mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 21:02:55 +08:00
Merge remote-tracking branch 'upstream/master' into make-most-textbox-carets-movable
This commit is contained in:
commit
001eae2c02
@ -62,6 +62,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1011.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1021.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -16,6 +16,11 @@ namespace osu.Android
|
||||
|
||||
protected override void OnCreate(Bundle savedInstanceState)
|
||||
{
|
||||
// The default current directory on android is '/'.
|
||||
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
|
||||
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
|
||||
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
|
||||
|
||||
base.OnCreate(savedInstanceState);
|
||||
|
||||
Window.AddFlags(WindowManagerFlags.Fullscreen);
|
||||
|
@ -2,35 +2,50 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
|
||||
{
|
||||
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||
private readonly Container bananaContainer;
|
||||
|
||||
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
this.createDrawableRepresentation = createDrawableRepresentation;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||
AddNested(createDrawableRepresentation?.Invoke(b));
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
||||
bananaContainer.Add(h);
|
||||
base.AddNested(h);
|
||||
base.AddNestedHitObject(hitObject);
|
||||
bananaContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
bananaContainer.Clear();
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Banana banana:
|
||||
return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,38 +2,50 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
||||
{
|
||||
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||
private readonly Container dropletContainer;
|
||||
|
||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
this.createDrawableRepresentation = createDrawableRepresentation;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
||||
|
||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddNested(createDrawableRepresentation?.Invoke(o));
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
var catchObject = (DrawableCatchHitObject)h;
|
||||
base.AddNestedHitObject(hitObject);
|
||||
dropletContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
dropletContainer.Clear();
|
||||
}
|
||||
|
||||
dropletContainer.Add(h);
|
||||
base.AddNested(h);
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case CatchHitObject catchObject:
|
||||
return createDrawableRepresentation?.Invoke(catchObject)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,45 +16,51 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
{
|
||||
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
|
||||
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly BodyPiece body;
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
||||
: base(hold)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteSelectionBlueprint(hold.Head),
|
||||
new HoldNoteNoteSelectionBlueprint(hold.Tail),
|
||||
body = new BodyPiece
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IScrollingInfo scrollingInfo)
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject.Head),
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject.Tail),
|
||||
new BodyPiece
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
BorderColour = colours.Yellow
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
|
||||
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
|
||||
|
||||
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
||||
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
||||
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
||||
if (direction.Value == ScrollingDirection.Down)
|
||||
Y -= HitObject.Tail.DrawHeight;
|
||||
Y -= DrawableObject.Tail.DrawHeight;
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
@ -71,10 +77,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Anchor = HitObject.Anchor;
|
||||
Origin = HitObject.Origin;
|
||||
Anchor = DrawableObject.Anchor;
|
||||
Origin = DrawableObject.Origin;
|
||||
|
||||
Position = HitObject.DrawPosition;
|
||||
Position = DrawableObject.DrawPosition;
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
||||
|
@ -49,10 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
HitObject.Column = Column.Index;
|
||||
|
||||
BeginPlacement();
|
||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||
public Vector2 DragPosition { get; private set; }
|
||||
|
||||
public new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
||||
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
|
||||
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
@ -60,20 +60,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
var result = base.OnDrag(e);
|
||||
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
HitObject.AlwaysAlive = true;
|
||||
DrawableObject.AlwaysAlive = true;
|
||||
base.Show();
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
HitObject.AlwaysAlive = false;
|
||||
DrawableObject.AlwaysAlive = false;
|
||||
base.Hide();
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = HitObject.DrawSize;
|
||||
Size = DrawableObject.DrawSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = maniaBlueprint.HitObject.HitObject.Column;
|
||||
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||
|
||||
adjustOrigins(maniaBlueprint);
|
||||
performDragMovement(moveEvent);
|
||||
@ -48,41 +48,44 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
||||
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
||||
{
|
||||
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
|
||||
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
|
||||
|
||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
|
||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
|
||||
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
||||
|
||||
// Flip the vertical coordinate space when scrolling downwards
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = targetPosition - referenceParent.DrawHeight;
|
||||
|
||||
float movementDelta = targetPosition - reference.HitObject.Position.Y;
|
||||
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
||||
|
||||
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
||||
b.HitObject.Y += movementDelta;
|
||||
b.DrawableObject.Y += movementDelta;
|
||||
}
|
||||
|
||||
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
float delta = moveEvent.InstantDelta.Y;
|
||||
|
||||
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
|
||||
|
||||
foreach (var b in SelectedBlueprints)
|
||||
{
|
||||
var hitObject = b.HitObject;
|
||||
|
||||
var hitObject = b.DrawableObject;
|
||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||
|
||||
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
|
||||
// without the position having been updated by the parenting ScrollingHitObjectContainer
|
||||
hitObject.Y += moveEvent.InstantDelta.Y;
|
||||
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
||||
hitObject.Y += delta;
|
||||
|
||||
float targetPosition;
|
||||
float targetPosition = hitObject.Position.Y;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = -hitObject.Position.Y;
|
||||
else
|
||||
targetPosition = hitObject.Position.Y;
|
||||
targetPosition = -targetPosition;
|
||||
|
||||
objectParent.Remove(hitObject);
|
||||
|
||||
|
@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
@ -2,13 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -22,8 +21,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public readonly DrawableNote Head;
|
||||
public readonly DrawableNote Tail;
|
||||
public DrawableNote Head => headContainer.Child;
|
||||
public DrawableNote Tail => tailContainer.Child;
|
||||
|
||||
private readonly Container<DrawableHeadNote> headContainer;
|
||||
private readonly Container<DrawableTailNote> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
private readonly BodyPiece bodyPiece;
|
||||
|
||||
@ -40,50 +43,81 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public DrawableHoldNote(HoldNote hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Container<DrawableHoldNoteTick> tickContainer;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
bodyPiece = new BodyPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime
|
||||
})
|
||||
},
|
||||
Head = new DrawableHeadNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
Tail = new DrawableTailNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
|
||||
});
|
||||
|
||||
foreach (var tick in tickContainer)
|
||||
AddNested(tick);
|
||||
|
||||
AddNested(Head);
|
||||
AddNested(Tail);
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
bodyPiece.AccentColour = colour.NewValue;
|
||||
Head.AccentColour.Value = colour.NewValue;
|
||||
Tail.AccentColour.Value = colour.NewValue;
|
||||
tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableHeadNote head:
|
||||
headContainer.Child = head;
|
||||
break;
|
||||
|
||||
case DrawableTailNote tail:
|
||||
tailContainer.Child = tail;
|
||||
break;
|
||||
|
||||
case DrawableHoldNoteTick tick:
|
||||
tickContainer.Add(tick);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
headContainer.Clear();
|
||||
tailContainer.Clear();
|
||||
tickContainer.Clear();
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case TailNote _:
|
||||
return new DrawableTailNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
};
|
||||
|
||||
case Note _:
|
||||
return new DrawableHeadNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
};
|
||||
|
||||
case HoldNoteTick tick:
|
||||
return new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
};
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
base.OnDirectionChanged(e);
|
||||
|
@ -52,12 +52,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStackedHitObject()
|
||||
{
|
||||
AddStep("set stacking", () => hitCircle.StackHeight = 5);
|
||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
|
||||
}
|
||||
|
||||
private class TestBlueprint : HitCircleSelectionBlueprint
|
||||
{
|
||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||
|
||||
public TestBlueprint(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
public TestBlueprint(DrawableHitCircle drawableCircle)
|
||||
: base(drawableCircle)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,210 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneOsuDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
beatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
[TestCase(4)]
|
||||
