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Fix loader animation tests failing occasionally

This commit is contained in:
Dean Herbert 2019-10-29 17:03:52 +09:00
parent d1ac5b2e7d
commit 8e1faf6ff1

View File

@ -33,23 +33,15 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestInstantLoad()
{
bool logoVisible = false;
// visual only, very impossible to test this using asserts.
AddStep("begin loading", () =>
AddStep("load immediately", () =>
{
loader = new TestLoader();
loader.AllowLoad.Set();
LoadScreen(loader);
});
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
});
AddAssert("logo was not visible", () => !logoVisible);
}
[Test]
@ -58,7 +50,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
AddStep("finish loading", () => loader.AllowLoad.Set());
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
}