mirror of
https://github.com/ppy/osu.git
synced 2025-02-03 06:12:55 +08:00
Merge branch 'master' into fix-ios-import
This commit is contained in:
commit
0e039d03c6
@ -2,7 +2,5 @@ clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
test: off
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
|
10
appveyor_deploy.yml
Normal file
10
appveyor_deploy.yml
Normal file
@ -0,0 +1,10 @@
|
||||
clone_depth: 1
|
||||
version: '{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
test: off
|
||||
skip_non_tags: true
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
deploy:
|
||||
- provider: Environment
|
||||
name: nuget
|
@ -61,6 +61,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.830.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.905.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@ -99,8 +100,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public Texture GetTexture(string componentName) =>
|
||||
throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
|
||||
throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
public class CatchHitWindows : HitWindows
|
||||
{
|
@ -4,7 +4,6 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
|
@ -11,9 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
StarRating = difficultyValue(skills) * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(hitWindows.Great / 2) / clockRate,
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
@ -5,8 +5,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
|
@ -3,7 +3,9 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
|
@ -1,35 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
|
||||
{ HitResult.Great, (128, 98, 68) },
|
||||
{ HitResult.Good, (194, 164, 134) },
|
||||
{ HitResult.Ok, (254, 224, 194) },
|
||||
{ HitResult.Meh, (302, 272, 242) },
|
||||
{ HitResult.Miss, (376, 346, 316) },
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => true;
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
11
osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs
Normal file
11
osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
|
||||
|
||||
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
|
||||
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
|
||||
|
||||
return drawableHitObject;
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -135,6 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
|
||||
|
||||
public event Action SourceChanged;
|
||||
|
||||
|
@ -9,11 +9,12 @@ using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
double hitWindowGreat = (int)(hitWindows.Great / 2) / clockRate;
|
||||
double hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
|
||||
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count;
|
||||
|
@ -10,8 +10,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (result == HitResult.None)
|
||||
{
|
||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
|
||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
hitArea.HitAction = null;
|
||||
|
||||
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
|
||||
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.WindowFor(HitResult.Miss);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
|
@ -9,8 +9,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
@ -166,12 +167,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
|
||||
sliderPathRadius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
|
||||
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
|
||||
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||
updatePathRadius();
|
||||
|
||||
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
|
||||
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
|
||||
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
|
||||
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
||||
}
|
||||
|
||||
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
|
||||
|
@ -8,9 +8,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
|
@ -13,8 +13,8 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -218,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
float radius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
|
||||
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
|
@ -7,6 +7,8 @@ using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -1,29 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Great, (160, 100, 40) },
|
||||
{ HitResult.Good, (280, 200, 120) },
|
||||
{ HitResult.Meh, (400, 300, 200) },
|
||||
{ HitResult.Miss, (400, 400, 400) },
|
||||
};
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,8 +5,8 @@ using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -4,8 +4,8 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -6,8 +6,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkin(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
|
||||
|
||||
public override int? LegacyID => 0;
|
||||
|
||||
|
@ -10,9 +10,9 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
@ -118,29 +118,29 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
Debug.Assert(hitWindows != null);
|
||||
|
||||
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
|
||||
if (h.StartTime - hitWindows.HalfWindowFor(HitResult.Miss) > endTime + hitWindows.HalfWindowFor(HitResult.Meh) + 50)
|
||||
if (h.StartTime - hitWindows.WindowFor(HitResult.Miss) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
|
||||
if (!(h is Spinner))
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.HalfWindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
else if (h.StartTime - hitWindows.HalfWindowFor(HitResult.Meh) > endTime + hitWindows.HalfWindowFor(HitResult.Meh) + 50)
|
||||
else if (h.StartTime - hitWindows.WindowFor(HitResult.Meh) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
|
||||
if (!(h is Spinner))
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
else if (h.StartTime - hitWindows.HalfWindowFor(HitResult.Good) > endTime + hitWindows.HalfWindowFor(HitResult.Good) + 50)
|
||||
else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.HalfWindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
|
||||
if (!(h is Spinner))
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.HalfWindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
}
|
||||
|
||||
|
34
osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs
Normal file
34
osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] osu_ranges =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 80, 50, 20),
|
||||
new DifficultyRange(HitResult.Good, 140, 100, 60),
|
||||
new DifficultyRange(HitResult.Meh, 200, 150, 100),
|
||||
new DifficultyRange(HitResult.Miss, 200, 200, 200),
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
case HitResult.Good:
|
||||
case HitResult.Meh:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => osu_ranges;
|
||||
}
|
||||
}
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -22,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
private float hpDrainRate;
|
||||
|
||||
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
|
||||
|
||||
protected override void ApplyBeatmap(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
base.ApplyBeatmap(beatmap);
|
||||
@ -31,22 +27,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||
}
|
||||
|
||||
protected override void Reset(bool storeResults)
|
||||
{
|
||||
base.Reset(storeResults);
|
||||
comboResultCounts.Clear();
|
||||
}
|
||||
|
||||
protected override void ApplyResult(JudgementResult result)
|
||||
{
|
||||
base.ApplyResult(result);
|
||||
|
||||
var osuResult = (OsuJudgementResult)result;
|
||||
|
||||
if (result.Type != HitResult.None)
|
||||
comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
|
||||
}
|
||||
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
{
|
||||
switch (result.Type)
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
|
||||
animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
|
@ -3,21 +3,19 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public class OsuLegacySkin : ISkin
|
||||
public class OsuLegacySkinTransformer : ISkin
|
||||
{
|
||||
private readonly ISkin source;
|
||||
|
||||
private Lazy<SkinConfiguration> configuration;
|
||||
|
||||
private Lazy<bool> hasHitCircle;
|
||||
|
||||
/// <summary>
|
||||
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
/// </summary>
|
||||
private const float legacy_circle_radius = 64 - 5;
|
||||
|
||||
public OsuLegacySkin(ISkinSource source)
|
||||
public OsuLegacySkinTransformer(ISkinSource source)
|
||||
{
|
||||
this.source = source;
|
||||
|
||||
@ -37,21 +35,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
private void sourceChanged()
|
||||
{
|
||||
// these need to be lazy in order to ensure they aren't called before the dependencies have been loaded into our source.
