScaleContainer = new Container
{
RelativePositionAxes = Axes.Both,
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
});
}
public override void Show()
protected override void PopIn()
{
base.Show();
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position);
base.PopIn();
GameplayCursor.ActiveCursor.Hide();
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
clickToResumeCursor.Appear();
if (localCursorContainer == null)
{
Add(localCursorContainer = new OsuCursorContainer());
localCursorScale = new Bindable<float>();
localCursorScale.BindTo(localCursorContainer.CursorScale);
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
}
}
public override void Hide()
protected override void PopOut()
{
base.PopOut();
localCursorContainer?.Expire();
localCursorContainer = null;
base.Hide();
GameplayCursor?.ActiveCursor?.Show();
}
protected override bool OnHover(HoverEvent e) => true;
@@ -82,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.UI
case OsuAction.RightButton:
if (!IsHovered) return false;
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint);
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke();
return true;
@@ -93,11 +109,10 @@ namespace osu.Game.Rulesets.Osu.UI
public bool OnReleased(OsuAction action) => false;
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() =>
public void Appear() => Schedule(() =>
{
updateColour();
this.MoveTo(activeCursorPosition);
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
});
private void updateColour()
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Reset height", () => changePlayfieldSize(6));
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
controlPointInfo.Add(0, new TimingControlPoint());
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{
@@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
@@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
@@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
private class TestStrongNestedHit : DrawableStrongNestedHit
{
public TestStrongNestedHit(DrawableHitObject mainObject)
: base(null, mainObject)
: base(new StrongHitObject { StartTime = mainObject.HitObject.StartTime }, mainObject)
{
}
@@ -19,12 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
{
this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints;
if (controlPoints.SamplePoints.Count == 0)
// Get the default sample point
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
else
samplePoints = controlPoints.SamplePoints;
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
foreach (var s in samplePoints)
{
@@ -12,6 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@@ -28,31 +29,18 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private int rollingHits;
private readonly Container<DrawableDrumRollTick> tickContainer;
private Color4 colourIdle;
private Color4 colourEngaged;
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
RelativeSizeAxes = Axes.Y;
Container<DrawableDrumRollTick> tickContainer;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
var newTick = new DrawableDrumRollTick(tick);
newTick.OnNewResult += onNewTickResult;
AddNested(newTick);
tickContainer.Add(newTick);
}
}
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
private Color4 colourIdle;
private Color4 colourEngaged;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@@ -60,8 +48,51 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
colourEngaged = colours.YellowDarker;
}
private void onNewTickResult(DrawableHitObject obj, JudgementResult result)
protected override void LoadComplete()
{
base.LoadComplete();
OnNewResult += onNewResult;
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableDrumRollTick tick:
tickContainer.Add(tick);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
tickContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case DrumRollTick tick:
return new DrawableDrumRollTick(tick);
}
return base.CreateNestedHitObject(hitObject);
}
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
private void onNewResult(DrawableHitObject obj, JudgementResult result)
{
if (!(obj is DrawableDrumRollTick))
return;
if (result.Type > HitResult.Miss)
rollingHits++;
else
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@@ -14,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private const double ring_appear_offset = 100;
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
private readonly Container<DrawableSwellTick> ticks;
private readonly Container bodyContainer;
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
@@ -108,16 +107,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
});
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
MainPiece.Add(symbol = new SwellSymbolPiece());
foreach (var tick in HitObject.NestedHitObjects.OfType<SwellTick>())
{
var vis = new DrawableSwellTick(tick);
ticks.Add(vis);
AddInternal(vis);
AddNested(vis);
}
}
[BackgroundDependencyLoader]
@@ -136,11 +128,49 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Width *= Parent.RelativeChildSize.X;
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableSwellTick tick:
ticks.Add(tick);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
ticks.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case SwellTick tick:
return new DrawableSwellTick(tick);
}
return base.CreateNestedHitObject(hitObject);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered)
{
var nextTick = ticks.Find(j => !j.IsHit);
DrawableSwellTick nextTick = null;
foreach (var t in ticks)
{
if (!t.IsHit)
{
nextTick = t;
break;
}
}
nextTick?.TriggerResult(HitResult.Great);
@@ -11,6 +11,7 @@ using osu.Game.Audio;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@@ -109,11 +110,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
protected readonly Vector2 BaseSize;
public new TaikoHitType HitObject;
protected readonly Vector2 BaseSize;
protected readonly TaikoPiece MainPiece;
public new TaikoHitType HitObject;
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
protected DrawableTaikoHitObject(TaikoHitType hitObject)
: base(hitObject)
@@ -129,17 +131,38 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
}
if (strongObject != null)
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
var strongHit = CreateStrongHit(strongObject);
AddNested(strongHit);
AddInternal(strongHit);
case DrawableStrongNestedHit strong:
strongHitContainer.Add(strong);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
strongHitContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case StrongHitObject strong:
return CreateStrongHit(strong);
}
return base.CreateNestedHitObject(hitObject);
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
@@ -167,9 +167,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
var controlPoints = beatmap.ControlPointInfo;
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
Assert.AreEqual(42, controlPoints.DifficultyPoints.Count);
Assert.AreEqual(42, controlPoints.SamplePoints.Count);
Assert.AreEqual(42, controlPoints.EffectPoints.Count);
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
Assert.AreEqual(34, controlPoints.SamplePoints.Count);
Assert.AreEqual(8, controlPoints.EffectPoints.Count);
var timingPoint = controlPoints.TimingPointAt(0);
Assert.AreEqual(956, timingPoint.Time);
@@ -191,7 +191,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(48428);
Assert.AreEqual(48428, difficultyPoint.Time);
Assert.AreEqual(0, difficultyPoint.Time);
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(116999);
@@ -224,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(119637);
Assert.AreEqual(119637, effectPoint.Time);
Assert.AreEqual(95901, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
}
@@ -262,6 +262,21 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestTimingPointResetsSpeedMultiplier()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("timingpoint-speedmultiplier-reset.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.DifficultyPointAt(0).SpeedMultiplier, Is.EqualTo(0.5).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1).Within(0.1));
}
}
[Test]
public void TestDecodeBeatmapColours()
{
@@ -362,6 +377,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestDecodeControlPointDifficultyChange()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("controlpoint-difficulty-multiplier.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPointInfo = decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPointInfo.DifficultyPointAt(5).SpeedMultiplier, Is.EqualTo(1));
Assert.That(controlPointInfo.DifficultyPointAt(1000).SpeedMultiplier, Is.EqualTo(10));
Assert.That(controlPointInfo.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1.8518518518518519d));