[TestCase(6)]
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[TestCase(100, 100)]
|
||||
[TestCase(200, 100)]
|
||||
public void TestBeatLength(float beatLength, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSliderMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorInCentre()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorBeforeMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorAfterMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
||||
assertSnappedDistance((float)beat_length * 2);
|
||||
}
|
||||
|
||||
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
||||
{
|
||||
Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
|
||||
float distance = Vector2.Distance(snappedPosition, grid_position);
|
||||
|
||||
return Precision.AlmostEquals(expectedDistance, distance);
|
||||
});
|
||||
|
||||
private void createGrid()
|
||||
{
|
||||
AddStep("create grid", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private class SnappingCursorContainer : CompositeDrawable
|
||||
{
|
||||
public Func<Vector2, Vector2> GetSnapPosition;
|
||||
|
||||
private readonly Drawable cursor;
|
||||
|
||||
public SnappingCursorContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = cursor = new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(50),
|
||||
Colour = Color4.Red
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
|
||||
updatePosition(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
|
||||
{
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
|
||||
public virtual void UpdateFrom(T hitObject)
|
||||
{
|
||||
Position = hitObject.Position;
|
||||
Position = hitObject.StackedPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
EndPlacement();
|
||||
return true;
|
||||
}
|
||||
|
@ -1,18 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
|
||||
{
|
||||
protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
|
||||
|
||||
protected readonly HitCirclePiece CirclePiece;
|
||||
|
||||
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
|
||||
: base(drawableCircle)
|
||||
{
|
||||
InternalChild = CirclePiece = new HitCirclePiece();
|
||||
}
|
||||
@ -23,5 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
|
||||
CirclePiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
|
||||
}
|
||||
}
|
||||
|
@ -10,10 +10,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
|
||||
where T : OsuHitObject
|
||||
{
|
||||
protected new T HitObject => (T)base.HitObject.HitObject;
|
||||
protected T HitObject => (T)DrawableObject.HitObject;
|
||||
|
||||
protected OsuSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -104,8 +104,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private void beginCurve()
|
||||
{
|
||||
BeginPlacement();
|
||||
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
setState(PlacementState.Body);
|
||||
}
|
||||
|
||||
|
@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
}
|
||||
else
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
|
||||
isPlacingEnd = true;
|
||||
piece.FadeTo(1f, 150, Easing.OutQuint);
|
||||
|
||||
|
29
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
29
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||
{
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||
: base(hitObject, hitObject.StackedEndPosition)
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
|
||||
|
||||
double scoringDistance = OsuHitObject.BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
return (float)(scoringDistance / timingPoint.BeatLength);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
@ -52,5 +54,31 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
|
||||
{
|
||||
var objects = selectedHitObjects.ToList();
|
||||
|
||||
if (objects.Count == 0)
|
||||
{
|
||||
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime <= EditorClock.CurrentTime);
|
||||
|
||||
if (lastObject == null)
|
||||
return null;
|
||||
|
||||
return new OsuDistanceSnapGrid(lastObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
double minTime = objects.Min(h => h.StartTime);
|
||||
|
||||
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime < minTime);
|
||||
|
||||
if (lastObject == null)
|
||||
return null;
|
||||
|
||||
return new OsuDistanceSnapGrid(lastObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,14 +24,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||
|
||||
public OsuAction? HitAction => hitArea.HitAction;
|
||||
public OsuAction? HitAction => HitArea.HitAction;
|
||||
|
||||
public readonly HitReceptor HitArea;
|
||||
public readonly SkinnableDrawable CirclePiece;
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
private readonly HitArea hitArea;
|
||||
|
||||
public SkinnableDrawable CirclePiece { get; }
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
@ -48,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitArea = new HitArea
|
||||
HitArea = new HitReceptor
|
||||
{
|
||||
Hit = () =>
|
||||
{
|
||||
@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
};
|
||||
|
||||
Size = hitArea.DrawSize;
|
||||
Size = HitArea.DrawSize;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -153,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Expire(true);
|
||||
|
||||
hitArea.HitAction = null;
|
||||
HitArea.HitAction = null;
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
@ -172,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public Drawable ProxiedLayer => ApproachCircle;
|
||||
|
||||
private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
|
||||
public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
@ -181,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public OsuAction? HitAction;
|
||||
|
||||
public HitArea()
|
||||
public HitReceptor()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
|
@ -5,7 +5,6 @@ using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -21,15 +20,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly List<Drawable> components = new List<Drawable>();
|
||||
|
||||
public readonly DrawableHitCircle HeadCircle;
|
||||
public readonly DrawableSliderTail TailCircle;
|
||||
public DrawableSliderHead HeadCircle => headContainer.Child;
|
||||
public DrawableSliderTail TailCircle => tailContainer.Child;
|
||||
|
||||
public readonly SnakingSliderBody Body;
|
||||
public readonly SliderBall Ball;
|
||||
|
||||
private readonly Container<DrawableSliderHead> headContainer;
|
||||
private readonly Container<DrawableSliderTail> tailContainer;
|
||||
private readonly Container<DrawableSliderTick> tickContainer;
|
||||
private readonly Container<DrawableRepeatPoint> repeatContainer;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
@ -44,14 +47,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Position = s.StackedPosition;
|
||||
|
||||
Container<DrawableSliderTick> ticks;
|
||||
Container<DrawableRepeatPoint> repeatPoints;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Body = new SnakingSliderBody(s),
|
||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||
Ball = new SliderBall(s, this)
|
||||
{
|
||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||
@ -60,45 +60,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
|
||||
{
|
||||
OnShake = Shake
|
||||
},
|
||||
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
||||
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
components.Add(Body);
|
||||
components.Add(Ball);
|
||||
|
||||
AddNested(HeadCircle);
|
||||
|
||||
AddNested(TailCircle);
|
||||
components.Add(TailCircle);
|
||||
|
||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||
{
|
||||
var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position };
|
||||
|
||||
ticks.Add(drawableTick);
|
||||
components.Add(drawableTick);
|
||||
AddNested(drawableTick);
|
||||
}
|
||||
|
||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||
{
|
||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position };
|
||||
|
||||
repeatPoints.Add(drawableRepeatPoint);
|
||||
components.Add(drawableRepeatPoint);
|
||||
AddNested(drawableRepeatPoint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -129,6 +93,67 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableSliderHead head:
|
||||
headContainer.Child = head;
|
||||
break;
|
||||
|
||||
case DrawableSliderTail tail:
|
||||
tailContainer.Child = tail;
|
||||
break;
|
||||
|
||||
case DrawableSliderTick tick:
|
||||
tickContainer.Add(tick);
|
||||
break;
|
||||
|
||||
case DrawableRepeatPoint repeat:
|
||||
repeatContainer.Add(repeat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
|
||||
headContainer.Clear();
|
||||
tailContainer.Clear();
|
||||
repeatContainer.Clear();
|
||||
tickContainer.Clear();
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case SliderTailCircle tail:
|
||||
return new DrawableSliderTail(slider, tail);
|
||||
|
||||
case HitCircle head:
|
||||
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
||||
|
||||
case SliderTick tick:
|
||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||
|
||||
case RepeatPoint repeat:
|
||||
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
public readonly Bindable<bool> Tracking = new Bindable<bool>();
|
||||
|
||||
protected override void Update()
|
||||
@ -139,9 +164,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
||||
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
||||
Ball.UpdateProgress(completionProgress);
|
||||
Body.UpdateProgress(completionProgress);
|
||||
|
||||
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
||||
{
|
||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
||||
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
||||
}
|
||||
|
||||
Size = Body.Size;
|
||||
OriginPosition = Body.PathOffset;
|
||||
@ -187,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
var judgementsCount = NestedHitObjects.Count();
|
||||
var judgementsCount = NestedHitObjects.Count;
|
||||
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
||||
|
||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||
@ -228,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
||||
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
|
@ -14,8 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
|
||||
/// </summary>
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
|
||||
/// </summary>
|
||||
internal const float BASE_SCORING_DISTANCE = 100;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
|
@ -19,11 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class Slider : OsuHitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
@ -123,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
|