|
||||
configuration = new Lazy<SkinConfiguration>(() =>
|
||||
{
|
||||
var config = new SkinConfiguration();
|
||||
if (hasHitCircle.Value)
|
||||
config.SliderPathRadius = legacy_circle_radius;
|
||||
|
||||
// defaults should only be applied for non-beatmap skins (which are parsed via this constructor).
|
||||
config.CustomColours["SliderBall"] =
|
||||
source.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.TryGetValue("SliderBall", out var val) ? val : (Color4?)null)
|
||||
?? new Color4(2, 170, 255, 255);
|
||||
|
||||
return config;
|
||||
});
|
||||
|
||||
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
|
||||
}
|
||||
|
||||
@ -96,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.HitCircleText:
|
||||
string font = GetValue<SkinConfiguration, string>(config => config.HitCircleFont);
|
||||
var overlap = GetValue<SkinConfiguration, float>(config => config.HitCircleOverlap);
|
||||
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCircleFont)?.Value ?? "default";
|
||||
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
|
||||
|
||||
return !hasFont(font)
|
||||
? null
|
||||
@ -116,13 +99,27 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
TValue val;
|
||||
if (configuration.Value is TConfiguration conf && (val = query.Invoke(conf)) != null)
|
||||
return val;
|
||||
switch (lookup)
|
||||
{
|
||||
case OsuSkinColour colour:
|
||||
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
|
||||
|
||||
return source.GetValue(query);
|
||||
case OsuSkinConfiguration osuLookup:
|
||||
switch (osuLookup)
|
||||
{
|
||||
case OsuSkinConfiguration.SliderPathRadius:
|
||||
if (hasHitCircle.Value)
|
||||
return SkinUtils.As<TValue>(new BindableFloat(legacy_circle_radius));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return source.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
|
12
osu.Game.Rulesets.Osu/Skinning/OsuSkinColour.cs
Normal file
12
osu.Game.Rulesets.Osu/Skinning/OsuSkinColour.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public enum OsuSkinColour
|
||||
{
|
||||
SliderTrackOverride,
|
||||
SliderBorder,
|
||||
SliderBall
|
||||
}
|
||||
}
|
14
osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
Normal file
14
osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public enum OsuSkinConfiguration
|
||||
{
|
||||
HitCircleFont,
|
||||
HitCircleOverlap,
|
||||
SliderBorderSize,
|
||||
SliderPathRadius,
|
||||
CursorExpand,
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private bool cursorExpand;
|
||||
|
||||
private Bindable<double> cursorScale;
|
||||
private Bindable<float> cursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
|
||||
cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -59,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmap.ValueChanged += _ => calculateScale();
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
||||
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||
cursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||
@ -70,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private void calculateScale()
|
||||
{
|
||||
float scale = (float)cursorScale.Value;
|
||||
float scale = cursorScale.Value;
|
||||
|
||||
if (autoCursorScale.Value && beatmap.Value != null)
|
||||
{
|
||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
|
||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
}
|
||||
|
||||
scaleTarget.Scale = new Vector2(scale);
|
||||
|
@ -14,13 +14,13 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
|
@ -8,11 +8,12 @@ using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
StarRating = skills.Single().DifficultyValue() * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(hitWindows.Great / 2) / clockRate,
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
Skills = skills
|
||||
};
|
||||
|
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
validActionPressed = false;
|
||||
|
||||
UnproxyContent();
|
||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||
this.Delay(HitObject.HitWindows.WindowFor(HitResult.Miss)).Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
|
@ -6,7 +6,7 @@ using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
@ -4,7 +4,9 @@
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
|
@ -1,41 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class TaikoHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Great, (100, 70, 40) },
|
||||
{ HitResult.Good, (240, 160, 100) },
|
||||
{ HitResult.Miss, (270, 190, 140) },
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
case HitResult.Good:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
32
osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs
Normal file
32
osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
public class TaikoHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] taiko_ranges =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 50, 35, 20),
|
||||
new DifficultyRange(HitResult.Good, 120, 80, 50),
|
||||
new DifficultyRange(HitResult.Miss, 135, 95, 70),
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
case HitResult.Good:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => taiko_ranges;
|
||||
}
|
||||
}
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
@ -9,8 +9,8 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
|
||||
|
