mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into comments-vote-pill
This commit is contained in:
commit
4f79ac8095
@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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@ -28,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly List<Segment> segments = new List<Segment>();
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private Vector2 cursor;
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private InputManager inputManager;
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private PlacementState state;
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@ -52,6 +54,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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setState(PlacementState.Initial);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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public override void UpdatePosition(Vector2 screenSpacePosition)
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{
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switch (state)
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@ -61,7 +69,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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case PlacementState.Body:
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cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
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// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
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// is used instead since snapping control points doesn't make much sense
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cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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break;
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}
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}
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@ -6,8 +6,6 @@ using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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@ -29,27 +27,11 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public event Action<SelectionBlueprint> Deselected;
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/// <summary>
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested selection.
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/// Will fire even if already selected. Does not actually perform selection.
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/// </summary>
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public event Action<SelectionBlueprint, InputState> SelectionRequested;
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/// <summary>
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
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/// </summary>
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public event Action<SelectionBlueprint, DragEvent> DragRequested;
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/// <summary>
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/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
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/// </summary>
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public readonly DrawableHitObject DrawableObject;
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/// <summary>
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/// The screen-space position of <see cref="DrawableObject"/> prior to handling a movement event.
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/// </summary>
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internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
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protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool RemoveWhenNotAlive => false;
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@ -109,45 +91,6 @@ namespace osu.Game.Rulesets.Edit
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
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private bool selectionRequested;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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selectionRequested = false;
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if (State == SelectionState.NotSelected)
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{
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SelectionRequested?.Invoke(this, e.CurrentState);
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selectionRequested = true;
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}
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return IsSelected;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (State == SelectionState.Selected && !selectionRequested)
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{
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selectionRequested = true;
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SelectionRequested?.Invoke(this, e.CurrentState);
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return true;
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}
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return base.OnClick(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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ScreenSpaceMovementStartPosition = DrawableObject.ToScreenSpace(DrawableObject.OriginPosition);
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return true;
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}
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protected override bool OnDrag(DragEvent e)
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{
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DragRequested?.Invoke(this, e);
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return true;
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}
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/// <summary>
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/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
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/// </summary>
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -10,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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@ -23,6 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public event Action<IEnumerable<HitObject>> SelectionChanged;
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private DragBox dragBox;
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private SelectionBlueprintContainer selectionBlueprints;
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private Container<PlacementBlueprint> placementBlueprintContainer;
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private PlacementBlueprint currentPlacement;
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@ -46,12 +47,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectionHandler = composer.CreateSelectionHandler();
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selectionHandler.DeselectAll = deselectAll;
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var dragBox = new DragBox(select);
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dragBox.DragEnd += () => selectionHandler.UpdateVisibility();
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InternalChildren = new[]
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{
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dragBox,
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dragBox = new DragBox(select),
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selectionHandler,
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selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
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placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
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@ -91,6 +89,86 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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beginClickSelection(e);
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return true;
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}
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protected override bool OnClick(ClickEvent e)
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{
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// Deselection should only occur if no selected blueprints are hovered
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// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
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if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
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return true;
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deselectAll();
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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// Special case for when a drag happened instead of a click
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Schedule(() => endClickSelection());
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (currentPlacement != null)
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{
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updatePlacementPosition(e.ScreenSpaceMousePosition);
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return true;
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}
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return base.OnMouseMove(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (!beginSelectionMovement())
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{
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dragBox.UpdateDrag(e);
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dragBox.FadeIn(250, Easing.OutQuint);
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}
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return true;
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}
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protected override bool OnDrag(DragEvent e)
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{
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if (!moveCurrentSelection(e))
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dragBox.UpdateDrag(e);
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return true;
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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if (!finishSelectionMovement())
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{
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dragBox.FadeOut(250, Easing.OutQuint);
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selectionHandler.UpdateVisibility();
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}
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return true;
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}
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protected override void Update()
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{
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base.Update();
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if (currentPlacement != null)
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{
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if (composer.CursorInPlacementArea)
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currentPlacement.State = PlacementState.Shown;
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else if (currentPlacement?.PlacementBegun == false)
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currentPlacement.State = PlacementState.Hidden;
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}
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}
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#region Blueprint Addition/Removal
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private void addBlueprintFor(HitObject hitObject)
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{
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var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
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@ -110,8 +188,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected -= onBlueprintSelected;
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blueprint.Deselected -= onBlueprintDeselected;
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blueprint.SelectionRequested -= onSelectionRequested;
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blueprint.DragRequested -= onDragRequested;
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selectionBlueprints.Remove(blueprint);
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}
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@ -126,43 +202,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected += onBlueprintSelected;
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blueprint.Deselected += onBlueprintDeselected;
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blueprint.SelectionRequested += onSelectionRequested;
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blueprint.DragRequested += onDragRequested;
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selectionBlueprints.Add(blueprint);
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}
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private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
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#endregion
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protected override bool OnClick(ClickEvent e)
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{
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deselectAll();
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (currentPlacement != null)
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{
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updatePlacementPosition(e.ScreenSpaceMousePosition);
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return true;
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}
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return base.OnMouseMove(e);
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}
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protected override void Update()
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{
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base.Update();
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if (currentPlacement != null)
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{
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if (composer.CursorInPlacementArea)
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currentPlacement.State = PlacementState.Shown;
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else if (currentPlacement?.PlacementBegun == false)
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currentPlacement.State = PlacementState.Hidden;
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}
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}
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#region Placement
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/// <summary>
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/// Refreshes the current placement tool.