@ -2,14 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -23,12 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private bool cursorExpand;
|
||||
|
||||
private Bindable<float> cursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private Container expandTarget;
|
||||
private Drawable scaleTarget;
|
||||
|
||||
public OsuCursor()
|
||||
{
|
||||
@ -43,43 +35,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
|
||||
private void load()
|
||||
{
|
||||
InternalChild = expandTarget = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmap.ValueChanged += _ => calculateScale();
|
||||
|
||||
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||
cursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
calculateScale();
|
||||
}
|
||||
|
||||
private void calculateScale()
|
||||
{
|
||||
float scale = cursorScale.Value;
|
||||
|
||||
if (autoCursorScale.Value && beatmap.Value != null)
|
||||
{
|
||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
}
|
||||
|
||||
scaleTarget.Scale = new Vector2(scale);
|
||||
}
|
||||
|
||||
private const float pressed_scale = 1.2f;
|
||||
|
@ -8,6 +8,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
@ -27,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private readonly Drawable cursorTrail;
|
||||
|
||||
public Bindable<float> CursorScale;
|
||||
private Bindable<float> userCursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public OsuCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
@ -37,9 +44,36 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager config)
|
||||
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmap.ValueChanged += _ => calculateScale();
|
||||
|
||||
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||
userCursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
CursorScale = new Bindable<float>();
|
||||
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
|
||||
|
||||
calculateScale();
|
||||
}
|
||||
|
||||
private void calculateScale()
|
||||
{
|
||||
float scale = userCursorScale.Value;
|
||||
|
||||
if (autoCursorScale.Value && beatmap.Value != null)
|
||||
{
|
||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
}
|
||||
|
||||
CursorScale.Value = scale;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -95,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
protected override void PopIn()
|
||||
{
|
||||
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private class DefaultCursorTrail : CursorTrail
|
||||
|
@ -57,21 +57,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += onNewResult;
|
||||
|
||||
if (h is IDrawableHitObjectWithProxiedApproach c)
|
||||
h.OnLoadComplete += d =>
|
||||
{
|
||||
var original = c.ProxiedLayer;
|
||||
|
||||
// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
|
||||
// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
|
||||
original.OnLoadComplete += addApproachCircleProxy;
|
||||
}
|
||||
if (d is IDrawableHitObjectWithProxiedApproach c)
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
};
|
||||
|
||||
base.Add(h);
|
||||
}
|
||||
|
||||
private void addApproachCircleProxy(Drawable d) => approachCircles.Add(d.CreateProxy());
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
|
@ -1,15 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -18,9 +18,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuResumeOverlay : ResumeOverlay
|
||||
{
|
||||
private Container cursorScaleContainer;
|
||||
private OsuClickToResumeCursor clickToResumeCursor;
|
||||
|
||||
private GameplayCursorContainer localCursorContainer;
|
||||
private OsuCursorContainer localCursorContainer;
|
||||
private Bindable<float> localCursorScale;
|
||||
|
||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||
|
||||
@ -29,22 +31,35 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume });
|
||||
Add(cursorScaleContainer = new Container
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
|
||||
});
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
base.Show();
|
||||
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position);
|
||||
GameplayCursor.ActiveCursor.Hide();
|
||||
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
|
||||
clickToResumeCursor.Appear();
|
||||
|
||||
if (localCursorContainer == null)
|
||||
{
|
||||
Add(localCursorContainer = new OsuCursorContainer());
|
||||
|
||||
localCursorScale = new Bindable<float>();
|
||||
localCursorScale.BindTo(localCursorContainer.CursorScale);
|
||||
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
localCursorContainer?.Expire();
|
||||
localCursorContainer = null;
|
||||
GameplayCursor.ActiveCursor.Show();
|
||||
|
||||
base.Hide();
|
||||
}
|
||||
@ -82,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
case OsuAction.RightButton:
|
||||
if (!IsHovered) return false;
|
||||
|
||||
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint);
|
||||
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
|
||||
|
||||
ResumeRequested?.Invoke();
|
||||
return true;
|
||||
@ -93,11 +108,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public bool OnReleased(OsuAction action) => false;
|
||||
|
||||
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() =>
|
||||
public void Appear() => Schedule(() =>
|
||||
{
|
||||
updateColour();
|
||||
this.MoveTo(activeCursorPosition);
|
||||
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
|
||||
this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
|
||||
});
|
||||
|
||||
private void updateColour()
|
||||
|
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
{
|
||||
public TestStrongNestedHit(DrawableHitObject mainObject)
|
||||
: base(null, mainObject)
|
||||
: base(new StrongHitObject { StartTime = mainObject.HitObject.StartTime }, mainObject)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -28,31 +29,18 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private int rollingHits;
|
||||
|
||||
private readonly Container<DrawableDrumRollTick> tickContainer;
|
||||
|
||||
private Color4 colourIdle;
|
||||
private Color4 colourEngaged;
|
||||
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Container<DrawableDrumRollTick> tickContainer;
|
||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
var newTick = new DrawableDrumRollTick(tick);
|
||||
newTick.OnNewResult += onNewTickResult;
|
||||
|
||||
AddNested(newTick);
|
||||
tickContainer.Add(newTick);
|
||||
}
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
private Color4 colourIdle;
|
||||
private Color4 colourEngaged;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -60,8 +48,51 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
colourEngaged = colours.YellowDarker;
|
||||
}
|
||||
|
||||
private void onNewTickResult(DrawableHitObject obj, JudgementResult result)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
OnNewResult += onNewResult;
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableDrumRollTick tick:
|
||||
tickContainer.Add(tick);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
tickContainer.Clear();
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrumRollTick tick:
|
||||
return new DrawableDrumRollTick(tick);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
private void onNewResult(DrawableHitObject obj, JudgementResult result)
|
||||
{
|
||||
if (!(obj is DrawableDrumRollTick))
|
||||
return;
|
||||
|
||||
if (result.Type > HitResult.Miss)
|
||||
rollingHits++;
|
||||
else
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -14,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private const double ring_appear_offset = 100;
|
||||
|
||||
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
|
||||
|
||||
private readonly Container<DrawableSwellTick> ticks;
|
||||
private readonly Container bodyContainer;
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
@ -108,16 +107,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
});
|
||||
|
||||
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
MainPiece.Add(symbol = new SwellSymbolPiece());
|
||||
|
||||
foreach (var tick in HitObject.NestedHitObjects.OfType<SwellTick>())
|
||||
{
|
||||
var vis = new DrawableSwellTick(tick);
|
||||
|
||||
ticks.Add(vis);
|
||||
AddInternal(vis);
|
||||
AddNested(vis);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -136,11 +128,49 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Width *= Parent.RelativeChildSize.X;
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableSwellTick tick:
|
||||
ticks.Add(tick);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
ticks.Clear();
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case SwellTick tick:
|
||||
return new DrawableSwellTick(tick);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (userTriggered)
|
||||
{
|
||||
var nextTick = ticks.Find(j => !j.IsHit);
|
||||
DrawableSwellTick nextTick = null;
|
||||
|
||||
foreach (var t in ticks)
|
||||
{
|
||||
if (!t.IsHit)
|
||||
{
|
||||
nextTick = t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
nextTick?.TriggerResult(HitResult.Great);
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -109,11 +110,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
||||
protected readonly Vector2 BaseSize;
|
||||
public new TaikoHitType HitObject;
|
||||
|
||||
protected readonly Vector2 BaseSize;
|
||||
protected readonly TaikoPiece MainPiece;
|
||||
|
||||
public new TaikoHitType HitObject;
|
||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||
|
||||
protected DrawableTaikoHitObject(TaikoHitType hitObject)
|
||||
: base(hitObject)
|
||||
@ -129,17 +131,38 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Content.Add(MainPiece = CreateMainPiece());
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
|
||||
var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
|
||||
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||
}
|
||||
|
||||
if (strongObject != null)
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
var strongHit = CreateStrongHit(strongObject);
|
||||
|
||||
AddNested(strongHit);
|
||||
AddInternal(strongHit);
|
||||
case DrawableStrongNestedHit strong:
|
||||
strongHitContainer.Add(strong);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
strongHitContainer.Clear();
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case StrongHitObject strong:
|
||||
return CreateStrongHit(strong);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
|
||||
|
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
@ -0,0 +1,143 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectAccentColour : OsuTestScene
|
||||
{
|
||||