@ -119,6 +119,53 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(11, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOldFormatLinkWithBalancedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a (tricky (one))[https://osu.ppy.sh]!" });
|
||||
|
||||
Assert.AreEqual("This is a tricky (one)!", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(12, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOldFormatLinkWithEscapedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is (another loose bracket \\))[https://osu.ppy.sh]." });
|
||||
|
||||
Assert.AreEqual("This is another loose bracket ).", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(8, result.Links[0].Index);
|
||||
Assert.AreEqual(23, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOldFormatWithBackslashes()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This link (should end with a backslash \\)[https://osu.ppy.sh]." });
|
||||
Assert.AreEqual("This link should end with a backslash \\.", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(29, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOldFormatLinkWithEscapedAndBalancedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a (\\)super\\(\\( tricky (one))[https://osu.ppy.sh]!" });
|
||||
|
||||
Assert.AreEqual("This is a )super(( tricky (one)!", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(21, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNewFormatLink()
|
||||
{
|
||||
@ -131,6 +178,42 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(11, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNewFormatLinkWithEscapedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh nasty link with escaped brackets: \\] and \\[]" });
|
||||
|
||||
Assert.AreEqual("This is a nasty link with escaped brackets: ] and [", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(41, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNewFormatLinkWithBackslashesInside()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh link \\ with \\ backslashes \\]" });
|
||||
|
||||
Assert.AreEqual("This is a link \\ with \\ backslashes \\", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(27, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNewFormatLinkWithEscapedAndBalancedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh [link [with \\] too many brackets \\[ ]]]" });
|
||||
|
||||
Assert.AreEqual("This is a [link [with ] too many brackets [ ]]", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(36, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMarkdownFormatLink()
|
||||
{
|
||||
@ -143,6 +226,53 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(11, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMarkdownFormatLinkWithBalancedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [tricky [one]](https://osu.ppy.sh)!" });
|
||||
|
||||
Assert.AreEqual("This is a tricky [one]!", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(12, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMarkdownFormatLinkWithEscapedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is [another loose bracket \\]](https://osu.ppy.sh)." });
|
||||
|
||||
Assert.AreEqual("This is another loose bracket ].", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(8, result.Links[0].Index);
|
||||
Assert.AreEqual(23, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMarkdownFormatWithBackslashes()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This link [should end with a backslash \\](https://osu.ppy.sh)." });
|
||||
Assert.AreEqual("This link should end with a backslash \\.", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(29, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMarkdownFormatLinkWithEscapedAndBalancedBrackets()
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [\\]super\\[\\[ tricky [one]](https://osu.ppy.sh)!" });
|
||||
|
||||
Assert.AreEqual("This is a ]super[[ tricky [one]!", result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
|
||||
Assert.AreEqual(10, result.Links[0].Index);
|
||||
Assert.AreEqual(21, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelLink()
|
||||
{
|
||||
|
@ -1,5 +1,6 @@
|
||||
[General]
|
||||
Name: test skin
|
||||
TestLookup: TestValue
|
||||
|
||||
[Colours]
|
||||
Combo1 : 142,199,255
|
||||
|
@ -41,5 +41,20 @@ namespace osu.Game.Tests.Skins
|
||||
Assert.AreEqual(expectedColors[i], comboColors[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeGeneral()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("skin.ini"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var config = decoder.Decode(stream);
|
||||
|
||||
Assert.AreEqual("test skin", config.SkinInfo.Name);
|
||||
Assert.AreEqual("TestValue", config.ConfigDictionary["TestLookup"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
156
osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs
Normal file
156
osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs
Normal file
@ -0,0 +1,156 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSkinConfigurationLookup : OsuTestScene
|
||||
{
|
||||
private LegacySkin source1;
|
||||
private LegacySkin source2;
|
||||
private SkinRequester requester;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Add(new SkinProvidingContainer(source1 = new SkinSource())
|
||||
.WithChild(new SkinProvidingContainer(source2 = new SkinSource())
