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Remove necessity of AutoGenerated flag
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e987db37ec
commit
8baf569f59
@ -167,9 +167,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
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var controlPoints = beatmap.ControlPointInfo;
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Assert.AreEqual(4, controlPoints.TimingPoints.Count);
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Assert.AreEqual(42, controlPoints.DifficultyPoints.Count);
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Assert.AreEqual(42, controlPoints.SamplePoints.Count);
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Assert.AreEqual(42, controlPoints.EffectPoints.Count);
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Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
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Assert.AreEqual(34, controlPoints.SamplePoints.Count);
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Assert.AreEqual(8, controlPoints.EffectPoints.Count);
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var timingPoint = controlPoints.TimingPointAt(0);
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Assert.AreEqual(956, timingPoint.Time);
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@ -191,7 +191,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
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difficultyPoint = controlPoints.DifficultyPointAt(48428);
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Assert.AreEqual(48428, difficultyPoint.Time);
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Assert.AreEqual(0, difficultyPoint.Time);
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Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
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difficultyPoint = controlPoints.DifficultyPointAt(116999);
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@ -224,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.IsFalse(effectPoint.OmitFirstBarLine);
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effectPoint = controlPoints.EffectPointAt(119637);
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Assert.AreEqual(119637, effectPoint.Time);
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Assert.AreEqual(95901, effectPoint.Time);
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Assert.IsFalse(effectPoint.KiaiMode);
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Assert.IsFalse(effectPoint.OmitFirstBarLine);
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -12,11 +12,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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public double Time => controlPointGroup?.Time ?? 0;
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/// <summary>
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/// Whether this timing point was generated internally, as opposed to parsed from the underlying beatmap.
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/// </summary>
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internal bool AutoGenerated;
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private ControlPointGroup controlPointGroup;
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public void AttachGroup(ControlPointGroup pointGroup) => this.controlPointGroup = pointGroup;
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@ -177,7 +177,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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GroupAt(time, true).Add(newPoint);
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}
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public ControlPointGroup GroupAt(double time, bool createIfNotExisting)
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public ControlPointGroup GroupAt(double time, bool createIfNotExisting = false)
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{
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var existing = Groups.FirstOrDefault(g => g.Time == time);
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.IO.File;
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@ -50,6 +51,8 @@ namespace osu.Game.Beatmaps.Formats
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base.ParseStreamInto(stream, beatmap);
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flushPendingPoints();
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// Objects may be out of order *only* if a user has manually edited an .osu file.
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// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
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// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
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@ -369,34 +372,64 @@ namespace osu.Game.Beatmaps.Formats
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if (timingChange)
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{
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var controlPoint = CreateTimingControlPoint();
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controlPoint.BeatLength = beatLength;
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controlPoint.TimeSignature = timeSignature;
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beatmap.ControlPointInfo.Add(time, controlPoint);
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}
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else
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{
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beatmap.ControlPointInfo.Add(time, new DifficultyControlPoint
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{
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SpeedMultiplier = speedMultiplier,
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AutoGenerated = timingChange
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});
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addControlPoint(time, controlPoint, true);
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}
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beatmap.ControlPointInfo.Add(time, new EffectControlPoint
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addControlPoint(time, new DifficultyControlPoint
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{
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SpeedMultiplier = speedMultiplier,
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}, timingChange);
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addControlPoint(time, new EffectControlPoint
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{
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KiaiMode = kiaiMode,
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OmitFirstBarLine = omitFirstBarSignature,
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AutoGenerated = timingChange
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});
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}, timingChange);
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beatmap.ControlPointInfo.Add(time, new LegacySampleControlPoint
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addControlPoint(time, new LegacySampleControlPoint
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{
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SampleBank = stringSampleSet,
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SampleVolume = sampleVolume,
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CustomSampleBank = customSampleBank,
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AutoGenerated = timingChange
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});
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}, timingChange);
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// To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but
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// appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line
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// with the same time value (allowing them to overwrite as necessary).
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//
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// The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal.
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if (timingChange)
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flushPendingPoints();
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}
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private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
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private double pendingControlPointsTime;
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private void addControlPoint(double time, ControlPoint point, bool timingChange)
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{
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if (timingChange)
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{
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beatmap.ControlPointInfo.Add(time, point);
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return;
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}
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if (time != pendingControlPointsTime)
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flushPendingPoints();
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pendingControlPoints.Add(point);
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pendingControlPointsTime = time;
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}
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private void flushPendingPoints()
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{
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foreach (var p in pendingControlPoints)
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beatmap.ControlPointInfo.Add(pendingControlPointsTime, p);
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pendingControlPoints.Clear();
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}
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private void handleHitObject(string line)
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@ -104,12 +104,10 @@ namespace osu.Game.Graphics.Containers
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defaultTiming = new TimingControlPoint
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{
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BeatLength = default_beat_length,
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AutoGenerated = true,
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};
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defaultEffect = new EffectControlPoint
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{
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AutoGenerated = true,
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KiaiMode = false,
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OmitFirstBarLine = false
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};
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