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Integrate osu! distance snapping grid (#6539)
Integrate osu! distance snapping grid Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
6b50d2194a
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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public OsuDistanceSnapGrid(OsuHitObject hitObject)
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: base(hitObject, hitObject.StackedEndPosition)
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{
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Masking = true;
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}
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protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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@ -52,5 +54,31 @@ namespace osu.Game.Rulesets.Osu.Edit
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return base.CreateBlueprintFor(hitObject);
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}
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protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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{
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var objects = selectedHitObjects.ToList();
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if (objects.Count == 0)
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{
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var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime <= EditorClock.CurrentTime);
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if (lastObject == null)
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return null;
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return new OsuDistanceSnapGrid(lastObject);
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}
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else
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{
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double minTime = objects.Min(h => h.StartTime);
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var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime < minTime);
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if (lastObject == null)
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return null;
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return new OsuDistanceSnapGrid(lastObject);
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}
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}
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}
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}
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@ -4,12 +4,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Configuration;
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@ -22,6 +24,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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@ -30,16 +33,20 @@ namespace osu.Game.Rulesets.Edit
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where TObject : HitObject
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{
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protected IRulesetConfigManager Config { get; private set; }
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protected EditorBeatmap<TObject> EditorBeatmap { get; private set; }
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protected readonly Ruleset Ruleset;
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[Resolved]
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protected IFrameBasedClock EditorClock { get; private set; }
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private IWorkingBeatmap workingBeatmap;
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private Beatmap<TObject> playableBeatmap;
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private EditorBeatmap<TObject> editorBeatmap;
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private IBeatmapProcessor beatmapProcessor;
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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private BlueprintContainer blueprintContainer;
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private Container distanceSnapGridContainer;
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private DistanceSnapGrid distanceSnapGrid;
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private readonly List<Container> layerContainers = new List<Container>();
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private InputManager inputManager;
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@ -67,11 +74,13 @@ namespace osu.Game.Rulesets.Edit
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return;
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}
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var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
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layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
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var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
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{
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distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
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new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
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});
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
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layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer());
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerAboveRuleset);
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@ -114,11 +123,13 @@ namespace osu.Game.Rulesets.Edit
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};
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toolboxCollection.Items =
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CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t))
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.Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null))
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CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t)))
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.Prepend(new RadioButton("Select", () => selectTool(null)))
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.ToList();
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toolboxCollection.Items[0].Select();
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blueprintContainer.SelectionChanged += selectionChanged;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -130,14 +141,14 @@ namespace osu.Game.Rulesets.Edit
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
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editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
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editorBeatmap.HitObjectAdded += addHitObject;
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editorBeatmap.HitObjectRemoved += removeHitObject;
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editorBeatmap.StartTimeChanged += updateHitObject;
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EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += updateHitObject;
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var dependencies = new DependencyContainer(parent);
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dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
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dependencies.CacheAs<IEditorBeatmap<TObject>>(editorBeatmap);
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dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
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dependencies.CacheAs<IEditorBeatmap<TObject>>(EditorBeatmap);
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Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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@ -151,6 +162,14 @@ namespace osu.Game.Rulesets.Edit
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inputManager = GetContainingInputManager();
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}
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protected override void Update()
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{
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base.Update();
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if (EditorClock.ElapsedFrameTime != 0 && blueprintContainer.CurrentTool != null)
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showGridFor(Enumerable.Empty<HitObject>());
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -164,19 +183,53 @@ namespace osu.Game.Rulesets.Edit
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});
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}
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private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
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private void removeHitObject(HitObject hitObject)
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private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
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{
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beatmapProcessor?.PreProcess();
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beatmapProcessor?.PostProcess();
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var hitObjects = selectedHitObjects.ToArray();
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if (!hitObjects.Any())
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distanceSnapGridContainer.Hide();
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else
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showGridFor(hitObjects);
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}
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private void updateHitObject(HitObject hitObject)
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private void selectTool(HitObjectCompositionTool tool)
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{
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beatmapProcessor?.PreProcess();
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hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
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beatmapProcessor?.PostProcess();
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blueprintContainer.CurrentTool = tool;
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if (tool == null)
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distanceSnapGridContainer.Hide();
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else
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showGridFor(Enumerable.Empty<HitObject>());
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}
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private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
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{
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distanceSnapGridContainer.Clear();
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distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
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if (distanceSnapGrid != null)
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{
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distanceSnapGridContainer.Child = distanceSnapGrid;
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distanceSnapGridContainer.Show();
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}
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}
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private ScheduledDelegate scheduledUpdate;
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private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
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private void removeHitObject(HitObject hitObject) => updateHitObject(null);
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private void updateHitObject([CanBeNull] HitObject hitObject)
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{
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scheduledUpdate?.Cancel();
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scheduledUpdate = Schedule(() =>
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{
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beatmapProcessor?.PreProcess();
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hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
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beatmapProcessor?.PostProcess();
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});
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}
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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@ -188,20 +241,30 @@ namespace osu.Game.Rulesets.Edit