|
||||
.WithChild(requester = new SkinRequester())));
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBasicLookup()
|
||||
{
|
||||
AddStep("Add config values", () =>
|
||||
{
|
||||
source1.Configuration.ConfigDictionary["Lookup"] = "source1";
|
||||
source2.Configuration.ConfigDictionary["Lookup"] = "source2";
|
||||
});
|
||||
|
||||
AddAssert("Check lookup finds source2", () => requester.GetConfig<string, string>("Lookup")?.Value == "source2");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFloatLookup()
|
||||
{
|
||||
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["FloatTest"] = "1.1");
|
||||
AddAssert("Check float parse lookup", () => requester.GetConfig<string, float>("FloatTest")?.Value == 1.1f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBoolLookup()
|
||||
{
|
||||
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["BoolTest"] = "1");
|
||||
AddAssert("Check bool parse lookup", () => requester.GetConfig<string, bool>("BoolTest")?.Value == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEnumLookup()
|
||||
{
|
||||
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Test"] = "Test2");
|
||||
AddAssert("Check enum parse lookup", () => requester.GetConfig<LookupType, ValueType>(LookupType.Test)?.Value == ValueType.Test2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLookupFailure()
|
||||
{
|
||||
AddAssert("Check lookup failure", () => requester.GetConfig<string, float>("Lookup") == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLookupNull()
|
||||
{
|
||||
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Lookup"] = null);
|
||||
|
||||
AddAssert("Check lookup null", () =>
|
||||
{
|
||||
var bindable = requester.GetConfig<string, string>("Lookup");
|
||||
return bindable != null && bindable.Value == null;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestColourLookup()
|
||||
{
|
||||
AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
|
||||
AddAssert("Check colour lookup", () => requester.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup("Lookup"))?.Value == Color4.Red);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGlobalLookup()
|
||||
{
|
||||
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWrongColourType()
|
||||
{
|
||||
AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
|
||||
|
||||
AddAssert("perform incorrect lookup", () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
requester.GetConfig<SkinCustomColourLookup, int>(new SkinCustomColourLookup("Lookup"));
|
||||
return false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public enum LookupType
|
||||
{
|
||||
Test
|
||||
}
|
||||
|
||||
public enum ValueType
|
||||
{
|
||||
Test1,
|
||||
Test2,
|
||||
Test3
|
||||
}
|
||||
|
||||
public class SkinSource : LegacySkin
|
||||
{
|
||||
public SkinSource()
|
||||
: base(new SkinInfo(), null, null, string.Empty)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class SkinRequester : Drawable, ISkin
|
||||
{
|
||||
private ISkinSource skin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,18 +3,18 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -36,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddRepeatStep("New random judgement", () => newJudgement(), 40);
|
||||
|
||||
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.HalfWindowFor(HitResult.Meh)), 20);
|
||||
AddRepeatStep("New max positive", () => newJudgement(hitWindows.HalfWindowFor(HitResult.Meh)), 20);
|
||||
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20);
|
||||
AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20);
|
||||
AddStep("New fixed judgement (50ms)", () => newJudgement(50));
|
||||
}
|
||||
|
||||
@ -85,9 +85,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText { Text = $@"Great: {hitWindows?.Great}" },
|
||||
new SpriteText { Text = $@"Good: {hitWindows?.Good}" },
|
||||
new SpriteText { Text = $@"Meh: {hitWindows?.Meh}" },
|
||||
new SpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
|
||||
new SpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
|
||||
new SpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
|
||||
}
|
||||
});
|
||||
|
||||
|
52
osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
Normal file
52
osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneFailJudgement : AllPlayersTestScene
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
|
||||
return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
|
||||
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
|
||||
}
|
||||
|
||||
private class FailPlayer : ReplayPlayer
|
||||
{
|
||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public FailPlayer(Score score)
|
||||
: base(score, false, false)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
ScoreProcessor.FailConditions += (_, __) => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[System.ComponentModel.Description("player pause/fail screens")]
|
||||
[Description("player pause/fail screens")]
|
||||
public class TestSceneGameplayMenuOverlay : ManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
|
||||
@ -152,7 +152,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that entering menu with cursor initially on button selects it.
|
||||
/// Tests that entering menu with cursor initially on button doesn't selects it immediately.
