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Refactor distance snapping to be handled by HitObjectComposer (#6599)
Refactor distance snapping to be handled by HitObjectComposer Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
474626c2b3
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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@ -38,26 +39,34 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private TestOsuDistanceSnapGrid grid;
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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private readonly TestOsuDistanceSnapGrid grid;
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public TestSceneOsuDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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createGrid();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
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};
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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beatDivisor.Value = 1;
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});
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[TestCase(1)]
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@ -71,53 +80,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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createGrid();
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}
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[TestCase(100, 100)]
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[TestCase(200, 100)]
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public void TestBeatLength(float beatLength, float expectedSpacing)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () =>
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{
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSliderMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[Test]
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public void TestCursorInCentre()
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{
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createGrid();
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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assertSnappedDistance((float)beat_length);
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}
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@ -125,8 +92,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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public void TestCursorBeforeMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
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assertSnappedDistance((float)beat_length);
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}
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@ -134,37 +99,17 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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public void TestCursorAfterMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
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assertSnappedDistance((float)beat_length * 2);
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}
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private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
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{
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Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
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float distance = Vector2.Distance(snappedPosition, grid_position);
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Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
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return Precision.AlmostEquals(expectedDistance, distance);
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return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
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});
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private void createGrid()
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{
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AddStep("create grid", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
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};
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});
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}
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private class SnappingCursorContainer : CompositeDrawable
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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@ -213,5 +158,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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}
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}
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private class SnapProvider : IDistanceSnapProvider
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{
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
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public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
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public float DurationToDistance(double referenceTime, double duration) => 0;
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public double DistanceToDuration(double referenceTime, float distance) => 0;
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public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
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public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -8,7 +9,6 @@ using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointPiece : BlueprintPiece<Slider>
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{
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly int index;
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@ -96,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (isSegmentSeparatorWithPrevious)
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newControlPoints[index - 1] = newControlPoints[index];
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slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
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ControlPointsChanged?.Invoke(newControlPoints);
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return true;
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}
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@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointVisualiser : CompositeDrawable
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{
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly Container<PathControlPointPiece> pieces;
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@ -25,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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base.Update();
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while (slider.Path.ControlPoints.Length > pieces.Count)
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pieces.Add(new PathControlPointPiece(slider, pieces.Count));
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pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
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while (slider.Path.ControlPoints.Length < pieces.Count)
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pieces.Remove(pieces[pieces.Count - 1]);
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}
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@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private PlacementState state;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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public SliderPlacementBlueprint()
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: base(new Objects.Slider())
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{