Assert.That(controlPointInfo.DifficultyPointAt(3000).SpeedMultiplier, Is.EqualTo(0.5));
}
}
[Test]
public void TestDecodeControlPointCustomSampleBank()
{
@@ -273,6 +273,96 @@ namespace osu.Game.Tests.Chat
Assert.AreEqual(21, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLinkWithInlineTitle()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "I haven't seen [this link format](https://osu.ppy.sh \"osu!\") before..." });
Assert.AreEqual("I haven't seen this link format before...", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(15, result.Links[0].Index);
Assert.AreEqual(16, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLinkWithInlineTitleAndEscapedQuotes()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "I haven't seen [this link format](https://osu.ppy.sh \"inner quote \\\" just to confuse \") before..." });
Assert.AreEqual("I haven't seen this link format before...", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(15, result.Links[0].Index);
Assert.AreEqual(16, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLinkWithUrlInTextAndInlineTitle()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "I haven't seen [https://osu.ppy.sh](https://osu.ppy.sh \"https://osu.ppy.sh\") before..." });
Assert.AreEqual("I haven't seen https://osu.ppy.sh before...", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(15, result.Links[0].Index);
Assert.AreEqual(18, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLinkWithUrlAndTextInTitle()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "I haven't seen [oh no, text here! https://osu.ppy.sh](https://osu.ppy.sh) before..." });
Assert.AreEqual("I haven't seen oh no, text here! https://osu.ppy.sh before...", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(15, result.Links[0].Index);
Assert.AreEqual(36, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLinkWithMisleadingUrlInText()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "I haven't seen [https://google.com](https://osu.ppy.sh) before..." });
Assert.AreEqual("I haven't seen https://google.com before...", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(15, result.Links[0].Index);
Assert.AreEqual(18, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLinkThatContractsIntoLargerLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "super broken https://[osu.ppy](https://reddit.com).sh/" });
Assert.AreEqual("super broken https://osu.ppy.sh/", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://reddit.com", result.Links[0].Url);
Assert.AreEqual(21, result.Links[0].Index);
Assert.AreEqual(7, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLinkDirectlyNextToRawLink()
{
// the raw link has a port at the end of it, so that the raw link regex terminates at the port and doesn't consume display text from the formatted one
Message result = MessageFormatter.FormatMessage(new Message { Content = "https://localhost:8080[https://osu.ppy.sh](https://osu.ppy.sh) should be two links" });
Assert.AreEqual("https://localhost:8080https://osu.ppy.sh should be two links", result.DisplayContent);
Assert.AreEqual(2, result.Links.Count);
Assert.AreEqual("https://localhost:8080", result.Links[0].Url);
Assert.AreEqual(0, result.Links[0].Index);
Assert.AreEqual(22, result.Links[0].Length);
Assert.AreEqual("https://osu.ppy.sh", result.Links[1].Url);
Assert.AreEqual(22, result.Links[1].Index);
Assert.AreEqual(18, result.Links[1].Length);
}
[Test]
public void TestChannelLink()
{
@@ -0,0 +1,194 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Editor
{
[HeadlessTest]
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
{
private TestHitObjectComposer composer;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = composer = new TestHitObjectComposer();
BeatDivisor.Value = 1;
composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
});
[TestCase(1)]
[TestCase(2)]
public void TestSliderMultiplier(float multiplier)
{
AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
assertSnapDistance(100 * multiplier);
}
[TestCase(1)]
[TestCase(2)]
public void TestSpeedMultiplier(float multiplier)
{
AddStep($"set multiplier = {multiplier}", () =>
{
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = multiplier });
});
assertSnapDistance(100 * multiplier);
}
[TestCase(1)]
[TestCase(2)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
assertSnapDistance(100f / divisor);
}
[Test]
public void TestConvertDurationToDistance()
{
assertDurationToDistance(500, 50);
assertDurationToDistance(1000, 100);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertDurationToDistance(500, 100);
assertDurationToDistance(1000, 200);
AddStep("set beat length = 500", () =>
{
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
});
assertDurationToDistance(500, 200);
assertDurationToDistance(1000, 400);
}
[Test]
public void TestConvertDistanceToDuration()
{
assertDistanceToDuration(50, 500);
assertDistanceToDuration(100, 1000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertDistanceToDuration(100, 500);
assertDistanceToDuration(200, 1000);
AddStep("set beat length = 500", () =>
{
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
});
assertDistanceToDuration(200, 500);
assertDistanceToDuration(400, 1000);
}
[Test]
public void TestGetSnappedDurationFromDistance()
{
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(200, 2000);
assertSnappedDuration(250, 2000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(200, 1000);
assertSnappedDuration(250, 1000);
AddStep("set beat length = 500", () =>
{
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
});
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(200, 500);
assertSnappedDuration(250, 500);
assertSnappedDuration(400, 1000);
}
[Test]
public void GetSnappedDistanceFromDistance()
{
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 100);
assertSnappedDistance(150, 100);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
AddStep("set beat length = 500", () =>
{
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
});
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(400, 400);
}
private void assertSnapDistance(float expectedDistance)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(0) == expectedDistance);
private void assertDurationToDistance(double duration, float expectedDistance)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(0, duration) == expectedDistance);
private void assertDistanceToDuration(float distance, double expectedDuration)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(0, distance) == expectedDuration);
private void assertSnappedDuration(float distance, double expectedDuration)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(0, distance) == expectedDuration);
private void assertSnappedDistance(float distance, float expectedDistance)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(0, distance) == expectedDistance);
private class TestHitObjectComposer : OsuHitObjectComposer
{
public new EditorBeatmap<OsuHitObject> EditorBeatmap => base.EditorBeatmap;
public TestHitObjectComposer()
: base(new OsuRuleset())
{
}
}
}
}
@@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectAccentColour : OsuTestScene
{
private Container skinContainer;
[SetUp]
public void Setup() => Schedule(() => Child = skinContainer = new SkinProvidingContainer(new TestSkin()));
[Test]
public void TestChangeComboIndexBeforeLoad()
{
TestDrawableHitObject hitObject = null;
AddStep("set combo and add hitobject", () =>
{
hitObject = new TestDrawableHitObject();
hitObject.HitObject.ComboIndex = 1;
skinContainer.Add(hitObject);
});
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
}
[Test]
public void TestChangeComboIndexDuringLoad()
{
TestDrawableHitObject hitObject = null;
AddStep("add hitobject and set combo", () =>
{
skinContainer.Add(hitObject = new TestDrawableHitObject());
hitObject.HitObject.ComboIndex = 1;
});
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
}
[Test]
public void TestChangeComboIndexAfterLoad()
{
TestDrawableHitObject hitObject = null;
AddStep("add hitobject", () => skinContainer.Add(hitObject = new TestDrawableHitObject()));
AddAssert("combo colour is red", () => hitObject.AccentColour.Value == Color4.Red);
AddStep("change combo", () => hitObject.HitObject.ComboIndex = 1);
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
}
private class TestDrawableHitObject : DrawableHitObject<TestHitObjectWithCombo>
{
public TestDrawableHitObject()
: base(new TestHitObjectWithCombo())
{
}
}
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
{
public bool NewCombo { get; } = false;
public int ComboOffset { get; } = 0;
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
public bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
}
private class TestSkin : ISkin
{
public readonly List<Color4> ComboColours = new List<Color4>
{
Color4.Red,
Color4.Green
};
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case GlobalSkinConfiguration global:
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours));
}
break;
}
throw new NotImplementedException();
}
}
}
}
@@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class BeatmapSetInfoEqualityTest
{
[Test]
public void TestOnlineWithOnline()
{
var ourInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
Assert.AreEqual(ourInfo, otherInfo);
}
[Test]
public void TestDatabasedWithDatabased()
{
var ourInfo = new BeatmapSetInfo { ID = 123 };
var otherInfo = new BeatmapSetInfo { ID = 123 };
Assert.AreEqual(ourInfo, otherInfo);
}
[Test]
public void TestDatabasedWithOnline()
{
var ourInfo = new BeatmapSetInfo { ID = 123, OnlineBeatmapSetID = 12 };
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 12 };
Assert.AreEqual(ourInfo, otherInfo);
}
[Test]
public void TestCheckNullID()
{
var ourInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Loved };
var otherInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Approved };
Assert.AreNotEqual(ourInfo, otherInfo);
}
}
}
@@ -0,0 +1,227 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class ControlPointInfoTest
{
[Test]
public void TestAdd()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint());
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
}
[Test]
public void TestAddRedundantTiming()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
cpi.Add(1000, new TimingControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddRedundantDifficulty()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new DifficultyControlPoint()); // is redundant
cpi.Add(1000, new DifficultyControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddRedundantSample()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new SampleControlPoint()); // is redundant
cpi.Add(1000, new SampleControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new SampleControlPoint { SampleVolume = 50 }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddRedundantEffect()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint()); // is redundant
cpi.Add(1000, new EffectControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
var group2 = cpi.GroupAt(1000, true);
Assert.That(group, Is.EqualTo(group2));
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
}
[Test]
public void TestGroupAtLookupOnly()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(5000, true);
Assert.That(group, Is.Not.Null);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.GroupAt(1000), Is.Null);
Assert.That(cpi.GroupAt(5000), Is.Not.Null);
}
[Test]
public void TestAddRemoveGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
cpi.RemoveGroup(group);
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
}
[Test]
public void TestAddControlPointToGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
// usually redundant, but adding to group forces it to be added
group.Add(new DifficultyControlPoint());
Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
}
[Test]
public void TestAddDuplicateControlPointToGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
group.Add(new DifficultyControlPoint());
group.Add(new DifficultyControlPoint { SpeedMultiplier = 2 });
Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.First().SpeedMultiplier, Is.EqualTo(2));
}
[Test]
public void TestRemoveControlPointFromGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
var difficultyPoint = new DifficultyControlPoint();
group.Add(difficultyPoint);
group.Remove(difficultyPoint);
Assert.That(group.ControlPoints.Count, Is.EqualTo(0));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
}
[Test]
public void TestOrdering()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint());
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(8));
Assert.That(cpi.Groups, Is.Ordered.Ascending.By(nameof(ControlPointGroup.Time)));
Assert.That(cpi.AllControlPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
Assert.That(cpi.TimingPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
}
[Test]
public void TestClear()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint());
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
cpi.Clear();
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
}
}
}
@@ -0,0 +1,8 @@
osu file format v7
[TimingPoints]
0,100,4,2,0,100,1,0
12,500,4,2,0,100,1,0
1000,-10,4,2,0,100,0,0
2000,-54,4,2,0,100,0,0
3000,-200,4,2,0,100,0,0
@@ -0,0 +1,5 @@
osu file format v14
[TimingPoints]
0,-200,4,1,0,100,0,0
2000,100,1,1,0,100,1,0
@@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()
@@ -0,0 +1,150 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneDistanceSnapGrid : EditorClockTestScene
{
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position)
};
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
}
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
: base(hitObject, centrePosition)
{
}
protected override void CreateContent(Vector2 centrePosition)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = centrePosition
});
int beatIndex = 0;
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.X - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
}
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
=> (Vector2.Zero, 0);
}
private class SnapProvider : IDistanceSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
public float DurationToDistance(double referenceTime, double duration) => 0;
public double DistanceToDuration(double referenceTime, float distance) => 0;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
}
}
}
@@ -28,18 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
{
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo
{
TimingPoints =
{
new TimingControlPoint { Time = 0, BeatLength = 200 },
new TimingControlPoint { Time = 100, BeatLength = 400 },
new TimingControlPoint { Time = 175, BeatLength = 800 },
new TimingControlPoint { Time = 350, BeatLength = 200 },
new TimingControlPoint { Time = 450, BeatLength = 100 },
new TimingControlPoint { Time = 500, BeatLength = 307.69230769230802 }
}
},
ControlPointInfo = new ControlPointInfo(),
HitObjects =
{
new HitCircle { StartTime = 0 },
@@ -47,6 +36,13 @@ namespace osu.Game.Tests.Visual.Editor
}
};
testBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 400 });
testBeatmap.ControlPointInfo.Add(175, new TimingControlPoint { BeatLength = 800 });
testBeatmap.ControlPointInfo.Add(350, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
@@ -22,7 +22,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneHitObjectComposer : OsuTestScene
public class TestSceneHitObjectComposer : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -47,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@@ -61,10 +62,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range / 2 },
new TimingControlPoint { Time = 12000, BeatLength = time_range },
new TimingControlPoint { Time = 100000, BeatLength = time_range });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@@ -75,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@@ -97,9 +98,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestNonRelativeScale()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap);
@@ -119,7 +120,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@@ -132,7 +134,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap);
@@ -154,14 +157,11 @@ namespace osu.Game.Tests.Visual.Gameplay
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
/// </summary>
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
/// <returns>The <see cref="IBeatmap"/>.</returns>
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
private IBeatmap createBeatmap()
{
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
@@ -69,6 +69,24 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(true);
}
[Test]
public void TestPauseWithResumeOverlay()
{
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
pauseAndConfirm();
resume();
confirmClockRunning(false);
confirmPauseOverlayShown(false);
pauseAndConfirm();
AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden);
confirmPaused();
}
[Test]
public void TestResumeWithResumeOverlaySkipped()
{
@@ -7,11 +7,10 @@ using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK;
using System;
using System.Collections.Generic;
using osu.Game.Screens.Ranking.Pages;
namespace osu.Game.Tests.Visual.Gameplay
{
@@ -42,7 +41,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(80, 40),
};
});
}
@@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
