mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:17:26 +08:00
Merge branch 'master' into user-score-highlight
This commit is contained in:
commit
c71a082ffe
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@ -85,6 +86,93 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
checkPositions();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleControlPointSelection()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkControlPointSelected(0, true);
|
||||
checkControlPointSelected(1, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleControlPointDeselectionViaOtherControlPoint()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
moveMouseToControlPoint(1);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkControlPointSelected(0, false);
|
||||
checkControlPointSelected(1, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleControlPointDeselectionViaClickOutside()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkControlPointSelected(0, false);
|
||||
checkControlPointSelected(1, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleControlPointSelection()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
moveMouseToControlPoint(1);
|
||||
AddStep("ctrl + click", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
checkControlPointSelected(0, true);
|
||||
checkControlPointSelected(1, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleControlPointDeselectionViaOtherControlPoint()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
moveMouseToControlPoint(1);
|
||||
AddStep("ctrl + click", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkControlPointSelected(0, false);
|
||||
checkControlPointSelected(1, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleControlPointDeselectionViaClickOutside()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
moveMouseToControlPoint(1);
|
||||
AddStep("ctrl + click", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkControlPointSelected(0, false);
|
||||
checkControlPointSelected(1, false);
|
||||
}
|
||||
|
||||
private void moveHitObject()
|
||||
{
|
||||
AddStep("move hitobject", () =>
|
||||
@ -104,11 +192,24 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
|
||||
}
|
||||
|
||||
private void moveMouseToControlPoint(int index)
|
||||
{
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[index];
|
||||
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
private void checkControlPointSelected(int index, bool selected)
|
||||
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
|
||||
|
||||
private class TestSliderBlueprint : SliderSelectionBlueprint
|
||||
{
|
||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
|
||||
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
|
||||
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
||||
|
||||
public TestSliderBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
@ -11,18 +12,24 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
public Action<int> RequestSelection;
|
||||
public Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly int index;
|
||||
public readonly BindableBool IsSelected = new BindableBool();
|
||||
public readonly int Index;
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly Path path;
|
||||
private readonly CircularContainer marker;
|
||||
private readonly Container marker;
|
||||
private readonly Drawable markerRing;
|
||||
|
||||
private bool isClicked;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
@ -30,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public PathControlPointPiece(Slider slider, int index)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.index = index;
|
||||
Index = index;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@ -42,13 +49,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
Anchor = Anchor.Centre,
|
||||
PathRadius = 1
|
||||
},
|
||||
marker = new CircularContainer
|
||||
marker = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10),
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10),
|
||||
},
|
||||
markerRing = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(14),
|
||||
Masking = true,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -57,30 +87,69 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = slider.StackedPosition + slider.Path.ControlPoints[index];
|
||||
Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
|
||||
|
||||
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
|
||||
updateMarkerDisplay();
|
||||
updateConnectingPath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the state of the circular control point marker.
|
||||
/// </summary>
|
||||
private void updateMarkerDisplay()
|
||||
{
|
||||
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
||||
|
||||
Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
|
||||
if (IsHovered || isClicked || IsSelected.Value)
|
||||
colour = Color4.White;
|
||||
marker.Colour = colour;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the path connecting this control point to the previous one.