|
||||
/// This is to allow for stable keyboard navigation.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestInitialButtonHover()
|
||||
@ -164,6 +165,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
showOverlay();
|
||||
|
||||
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
|
||||
|
||||
AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));
|
||||
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,9 @@ using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -133,11 +135,54 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSwitchOff()
|
||||
{
|
||||
SkinConsumer consumer = null;
|
||||
SwitchableSkinProvidingContainer target = null;
|
||||
|
||||
AddStep("setup layout", () =>
|
||||
{
|
||||
Child = new SkinSourceContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = target = new SwitchableSkinProvidingContainer(new SecondarySource())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)));
|
||||
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
||||
AddStep("disable", () => target.Disable());
|
||||
AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox);
|
||||
}
|
||||
|
||||
private class SwitchableSkinProvidingContainer : SkinProvidingContainer
|
||||
{
|
||||
private bool allow = true;
|
||||
|
||||
protected override bool AllowDrawableLookup(ISkinComponent component) => allow;
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
allow = false;
|
||||
TriggerSourceChanged();
|
||||
}
|
||||
|
||||
public SwitchableSkinProvidingContainer(ISkin skin)
|
||||
: base(skin)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class ExposedSkinnableDrawable : SkinnableDrawable
|
||||
{
|
||||
public new Drawable Drawable => base.Drawable;
|
||||
|
||||
public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null,
|
||||
ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
@ -256,7 +301,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class SecondarySource : ISkin
|
||||
@ -267,10 +312,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class SkinSourceContainer : Container, ISkin
|
||||
[Cached(typeof(ISkinSource))]
|
||||
private class SkinSourceContainer : Container, ISkinSource
|
||||
{
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
|
||||
|
||||
@ -278,7 +324,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
|
||||
public event Action SourceChanged;
|
||||
}
|
||||
|
||||
private class TestSkinComponent : ISkinComponent
|
||||
|
@ -10,14 +10,9 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public class TestSceneDisclaimer : ScreenTestScene
|
||||
{
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private readonly DummyAPIAccess api = new DummyAPIAccess();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
Add(api);
|
||||
|
||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||
|
||||
AddStep("toggle support", () =>
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMatchLeaderboard : MultiplayerTestScene
|
||||
{
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
public TestSceneMatchLeaderboard()
|
||||
{
|
||||
Room.RoomID.Value = 3;
|
||||
@ -27,11 +29,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
var req = new GetRoomScoresRequest();
|
||||
req.Success += v => { };
|
||||
|
@ -12,6 +12,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[TestFixture]
|
||||
public class TestSceneMultiScreen : ScreenTestScene
|
||||
{
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Screens.Multi.Multiplayer),
|
||||
|
@ -25,17 +25,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(AccountCreationScreen),
|
||||
};
|
||||
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private DummyAPIAccess api = new DummyAPIAccess();
|
||||
private readonly Container userPanelArea;
|
||||
|
||||
public TestSceneAccountCreationOverlay()
|
||||
{
|
||||
Container userPanelArea;
|
||||
AccountCreationOverlay accountCreation;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
api,
|
||||
accountCreation = new AccountCreationOverlay(),
|
||||
userPanelArea = new Container
|
||||
{
|
||||
@ -46,11 +43,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
},
|
||||
};
|
||||
|
||||
AddStep("show", () => accountCreation.Show());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
api.Logout();
|
||||
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
||||
|
||||
AddStep("show", () => accountCreation.Show());
|
||||
AddStep("logout", () => api.Logout());
|
||||
AddStep("logout", api.Logout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,6 +42,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(BeatmapAvailability),
|
||||
};
|
||||
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
private RulesetInfo taikoRuleset;
|
||||
private RulesetInfo maniaRuleset;
|
||||
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(Comments),
|
||||
};
|
||||
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -127,6 +127,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
|
||||
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
|
||||
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://osu.ppy.sh/home)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://osu.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
|
||||
// note that there's 0 links here (they get removed if a channel is not found)
|
||||
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
|
||||
addMessageWithChecks("I am important!", 0, false, true);
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