@@ -20,6 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
State = { Value = Visibility.Visible }
});
Add(container = new ExampleContainer());
@@ -3,11 +3,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Pages;
@@ -22,11 +27,13 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScoreInfo),
typeof(Results),
typeof(ResultsPage),
typeof(ScoreResultsPage),
typeof(LocalLeaderboardPage)
typeof(RetryButton),
typeof(ReplayDownloadButton),
typeof(LocalLeaderboardPage),
typeof(TestPlayer)
};
[BackgroundDependencyLoader]
@@ -42,26 +49,82 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
LoadScreen(new SoloResults(new ScoreInfo
private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
Username = "peppy",
}
});
[Test]
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
{
RelativeSizeAxes = Axes.Both
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
}
[Test]
public void ResultsWithPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
private class TestResultsContainer : Container
{
[Cached(typeof(Player))]
private readonly Player player = new TestPlayer();
public TestResultsContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChild = new OsuScreenStack(screen)
{
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
Username = "peppy",
}
}));
RelativeSizeAxes = Axes.Both,
};
}
}
private class TestSoloResults : SoloResults
{
public HotkeyRetryOverlay RetryOverlay;
public TestSoloResults(ScoreInfo score)
: base(score)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
}
}
@@ -33,23 +33,15 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestInstantLoad()
{
bool logoVisible = false;
// visual only, very impossible to test this using asserts.
AddStep("begin loading", () =>
AddStep("load immediately", () =>
{
loader = new TestLoader();
loader.AllowLoad.Set();
LoadScreen(loader);
});
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
});
AddAssert("logo was not visible", () => !logoVisible);
}
[Test]
@@ -58,7 +50,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
AddStep("finish loading", () => loader.AllowLoad.Set());
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
}
@@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapRulesetSelector),
typeof(BeatmapRulesetTabItem),
};
private readonly TestRulesetSelector selector;
public TestSceneBeatmapRulesetSelector()
{
Add(selector = new TestRulesetSelector());
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestMultipleRulesetsBeatmapSet()
{
var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
AddStep("load multiple rulesets beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList()
};
});
var tabItems = selector.TabContainer.TabItems;
AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
}
[Test]
public void TestSingleRulesetBeatmapSet()
{
var enabledRuleset = rulesets.AvailableRulesets.Last();
AddStep("load single ruleset beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = enabledRuleset
}
}
};
});
AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
}
[Test]
public void TestEmptyBeatmapSet()
{
AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>()
});
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
[Test]
public void TestNullBeatmapSet()
{
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
private class TestRulesetSelector : BeatmapRulesetSelector
{
public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
public new TabFillFlowContainer TabContainer => base.TabContainer;
}
}
}
@@ -40,24 +40,19 @@ namespace osu.Game.Tests.Visual.Online
typeof(PreviewButton),
typeof(SuccessRate),
typeof(BeatmapAvailability),
typeof(BeatmapRulesetSelector),
typeof(BeatmapRulesetTabItem),
};
protected override bool UseOnlineAPI => true;
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
public TestSceneBeatmapSetOverlay()
{
Add(overlay = new TestBeatmapSetOverlay());
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
taikoRuleset = rulesets.GetRuleset(1);
maniaRuleset = rulesets.GetRuleset(3);
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestLoading()
@@ -111,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
StarDifficulty = 9.99,
Version = @"TEST",
Length = 456000,
Ruleset = maniaRuleset,
Ruleset = rulesets.GetRuleset(3),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 1,
@@ -189,7 +184,7 @@ namespace osu.Game.Tests.Visual.Online
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Length = 123000,
Ruleset = taikoRuleset,
Ruleset = rulesets.GetRuleset(1),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 9,
@@ -217,6 +212,54 @@ namespace osu.Game.Tests.Visual.Online
downloadAssert(false);
}
[Test]
public void TestMultipleRulesets()
{
AddStep("show multiple rulesets beatmap", () =>
{
var beatmaps = new List<BeatmapInfo>();
foreach (var ruleset in rulesets.AvailableRulesets.Skip(1))
{
beatmaps.Add(new BeatmapInfo
{
Version = ruleset.Name,
Ruleset = ruleset,
BaseDifficulty = new BeatmapDifficulty(),
OnlineInfo = new BeatmapOnlineInfo(),
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
Title = @"multiple rulesets beatmap",
Artist = @"none",
Author = new User
{
Username = "BanchoBot",
Id = 3,
}
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = beatmaps
});
});
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
}
[Test]
public void TestHide()
{
@@ -281,12 +324,12 @@ namespace osu.Game.Tests.Visual.Online
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
public new Header Header => base.Header;
}
}
}
@@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneCommentsContainer : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CommentsContainer),
typeof(CommentsHeader),
typeof(DrawableComment),
typeof(HeaderButton),
typeof(SortTabControl),
typeof(ShowChildrenButton),
typeof(DeletedChildrenPlaceholder),
typeof(VotePill)
};
protected override bool UseOnlineAPI => true;
public TestSceneCommentsContainer()
{
BasicScrollContainer scrollFlow;
Add(scrollFlow = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
});
AddStep("Big Black comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823));
});
AddStep("Airman comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313));
});
AddStep("lazer build comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772));
});
}
}
}
@@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneCommentsHeader : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CommentsHeader),
typeof(HeaderButton),
typeof(SortTabControl),
};
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
private readonly BindableBool showDeleted = new BindableBool();
public TestSceneCommentsHeader()
{
Add(new CommentsHeader
{
Sort = { BindTarget = sort },
ShowDeleted = { BindTarget = showDeleted }
});
AddStep("Trigger ShowDeleted", () => showDeleted.Value = !showDeleted.Value);
AddStep("Select old", () => sort.Value = CommentsSortCriteria.Old);
AddStep("Select new", () => sort.Value = CommentsSortCriteria.New);
AddStep("Select top", () => sort.Value = CommentsSortCriteria.Top);
}
}
}
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Profile.Sections;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Tests.Visual.Online
{
@@ -17,11 +19,11 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneShowMoreButton()
{
ShowMoreButton button = null;
TestButton button = null;
int fireCount = 0;
Add(button = new ShowMoreButton
Add(button = new TestButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -51,5 +53,16 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
private class TestButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
IdleColour = colors.YellowDark;
HoverColour = colors.Yellow;
ChevronIconColour = colors.Red;
}
}
}
}
@@ -6,6 +6,11 @@ using osu.Framework.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Users;
using osuTK;
using System;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Chat;
namespace osu.Game.Tests.Visual.Online
{
@@ -41,14 +46,14 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private ChannelManager channelManager = new ChannelManager();
private readonly StandAloneChatDisplay chatDisplay;
private readonly StandAloneChatDisplay chatDisplay2;
private readonly TestStandAloneChatDisplay chatDisplay;
private readonly TestStandAloneChatDisplay chatDisplay2;
public TestSceneStandAloneChatDisplay()
{
Add(channelManager);
Add(chatDisplay = new StandAloneChatDisplay
Add(chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@@ -56,7 +61,7 @@ namespace osu.Game.Tests.Visual.Online
Size = new Vector2(400, 80)
});
Add(chatDisplay2 = new StandAloneChatDisplay(true)
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@@ -111,6 +116,56 @@ namespace osu.Game.Tests.Visual.Online
Sender = longUsernameUser,
Content = "Hi guys, my new username is lit!"