|
||||
/// </summary>
|
||||
private void updateConnectingPath()
|
||||
{
|
||||
path.ClearVertices();
|
||||
|
||||
if (index != slider.Path.ControlPoints.Length - 1)
|
||||
if (Index != slider.Path.ControlPoints.Length - 1)
|
||||
{
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
|
||||
path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
|
||||
}
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
// The connecting path is excluded from positional input
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
isClicked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
isClicked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
RequestSelection?.Invoke(Index);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
var newControlPoints = slider.Path.ControlPoints.ToArray();
|
||||
|
||||
if (index == 0)
|
||||
if (Index == 0)
|
||||
{
|
||||
// Special handling for the head - only the position of the slider changes
|
||||
slider.Position += e.Delta;
|
||||
@ -90,13 +159,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
newControlPoints[i] -= e.Delta;
|
||||
}
|
||||
else
|
||||
newControlPoints[index] += e.Delta;
|
||||
newControlPoints[Index] += e.Delta;
|
||||
|
||||
if (isSegmentSeparatorWithNext)
|
||||
newControlPoints[index + 1] = newControlPoints[index];
|
||||
newControlPoints[Index + 1] = newControlPoints[Index];
|
||||
|
||||
if (isSegmentSeparatorWithPrevious)
|
||||
newControlPoints[index - 1] = newControlPoints[index];
|
||||
newControlPoints[Index - 1] = newControlPoints[Index];
|
||||
|
||||
ControlPointsChanged?.Invoke(newControlPoints);
|
||||
|
||||
@ -107,8 +176,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
|
||||
|
||||
private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
|
||||
private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
|
||||
|
||||
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
|
||||
private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
@ -13,25 +15,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
internal readonly Container<PathControlPointPiece> Pieces;
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly Container<PathControlPointPiece> pieces;
|
||||
private InputManager inputManager;
|
||||
|
||||
public PathControlPointVisualiser(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
while (slider.Path.ControlPoints.Length > pieces.Count)
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
|
||||
while (slider.Path.ControlPoints.Length < pieces.Count)
|
||||
pieces.Remove(pieces[pieces.Count - 1]);
|
||||
while (slider.Path.ControlPoints.Length > Pieces.Count)
|
||||
{
|
||||
Pieces.Add(new PathControlPointPiece(slider, Pieces.Count)
|
||||
{
|
||||
ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
|
||||
RequestSelection = selectPiece
|
||||
});
|
||||
}
|
||||
|
||||
while (slider.Path.ControlPoints.Length < Pieces.Count)
|
||||
Pieces.Remove(Pieces[Pieces.Count - 1]);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void selectPiece(int index)
|
||||
{
|
||||
if (inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
Pieces[index].IsSelected.Toggle();
|
||||
else
|
||||
{
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = piece.Index == index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected readonly SliderBodyPiece BodyPiece;
|
||||
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
||||
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
||||
protected readonly PathControlPointVisualiser ControlPointVisualiser;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
BodyPiece = new SliderBodyPiece(),
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
|
||||
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
|
||||
};
|
||||
}
|
||||
|
||||
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
|
||||
|
||||
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
|
||||
|
||||
UpdateHitObject();
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
PathBindable.Value = value;
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
updateNestedPositions();
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,14 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set
|
||||
{
|
||||
base.Position = value;
|
||||
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = value;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
updateNestedPositions();
|
||||
}
|
||||
}
|
||||
|
||||
@ -197,6 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
}
|
||||
|
||||
private void updateNestedPositions()
|
||||
{
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = Position;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
|
||||
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
|
@ -7,11 +7,10 @@ using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Screens.Ranking.Pages;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -42,7 +41,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(80, 40),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -22,10 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ScoreInfo),
|
||||
typeof(Results),
|
||||
typeof(ResultsPage),
|
||||
typeof(ScoreResultsPage),
|
||||
typeof(RetryButton),
|
||||
typeof(ReplayDownloadButton),
|
||||
typeof(LocalLeaderboardPage)
|
||||
};
|
||||
|
||||
|
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
|
||||
EditorBeatmap.HitObjectAdded += addHitObject;
|
||||
EditorBeatmap.HitObjectRemoved += removeHitObject;
|
||||
EditorBeatmap.StartTimeChanged += updateHitObject;
|
||||
EditorBeatmap.StartTimeChanged += UpdateHitObject;
|
||||
|
||||
var dependencies = new DependencyContainer(parent);
|
||||
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
|
||||
@ -225,11 +225,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private ScheduledDelegate scheduledUpdate;
|
||||
|
||||
private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
|
||||
|
||||
private void removeHitObject(HitObject hitObject) => updateHitObject(null);
|
||||
|
||||
private void updateHitObject([CanBeNull] HitObject hitObject)
|
||||
public override void UpdateHitObject(HitObject hitObject)
|
||||
{
|
||||
scheduledUpdate?.Cancel();
|
||||
scheduledUpdate = Schedule(() =>
|
||||
@ -240,6 +236,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
});
|
||||
}
|
||||
|
||||
private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
|
||||
|
||||
private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
|
||||
|
||||
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
||||
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
@ -351,11 +351,22 @@ namespace osu.Game.Rulesets.Edit
|
||||
[CanBeNull]
|
||||
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
|
||||
public abstract void UpdateHitObject([CanBeNull] HitObject hitObject);
|
||||
|
||||
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
|
||||
public abstract float GetBeatSnapDistanceAt(double referenceTime);
|
||||
|
||||
public abstract float DurationToDistance(double referenceTime, double duration);
|
||||
|
||||
public abstract double DistanceToDuration(double referenceTime, float distance);
|
||||
|
||||
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
||||
|
||||
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
@ -36,6 +38,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
protected SelectionBlueprint(DrawableHitObject drawableObject)
|
||||
{
|
||||
DrawableObject = drawableObject;
|
||||
@ -89,6 +94,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public bool IsSelected => State == SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Updates the <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
||||
/// </summary>
|
||||
protected void UpdateHitObject() => composer?.UpdateHitObject(DrawableObject.HitObject);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
/// <summary>
|
||||
|
@ -8,6 +8,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
|
||||
/// </summary>
|
||||
private readonly IAdjustableClock sourceClock;
|
||||
private IAdjustableClock sourceClock;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
@ -153,6 +154,18 @@ namespace osu.Game.Screens.Play
|
||||
IsPaused.Value = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the backing clock to avoid using the originally provided beatmap's track.