private Container skinContainer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() => Child = skinContainer = new SkinProvidingContainer(new TestSkin()));
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexBeforeLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("set combo and add hitobject", () =>
|
||||
{
|
||||
hitObject = new TestDrawableHitObject();
|
||||
hitObject.HitObject.ComboIndex = 1;
|
||||
|
||||
skinContainer.Add(hitObject);
|
||||
});
|
||||
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexDuringLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("add hitobject and set combo", () =>
|
||||
{
|
||||
skinContainer.Add(hitObject = new TestDrawableHitObject());
|
||||
hitObject.HitObject.ComboIndex = 1;
|
||||
});
|
||||
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexAfterLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("add hitobject", () => skinContainer.Add(hitObject = new TestDrawableHitObject()));
|
||||
AddAssert("combo colour is red", () => hitObject.AccentColour.Value == Color4.Red);
|
||||
|
||||
AddStep("change combo", () => hitObject.HitObject.ComboIndex = 1);
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject<TestHitObjectWithCombo>
|
||||
{
|
||||
public TestDrawableHitObject()
|
||||
: base(new TestHitObjectWithCombo())
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
|
||||
{
|
||||
public bool NewCombo { get; } = false;
|
||||
public int ComboOffset { get; } = 0;
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int IndexInCurrentCombo
|
||||
{
|
||||
get => IndexInCurrentComboBindable.Value;
|
||||
set => IndexInCurrentComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndex
|
||||
{
|
||||
get => ComboIndexBindable.Value;
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
public bool LastInCombo
|
||||
{
|
||||
get => LastInComboBindable.Value;
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : ISkin
|
||||
{
|
||||
public readonly List<Color4> ComboColours = new List<Color4>
|
||||
{
|
||||
Color4.Red,
|
||||
Color4.Green
|
||||
};
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinConfiguration global:
|
||||
switch (global)
|
||||
{
|
||||
case GlobalSkinConfiguration.ComboColours:
|
||||
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs
Normal file
48
osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class BeatmapSetInfoEqualityTest
|
||||
{
|
||||
[Test]
|
||||
public void TestOnlineWithOnline()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
|
||||
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDatabasedWithDatabased()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { ID = 123 };
|
||||
var otherInfo = new BeatmapSetInfo { ID = 123 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDatabasedWithOnline()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { ID = 123, OnlineBeatmapSetID = 12 };
|
||||
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 12 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckNullID()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Loved };
|
||||
var otherInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Approved };
|
||||
|
||||
Assert.AreNotEqual(ourInfo, otherInfo);
|
||||
}
|
||||
}
|
||||
}
|
@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
|
||||
private class DummySongSelect : PlaySongSelect
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground()
|
||||
|
@ -19,7 +19,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestSceneBeatSnapGrid : EditorClockTestScene
|
||||
public class TestSceneDistanceSnapGrid : EditorClockTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
@ -27,9 +27,9 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
private TestBeatSnapGrid grid;
|
||||
private TestDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneBeatSnapGrid()
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
||||
}
|
||||
|
||||
private void createGrid(Action<TestBeatSnapGrid> func = null, string description = null)
|
||||
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||
{
|
||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||
{
|
||||
@ -123,20 +123,20 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestBeatSnapGrid(new HitObject(), grid_position)
|
||||
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
|
||||
func?.Invoke(grid);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBeatSnapGrid : BeatSnapGrid
|
||||
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
public new float Velocity = 1;
|
||||
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
}
|
58
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
58
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsContainer : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentsContainer),
|
||||
typeof(CommentsHeader),
|
||||
typeof(DrawableComment),
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
typeof(ShowChildrenButton),
|
||||
typeof(DeletedChildrenPlaceholder)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneCommentsContainer()
|
||||
{
|
||||
BasicScrollContainer scrollFlow;
|
||||
|
||||
Add(scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
AddStep("Big Black comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823));
|
||||
});
|
||||
|
||||
AddStep("Airman comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313));
|
||||
});
|
||||
|
||||
AddStep("lazer build comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -17,11 +19,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
public TestSceneShowMoreButton()
|
||||
{
|
||||
ShowMoreButton button = null;
|
||||
TestButton button = null;
|
||||
|
||||
int fireCount = 0;
|
||||
|
||||
Add(button = new ShowMoreButton
|
||||
Add(button = new TestButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -51,5 +53,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("action fired twice", () => fireCount == 2);
|
||||
AddAssert("is in loading state", () => button.IsLoading);
|
||||
}
|
||||
|
||||
private class TestButton : ShowMoreButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
{
|
||||
IdleColour = colors.YellowDark;
|
||||
HoverColour = colors.Yellow;
|
||||
ChevronIconColour = colors.Red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -349,5 +349,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -63,6 +63,21 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool Protected { get; set; }
|
||||
|
||||
public bool Equals(BeatmapSetInfo other) => OnlineBeatmapSetID == other?.OnlineBeatmapSetID;
|
||||
public bool Equals(BeatmapSetInfo other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
if (ID != 0 && other.ID != 0)
|
||||
return ID == other.ID;
|
||||
|
||||
if (OnlineBeatmapSetID.HasValue && other.OnlineBeatmapSetID.HasValue)
|
||||
return OnlineBeatmapSetID == other.OnlineBeatmapSetID;
|
||||
|
||||
if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))
|
||||
return Hash == other.Hash;
|
||||
|
||||
return ReferenceEquals(this, other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ShowMoreButton : OsuHoverContainer
|
||||
{
|
||||
private const float fade_duration = 200;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly LoadingAnimation loading;
|
||||
private readonly FillFlowContainer content;
|
||||
private Color4 chevronIconColour;
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
protected Color4 ChevronIconColour
|
||||
{
|
||||
get => chevronIconColour;
|
||||
set => chevronIconColour = leftChevron.Colour = rightChevron.Colour = value;
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => text.Text;
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
private bool isLoading;
|
||||
|
||||
@ -33,26 +39,32 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
get => isLoading;
|
||||
set
|
||||
{
|
||||
if (isLoading == value)
|
||||
return;
|
||||
|
||||
isLoading = value;
|
||||
|
||||
Enabled.Value = !isLoading;
|
||||
|
||||
if (value)
|
||||
{
|
||||
loading.FadeIn(fade_duration, Easing.OutQuint);
|
||||
loading.Show();
|
||||
content.FadeOut(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.FadeOut(fade_duration, Easing.OutQuint);
|
||||
loading.Hide();
|
||||
content.FadeIn(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Box background;
|
||||
private readonly LoadingAnimation loading;
|
||||
private readonly FillFlowContainer content;
|
||||
private readonly ChevronIcon leftChevron;
|
||||
private readonly ChevronIcon rightChevron;
|
||||
private readonly SpriteText text;
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
||||
public ShowMoreButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@ -77,15 +89,15 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
Spacing = new Vector2(7),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ChevronIcon(),
|
||||
new OsuSpriteText
|
||||
leftChevron = new ChevronIcon(),
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Text = "show more".ToUpper(),
|
||||
},
|
||||
new ChevronIcon(),
|
||||
rightChevron = new ChevronIcon(),
|
||||
}
|
||||
},
|
||||
loading = new LoadingAnimation
|
||||
@ -99,13 +111,6 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
{
|
||||
IdleColour = colors.GreySeafoamDark;
|
||||
HoverColour = colors.GreySeafoam;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!Enabled.Value)
|
||||
@ -133,12 +138,6 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
Size = new Vector2(icon_size);
|
||||
Icon = FontAwesome.Solid.ChevronDown;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
{
|
||||
Colour = colors.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
47
osu.Game/Online/API/Requests/GetCommentsRequest.cs
Normal file
47
osu.Game/Online/API/Requests/GetCommentsRequest.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.IO.Network;
|
||||
using Humanizer;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetCommentsRequest : APIRequest<CommentBundle>
|
||||
{
|
||||
private readonly long id;
|
||||
private readonly int page;
|
||||
private readonly CommentableType type;
|
||||
private readonly CommentsSortCriteria sort;
|
||||
|
||||
public GetCommentsRequest(CommentableType type, long id, CommentsSortCriteria sort = CommentsSortCriteria.New, int page = 1)
|
||||
{
|
||||
this.type = type;
|
||||
this.sort = sort;
|
||||
this.id = id;
|
||||
this.page = page;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.AddParameter("commentable_type", type.ToString().Underscore().ToLowerInvariant());
|
||||
req.AddParameter("commentable_id", id.ToString());
|
||||
req.AddParameter("sort", sort.ToString().ToLowerInvariant());
|
||||