}));
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Message from the future!",
Timestamp = DateTimeOffset.Now
}));
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
const int messages_per_call = 10;
AddRepeatStep("add many messages", () =>
{
for (int i = 0; i < messages_per_call; i++)
testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Many messages! " + Guid.NewGuid(),
Timestamp = DateTimeOffset.Now
});
}, Channel.MAX_HISTORY / messages_per_call + 5);
AddAssert("Ensure no adjacent day separators", () =>
{
var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
foreach (var i in indices)
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
return false;
return true;
});
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
}
private class TestStandAloneChatDisplay : StandAloneChatDisplay
{
public TestStandAloneChatDisplay(bool textbox = false)
: base(textbox)
{
}
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
}
}
}
@@ -245,6 +245,28 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
[Test]
public void TestSortingStability()
{
var sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 20; i++)
{
var set = createTestBeatmapSet(i);
set.Metadata.Artist = "same artist";
set.Metadata.Title = "same title";
sets.Add(set);
}
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
}
[Test]
public void TestSortingWithFiltered()
{
@@ -349,5 +349,11 @@ namespace osu.Game.Tests.Visual.SongSelect
DateAdded = DateTimeOffset.UtcNow,
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
}
}
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@@ -10,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
@@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
};
}
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
@@ -11,7 +11,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledComponent : OsuTestScene
public class TestSceneLabelledDrawable : OsuTestScene
{
[TestCase(false)]
[TestCase(true)]
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("create component", () =>
{
LabelledComponent<Drawable> component;
LabelledDrawable<Drawable> component;
Child = new Container
{
@@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = padded ? (LabelledComponent<Drawable>)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
Child = component = padded ? (LabelledDrawable<Drawable>)new PaddedLabelledDrawable() : new NonPaddedLabelledDrawable(),
};
component.Label = "a sample component";
@@ -41,9 +41,9 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private class PaddedLabelledComponent : LabelledComponent<Drawable>
private class PaddedLabelledDrawable : LabelledDrawable<Drawable>
{
public PaddedLabelledComponent()
public PaddedLabelledDrawable()
: base(true)
{
}
@@ -57,9 +57,9 @@ namespace osu.Game.Tests.Visual.UserInterface
};
}
private class NonPaddedLabelledComponent : LabelledComponent<Drawable>
private class NonPaddedLabelledDrawable : LabelledDrawable<Drawable>
{
public NonPaddedLabelledComponent()
public NonPaddedLabelledDrawable()
: base(false)
{
}
@@ -7,7 +7,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface
@@ -28,7 +27,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("create component", () =>
{
LabelledComponent<OsuTextBox> component;
LabelledTextBox component;
Child = new Container
{
@@ -196,7 +196,7 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode();
if (pickType == ChoiceType.Pick)
if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
+1 -1
View File
@@ -89,7 +89,7 @@ namespace osu.Game.Tournament.Screens
};
}
private class ActionableInfo : LabelledComponent<Drawable>
private class ActionableInfo : LabelledDrawable<Drawable>
{
private OsuButton button;
+9 -2
View File
@@ -392,8 +392,15 @@ namespace osu.Game.Beatmaps
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
// intentionally blocking to limit web request concurrency
req.Perform(api);
try
{
// intentionally blocking to limit web request concurrency
req.Perform(api);
}
catch (Exception e)
{
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
}
}
+16 -1
View File
@@ -63,6 +63,21 @@ namespace osu.Game.Beatmaps
public bool Protected { get; set; }
public bool Equals(BeatmapSetInfo other) => OnlineBeatmapSetID == other?.OnlineBeatmapSetID;
public bool Equals(BeatmapSetInfo other)
{
if (other == null)
return false;
if (ID != 0 && other.ID != 0)
return ID == other.ID;
if (OnlineBeatmapSetID.HasValue && other.OnlineBeatmapSetID.HasValue)
return OnlineBeatmapSetID == other.OnlineBeatmapSetID;
if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))
return Hash == other.Hash;
return ReferenceEquals(this, other);
}
}
}
@@ -1,25 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
public abstract class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time;
public double Time => controlPointGroup?.Time ?? 0;
/// <summary>
/// Whether this timing point was generated internally, as opposed to parsed from the underlying beatmap.
/// </summary>
internal bool AutoGenerated;
private ControlPointGroup controlPointGroup;
public void AttachGroup(ControlPointGroup pointGroup) => this.controlPointGroup = pointGroup;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
public bool Equals(ControlPoint other)
=> Time.Equals(other?.Time);
/// <summary>
/// Whether this control point is equivalent to another, ignoring time.