private DirectOverlay direct;
|
||||
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -17,14 +17,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneHistoricalSection : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes =>
|
||||
new[]
|
||||
{
|
||||
typeof(HistoricalSection),
|
||||
typeof(PaginatedMostPlayedBeatmapContainer),
|
||||
typeof(DrawableMostPlayedBeatmap),
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(HistoricalSection),
|
||||
typeof(PaginatedMostPlayedBeatmapContainer),
|
||||
typeof(DrawableMostPlayedBeatmap),
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
|
||||
public TestSceneHistoricalSection()
|
||||
{
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneSocialOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(UserPanel),
|
||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneUserProfileHeader : OsuTestScene
|
||||
{
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ProfileHeader),
|
||||
|
@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneUserProfileOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
private readonly TestUserProfileOverlay profile;
|
||||
|
||||
[Resolved]
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneUserRanks : OsuTestScene
|
||||
{
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) };
|
||||
|
||||
public TestSceneUserRanks()
|
||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneUpdateableBeatmapBackgroundSprite : OsuTestScene
|
||||
{
|
||||
protected override bool RequiresAPIAccess => true;
|
||||
|
||||
private BeatmapSetInfo testBeatmap;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
|
||||
Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
|
||||
Icon = ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -16,11 +16,11 @@ namespace osu.Game.Configuration
|
||||
|
||||
private readonly int? variant;
|
||||
|
||||
private readonly List<DatabasedSetting> databasedSettings;
|
||||
private List<DatabasedSetting> databasedSettings;
|
||||
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
private readonly bool legacySettingsExist;
|
||||
private bool legacySettingsExist;
|
||||
|
||||
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
|
||||
{
|
||||
@ -28,21 +28,31 @@ namespace osu.Game.Configuration
|
||||
this.ruleset = ruleset;
|
||||
this.variant = variant;
|
||||
|
||||
databasedSettings = settings.Query(ruleset?.ID, variant);
|
||||
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _));
|
||||
Load();
|
||||
|
||||
InitialiseDefaults();
|
||||
}
|
||||
|
||||
protected override void PerformLoad()
|
||||
{
|
||||
databasedSettings = settings.Query(ruleset?.ID, variant);
|
||||
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _));
|
||||
}
|
||||
|
||||
protected override bool PerformSave()
|
||||
{
|
||||
lock (dirtySettings)
|
||||
{
|
||||
foreach (var setting in dirtySettings)
|
||||
settings.Update(setting);
|
||||
dirtySettings.Clear();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
|
||||
|
||||
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
|
||||
{
|
||||
base.AddBindable(lookup, bindable);
|
||||
@ -80,7 +90,12 @@ namespace osu.Game.Configuration
|
||||
bindable.ValueChanged += b =>
|
||||
{
|
||||
setting.Value = b.NewValue;
|
||||
settings.Update(setting);
|
||||
|
||||
lock (dirtySettings)
|
||||
{
|
||||
if (!dirtySettings.Contains(setting))
|
||||
dirtySettings.Add(setting);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
||||
|
||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
|
||||
|
||||
// Online settings
|
||||
Set(OsuSetting.Username, string.Empty);
|
||||
@ -58,8 +58,8 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
|
||||
|
||||
// Input
|
||||
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01);
|
||||
Set(OsuSetting.GameplayCursorSize, 1.0, 0.1f, 2, 0.01);
|
||||
Set(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
|
||||
Set(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
|
||||
Set(OsuSetting.AutoCursorSize, false);
|
||||
|
||||
Set(OsuSetting.MouseDisableButtons, false);
|
||||
|
@ -57,8 +57,9 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
AddInternal(bufferedContainer = new BufferedContainer
|
||||
{
|
||||
CacheDrawnFrameBuffer = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
RedrawOnScale = false,
|
||||
Child = Sprite
|
||||
});
|
||||
}
|
||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
public class Cursor : Container
|
||||
{
|
||||
private Container cursorContainer;
|
||||
private Bindable<double> cursorScale;
|
||||
private Bindable<float> cursorScale;
|
||||
private const float base_scale = 0.15f;
|
||||
|
||||
public Sprite AdditiveLayer;
|
||||
@ -159,9 +159,8 @@ namespace osu.Game.Graphics.Cursor
|
||||
}
|
||||
};
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
|
||||
cursorScale.ValueChanged += scale => cursorContainer.Scale = new Vector2((float)scale.NewValue * base_scale);
|
||||
cursorScale.TriggerChange();
|
||||
cursorScale = config.GetBindable<float>(OsuSetting.MenuCursorSize);
|
||||
cursorScale.BindValueChanged(scale => cursorContainer.Scale = new Vector2(scale.NewValue * base_scale), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,6 +55,7 @@ namespace osu.Game.Graphics.Sprites
|
||||
Origin = Anchor.Centre,
|
||||
BlurSigma = new Vector2(4),
|
||||
CacheDrawnFrameBuffer = true,
|
||||
RedrawOnScale = false,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Size = new Vector2(3f),
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