req.AddParameter("page", page.ToString());
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => "comments";
|
||||
}
|
||||
|
||||
public enum CommentableType
|
||||
{
|
||||
Build,
|
||||
Beatmapset,
|
||||
NewsPost
|
||||
}
|
||||
}
|
79
osu.Game/Online/API/Requests/Responses/Comment.cs
Normal file
79
osu.Game/Online/API/Requests/Responses/Comment.cs
Normal file
@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
public class Comment
|
||||
{
|
||||
[JsonProperty(@"id")]
|
||||
public long Id { get; set; }
|
||||
|
||||
[JsonProperty(@"parent_id")]
|
||||
public long? ParentId { get; set; }
|
||||
|
||||
public readonly List<Comment> ChildComments = new List<Comment>();
|
||||
|
||||
public Comment ParentComment { get; set; }
|
||||
|
||||
[JsonProperty(@"user_id")]
|
||||
public long? UserId { get; set; }
|
||||
|
||||
public User User { get; set; }
|
||||
|
||||
[JsonProperty(@"message")]
|
||||
public string Message { get; set; }
|
||||
|
||||
[JsonProperty(@"message_html")]
|
||||
public string MessageHtml { get; set; }
|
||||
|
||||
[JsonProperty(@"replies_count")]
|
||||
public int RepliesCount { get; set; }
|
||||
|
||||
[JsonProperty(@"votes_count")]
|
||||
public int VotesCount { get; set; }
|
||||
|
||||
[JsonProperty(@"commenatble_type")]
|
||||
public string CommentableType { get; set; }
|
||||
|
||||
[JsonProperty(@"commentable_id")]
|
||||
public int CommentableId { get; set; }
|
||||
|
||||
[JsonProperty(@"legacy_name")]
|
||||
public string LegacyName { get; set; }
|
||||
|
||||
[JsonProperty(@"created_at")]
|
||||
public DateTimeOffset CreatedAt { get; set; }
|
||||
|
||||
[JsonProperty(@"updated_at")]
|
||||
public DateTimeOffset? UpdatedAt { get; set; }
|
||||
|
||||
[JsonProperty(@"deleted_at")]
|
||||
public DateTimeOffset? DeletedAt { get; set; }
|
||||
|
||||
[JsonProperty(@"edited_at")]
|
||||
public DateTimeOffset? EditedAt { get; set; }
|
||||
|
||||
[JsonProperty(@"edited_by_id")]
|
||||
public long? EditedById { get; set; }
|
||||
|
||||
public User EditedUser { get; set; }
|
||||
|
||||
public bool IsTopLevel => !ParentId.HasValue;
|
||||
|
||||
public bool IsDeleted => DeletedAt.HasValue;
|
||||
|
||||
public bool HasMessage => !string.IsNullOrEmpty(MessageHtml);
|
||||
|
||||
public string GetMessage => HasMessage ? WebUtility.HtmlDecode(Regex.Replace(MessageHtml, @"<(.|\n)*?>", string.Empty)) : string.Empty;
|
||||
|
||||
public int DeletedChildrenCount => ChildComments.Count(c => c.IsDeleted);
|
||||
}
|
||||
}
|
80
osu.Game/Online/API/Requests/Responses/CommentBundle.cs
Normal file
80
osu.Game/Online/API/Requests/Responses/CommentBundle.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
public class CommentBundle
|
||||
{
|
||||
private List<Comment> comments;
|
||||
|
||||
[JsonProperty(@"comments")]
|
||||
public List<Comment> Comments
|
||||
{
|
||||
get => comments;
|
||||
set
|
||||
{
|
||||
comments = value;
|
||||
comments.ForEach(child =>
|
||||
{
|
||||
if (child.ParentId != null)
|
||||
{
|
||||
comments.ForEach(parent =>
|
||||
{
|
||||
if (parent.Id == child.ParentId)
|
||||
{
|
||||
parent.ChildComments.Add(child);
|
||||
child.ParentComment = parent;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(@"has_more")]
|
||||
public bool HasMore { get; set; }
|
||||
|
||||
[JsonProperty(@"has_more_id")]
|
||||
public long? HasMoreId { get; set; }
|
||||
|
||||
[JsonProperty(@"user_follow")]
|
||||
public bool UserFollow { get; set; }
|
||||
|
||||
[JsonProperty(@"included_comments")]
|
||||
public List<Comment> IncludedComments { get; set; }
|
||||
|
||||
private List<User> users;
|
||||
|
||||
[JsonProperty(@"users")]
|
||||
public List<User> Users
|
||||
{
|
||||
get => users;
|
||||
set
|
||||
{
|
||||
users = value;
|
||||
|
||||
value.ForEach(u =>
|
||||
{
|
||||
Comments.ForEach(c =>
|
||||
{
|
||||
if (c.UserId == u.Id)
|
||||
c.User = u;
|
||||
|
||||
if (c.EditedById == u.Id)
|
||||
c.EditedUser = u;
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(@"total")]
|
||||
public int Total { get; set; }
|
||||
|
||||
[JsonProperty(@"top_level_count")]
|
||||
public int TopLevelCount { get; set; }
|
||||
}
|
||||
}
|
@ -298,6 +298,12 @@ namespace osu.Game
|
||||
|
||||
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
RulesetStore?.Dispose();
|
||||
}
|
||||
|
||||
private class OsuUserInputManager : UserInputManager
|
||||
{
|
||||
protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
multiAccountExplanationText.AddText("? osu! has a policy of ");
|
||||
multiAccountExplanationText.AddText("one account per person!", cp => cp.Colour = colours.Yellow);
|
||||
multiAccountExplanationText.AddText(" Please be aware that creating more than one account per person may result in ");
|
||||
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
|
||||
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
|
||||
multiAccountExplanationText.AddText(".");
|
||||
|
||||
furtherAssistance.AddText("Need further assistance? Contact us via our ");
|
||||
|
197
osu.Game/Overlays/Comments/CommentsContainer.cs
Normal file
197
osu.Game/Overlays/Comments/CommentsContainer.cs
Normal file
@ -0,0 +1,197 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using System.Threading;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
public class CommentsContainer : CompositeDrawable
|
||||
{
|
||||
private readonly CommentableType type;
|
||||
private readonly long id;
|
||||
|
||||
public readonly Bindable<CommentsSortCriteria> Sort = new Bindable<CommentsSortCriteria>();
|
||||
public readonly BindableBool ShowDeleted = new BindableBool();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private GetCommentsRequest request;
|
||||
private CancellationTokenSource loadCancellation;
|
||||
private int currentPage;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly FillFlowContainer content;
|
||||
private readonly DeletedChildrenPlaceholder deletedChildrenPlaceholder;
|
||||
private readonly CommentsShowMoreButton moreButton;
|
||||
|
||||
public CommentsContainer(CommentableType type, long id)
|
||||
{
|
||||
this.type = type;
|
||||
this.id = id;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CommentsHeader
|
||||
{
|
||||
Sort = { BindTarget = Sort },
|
||||
ShowDeleted = { BindTarget = ShowDeleted }
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.2f)
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
deletedChildrenPlaceholder = new DeletedChildrenPlaceholder
|
||||
{
|
||||
ShowDeleted = { BindTarget = ShowDeleted }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Child = moreButton = new CommentsShowMoreButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding(5),
|
||||
Action = getComments
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
background.Colour = colours.Gray2;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Sort.BindValueChanged(onSortChanged, true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void onSortChanged(ValueChangedEvent<CommentsSortCriteria> sort)
|
||||
{
|
||||
clearComments();
|
||||
getComments();
|
||||
}
|
||||
|
||||
private void getComments()
|
||||
{
|
||||
request?.Cancel();
|
||||
loadCancellation?.Cancel();
|
||||
request = new GetCommentsRequest(type, id, Sort.Value, currentPage++);
|
||||
request.Success += onSuccess;
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private void clearComments()
|
||||
{
|
||||
currentPage = 1;
|
||||
deletedChildrenPlaceholder.DeletedCount.Value = 0;
|
||||
moreButton.IsLoading = true;
|
||||
content.Clear();
|
||||
}
|
||||
|
||||
private void onSuccess(CommentBundle response)
|
||||
{
|
||||
loadCancellation = new CancellationTokenSource();
|
||||
|
||||
FillFlowContainer page = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
};
|
||||
|
||||
foreach (var c in response.Comments)
|
||||
{
|
||||
if (c.IsTopLevel)
|
||||
page.Add(new DrawableComment(c)
|
||||
{
|
||||
ShowDeleted = { BindTarget = ShowDeleted }
|
||||
});
|
||||
}
|
||||
|
||||
LoadComponentAsync(page, loaded =>
|
||||
{
|
||||
content.Add(loaded);
|
||||
|
||||
deletedChildrenPlaceholder.DeletedCount.Value += response.Comments.Count(c => c.IsDeleted && c.IsTopLevel);
|
||||
|
||||
if (response.HasMore)
|
||||
{
|
||||
int loadedTopLevelComments = 0;
|
||||
content.Children.OfType<FillFlowContainer>().ForEach(p => loadedTopLevelComments += p.Children.OfType<DrawableComment>().Count());
|
||||
|
||||
moreButton.Current.Value = response.TopLevelCount - loadedTopLevelComments;
|
||||
moreButton.IsLoading = false;
|
||||
}
|
||||
|
||||
moreButton.FadeTo(response.HasMore ? 1 : 0);
|
||||
}, loadCancellation.Token);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
request?.Cancel();
|
||||
loadCancellation?.Cancel();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
32
osu.Game/Overlays/Comments/CommentsShowMoreButton.cs
Normal file
32
osu.Game/Overlays/Comments/CommentsShowMoreButton.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
public class CommentsShowMoreButton : ShowMoreButton
|
||||
{
|
||||
public readonly BindableInt Current = new BindableInt();
|
||||
|
||||
public CommentsShowMoreButton()
|
||||
{
|
||||
IdleColour = OsuColour.Gray(0.3f);
|
||||
HoverColour = OsuColour.Gray(0.4f);
|
||||
ChevronIconColour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Current.BindValueChanged(onCurrentChanged, true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void onCurrentChanged(ValueChangedEvent<int> count)
|
||||
{
|
||||
Text = $@"Show More ({count.NewValue})".ToUpper();
|
||||
}
|
||||
}
|
||||
}
|
61
osu.Game/Overlays/Comments/DeletedChildrenPlaceholder.cs
Normal file
61
osu.Game/Overlays/Comments/DeletedChildrenPlaceholder.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osu.Framework.Bindables;
|
||||
using Humanizer;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
public class DeletedChildrenPlaceholder : FillFlowContainer
|
||||
{
|
||||
public readonly BindableBool ShowDeleted = new BindableBool();
|
||||
public readonly BindableInt DeletedCount = new BindableInt();
|
||||
|
||||
private readonly SpriteText countText;
|
||||
|
||||
public DeletedChildrenPlaceholder()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Horizontal;
|
||||
Spacing = new Vector2(3, 0);
|
||||
Margin = new MarginPadding { Vertical = 10, Left = 80 };
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.Trash,
|
||||
Size = new Vector2(14),
|
||||
},
|
||||
countText = new SpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
DeletedCount.BindValueChanged(_ => updateDisplay(), true);
|
||||