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@ -48,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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bodyPiece = new SliderBodyPiece(),
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headCirclePiece = new HitCirclePiece(),
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tailCirclePiece = new HitCirclePiece(),
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new PathControlPointVisualiser(HitObject),
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new PathControlPointVisualiser(HitObject) { ControlPointsChanged = _ => updateSlider() },
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};
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setState(PlacementState.Initial);
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@ -131,8 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void updateSlider()
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{
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var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
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HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
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Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
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var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
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var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
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HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance);
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bodyPiece.UpdateFrom(HitObject);
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headCirclePiece.UpdateFrom(HitObject.HeadCircle);
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@ -1,7 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -15,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
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protected readonly SliderCircleSelectionBlueprint TailBlueprint;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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public SliderSelectionBlueprint(DrawableSlider slider)
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: base(slider)
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{
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@ -25,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece = new SliderBodyPiece(),
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HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
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new PathControlPointVisualiser(sliderObject),
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new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
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};
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}
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@ -36,6 +43,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece.UpdateFrom(HitObject);
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}
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private void onNewControlPoints(Vector2[] controlPoints)
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{
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var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
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var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
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HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
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}
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public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -15,15 +13,5 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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Masking = true;
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}
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protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
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double scoringDistance = OsuHitObject.BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
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return (float)(scoringDistance / timingPoint.BeatLength);
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}
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}
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}
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@ -0,0 +1,195 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Editor
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{
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[HeadlessTest]
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public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
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{
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private TestHitObjectComposer composer;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = composer = new TestHitObjectComposer();
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BeatDivisor.Value = 1;
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composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
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composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = 1 });
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composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 1000 });
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});
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[TestCase(1)]
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[TestCase(2)]
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public void TestSliderMultiplier(float multiplier)
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{
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AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
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assertSnapDistance(100 * multiplier);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestSpeedMultiplier(float multiplier)
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{
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AddStep($"set multiplier = {multiplier}", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
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});
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assertSnapDistance(100 * multiplier);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
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assertSnapDistance(100f / divisor);
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}
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[Test]
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public void TestConvertDurationToDistance()
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{
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assertDurationToDistance(500, 50);
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assertDurationToDistance(1000, 100);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
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assertDurationToDistance(500, 100);
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assertDurationToDistance(1000, 200);
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AddStep("set beat length = 500", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
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composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
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});
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assertDurationToDistance(500, 200);
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assertDurationToDistance(1000, 400);