|
||||
/// </summary>
|
||||
public void StopUsingBeatmapClock()
|
||||
{
|
||||
if (sourceClock != beatmap.Track)
|
||||
return;
|
||||
|
||||
sourceClock = new TrackVirtual(beatmap.Track.Length);
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
}
|
||||
|
||||
public void ResetLocalAdjustments()
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
|
@ -30,6 +30,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
public class Player : ScreenWithBeatmapBackground
|
||||
{
|
||||
public override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
@ -311,14 +312,19 @@ namespace osu.Game.Screens.Play
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
|
||||
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
sampleRestart?.Play();
|
||||
|
||||
RestartRequested?.Invoke();
|
||||
performImmediateExit();
|
||||
|
||||
if (this.IsCurrentScreen())
|
||||
performImmediateExit();
|
||||
else
|
||||
this.MakeCurrent();
|
||||
}
|
||||
|
||||
private ScheduledDelegate completionProgressDelegate;
|
||||
@ -532,6 +538,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
GameplayClockContainer.ResetLocalAdjustments();
|
||||
|
||||
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
|
||||
// as we are no longer the current screen, we cannot guarantee the track is still usable.
|
||||
GameplayClockContainer.StopUsingBeatmapClock();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
@ -4,12 +4,13 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Screens.Ranking.Pages
|
||||
{
|
||||
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
|
||||
{
|
||||
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Play
|
||||
public ReplayDownloadButton(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
Size = new Vector2(50, 30);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
54
osu.Game/Screens/Ranking/Pages/RetryButton.cs
Normal file
54
osu.Game/Screens/Ranking/Pages/RetryButton.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Pages
|
||||
{
|
||||
public class RetryButton : OsuAnimatedButton
|
||||
{
|
||||
private readonly Box background;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private Player player { get; set; }
|
||||
|
||||
public RetryButton()
|
||||
{
|
||||
Size = new Vector2(50, 30);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(13),
|
||||
Icon = FontAwesome.Solid.ArrowCircleLeft,
|
||||
},
|
||||
};
|
||||
|
||||
TooltipText = "Retry";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.Green;
|
||||
|
||||
if (player != null)
|
||||
Action = () => player.Restart();
|
||||
}
|
||||
}
|
||||
}
|
@ -169,12 +169,19 @@ namespace osu.Game.Screens.Ranking.Pages
|
||||
},
|
||||
},
|
||||
},
|
||||
new ReplayDownloadButton(score)
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
Size = new Vector2(50, 30),
|
||||
Spacing = new Vector2(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplayDownloadButton(score),
|
||||
new RetryButton()
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -34,6 +35,9 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private ResultModeTabControl modeChangeButtons;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private Player player { get; set; }
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
protected readonly ScoreInfo Score;
|
||||
@ -100,10 +104,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
allCircles.ForEach(c =>
|
||||
{
|
||||
c.ScaleTo(0, transition_time, Easing.OutSine);
|
||||
});
|
||||
allCircles.ForEach(c => c.ScaleTo(0, transition_time, Easing.OutSine));
|
||||
|
||||
Background.ScaleTo(1f, transition_time / 4, Easing.OutQuint);
|
||||
|
||||
@ -253,7 +254,16 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
player?.Restart();
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
var pages = CreateResultPages();
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Edit;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class SelectionBlueprintTestScene : OsuTestScene
|
||||
public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene
|
||||
{
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
private readonly Container content;
|
||||
|
Loading…
Reference in New Issue
Block a user