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public void BeginPlacement(HitObject hitObject)
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{
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if (distanceSnapGrid != null)
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hitObject.StartTime = GetSnappedTime(hitObject.StartTime, distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position));
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}
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public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
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public void EndPlacement(HitObject hitObject)
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{
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EditorBeatmap.Add(hitObject);
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showGridFor(Enumerable.Empty<HitObject>());
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}
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public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
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public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
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public override Vector2 GetSnappedPosition(Vector2 position) => distanceSnapGrid?.GetSnapPosition(position) ?? position;
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public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnapTime(position) ?? startTime;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (editorBeatmap != null)
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if (EditorBeatmap != null)
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{
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editorBeatmap.HitObjectAdded -= addHitObject;
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editorBeatmap.HitObjectRemoved -= removeHitObject;
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EditorBeatmap.HitObjectAdded -= addHitObject;
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EditorBeatmap.HitObjectRemoved -= removeHitObject;
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}
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}
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}
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@ -234,5 +297,17 @@ namespace osu.Game.Rulesets.Edit
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/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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/// <summary>
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/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
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/// </summary>
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/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
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/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
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[CanBeNull]
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protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
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public abstract Vector2 GetSnappedPosition(Vector2 position);
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public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
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}
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}
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@ -78,6 +78,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public JudgementResult Result { get; private set; }
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private Bindable<double> startTimeBindable;
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private Bindable<int> comboIndexBindable;
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public override bool RemoveWhenNotAlive => false;
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@ -127,7 +128,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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base.LoadComplete();
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apply(HitObject);
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HitObject.DefaultsApplied += onDefaultsApplied;
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startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
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startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
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if (HitObject is IHasComboInformation combo)
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{
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@ -136,8 +140,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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updateState(ArmedState.Idle, true);
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onDefaultsApplied();
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}
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private void onDefaultsApplied() => apply(HitObject);
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private void apply(HitObject hitObject)
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{
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#pragma warning disable 618 // can be removed 20200417
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@ -494,6 +501,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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HitObject.DefaultsApplied -= onDefaultsApplied;
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}
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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@ -28,6 +29,11 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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private const double control_point_leniency = 1;
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/// <summary>
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/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
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/// </summary>
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public event Action DefaultsApplied;
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public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
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/// <summary>
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@ -113,6 +119,8 @@ namespace osu.Game.Rulesets.Objects
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foreach (var h in nestedHitObjects)
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h.ApplyDefaults(controlPointInfo, difficulty);
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DefaultsApplied?.Invoke();
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}
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protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -14,20 +15,20 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BlueprintContainer : CompositeDrawable
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{
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private SelectionBlueprintContainer selectionBlueprints;
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public event Action<IEnumerable<HitObject>> SelectionChanged;
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private SelectionBlueprintContainer selectionBlueprints;
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private Container<PlacementBlueprint> placementBlueprintContainer;
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private PlacementBlueprint currentPlacement;
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private SelectionHandler selectionHandler;
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private InputManager inputManager;
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private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
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[Resolved]
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private HitObjectComposer composer { get; set; }
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@ -143,7 +144,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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if (currentPlacement != null)
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{
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currentPlacement.UpdatePosition(e.ScreenSpaceMousePosition);
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updatePlacementPosition(e.ScreenSpaceMousePosition);
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return true;
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}
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@ -178,19 +179,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
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placementBlueprintContainer.Child = currentPlacement = blueprint;
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
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updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
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}
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}
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private void updatePlacementPosition(Vector2 screenSpacePosition)
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{
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Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition));
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Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
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currentPlacement.UpdatePosition(snappedScreenSpacePosition);
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}
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/// <summary>
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/// Select all masks in a given rectangle selection area.
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/// </summary>
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/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
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private void select(RectangleF rect)
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{
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foreach (var blueprint in selections.ToList())
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foreach (var blueprint in selectionBlueprints)
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{
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if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
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if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
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blueprint.Select();
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else
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blueprint.Deselect();
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@ -200,27 +209,40 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Deselects all selected <see cref="SelectionBlueprint"/>s.
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/// </summary>
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private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
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private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
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private void onBlueprintSelected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleSelected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 1);
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SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
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}
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private void onBlueprintDeselected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleDeselected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 0);
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SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
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}
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
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HitObject draggedObject = blueprint.DrawableObject.HitObject;
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition));
|
||||
Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
|
||||
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
||||
|
||||
// Move the hitobjects
|
||||
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
|
||||
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -26,10 +26,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
|
||||
protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
|
||||
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user