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}
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[Test]
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public void TestConvertDistanceToDuration()
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{
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assertDistanceToDuration(50, 500);
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assertDistanceToDuration(100, 1000);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
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assertDistanceToDuration(100, 500);
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assertDistanceToDuration(200, 1000);
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AddStep("set beat length = 500", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
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composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
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});
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||||
assertDistanceToDuration(200, 500);
|
||||
assertDistanceToDuration(400, 1000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSnappedDurationFromDistance()
|
||||
{
|
||||
assertSnappedDuration(50, 0);
|
||||
assertSnappedDuration(100, 1000);
|
||||
assertSnappedDuration(150, 1000);
|
||||
assertSnappedDuration(200, 2000);
|
||||
assertSnappedDuration(250, 2000);
|
||||
|
||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
||||
|
||||
assertSnappedDuration(50, 0);
|
||||
assertSnappedDuration(100, 0);
|
||||
assertSnappedDuration(150, 0);
|
||||
assertSnappedDuration(200, 1000);
|
||||
assertSnappedDuration(250, 1000);
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertSnappedDuration(50, 0);
|
||||
assertSnappedDuration(100, 0);
|
||||
assertSnappedDuration(150, 0);
|
||||
assertSnappedDuration(200, 500);
|
||||
assertSnappedDuration(250, 500);
|
||||
assertSnappedDuration(400, 1000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetSnappedDistanceFromDistance()
|
||||
{
|
||||
assertSnappedDistance(50, 0);
|
||||
assertSnappedDistance(100, 100);
|
||||
assertSnappedDistance(150, 100);
|
||||
assertSnappedDistance(200, 200);
|
||||
assertSnappedDistance(250, 200);
|
||||
|
||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
||||
|
||||
assertSnappedDistance(50, 0);
|
||||
assertSnappedDistance(100, 0);
|
||||
assertSnappedDistance(150, 0);
|
||||
assertSnappedDistance(200, 200);
|
||||
assertSnappedDistance(250, 200);
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertSnappedDistance(50, 0);
|
||||
assertSnappedDistance(100, 0);
|
||||
assertSnappedDistance(150, 0);
|
||||
assertSnappedDistance(200, 200);
|
||||
assertSnappedDistance(250, 200);
|
||||
assertSnappedDistance(400, 400);
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(0) == expectedDistance);
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(0, duration) == expectedDistance);
|
||||
|
||||
private void assertDistanceToDuration(float distance, double expectedDuration)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(0, distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDuration(float distance, double expectedDuration)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(0, distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDistance(float distance, float expectedDistance)
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(0, distance) == expectedDistance);
|
||||
|
||||
private class TestHitObjectComposer : OsuHitObjectComposer
|
||||
{
|
||||
public new EditorBeatmap<OsuHitObject> EditorBeatmap => base.EditorBeatmap;
|
||||
|
||||
public TestHitObjectComposer()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -27,27 +25,25 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
private TestDistanceSnapGrid grid;
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
createGrid();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
BeatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
@ -56,84 +52,13 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestInitialBeatDivisor(int divisor)
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
|
||||
float expectedDistance = (float)beat_length / divisor;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatDivisor()
|
||||
{
|
||||
createGrid();
|
||||
AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
|
||||
|
||||
const float expected_distance = (float)beat_length / 2;
|
||||
AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
|
||||
}
|
||||
|
||||
[TestCase(100)]
|
||||
[TestCase(200)]
|
||||
public void TestBeatLength(double beatLength)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestGridVelocity(float velocity)
|
||||
{
|
||||
createGrid(g => g.Velocity = velocity);
|
||||
|
||||
float expectedDistance = (float)beat_length * velocity;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSnappedTime()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
Vector2 snapPosition = Vector2.Zero;
|
||||
AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
|
||||
AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(snapPosition), 0.01));
|
||||
|
||||
createGrid(g => g.Velocity = 2, "with velocity = 2");
|
||||
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
||||
}
|
||||
|
||||
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||
{
|
||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
|
||||
func?.Invoke(grid);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
public new float Velocity = 1;
|
||||
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
@ -203,11 +128,23 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
}
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
=> Velocity;
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
|
||||
=> (Vector2.Zero, 0);
|
||||
}
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 screenSpacePosition)
|
||||
=> Vector2.Zero;
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => 0;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => 0;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ using osuTK;
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitObjectComposer : OsuTestScene
|
||||
public class TestSceneHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -39,6 +40,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
[Resolved]
|
||||
protected IFrameBasedClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private IWorkingBeatmap workingBeatmap;
|
||||
private Beatmap<TObject> playableBeatmap;
|
||||
private IBeatmapProcessor beatmapProcessor;
|
||||
@ -246,7 +250,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
if (distanceSnapGrid != null)
|
||||
hitObject.StartTime = GetSnappedTime(hitObject.StartTime, distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position));
|
||||
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject)
|
||||
@ -257,9 +261,45 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
||||
|
||||
public override Vector2 GetSnappedPosition(Vector2 position) => distanceSnapGrid?.GetSnapPosition(position) ?? position;
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
|
||||
|
||||
public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnapTime(position) ?? startTime;
|
||||
public override float GetBeatSnapDistanceAt(double referenceTime)
|
||||
{
|
||||
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
|
||||
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatDivisor.Value);
|
||||
}
|
||||
|
||||
public override float DurationToDistance(double referenceTime, double duration)
|
||||
{
|
||||
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
|
||||
}
|
||||
|
||||
public override double DistanceToDuration(double referenceTime, float distance)
|
||||
{
|
||||
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
||||
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
|
||||
