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Fix sliders not moving with stacking change
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17132c3b80
commit
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@ -111,6 +111,21 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
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}
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[Test]
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public void TestChangeStackHeight()
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{
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DrawableSlider slider = null;
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AddStep("create slider", () =>
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{
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slider = (DrawableSlider)createSlider(repeats: 1);
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Add(slider);
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});
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AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
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AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
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}
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private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
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@ -78,6 +78,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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checkPositions();
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}
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[Test]
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public void TestStackedHitObject()
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{
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AddStep("set stacking", () => slider.StackHeight = 5);
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checkPositions();
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}
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private void moveHitObject()
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{
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AddStep("move hitobject", () =>
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@ -88,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void checkPositions()
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{
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.Position);
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
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AddAssert("head positioned correctly",
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() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public readonly SliderBall Ball;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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@ -108,6 +109,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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{
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updatePathRadius();
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@ -115,6 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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});
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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pathBindable.BindTo(slider.PathBindable);
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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@ -98,6 +99,15 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => LastInComboBindable.Value = value;
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}
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protected OsuHitObject()
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{
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StackHeightBindable.BindValueChanged(height =>
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{
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foreach (var nested in NestedHitObjects.OfType<OsuHitObject>())
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nested.StackHeight = height.NewValue;
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});
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}
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -163,6 +163,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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StartTime = e.Time,
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Position = Position,
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StackHeight = StackHeight,
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Samples = getNodeSamples(0),
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SampleControlPoint = SampleControlPoint,
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});
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@ -176,6 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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StartTime = e.Time,
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Position = EndPosition,
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StackHeight = StackHeight
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});
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break;
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