@ -10,16 +11,16 @@ namespace osu.Game.Online.Chat
|
||||
public static class MessageFormatter
|
||||
{
|
||||
// [[Performance Points]] -> wiki:Performance Points (https://osu.ppy.sh/wiki/Performance_Points)
|
||||
private static readonly Regex wiki_regex = new Regex(@"\[\[([^\]]+)\]\]");
|
||||
private static readonly Regex wiki_regex = new Regex(@"\[\[(?<text>[^\]]+)\]\]");
|
||||
|
||||
// (test)[https://osu.ppy.sh/b/1234] -> test (https://osu.ppy.sh/b/1234)
|
||||
private static readonly Regex old_link_regex = new Regex(@"\(([^\)]*)\)\[([a-z]+://[^ ]+)\]");
|
||||
private static readonly Regex old_link_regex = new Regex(@"\((?<text>(((?<=\\)[\(\)])|[^\(\)])*(((?<open>\()(((?<=\\)[\(\)])|[^\(\)])*)+((?<close-open>\))(((?<=\\)[\(\)])|[^\(\)])*)+)*(?(open)(?!)))\)\[(?<url>[a-z]+://[^ ]+)\]");
|
||||
|
||||
// [https://osu.ppy.sh/b/1234 Beatmap [Hard] (poop)] -> Beatmap [hard] (poop) (https://osu.ppy.sh/b/1234)
|
||||
private static readonly Regex new_link_regex = new Regex(@"\[([a-z]+://[^ ]+) ([^\[\]]*(((?<open>\[)[^\[\]]*)+((?<close-open>\])[^\[\]]*)+)*(?(open)(?!)))\]");
|
||||
private static readonly Regex new_link_regex = new Regex(@"\[(?<url>[a-z]+://[^ ]+) (?<text>(((?<=\\)[\[\]])|[^\[\]])*(((?<open>\[)(((?<=\\)[\[\]])|[^\[\]])*)+((?<close-open>\])(((?<=\\)[\[\]])|[^\[\]])*)+)*(?(open)(?!)))\]");
|
||||
|
||||
// [test](https://osu.ppy.sh/b/1234) -> test (https://osu.ppy.sh/b/1234) aka correct markdown format
|
||||
private static readonly Regex markdown_link_regex = new Regex(@"\[([^\]]*)\]\(([a-z]+://[^ ]+)\)");
|
||||
private static readonly Regex markdown_link_regex = new Regex(@"\[(?<text>(((?<=\\)[\[\]])|[^\[\]])*(((?<open>\[)(((?<=\\)[\[\]])|[^\[\]])*)+((?<close-open>\])(((?<=\\)[\[\]])|[^\[\]])*)+)*(?(open)(?!)))\]\((?<url>[a-z]+://[^ ]+)\)");
|
||||
|
||||
// advanced, RFC-compatible regular expression that matches any possible URL, *but* allows certain invalid characters that are widely used
|
||||
// This is in the format (<required>, [optional]):
|
||||
@ -48,7 +49,7 @@ namespace osu.Game.Online.Chat
|
||||
// Unicode emojis
|
||||
private static readonly Regex emoji_regex = new Regex(@"(\uD83D[\uDC00-\uDE4F])");
|
||||
|
||||
private static void handleMatches(Regex regex, string display, string link, MessageFormatterResult result, int startIndex = 0, LinkAction? linkActionOverride = null)
|
||||
private static void handleMatches(Regex regex, string display, string link, MessageFormatterResult result, int startIndex = 0, LinkAction? linkActionOverride = null, char[] escapeChars = null)
|
||||
{
|
||||
int captureOffset = 0;
|
||||
|
||||
@ -58,16 +59,20 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
var displayText = string.Format(display,
|
||||
m.Groups[0],
|
||||
m.Groups.Count > 1 ? m.Groups[1].Value : "",
|
||||
m.Groups.Count > 2 ? m.Groups[2].Value : "").Trim();
|
||||
m.Groups["text"].Value,
|
||||
m.Groups["url"].Value).Trim();
|
||||
|
||||
var linkText = string.Format(link,
|
||||
m.Groups[0],
|
||||
m.Groups.Count > 1 ? m.Groups[1].Value : "",
|
||||
m.Groups.Count > 2 ? m.Groups[2].Value : "").Trim();
|
||||
m.Groups["text"].Value,
|
||||
m.Groups["url"].Value).Trim();
|
||||
|
||||
if (displayText.Length == 0 || linkText.Length == 0) continue;
|
||||
|
||||
// Remove backslash escapes in front of the characters provided in escapeChars
|
||||
if (escapeChars != null)
|
||||
displayText = escapeChars.Aggregate(displayText, (current, c) => current.Replace($"\\{c}", c.ToString()));
|
||||
|
||||
// Check for encapsulated links
|
||||
if (result.Links.Find(l => (l.Index <= index && l.Index + l.Length >= index + m.Length) || (index <= l.Index && index + m.Length >= l.Index + l.Length)) == null)
|
||||
{
|
||||
@ -183,13 +188,13 @@ namespace osu.Game.Online.Chat
|
||||
var result = new MessageFormatterResult(toFormat);
|
||||
|
||||
// handle the [link display] format
|
||||
handleMatches(new_link_regex, "{2}", "{1}", result, startIndex);
|
||||
handleMatches(new_link_regex, "{1}", "{2}", result, startIndex, escapeChars: new[] { '[', ']' });
|
||||
|
||||
// handle the standard markdown []() format
|
||||
handleMatches(markdown_link_regex, "{1}", "{2}", result, startIndex);
|
||||
handleMatches(markdown_link_regex, "{1}", "{2}", result, startIndex, escapeChars: new[] { '[', ']' });
|
||||
|
||||
// handle the ()[] link format
|
||||
handleMatches(old_link_regex, "{1}", "{2}", result, startIndex);
|
||||
handleMatches(old_link_regex, "{1}", "{2}", result, startIndex, escapeChars: new[] { '(', ')' });
|
||||
|
||||
// handle wiki links
|
||||
handleMatches(wiki_regex, "{1}", "https://osu.ppy.sh/wiki/{1}", result, startIndex);
|
||||
|
@ -207,6 +207,7 @@ namespace osu.Game
|
||||
FileStore.Cleanup();
|
||||
|
||||
AddInternal(API);
|
||||
AddInternal(RulesetConfigCache);
|
||||
|
||||
GlobalActionContainer globalBinding;
|
||||
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Overlays
|
||||
private Box chatBackground;
|
||||
private Box tabBackground;
|
||||
|
||||
public Bindable<double> ChatHeight { get; set; }
|
||||
public Bindable<float> ChatHeight { get; set; }
|
||||
|
||||
private Container channelSelectionContainer;
|
||||
protected ChannelSelectionOverlay ChannelSelectionOverlay;
|
||||
@ -190,14 +190,13 @@ namespace osu.Game.Overlays
|
||||
ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
|
||||
ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
|
||||
|
||||
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