=> beatSnap(referenceTime, DistanceToDuration(referenceTime, distance));
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
||||
=> DurationToDistance(referenceTime, beatSnap(referenceTime, DistanceToDuration(referenceTime, distance)));
|
||||
|
||||
/// <summary>
|
||||
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
|
||||
/// <param name="duration">The duration to snap.</param>
|
||||
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
|
||||
private double beatSnap(double referenceTime, double duration)
|
||||
{
|
||||
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
||||
|
||||
// A 1ms offset prevents rounding errors due to minute variations in duration
|
||||
return (int)((duration + 1) / beatLength) * beatLength;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
@ -274,7 +314,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
[Cached(typeof(HitObjectComposer))]
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
|
||||
{
|
||||
internal HitObjectComposer()
|
||||
{
|
||||
@ -310,8 +351,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
[CanBeNull]
|
||||
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||
|
||||
public abstract Vector2 GetSnappedPosition(Vector2 position);
|
||||
|
||||
public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
|
||||
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
public abstract float GetBeatSnapDistanceAt(double referenceTime);
|
||||
public abstract float DurationToDistance(double referenceTime, double duration);
|
||||
public abstract double DistanceToDuration(double referenceTime, float distance);
|
||||
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
||||
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
||||
}
|
||||
}
|
||||
|
51
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
Normal file
51
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public interface IDistanceSnapProvider
|
||||
{
|
||||
(Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point.</param>
|
||||
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
|
||||
float GetBeatSnapDistanceAt(double referenceTime);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a duration to a distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
|
||||
/// <param name="duration">The duration to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
|
||||
float DurationToDistance(double referenceTime, double duration);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
|
||||
double DistanceToDuration(double referenceTime, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a snapped duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
||||
double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts an unsnapped distance to a snapped distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
|
||||
float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
||||
}
|
||||
}
|
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition));
|
||||
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
|
||||
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
|
||||
|
||||
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
||||
@ -358,13 +358,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// The final movement position, relative to screenSpaceMovementStartPosition
|
||||
Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
||||
(Vector2 snappedPosition, double snappedTime) = composer.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
|
||||
|
||||
// Move the hitobjects
|
||||
selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition)));
|
||||
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
||||
double offset = snappedTime - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 position)
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position)
|
||||
{
|
||||
Vector2 direction = position - CentrePosition;
|
||||
|
||||
@ -76,7 +76,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
|
||||
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
return CentrePosition + normalisedDirection * radialCount * radius;
|
||||
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,9 +6,8 @@ using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
@ -20,16 +19,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public abstract class DistanceSnapGrid : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The velocity of the beatmap at the point of placement in pixels per millisecond.
|
||||
/// </summary>
|
||||
protected double Velocity { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The spacing between each tick of the beat snapping grid.
|
||||
/// </summary>
|
||||
protected float DistanceSpacing { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The snapping time at <see cref="CentrePosition"/>.
|
||||
/// </summary>
|
||||
protected double StartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position which the grid is centred on.
|
||||
/// The first beat snapping tick is located at <see cref="CentrePosition"/> + <see cref="DistanceSpacing"/> in the desired direction.
|
||||
@ -39,6 +38,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved]
|
||||
protected OsuColour Colours { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected IDistanceSnapProvider SnapProvider { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IEditorBeatmap beatmap { get; set; }
|
||||
|
||||
@ -48,22 +50,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private readonly Cached gridCache = new Cached();
|
||||
private readonly HitObject hitObject;
|
||||
|
||||
private double startTime;
|
||||
private double beatLength;
|
||||
|
||||
protected DistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.CentrePosition = centrePosition;
|
||||
|
||||
CentrePosition = centrePosition;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
startTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime;
|
||||
beatLength = beatmap.ControlPointInfo.TimingPointAt(startTime).BeatLength;
|
||||
StartTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -75,8 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updateSpacing()
|
||||
{
|
||||
Velocity = GetVelocity(startTime, beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
DistanceSpacing = (float)(beatLength / beatDivisor.Value * Velocity);
|
||||
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
|
||||
gridCache.Invalidate();
|
||||
}
|
||||
|
||||
@ -105,28 +102,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
protected abstract void CreateContent(Vector2 centrePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the velocity of gameplay at a point in time in pixels per millisecond.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the velocity at.</param>
|
||||
/// <param name="controlPointInfo">The beatmap's <see cref="ControlPointInfo"/> at the point in time.</param>
|
||||
/// <param name="difficulty">The beatmap's <see cref="BeatmapDifficulty"/> at the point in time.</param>
|
||||
/// <returns>The velocity.</returns>
|
||||
protected abstract float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty);
|
||||
|
||||
/// <summary>
|
||||
/// Snaps a position to this grid.
|
||||
/// </summary>
|
||||
/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
|
||||
public abstract Vector2 GetSnapPosition(Vector2 position);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the time at a snapped position.
|
||||
/// </summary>
|
||||
/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The time at the snapped position.</returns>
|
||||
public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
|
||||
/// <returns>A tuple containing the snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/> and the respective time value.</returns>
|
||||
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the applicable colour for a beat index.
|
||||
|
Loading…
Reference in New Issue
Block a user