ShowDeleted.BindValueChanged(_ => updateDisplay(), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
if (DeletedCount.Value != 0)
|
||||
{
|
||||
countText.Text = @"deleted comment".ToQuantity(DeletedCount.Value);
|
||||
this.FadeTo(ShowDeleted.Value ? 0 : 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
363
osu.Game/Overlays/Comments/DrawableComment.cs
Normal file
363
osu.Game/Overlays/Comments/DrawableComment.cs
Normal file
@ -0,0 +1,363 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Users.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Utils;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System.Linq;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
public class DrawableComment : CompositeDrawable
|
||||
{
|
||||
private const int avatar_size = 40;
|
||||
private const int margin = 10;
|
||||
|
||||
public readonly BindableBool ShowDeleted = new BindableBool();
|
||||
|
||||
private readonly BindableBool childrenExpanded = new BindableBool(true);
|
||||
|
||||
private readonly FillFlowContainer childCommentsVisibilityContainer;
|
||||
private readonly Comment comment;
|
||||
|
||||
public DrawableComment(Comment comment)
|
||||
{
|
||||
LinkFlowContainer username;
|
||||
FillFlowContainer childCommentsContainer;
|
||||
DeletedChildrenPlaceholder deletedChildrenPlaceholder;
|
||||
FillFlowContainer info;
|
||||
LinkFlowContainer message;
|
||||
GridContainer content;
|
||||
VotePill votePill;
|
||||
|
||||
this.comment = comment;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(margin),
|
||||
Child = content = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Horizontal = margin },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
votePill = new VotePill(comment.VotesCount)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new UpdateableAvatar(comment.User)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(avatar_size),
|
||||
Masking = true,
|
||||
CornerRadius = avatar_size / 2f,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 3),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(7, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true))
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
new ParentUsername(comment),
|
||||
new SpriteText
|
||||
{
|
||||
Alpha = comment.IsDeleted ? 1 : 0,
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
|
||||
Text = @"deleted",
|
||||
}
|
||||
}
|
||||
},
|
||||
message = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14))
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Right = 40 }
|
||||
},
|
||||
info = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Colour = OsuColour.Gray(0.7f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 12),
|
||||
Text = HumanizerUtils.Humanize(comment.CreatedAt)
|
||||
},
|
||||
new RepliesButton(comment.RepliesCount)
|
||||
{
|
||||
Expanded = { BindTarget = childrenExpanded }
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
childCommentsVisibilityContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
childCommentsContainer = new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 20 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical
|
||||
},
|
||||
deletedChildrenPlaceholder = new DeletedChildrenPlaceholder
|
||||
{
|
||||
ShowDeleted = { BindTarget = ShowDeleted }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
deletedChildrenPlaceholder.DeletedCount.Value = comment.DeletedChildrenCount;
|
||||
|
||||
if (comment.UserId.HasValue)
|
||||
username.AddUserLink(comment.User);
|
||||
else
|
||||
username.AddText(comment.LegacyName);
|
||||
|
||||
if (comment.EditedAt.HasValue)
|
||||
{
|
||||
info.Add(new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 12),
|
||||
Text = $@"edited {HumanizerUtils.Humanize(comment.EditedAt.Value)} by {comment.EditedUser.Username}"
|
||||
});
|
||||
}
|
||||
|
||||
if (comment.HasMessage)
|
||||
{
|
||||
var formattedSource = MessageFormatter.FormatText(comment.GetMessage);
|
||||
message.AddLinks(formattedSource.Text, formattedSource.Links);
|
||||
}
|
||||
|
||||
if (comment.IsDeleted)
|
||||
{
|
||||
content.FadeColour(OsuColour.Gray(0.5f));
|
||||
votePill.Hide();
|
||||
}
|
||||
|
||||
if (comment.IsTopLevel)
|
||||
{
|
||||
AddInternal(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1.5f,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f)
|
||||
}
|
||||
});
|
||||
|
||||
if (comment.ChildComments.Any())
|
||||
{
|
||||
AddInternal(new ChevronButton(comment)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 30, Top = margin },
|
||||
Expanded = { BindTarget = childrenExpanded }
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
comment.ChildComments.ForEach(c => childCommentsContainer.Add(new DrawableComment(c)
|
||||
{
|
||||
ShowDeleted = { BindTarget = ShowDeleted }
|
||||
}));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
ShowDeleted.BindValueChanged(show =>
|
||||
{
|
||||
if (comment.IsDeleted)
|
||||
this.FadeTo(show.NewValue ? 1 : 0);
|
||||
}, true);
|
||||
childrenExpanded.BindValueChanged(expanded => childCommentsVisibilityContainer.FadeTo(expanded.NewValue ? 1 : 0), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private class ChevronButton : ShowChildrenButton
|
||||
{
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public ChevronButton(Comment comment)
|
||||
{
|
||||
Alpha = comment.IsTopLevel && comment.ChildComments.Any() ? 1 : 0;
|
||||
Child = icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(12),
|
||||
Colour = OsuColour.Gray(0.7f)
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnExpandedChanged(ValueChangedEvent<bool> expanded)
|
||||
{
|
||||
icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
|
||||
}
|
||||
}
|
||||
|
||||
private class RepliesButton : ShowChildrenButton
|
||||
{
|
||||
private readonly SpriteText text;
|
||||
private readonly int count;
|
||||
|
||||
public RepliesButton(int count)
|
||||
{
|
||||
this.count = count;
|
||||
|
||||
Alpha = count == 0 ? 0 : 1;
|
||||
Child = text = new SpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnExpandedChanged(ValueChangedEvent<bool> expanded)
|
||||
{
|
||||
text.Text = $@"{(expanded.NewValue ? "[+]" : "[-]")} replies ({count})";
|
||||
}
|
||||
}
|
||||
|
||||
private class ParentUsername : FillFlowContainer, IHasTooltip
|
||||
{
|
||||
public string TooltipText => getParentMessage();
|
||||
|
||||
private readonly Comment parentComment;
|
||||
|
||||
public ParentUsername(Comment comment)
|
||||
{
|
||||
parentComment = comment.ParentComment;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Horizontal;
|
||||
Spacing = new Vector2(3, 0);
|
||||
Alpha = comment.ParentId == null ? 0 : 1;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.Reply,
|
||||
Size = new Vector2(14),
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
|
||||
Text = parentComment?.User?.Username ?? parentComment?.LegacyName
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private string getParentMessage()
|
||||
{
|
||||
if (parentComment == null)
|
||||
return string.Empty;
|
||||
|
||||
return parentComment.HasMessage ? parentComment.GetMessage : parentComment.IsDeleted ? @"deleted" : string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private class VotePill : CircularContainer
|
||||
{
|
||||
public VotePill(int count)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = 20;
|
||||
Masking = true;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.05f)
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Horizontal = margin },
|
||||
Font = OsuFont.GetFont(size: 14),
|
||||
Text = $"+{count}"
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
34
osu.Game/Overlays/Comments/ShowChildrenButton.cs
Normal file
34
osu.Game/Overlays/Comments/ShowChildrenButton.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
public abstract class ShowChildrenButton : OsuHoverContainer
|
||||
{
|
||||
public readonly BindableBool Expanded = new BindableBool(true);
|
||||
|
||||
protected ShowChildrenButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Expanded.BindValueChanged(OnExpandedChanged, true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected abstract void OnExpandedChanged(ValueChangedEvent<bool> expanded);
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Expanded.Value = !Expanded.Value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public abstract class PaginatedContainer<TModel> : FillFlowContainer
|
||||
{
|
||||
private readonly ShowMoreButton moreButton;
|
||||
private readonly ProfileShowMoreButton moreButton;
|
||||
private readonly OsuSpriteText missingText;
|
||||
private APIRequest<List<TModel>> retrievalRequest;
|
||||
private CancellationTokenSource loadCancellation;
|
||||
@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(0, 2),
|
||||
},
|
||||
moreButton = new ShowMoreButton
|
||||
moreButton = new ProfileShowMoreButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
20
osu.Game/Overlays/Profile/Sections/ProfileShowMoreButton.cs
Normal file
20
osu.Game/Overlays/Profile/Sections/ProfileShowMoreButton.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public class ProfileShowMoreButton : ShowMoreButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
{
|
||||
IdleColour = colors.GreySeafoamDark;
|
||||
HoverColour = colors.GreySeafoam;
|
||||
ChevronIconColour = colors.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,12 +4,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
@ -22,6 +24,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
@ -30,16 +33,20 @@ namespace osu.Game.Rulesets.Edit
|
||||
where TObject : HitObject
|
||||
{
|
||||
protected IRulesetConfigManager Config { get; private set; }
|
||||
|
||||
protected EditorBeatmap<TObject> EditorBeatmap { get; private set; }
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
[Resolved]
|
||||
protected IFrameBasedClock EditorClock { get; private set; }
|
||||
|
||||
private IWorkingBeatmap workingBeatmap;
|
||||
private Beatmap<TObject> playableBeatmap;
|
||||
private EditorBeatmap<TObject> editorBeatmap;
|
||||
private IBeatmapProcessor beatmapProcessor;
|
||||
|
||||
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
||||
private BlueprintContainer blueprintContainer;
|
||||
private Container distanceSnapGridContainer;
|
||||
private DistanceSnapGrid distanceSnapGrid;
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
|
||||
private InputManager inputManager;
|
||||
@ -57,7 +64,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
|
||||
{
|
||||
Clock = framedClock
|
||||
Clock = framedClock,
|
||||