/// </summary>
/// <param name="other">Another control point to compare with.</param>
/// <returns>Whether equivalent.</returns>
public abstract bool EquivalentTo(ControlPoint other);
public bool Equals(ControlPoint other) => Time.Equals(other?.Time) && EquivalentTo(other);
}
}
@@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPointGroup : IComparable<ControlPointGroup>
{
public event Action<ControlPoint> ItemAdded;
public event Action<ControlPoint> ItemRemoved;
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time { get; }
public IBindableList<ControlPoint> ControlPoints => controlPoints;
private readonly BindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
public ControlPointGroup(double time)
{
Time = time;
}
public int CompareTo(ControlPointGroup other) => Time.CompareTo(other.Time);
public void Add(ControlPoint point)
{
var existing = controlPoints.FirstOrDefault(p => p.GetType() == point.GetType());
if (existing != null)
Remove(existing);
point.AttachGroup(this);
controlPoints.Add(point);
ItemAdded?.Invoke(point);
}
public void Remove(ControlPoint point)
{
controlPoints.Remove(point);
ItemRemoved?.Invoke(point);
}
}
}
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Lists;
namespace osu.Game.Beatmaps.ControlPoints
@@ -12,57 +13,78 @@ namespace osu.Game.Beatmaps.ControlPoints
[Serializable]
public class ControlPointInfo
{
/// <summary>
/// All control points grouped by time.
/// </summary>
[JsonProperty]
public IBindableList<ControlPointGroup> Groups => groups;
private readonly BindableList<ControlPointGroup> groups = new BindableList<ControlPointGroup>();
/// <summary>
/// All timing points.
/// </summary>
[JsonProperty]
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
public IReadOnlyList<TimingControlPoint> TimingPoints => timingPoints;
private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
/// <summary>
/// All difficulty points.
/// </summary>
[JsonProperty]
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
/// <summary>
/// All sound points.
/// </summary>
[JsonProperty]
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
public IReadOnlyList<SampleControlPoint> SamplePoints => samplePoints;
private readonly SortedList<SampleControlPoint> samplePoints = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
/// <summary>
/// All effect points.
/// </summary>
[JsonProperty]
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
public IReadOnlyList<EffectControlPoint> EffectPoints => effectPoints;
private readonly SortedList<EffectControlPoint> effectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
/// <summary>
/// All control points, of all types.
/// </summary>
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
/// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns>
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time);
/// <summary>
/// Finds the effect control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns>
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time);
/// <summary>
/// Finds the sound control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns>
public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null);
public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null);
/// <summary>
/// Finds the timing control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
/// <summary>
/// Finds the maximum BPM represented by any timing control point.
@@ -85,24 +107,93 @@ namespace osu.Game.Beatmaps.ControlPoints
public double BPMMode =>
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
/// </summary>
public void Clear()
{
groups.Clear();
timingPoints.Clear();
difficultyPoints.Clear();
samplePoints.Clear();
effectPoints.Clear();
}
/// <summary>
/// Add a new <see cref="ControlPoint"/>. Note that the provided control point may not be added if the correct state is already present at the provided time.
/// </summary>
/// <param name="time">The time at which the control point should be added.</param>
/// <param name="controlPoint">The control point to add.</param>
/// <returns>Whether the control point was added.</returns>
public bool Add(double time, ControlPoint controlPoint)
{
if (checkAlreadyExisting(time, controlPoint))
return false;
GroupAt(time, true).Add(controlPoint);
return true;
}
public ControlPointGroup GroupAt(double time, bool addIfNotExisting = false)
{
var newGroup = new ControlPointGroup(time);
int i = groups.BinarySearch(newGroup);
if (i >= 0)
return groups[i];
if (addIfNotExisting)
{
newGroup.ItemAdded += groupItemAdded;
newGroup.ItemRemoved += groupItemRemoved;
groups.Insert(~i, newGroup);
return newGroup;
}
return null;
}
public void RemoveGroup(ControlPointGroup group)
{
group.ItemAdded -= groupItemAdded;
group.ItemRemoved -= groupItemRemoved;
groups.Remove(group);
}
/// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// Includes logic for returning a specific point when no matching point is found.
/// </summary>
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
private T binarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T prePoint = null)
where T : ControlPoint, new()
{
return binarySearch(list, time) ?? prePoint ?? new T();
}
/// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// </summary>
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
private T binarySearch<T>(IReadOnlyList<T> list, double time)
where T : ControlPoint
{
if (list == null)
throw new ArgumentNullException(nameof(list));
if (list.Count == 0)
return new T();
return null;
if (time < list[0].Time)
return prePoint ?? new T();
return null;
if (time >= list[list.Count - 1].Time)
return list[list.Count - 1];
@@ -125,5 +216,82 @@ namespace osu.Game.Beatmaps.ControlPoints
// l will be the first control point with Time > time, but we want the one before it
return list[l - 1];
}
/// <summary>
/// Check whether <see cref="newPoint"/> should be added.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <param name="newPoint">A point to be added.</param>
/// <returns>Whether the new point should be added.</returns>
private bool checkAlreadyExisting(double time, ControlPoint newPoint)
{
ControlPoint existing = null;
switch (newPoint)
{
case TimingControlPoint _:
// Timing points are a special case and need to be added regardless of fallback availability.
existing = binarySearch(TimingPoints, time);
break;
case EffectControlPoint _:
existing = EffectPointAt(time);
break;
case SampleControlPoint _:
existing = SamplePointAt(time);
break;
case DifficultyControlPoint _:
existing = DifficultyPointAt(time);
break;
}
return existing?.EquivalentTo(newPoint) == true;
}
private void groupItemAdded(ControlPoint controlPoint)
{
switch (controlPoint)
{
case TimingControlPoint typed:
timingPoints.Add(typed);
break;
case EffectControlPoint typed:
effectPoints.Add(typed);
break;
case SampleControlPoint typed:
samplePoints.Add(typed);
break;
case DifficultyControlPoint typed:
difficultyPoints.Add(typed);
break;
}
}
private void groupItemRemoved(ControlPoint controlPoint)
{
switch (controlPoint)
{
case TimingControlPoint typed:
timingPoints.Remove(typed);
break;
case EffectControlPoint typed:
effectPoints.Remove(typed);
break;
case SampleControlPoint typed:
samplePoints.Remove(typed);
break;
case DifficultyControlPoint typed:
difficultyPoints.Remove(typed);
break;
}
}
}
}
@@ -1,26 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps.ControlPoints
{
public class DifficultyControlPoint : ControlPoint, IEquatable<DifficultyControlPoint>
public class DifficultyControlPoint : ControlPoint
{
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
{
Precision = 0.1,
Default = 1,
MinValue = 0.1,
MaxValue = 10
};
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public double SpeedMultiplier
{
get => speedMultiplier;
set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
get => SpeedMultiplierBindable.Value;
set => SpeedMultiplierBindable.Value = value;
}
private double speedMultiplier = 1;
public bool Equals(DifficultyControlPoint other)
=> base.Equals(other)
&& SpeedMultiplier.Equals(other?.SpeedMultiplier);
public override bool EquivalentTo(ControlPoint other) =>
other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(SpeedMultiplier);
}
}
@@ -1,24 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint, IEquatable<EffectControlPoint>
public class EffectControlPoint : ControlPoint
{
/// <summary>
/// Whether this control point enables Kiai mode.
