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Revert "Load the rulesets lasily"

This reverts commit 42d1379848.
This commit is contained in:
miterosan 2019-10-20 21:11:16 +02:00
parent 6da1b4d012
commit aa910fb519

View File

@ -16,11 +16,17 @@ namespace osu.Game.Rulesets
/// </summary>
public class RulesetStore : DatabaseBackedStore
{
private static readonly Lazy<Dictionary<Assembly, Type>> loaded_assemblies = new Lazy<Dictionary<Assembly, Type>>(() => loadRulesets());
private static readonly Dictionary<Assembly, Type> loaded_assemblies = new Dictionary<Assembly, Type>();
static RulesetStore()
{
AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
// On android in release configuration assemblies are loaded from the apk directly into memory.
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
loadFromAppDomain();
loadFromDisk();
}
public RulesetStore(IDatabaseContextFactory factory)
@ -48,7 +54,7 @@ namespace osu.Game.Rulesets
/// </summary>
public IEnumerable<RulesetInfo> AvailableRulesets { get; private set; }
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Value.Keys.FirstOrDefault(a => a.FullName == args.Name);
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
private const string ruleset_library_prefix = "osu.Game.Rulesets";
@ -58,7 +64,7 @@ namespace osu.Game.Rulesets
{
var context = usage.Context;
var instances = loaded_assemblies.Value.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID))
@ -107,39 +113,8 @@ namespace osu.Game.Rulesets
}
}
/// <summary>
/// Loads the rulesets that are in the current appdomain an in the current directory.
/// </summary>
/// <returns>The rulesets that were loaded.</returns>
private static Dictionary<Assembly, Type> loadRulesets()
private static void loadFromAppDomain()
{
var rulesets = new Dictionary<Assembly, Type>();
foreach (var rulesetAssembly in getRulesetAssemblies())
{
try
{
rulesets[rulesetAssembly] = rulesetAssembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
}
catch (Exception e)
{
Logger.Error(e, $"Failed to add ruleset {rulesetAssembly}");
}
}
return rulesets;
}
/// <summary>
/// Scans the current appdomain and current directory for ruleset assemblies.
/// Rulesets that were found in the current directory are automaticly loaded.
/// </summary>
/// <returns>The ruleset assemblies that were found in the current appdomain or in the current directory.</returns>
private static IEnumerable<Assembly> getRulesetAssemblies()
{
var rulesetAssemblies = new HashSet<Assembly>();
// load from appdomain
foreach (var ruleset in AppDomain.CurrentDomain.GetAssemblies())
{
string rulesetName = ruleset.GetName().Name;
@ -147,33 +122,55 @@ namespace osu.Game.Rulesets
if (!rulesetName.StartsWith(ruleset_library_prefix, StringComparison.InvariantCultureIgnoreCase) || ruleset.GetName().Name.Contains("Tests"))
continue;
rulesetAssemblies.Add(ruleset);
addRuleset(ruleset);
}
}
// load from current directory
private static void loadFromDisk()
{
try
{
string[] files = Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll");
foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
{
try
{
rulesetAssemblies.Add(Assembly.LoadFrom(file));
}
catch (Exception e)
{
Logger.Error(e, $"Failed to load ruleset assembly {Path.GetFileNameWithoutExtension(file)}");
return null;
}
}
loadRulesetFromFile(file);
}
catch (Exception e)
{
Logger.Error(e, $"Could not load rulesets from directory {Environment.CurrentDirectory}");
}
}
return rulesetAssemblies;
private static void loadRulesetFromFile(string file)
{
var filename = Path.GetFileNameWithoutExtension(file);
if (loaded_assemblies.Values.Any(t => t.Namespace == filename))
return;
try
{
addRuleset(Assembly.LoadFrom(file));
}
catch (Exception e)
{
Logger.Error(e, $"Failed to load ruleset {filename}");
}
}
private static void addRuleset(Assembly assembly)
{
if (loaded_assemblies.ContainsKey(assembly))
return;
try
{
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
}
catch (Exception e)
{
Logger.Error(e, $"Failed to add ruleset {assembly}");
}
}
}
}