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Add failing test showing issue with day separator logic
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@ -9,6 +9,7 @@ using osuTK;
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Chat;
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namespace osu.Game.Tests.Visual.Online
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@ -137,6 +138,17 @@ namespace osu.Game.Tests.Visual.Online
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});
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}, Channel.MAX_HISTORY / messages_per_call + 5);
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AddAssert("Ensure no adjacent day separators", () =>
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{
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var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
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foreach (var i in indices)
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if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
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return false;
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return true;
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});
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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}
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@ -147,7 +159,13 @@ namespace osu.Game.Tests.Visual.Online
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{
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}
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public bool ScrolledToBottom => ((ScrollContainer<Drawable>)((Container)InternalChildren.OfType<DrawableChannel>().First().Child).Child).IsScrolledToEnd(1);
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protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
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protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
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public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
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public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
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}
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}
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}
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@ -142,7 +142,7 @@ namespace osu.Game.Overlays.Chat
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private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
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protected class DaySeparator : Container
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public class DaySeparator : Container
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{
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public float TextSize
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{
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