ProcessCustomClock = false
|
||||
};
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -66,11 +74,13 @@ namespace osu.Game.Rulesets.Edit
|
||||
return;
|
||||
}
|
||||
|
||||
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
|
||||
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
|
||||
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
|
||||
{
|
||||
distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
|
||||
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
|
||||
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
|
||||
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer());
|
||||
|
||||
layerContainers.Add(layerBelowRuleset);
|
||||
layerContainers.Add(layerAboveRuleset);
|
||||
@ -113,11 +123,13 @@ namespace osu.Game.Rulesets.Edit
|
||||
};
|
||||
|
||||
toolboxCollection.Items =
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t))
|
||||
.Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null))
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t)))
|
||||
.Prepend(new RadioButton("Select", () => selectTool(null)))
|
||||
.ToList();
|
||||
|
||||
toolboxCollection.Items[0].Select();
|
||||
|
||||
blueprintContainer.SelectionChanged += selectionChanged;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
@ -129,14 +141,14 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
|
||||
|
||||
editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
|
||||
editorBeatmap.HitObjectAdded += addHitObject;
|
||||
editorBeatmap.HitObjectRemoved += removeHitObject;
|
||||
editorBeatmap.StartTimeChanged += updateHitObject;
|
||||
EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
|
||||
EditorBeatmap.HitObjectAdded += addHitObject;
|
||||
EditorBeatmap.HitObjectRemoved += removeHitObject;
|
||||
EditorBeatmap.StartTimeChanged += updateHitObject;
|
||||
|
||||
var dependencies = new DependencyContainer(parent);
|
||||
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
|
||||
dependencies.CacheAs<IEditorBeatmap<TObject>>(editorBeatmap);
|
||||
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
|
||||
dependencies.CacheAs<IEditorBeatmap<TObject>>(EditorBeatmap);
|
||||
|
||||
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
||||
|
||||
@ -150,6 +162,14 @@ namespace osu.Game.Rulesets.Edit
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (EditorClock.ElapsedFrameTime != 0 && blueprintContainer.CurrentTool != null)
|
||||
showGridFor(Enumerable.Empty<HitObject>());
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -163,19 +183,53 @@ namespace osu.Game.Rulesets.Edit
|
||||
});
|
||||
}
|
||||
|
||||
private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
|
||||
|
||||
private void removeHitObject(HitObject hitObject)
|
||||
private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
|
||||
{
|
||||
beatmapProcessor?.PreProcess();
|
||||
beatmapProcessor?.PostProcess();
|
||||
var hitObjects = selectedHitObjects.ToArray();
|
||||
|
||||
if (!hitObjects.Any())
|
||||
distanceSnapGridContainer.Hide();
|
||||
else
|
||||
showGridFor(hitObjects);
|
||||
}
|
||||
|
||||
private void updateHitObject(HitObject hitObject)
|
||||
private void selectTool(HitObjectCompositionTool tool)
|
||||
{
|
||||
beatmapProcessor?.PreProcess();
|
||||
hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
|
||||
beatmapProcessor?.PostProcess();
|
||||
blueprintContainer.CurrentTool = tool;
|
||||
|
||||
if (tool == null)
|
||||
distanceSnapGridContainer.Hide();
|
||||
else
|
||||
showGridFor(Enumerable.Empty<HitObject>());
|
||||
}
|
||||
|
||||
private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
|
||||
{
|
||||
distanceSnapGridContainer.Clear();
|
||||
distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
|
||||
|
||||
if (distanceSnapGrid != null)
|
||||
{
|
||||
distanceSnapGridContainer.Child = distanceSnapGrid;
|
||||
distanceSnapGridContainer.Show();
|
||||
}
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledUpdate;
|
||||
|
||||
private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
|
||||
|
||||
private void removeHitObject(HitObject hitObject) => updateHitObject(null);
|
||||
|
||||
private void updateHitObject([CanBeNull] HitObject hitObject)
|
||||
{
|
||||
scheduledUpdate?.Cancel();
|
||||
scheduledUpdate = Schedule(() =>
|
||||
{
|
||||
beatmapProcessor?.PreProcess();
|
||||
hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
|
||||
beatmapProcessor?.PostProcess();
|
||||
});
|
||||
}
|
||||
|
||||
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
||||
@ -187,20 +241,30 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
if (distanceSnapGrid != null)
|
||||
hitObject.StartTime = GetSnappedTime(hitObject.StartTime, distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position));
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
|
||||
public void EndPlacement(HitObject hitObject)
|
||||
{
|
||||
EditorBeatmap.Add(hitObject);
|
||||
showGridFor(Enumerable.Empty<HitObject>());
|
||||
}
|
||||
|
||||
public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
|
||||
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
||||
|
||||
public override Vector2 GetSnappedPosition(Vector2 position) => distanceSnapGrid?.GetSnapPosition(position) ?? position;
|
||||
|
||||
public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnapTime(position) ?? startTime;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (editorBeatmap != null)
|
||||
if (EditorBeatmap != null)
|
||||
{
|
||||
editorBeatmap.HitObjectAdded -= addHitObject;
|
||||
editorBeatmap.HitObjectRemoved -= removeHitObject;
|
||||
EditorBeatmap.HitObjectAdded -= addHitObject;
|
||||
EditorBeatmap.HitObjectRemoved -= removeHitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -233,5 +297,17 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// </summary>
|
||||
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
|
||||
/// </summary>
|
||||
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
|
||||
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
|
||||
[CanBeNull]
|
||||
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||
|
||||
public abstract Vector2 GetSnappedPosition(Vector2 position);
|
||||
|
||||
public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -91,8 +91,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Signals that the placement of <see cref="HitObject"/> has started.
|
||||
/// </summary>
|
||||
protected void BeginPlacement()
|
||||
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
|
||||
protected void BeginPlacement(double? startTime = null)
|
||||
{
|
||||
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
|
||||
placementHandler.BeginPlacement(HitObject);
|
||||
PlacementBegun = true;
|
||||
}
|
||||
|
@ -43,20 +43,20 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
|
||||
/// </summary>
|
||||
public readonly DrawableHitObject HitObject;
|
||||
public readonly DrawableHitObject DrawableObject;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space position of <see cref="HitObject"/> prior to handling a movement event.
|
||||
/// The screen-space position of <see cref="DrawableObject"/> prior to handling a movement event.
|
||||
/// </summary>
|
||||
internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
|
||||
|
||||
protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
|
||||
protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
protected SelectionBlueprint(DrawableHitObject hitObject)
|
||||
protected SelectionBlueprint(DrawableHitObject drawableObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
DrawableObject = drawableObject;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public bool IsSelected => State == SelectionState.Selected;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private bool selectionRequested;
|
||||
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
ScreenSpaceMovementStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
|
||||
ScreenSpaceMovementStartPosition = DrawableObject.ToScreenSpace(DrawableObject.OriginPosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -151,11 +151,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre;
|
||||
public virtual Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="SelectionBlueprint"/> for selections.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad;
|
||||
public virtual Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
||||
@ -76,6 +78,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public JudgementResult Result { get; private set; }
|
||||
|
||||
private Bindable<double> startTimeBindable;
|
||||
private Bindable<int> comboIndexBindable;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
@ -88,9 +91,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
public IBindable<ArmedState> State => state;
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
protected DrawableHitObject([NotNull] HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
HitObject = hitObject ?? throw new ArgumentNullException(nameof(hitObject));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -125,13 +128,83 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||
|
||||
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
|
||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
|
||||
}
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
onDefaultsApplied();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied() => apply(HitObject);
|
||||
|
||||
private void apply(HitObject hitObject)
|
||||
{
|
||||
#pragma warning disable 618 // can be removed 20200417
|
||||
if (GetType().GetMethod(nameof(AddNested), BindingFlags.NonPublic | BindingFlags.Instance)?.DeclaringType != typeof(DrawableHitObject))
|
||||
return;
|
||||
#pragma warning restore 618
|
||||
|
||||
if (nestedHitObjects.IsValueCreated)
|
||||
{
|
||||
nestedHitObjects.Value.Clear();
|
||||
ClearNestedHitObjects();
|
||||
}
|
||||
|
||||
foreach (var h in hitObject.NestedHitObjects)
|
||||
{
|
||||
var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
|
||||
|
||||
addNested(drawableNested);
|
||||
AddNestedHitObject(drawableNested);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked by the base <see cref="DrawableHitObject"/> to add nested <see cref="DrawableHitObject"/>s to the hierarchy.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to be added.</param>
|
||||
protected virtual void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a nested <see cref="DrawableHitObject"/>. This should not be used except for legacy nested <see cref="DrawableHitObject"/> usages.