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool KiaiMode;
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine;
public bool OmitFirstBarLine
{
get => OmitFirstBarLineBindable.Value;
set => OmitFirstBarLineBindable.Value = value;
}
public bool Equals(EffectControlPoint other)
=> base.Equals(other)
&& KiaiMode == other?.KiaiMode && OmitFirstBarLine == other.OmitFirstBarLine;
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public readonly BindableBool KiaiModeBindable = new BindableBool();
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public bool KiaiMode
{
get => KiaiModeBindable.Value;
set => KiaiModeBindable.Value = value;
}
public override bool EquivalentTo(ControlPoint other) =>
other is EffectControlPoint otherTyped &&
KiaiMode == otherTyped.KiaiMode && OmitFirstBarLine == otherTyped.OmitFirstBarLine;
}
}
@@ -1,24 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Audio;
namespace osu.Game.Beatmaps.ControlPoints
{
public class SampleControlPoint : ControlPoint, IEquatable<SampleControlPoint>
public class SampleControlPoint : ControlPoint
{
public const string DEFAULT_BANK = "normal";
/// <summary>
/// The default sample bank at this control point.
/// </summary>
public string SampleBank = DEFAULT_BANK;
public readonly Bindable<string> SampleBankBindable = new Bindable<string>(DEFAULT_BANK) { Default = DEFAULT_BANK };
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public string SampleBank
{
get => SampleBankBindable.Value;
set => SampleBankBindable.Value = value;
}
/// <summary>
/// The default sample bank at this control point.
/// </summary>
public readonly BindableInt SampleVolumeBindable = new BindableInt(100)
{
MinValue = 0,
MaxValue = 100,
Default = 100
};
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume = 100;
public int SampleVolume
{
get => SampleVolumeBindable.Value;
set => SampleVolumeBindable.Value = value;
}
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.
@@ -45,8 +68,8 @@ namespace osu.Game.Beatmaps.ControlPoints
return newSampleInfo;
}
public bool Equals(SampleControlPoint other)
=> base.Equals(other)
&& string.Equals(SampleBank, other?.SampleBank) && SampleVolume == other?.SampleVolume;
public override bool EquivalentTo(ControlPoint other) =>
other is SampleControlPoint otherTyped &&
string.Equals(SampleBank, otherTyped.SampleBank) && SampleVolume == otherTyped.SampleVolume;
}
}
@@ -1,34 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Beatmaps.ControlPoints
{
public class TimingControlPoint : ControlPoint, IEquatable<TimingControlPoint>
public class TimingControlPoint : ControlPoint
{
/// <summary>
/// The time signature at this control point.
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public readonly Bindable<TimeSignatures> TimeSignatureBindable = new Bindable<TimeSignatures>(TimeSignatures.SimpleQuadruple) { Default = TimeSignatures.SimpleQuadruple };
/// <summary>
/// The time signature at this control point.
/// </summary>
public TimeSignatures TimeSignature
{
get => TimeSignatureBindable.Value;
set => TimeSignatureBindable.Value = value;
}
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
/// The beat length at this control point.
/// </summary>
public virtual double BeatLength
public readonly BindableDouble BeatLengthBindable = new BindableDouble(DEFAULT_BEAT_LENGTH)
{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);
Default = DEFAULT_BEAT_LENGTH,
MinValue = 6,
MaxValue = 60000
};
/// <summary>
/// The beat length at this control point.
/// </summary>
public double BeatLength
{
get => BeatLengthBindable.Value;
set => BeatLengthBindable.Value = value;
}
private double beatLength = DEFAULT_BEAT_LENGTH;
public bool Equals(TimingControlPoint other)
=> base.Equals(other)
&& TimeSignature == other?.TimeSignature && beatLength.Equals(other.beatLength);
public override bool EquivalentTo(ControlPoint other) =>
other is TimingControlPoint otherTyped
&& TimeSignature == otherTyped.TimeSignature && BeatLength.Equals(otherTyped.BeatLength);
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.IO.File;
@@ -50,6 +51,8 @@ namespace osu.Game.Beatmaps.Formats
base.ParseStreamInto(stream, beatmap);
flushPendingPoints();
// Objects may be out of order *only* if a user has manually edited an .osu file.
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
@@ -369,104 +372,64 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange)
{
var controlPoint = CreateTimingControlPoint();
controlPoint.Time = time;
controlPoint.BeatLength = beatLength;
controlPoint.TimeSignature = timeSignature;
handleTimingControlPoint(controlPoint);
addControlPoint(time, controlPoint, true);
}
handleDifficultyControlPoint(new DifficultyControlPoint
addControlPoint(time, new LegacyDifficultyControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier,
AutoGenerated = timingChange
});
}, timingChange);
handleEffectControlPoint(new EffectControlPoint
addControlPoint(time, new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature,
AutoGenerated = timingChange
});
}, timingChange);
handleSampleControlPoint(new LegacySampleControlPoint
addControlPoint(time, new LegacySampleControlPoint
{
Time = time,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume,
CustomSampleBank = customSampleBank,
AutoGenerated = timingChange
});
}, timingChange);
// To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but
// appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line
// with the same time value (allowing them to overwrite as necessary).