||||
ChatHeight.ValueChanged += height =>
|
||||
ChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
|
||||
ChatHeight.BindValueChanged(height =>
|
||||
{
|
||||
chatContainer.Height = (float)height.NewValue;
|
||||
channelSelectionContainer.Height = 1f - (float)height.NewValue;
|
||||
tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200);
|
||||
};
|
||||
ChatHeight.TriggerChange();
|
||||
chatContainer.Height = height.NewValue;
|
||||
channelSelectionContainer.Height = 1f - height.NewValue;
|
||||
tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200);
|
||||
}, true);
|
||||
|
||||
chatBackground.Colour = colours.ChatBlue;
|
||||
|
||||
@ -273,7 +272,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
private double startDragChatHeight;
|
||||
private float startDragChatHeight;
|
||||
private bool isDragging;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
@ -291,7 +290,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
float targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
|
||||
// If the channel selection screen is shown, mind its minimum height
|
||||
if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
|
@ -346,10 +346,12 @@ namespace osu.Game.Overlays
|
||||
public Background(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
|
||||
Depth = float.MaxValue;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
CacheDrawnFrameBuffer = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sprite = new Sprite
|
||||
|
@ -35,16 +35,16 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skinDropdown = new SkinSettingsDropdown(),
|
||||
new SettingsSlider<double, SizeSlider>
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
{
|
||||
LabelText = "Menu cursor size",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
|
||||
Bindable = config.GetBindable<float>(OsuSetting.MenuCursorSize),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsSlider<double, SizeSlider>
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
{
|
||||
LabelText = "Gameplay cursor size",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
|
||||
Bindable = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsCheckbox
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
}
|
||||
}
|
||||
|
||||
private class SizeSlider : OsuSliderBar<double>
|
||||
private class SizeSlider : OsuSliderBar<float>
|
||||
{
|
||||
public override string TooltipText => Current.Value.ToString(@"0.##x");
|
||||
}
|
||||
|
@ -51,6 +51,11 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// </summary>
|
||||
public double HealthAtJudgement { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user was in a failed state prior to this <see cref="JudgementResult"/> occurring.
|
||||
/// </summary>
|
||||
public bool FailedAtJudgement { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether a miss or hit occurred.
|
||||
/// </summary>
|
||||
|
@ -76,8 +76,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public JudgementResult Result { get; private set; }
|
||||
|
||||
private bool judgementOccurred;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
@ -164,7 +162,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
UpdateInitialTransforms();
|
||||
|
||||
var judgementOffset = Math.Min(HitObject.HitWindows?.HalfWindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
|
||||
var judgementOffset = Math.Min(HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
|
||||
|
||||
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
|
||||
{
|
||||
@ -241,7 +239,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour.Value = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
{
|
||||
var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
||||
|
||||
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -342,8 +344,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
if (!Result.HasResult)
|
||||
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
|
||||
|
||||
judgementOccurred = true;
|
||||
|
||||
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
Result.TimeOffset = Time.Current - endTime;
|
||||
@ -376,21 +376,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
if (Time.Elapsed < 0)
|
||||
return false;
|
||||
|
||||
judgementOccurred = false;
|
||||
|
||||
if (AllJudged)
|
||||
if (Judged)
|
||||
return false;
|
||||
|
||||
foreach (var d in NestedHitObjects)
|
||||
judgementOccurred |= d.UpdateResult(userTriggered);
|
||||
|
||||
if (judgementOccurred || Judged)
|
||||
return judgementOccurred;
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
CheckForResult(userTriggered, Time.Current - endTime);
|
||||
|
||||
return judgementOccurred;
|
||||
return Judged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -83,6 +84,8 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.QuestionCircle };
|
||||
|
||||
public virtual IResourceStore<byte[]> CreateReourceStore() => new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly.Location), @"Resources");
|
||||
|
||||
public abstract string Description { get; }
|
||||
|
||||
public virtual RulesetSettingsSubsection CreateSettings() => null;
|
||||
|
@ -36,5 +36,14 @@ namespace osu.Game.Rulesets
|
||||
|
||||
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
// ensures any potential database operations are finalised before game destruction.
|
||||
foreach (var c in configCache.Values)
|
||||
(c as IDisposable)?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue
Block a user