|
||||
/// </summary>
|
||||
/// <param name="h"></param>
|
||||
[Obsolete("Use AddNestedHitObject() / ClearNestedHitObjects() / CreateNestedHitObject() instead.")] // can be removed 20200417
|
||||
protected virtual void AddNested(DrawableHitObject h) => addNested(h);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
protected virtual void ClearNestedHitObjects()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the drawable representation for a nested <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/>.</param>
|
||||
/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
|
||||
protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
|
||||
|
||||
private void addNested(DrawableHitObject hitObject)
|
||||
{
|
||||
// Todo: Exists for legacy purposes, can be removed 20200417
|
||||
|
||||
hitObject.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
||||
hitObject.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
|
||||
hitObject.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
||||
|
||||
nestedHitObjects.Value.Add(hitObject);
|
||||
}
|
||||
|
||||
#region State / Transform Management
|
||||
@ -356,15 +429,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
||||
h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
|
||||
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
||||
|
||||
nestedHitObjects.Value.Add(h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
||||
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
|
||||
@ -437,6 +501,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
||||
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
@ -28,6 +29,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
private const double control_point_leniency = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
public event Action DefaultsApplied;
|
||||
|
||||
public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
|
||||
|
||||
/// <summary>
|
||||
@ -113,6 +119,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
foreach (var h in nestedHitObjects)
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
DefaultsApplied?.Invoke();
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
|
@ -11,28 +11,22 @@ using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: All of this needs to be moved to a RulesetStore.
|
||||
/// </summary>
|
||||
public class RulesetStore : DatabaseBackedStore
|
||||
public class RulesetStore : DatabaseBackedStore, IDisposable
|
||||
{
|
||||
private static readonly Dictionary<Assembly, Type> loaded_assemblies = new Dictionary<Assembly, Type>();
|
||||
private const string ruleset_library_prefix = "osu.Game.Rulesets";
|
||||
|
||||
static RulesetStore()
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
|
||||
|
||||
// On android in release configuration assemblies are loaded from the apk directly into memory.
|
||||
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
|
||||
loadFromAppDomain();
|
||||
|
||||
loadFromDisk();
|
||||
}
|
||||
private readonly Dictionary<Assembly, Type> loadedAssemblies = new Dictionary<Assembly, Type>();
|
||||
|
||||
public RulesetStore(IDatabaseContextFactory factory)
|
||||
: base(factory)
|
||||
{
|
||||
// On android in release configuration assemblies are loaded from the apk directly into memory.
|
||||
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
|
||||
loadFromAppDomain();
|
||||
loadFromDisk();
|
||||
addMissingRulesets();
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetAssembly;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -54,9 +48,7 @@ namespace osu.Game.Rulesets
|
||||
/// </summary>
|
||||
public IEnumerable<RulesetInfo> AvailableRulesets { get; private set; }
|
||||
|
||||
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
|
||||
|
||||
private const string ruleset_library_prefix = "osu.Game.Rulesets";
|
||||
private Assembly resolveRulesetAssembly(object sender, ResolveEventArgs args) => loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
|
||||
|
||||
private void addMissingRulesets()
|
||||
{
|
||||
@ -64,7 +56,7 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
var context = usage.Context;
|
||||
|
||||
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
|
||||
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
|
||||
|
||||
//add all legacy modes in correct order
|
||||
foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID))
|
||||
@ -113,7 +105,7 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadFromAppDomain()
|
||||
private void loadFromAppDomain()
|
||||
{
|
||||
foreach (var ruleset in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
@ -126,7 +118,7 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadFromDisk()
|
||||
private void loadFromDisk()
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -141,11 +133,11 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadRulesetFromFile(string file)
|
||||
private void loadRulesetFromFile(string file)
|
||||
{
|
||||
var filename = Path.GetFileNameWithoutExtension(file);
|
||||
|
||||
if (loaded_assemblies.Values.Any(t => t.Namespace == filename))
|
||||
if (loadedAssemblies.Values.Any(t => t.Namespace == filename))
|
||||
return;
|
||||
|
||||
try
|
||||
@ -158,19 +150,30 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void addRuleset(Assembly assembly)
|
||||
private void addRuleset(Assembly assembly)
|
||||
{
|
||||
if (loaded_assemblies.ContainsKey(assembly))
|
||||
if (loadedAssemblies.ContainsKey(assembly))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
|
||||
loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Failed to add ruleset {assembly}");
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetAssembly;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -14,20 +15,20 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class BlueprintContainer : CompositeDrawable
|
||||
{
|
||||
private SelectionBlueprintContainer selectionBlueprints;
|
||||
public event Action<IEnumerable<HitObject>> SelectionChanged;
|
||||
|
||||
private SelectionBlueprintContainer selectionBlueprints;
|
||||
private Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
private PlacementBlueprint currentPlacement;
|
||||
private SelectionHandler selectionHandler;
|
||||
private InputManager inputManager;
|
||||
|
||||
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
|
||||
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
@ -101,7 +102,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
|
||||
var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
@ -143,7 +144,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
if (currentPlacement != null)
|
||||
{
|
||||
currentPlacement.UpdatePosition(e.ScreenSpaceMousePosition);
|
||||
updatePlacementPosition(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -178,19 +179,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
||||
|
||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
||||
blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
|
||||
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
|
||||
}
|
||||
}
|
||||
|
||||
private void updatePlacementPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition));
|
||||
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
|
||||
|
||||
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Select all masks in a given rectangle selection area.
|
||||
/// </summary>
|
||||
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
||||
private void select(RectangleF rect)
|
||||
{
|
||||
foreach (var blueprint in selections.ToList())
|
||||
foreach (var blueprint in selectionBlueprints)
|
||||
{
|
||||
if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
||||
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
||||
blueprint.Select();
|
||||
else
|
||||
blueprint.Deselect();
|
||||
@ -200,27 +209,40 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
|
||||
private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
|
||||
|
||||
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionHandler.HandleSelected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
|
||||
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionHandler.HandleDeselected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
|
||||
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
||||
}
|
||||
|
||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
|
||||
|
||||
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||
{
|
||||
var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
|
||||
HitObject draggedObject = blueprint.DrawableObject.HitObject;
|
||||
|
||||
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition));
|
||||
Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
|
||||
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
||||
|
||||
// Move the hitobjects
|
||||
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
|
||||
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -252,7 +274,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return d;
|
||||
|
||||
// Put earlier hitobjects towards the end of the list, so they handle input first
|
||||
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
|
||||
int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime);
|
||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
{
|
||||
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
|
||||
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
|
||||
float maxDistance = new Vector2(dx, dy).Length;
|
||||
|
||||
int requiredCircles = (int)(maxDistance / DistanceSpacing);
|
||||
|
||||
for (int i = 0; i < requiredCircles; i++)
|
||||
{
|
||||
float radius = (i + 1) * DistanceSpacing * 2;
|
||||
|
||||
AddInternal(new CircularProgress
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Current = { Value = 1 },
|
||||
Size = new Vector2(radius),
|
||||
InnerRadius = 4 * 1f / radius,
|
||||
Colour = GetColourForBeatIndex(i)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 position)
|
||||
{
|
||||
Vector2 direction = position - CentrePosition;
|
||||
|
||||
if (direction == Vector2.Zero)
|
||||
direction = new Vector2(0.001f, 0.001f);
|
||||
|
||||
float distance = direction.Length;
|
||||
|
||||
float radius = DistanceSpacing;
|
||||
int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
|
||||
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
return CentrePosition + normalisedDirection * radialCount * radius;
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public abstract class BeatSnapGrid : CompositeDrawable
|
||||
/// <summary>
|
||||
/// A grid which takes user input and returns a quantized ("snapped") position and time.
|
||||
/// </summary>
|
||||
public abstract class DistanceSnapGrid : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The velocity of the beatmap at the point of placement in pixels per millisecond.
|
||||
@ -48,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private double startTime;
|
||||
private double beatLength;
|
||||
|
||||
protected BeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
protected DistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.CentrePosition = centrePosition;
|
||||
@ -114,14 +117,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Snaps a position to this grid.
|
||||
/// </summary>
|
||||
/// <param name="position">The original position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
|
||||
/// <returns>The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</returns>
|
||||
/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
|
||||
public abstract Vector2 GetSnapPosition(Vector2 position);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the time at a snapped position.
|
||||
/// </summary>
|
||||
/// <param name="position">The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
|
||||
/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The time at the snapped position.</returns>
|
||||
public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
ScreenSpaceStartPosition = screenSpaceStartPosition;
|
||||
ScreenSpacePosition = screenSpacePosition;
|
||||
|
||||
InstantDelta = Blueprint.HitObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.HitObject.Position;
|
||||
InstantDelta = Blueprint.DrawableObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.DrawableObject.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,10 +26,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
|
||||
protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
|
||||
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
case Key.Delete:
|
||||
foreach (var h in selectedBlueprints.ToList())
|
||||
placementHandler.Delete(h.HitObject.HitObject);
|
||||
placementHandler.Delete(h.DrawableObject.HitObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -173,6 +173,12 @@ namespace osu.Game.Screens.Edit
|
||||
bottomBackground.Colour = colours.Gray2;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
clock.ProcessFrame();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1011.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1021.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -118,8 +118,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1011.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1011.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1021.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1021.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user