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@ -191,6 +237,47 @@ namespace osu.Game.Screens.Edit.Compose.Components
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currentPlacement.UpdatePosition(snappedScreenSpacePosition);
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}
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#endregion
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#region Selection
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/// <summary>
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/// Whether a blueprint was selected by a previous click event.
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/// </summary>
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private bool clickSelectionBegan;
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/// <summary>
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/// Attempts to select any hovered blueprints.
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/// </summary>
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/// <param name="e">The input event that triggered this selection.</param>
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private void beginClickSelection(UIEvent e)
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{
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Debug.Assert(!clickSelectionBegan);
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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{
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if (blueprint.IsHovered)
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{
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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break;
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}
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}
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}
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/// <summary>
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/// Finishes the current blueprint selection.
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/// </summary>
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/// <returns>Whether a click selection was active.</returns>
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private bool endClickSelection()
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{
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if (!clickSelectionBegan)
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return false;
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clickSelectionBegan = false;
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return true;
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}
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/// <summary>
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/// Select all masks in a given rectangle selection area.
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/// </summary>
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@ -227,24 +314,80 @@ namespace osu.Game.Screens.Edit.Compose.Components
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SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
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}
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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#endregion
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
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#region Selection Movement
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private Vector2? screenSpaceMovementStartPosition;
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private SelectionBlueprint movementBlueprint;
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/// <summary>
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/// Attempts to begin the movement of any selected blueprints.
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/// </summary>
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/// <returns>Whether movement began.</returns>
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private bool beginSelectionMovement()
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{
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HitObject draggedObject = blueprint.DrawableObject.HitObject;
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Debug.Assert(movementBlueprint == null);
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Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
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// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
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// A special case is added for when a click selection occurred before the drag
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if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
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return false;
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// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
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movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.DrawableObject.HitObject.StartTime).First();
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screenSpaceMovementStartPosition = movementBlueprint.DrawableObject.ToScreenSpace(movementBlueprint.DrawableObject.OriginPosition);
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return true;
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}
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/// <summary>
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/// Moves the current selected blueprints.
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/// </summary>
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/// <param name="e">The <see cref="DragEvent"/> defining the movement event.</param>
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/// <returns>Whether a movement was active.</returns>
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private bool moveCurrentSelection(DragEvent e)
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{
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if (movementBlueprint == null)
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return false;
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Debug.Assert(screenSpaceMovementStartPosition != null);
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Vector2 startPosition = screenSpaceMovementStartPosition.Value;
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HitObject draggedObject = movementBlueprint.DrawableObject.HitObject;
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// The final movement position, relative to screenSpaceMovementStartPosition
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Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
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Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
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// Move the hitobjects
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
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selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition)));
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// Apply the start time at the newly snapped-to position
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double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
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foreach (HitObject obj in selectionHandler.SelectedHitObjects)
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obj.StartTime += offset;
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return true;
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}
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/// <summary>
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/// Finishes the current movement of selected blueprints.
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/// </summary>
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/// <returns>Whether a movement was active.</returns>
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private bool finishSelectionMovement()
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{
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if (movementBlueprint == null)
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return false;
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screenSpaceMovementStartPosition = null;
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movementBlueprint = null;
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return true;
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}
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -258,6 +401,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private class SelectionBlueprintContainer : Container<SelectionBlueprint>
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{
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public IEnumerable<SelectionBlueprint> AliveBlueprints => AliveInternalChildren.Cast<SelectionBlueprint>();
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protected override int Compare(Drawable x, Drawable y)
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{
|
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if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
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|
@ -19,11 +19,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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private readonly Action<RectangleF> performSelection;
|
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|
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/// <summary>
|
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/// Invoked when the drag selection has finished.
|
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/// </summary>
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public event Action DragEnd;
|
||||
|
||||
private Drawable box;
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/// <summary>
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||||
@ -55,13 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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};
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||||
}
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protected override bool OnDragStart(DragStartEvent e)
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{
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this.FadeIn(250, Easing.OutQuint);
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return true;
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||||
}
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||||
|
||||
protected override bool OnDrag(DragEvent e)
|
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public void UpdateDrag(MouseButtonEvent e)
|
||||
{
|
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var dragPosition = e.ScreenSpaceMousePosition;
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var dragStartPosition = e.ScreenSpaceMouseDownPosition;
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@ -78,14 +67,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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box.Size = bottomRight - topLeft;
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performSelection?.Invoke(dragRectangle);
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return true;
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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this.FadeOut(250, Easing.OutQuint);
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DragEnd?.Invoke();
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return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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