//
// The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal.
if (timingChange)
flushPendingPoints();
}
private void handleTimingControlPoint(TimingControlPoint newPoint)
private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
private double pendingControlPointsTime;
private void addControlPoint(double time, ControlPoint point, bool timingChange)
{
var existing = beatmap.ControlPointInfo.TimingPointAt(newPoint.Time);
if (time != pendingControlPointsTime)
flushPendingPoints();
if (existing.Time == newPoint.Time)
if (timingChange)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.TimingPoints.Remove(existing);
beatmap.ControlPointInfo.Add(time, point);
return;
}
beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
pendingControlPoints.Add(point);
pendingControlPointsTime = time;
}
private void handleDifficultyControlPoint(DifficultyControlPoint newPoint)
private void flushPendingPoints()
{
var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time);
foreach (var p in pendingControlPoints)
beatmap.ControlPointInfo.Add(pendingControlPointsTime, p);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.DifficultyPoints.Remove(existing);
}
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
}
private void handleEffectControlPoint(EffectControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.EffectPoints.Remove(existing);
}
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
}
private void handleSampleControlPoint(SampleControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.SamplePoints.Remove(existing);
}
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
pendingControlPoints.Clear();
}
private void handleHitObject(string line)
+12 -4
View File
@@ -189,7 +189,15 @@ namespace osu.Game.Beatmaps.Formats
Foreground = 3
}
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
{
public LegacyDifficultyControlPoint()
{
SpeedMultiplierBindable.Precision = double.Epsilon;
}
}
internal class LegacySampleControlPoint : SampleControlPoint
{
public int CustomSampleBank;
@@ -203,9 +211,9 @@ namespace osu.Game.Beatmaps.Formats
return baseInfo;
}
public bool Equals(LegacySampleControlPoint other)
=> base.Equals(other)
&& CustomSampleBank == other?.CustomSampleBank;
public override bool EquivalentTo(ControlPoint other) =>
base.EquivalentTo(other) && other is LegacySampleControlPoint otherTyped &&
CustomSampleBank == otherTyped.CustomSampleBank;
}
}
}
@@ -28,11 +28,15 @@ namespace osu.Game.Beatmaps.Formats
}
protected override TimingControlPoint CreateTimingControlPoint()
=> new LegacyDifficultyCalculatorControlPoint();
=> new LegacyDifficultyCalculatorTimingControlPoint();
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
public LegacyDifficultyCalculatorTimingControlPoint()
{
BeatLengthBindable.MinValue = double.MinValue;
BeatLengthBindable.MaxValue = double.MaxValue;
}
}
}
}
+3 -1
View File
@@ -108,7 +108,7 @@ namespace osu.Game.Database
return Import(notification, paths);
}
protected async Task Import(ProgressNotification notification, params string[] paths)
protected async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params string[] paths)
{
notification.Progress = 0;
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising...";
@@ -168,6 +168,8 @@ namespace osu.Game.Database
notification.State = ProgressNotificationState.Completed;
}
return imported;
}
/// <summary>
@@ -76,21 +76,17 @@ namespace osu.Game.Database
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
await Import(notification, filename);
var imported = await Import(notification, filename);
// for now a failed import will be marked as a failed download for simplicity.
if (!imported.Any())
DownloadFailed?.Invoke(request);
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
};
request.Failure += triggerFailure;
notification.CancelRequested += () =>
{
@@ -103,11 +99,31 @@ namespace osu.Game.Database
currentDownloads.Add(request);
PostNotification?.Invoke(notification);
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
Task.Factory.StartNew(() =>
{
try
{
request.Perform(api);
}
catch (Exception error)
{
triggerFailure(error);
}
}, TaskCreationOptions.LongRunning);
DownloadBegan?.Invoke(request);
return true;
void triggerFailure(Exception error)
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
}
}
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
-13
View File
@@ -166,19 +166,6 @@ namespace osu.Game.Database
// no-op. called by tooling.
}
private class OsuDbLoggerProvider : ILoggerProvider
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
}
private class OsuDbLogger : ILogger
{
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
@@ -104,14 +104,10 @@ namespace osu.Game.Graphics.Containers
defaultTiming = new TimingControlPoint
{
BeatLength = default_beat_length,
AutoGenerated = true,
Time = 0
};
defaultEffect = new EffectControlPoint
{
Time = 0,
AutoGenerated = true,
KiaiMode = false,
OmitFirstBarLine = false
};
@@ -8,9 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Users;
namespace osu.Game.Graphics.Containers
@@ -23,21 +20,12 @@ namespace osu.Game.Graphics.Containers
}
private OsuGame game;
private ChannelManager channelManager;
private Action showNotImplementedError;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager)
private void load(OsuGame game)
{
// will be null in tests
this.game = game;
this.channelManager = channelManager;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.Solid.LifeRing,
});
}
public void AddLinks(string text, List<Link> links)
@@ -56,85 +44,47 @@ namespace osu.Game.Graphics.Containers
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
public void AddLink(string text, string url, Action<SpriteText> creationParameters = null) =>
createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.External, url), url);
public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
public void AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.Custom, null), tooltipText, action);
public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
public void AddLink(string text, LinkAction action, string argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), new LinkDetails(action, argument), null);
public void AddLink(IEnumerable<SpriteText> text, LinkAction action = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
foreach (var t in text)
AddArbitraryDrawable(t);
return createLink(text, null, url, linkType, linkArgument, tooltipText);
createLink(text, new LinkDetails(action, linkArgument), tooltipText);
}
public IEnumerable<Drawable> AddUserLink(User user, Action<SpriteText> creationParameters = null)
=> createLink(AddText(user.Username, creationParameters), user.Username, null, LinkAction.OpenUserProfile, user.Id.ToString(), "View profile");
public void AddUserLink(User user, Action<SpriteText> creationParameters = null)
=> createLink(AddText(user.Username, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user.Id.ToString()), "View Profile");
private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
private void createLink(IEnumerable<Drawable> drawables, LinkDetails link, string tooltipText, Action action = null)
{
AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
{
RelativeSizeAxes = Axes.Both,
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = action ?? (() =>
TooltipText = tooltipText,
Action = () =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// TODO: proper query params handling
if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
game?.ShowBeatmap(beatmapId);
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
try
{
channelManager?.OpenChannel(linkArgument);
}
catch (ChannelNotFoundException)
{
Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
}
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
game?.OpenUrlExternally(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))
game?.ShowUser(userId);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
}),
if (action != null)
action();
else
game.HandleLink(link);
},
});
return drawables;
}
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
@@ -159,8 +159,15 @@ namespace osu.Game.Graphics.Containers
Height = Parent.Parent.DrawSize.Y * 1.5f;
}
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
protected override void PopIn() => Schedule(() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show));
protected override void PopOut()
{
double duration = IsLoaded ? DISAPPEAR_DURATION : 0;
// scheduling is required as parent may not be present at the time this is called.
Schedule(() => this.MoveToY(Parent.Parent.DrawSize.Y, duration, easing_hide));
}
}
}
}

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