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Rework construction of nested hitobjects
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4ac2e1c58e
commit
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@ -5,7 +5,6 @@ using osuTK;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -21,15 +20,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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private readonly Slider slider;
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private readonly List<Drawable> components = new List<Drawable>();
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public readonly DrawableHitCircle HeadCircle;
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public readonly DrawableSliderTail TailCircle;
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public DrawableSliderHead HeadCircle { get; private set; }
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public DrawableSliderTail TailCircle { get; private set; }
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public readonly SnakingSliderBody Body;
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public readonly SliderBall Ball;
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private readonly Container<DrawableSliderHead> headContainer;
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private readonly Container<DrawableSliderTail> tailContainer;
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private readonly Container<DrawableSliderTick> tickContainer;
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private readonly Container<DrawableRepeatPoint> repeatContainer;
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private readonly Slider slider;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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@ -44,14 +47,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Position = s.StackedPosition;
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Container<DrawableSliderTick> ticks;
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Container<DrawableRepeatPoint> repeatPoints;
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InternalChildren = new Drawable[]
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{
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Body = new SnakingSliderBody(s),
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ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(s, this)
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{
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GetInitialHitAction = () => HeadCircle.HitAction,
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@ -60,38 +60,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true,
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Alpha = 0
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},
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HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
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{
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OnShake = Shake
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},
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TailCircle = new DrawableSliderTail(s, s.TailCircle)
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
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};
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components.Add(Body);
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components.Add(Ball);
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AddNested(HeadCircle);
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AddNested(TailCircle);
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components.Add(TailCircle);
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foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
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{
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var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position };
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ticks.Add(drawableTick);
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components.Add(drawableTick);
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AddNested(drawableTick);
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}
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foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
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{
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position };
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repeatPoints.Add(drawableRepeatPoint);
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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[BackgroundDependencyLoader]
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@ -122,6 +93,60 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}, true);
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}
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protected override void AddNested(DrawableHitObject h)
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{
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base.AddNested(h);
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switch (h)
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{
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case DrawableSliderHead head:
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headContainer.Child = HeadCircle = head;
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break;
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case DrawableSliderTail tail:
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tailContainer.Child = TailCircle = tail;
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break;
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case DrawableSliderTick tick:
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tickContainer.Add(tick);
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break;
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case DrawableRepeatPoint repeat:
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repeatContainer.Add(repeat);
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break;
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}
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}
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protected override void ClearNested()
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{
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base.ClearNested();
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headContainer.Clear();
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tailContainer.Clear();
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repeatContainer.Clear();
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tickContainer.Clear();
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}
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protected override DrawableHitObject CreateNested(HitObject hitObject)
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{
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switch (hitObject)
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{
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case SliderTailCircle tail:
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return new DrawableSliderTail(slider, tail);
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case HitCircle head:
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return new DrawableSliderHead(slider, head) { OnShake = Shake };
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case SliderTick tick:
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return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
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case RepeatPoint repeat:
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return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
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}
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return base.CreateNested(hitObject);
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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@ -139,9 +164,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
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foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
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Ball.UpdateProgress(completionProgress);
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Body.UpdateProgress(completionProgress);
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foreach (DrawableHitObject hitObject in NestedHitObjects)
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{
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if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
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if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
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}
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Size = Body.Size;
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OriginPosition = Body.PathOffset;
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@ -187,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ApplyResult(r =>
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{
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var judgementsCount = NestedHitObjects.Count();
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var judgementsCount = NestedHitObjects.Count;
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var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
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var hitFraction = (double)judgementsHit / judgementsCount;
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@ -228,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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public Drawable ProxiedLayer => new Container(); // Todo:
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
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public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
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public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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@ -125,6 +125,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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base.LoadComplete();
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Apply(HitObject);
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if (HitObject is IHasComboInformation combo)
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{
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comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
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@ -134,6 +136,37 @@ namespace osu.Game.Rulesets.Objects.Drawables
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updateState(ArmedState.Idle, true);
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}
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protected void Apply(HitObject hitObject)
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{
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if (nestedHitObjects.IsValueCreated)
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{
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nestedHitObjects.Value.Clear();
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ClearNested();
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}
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foreach (var h in hitObject.NestedHitObjects)
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{
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var drawableNested = CreateNested(h) ?? throw new InvalidOperationException($"{nameof(CreateNested)} returned null for {h.GetType().ReadableName()}.");
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drawableNested.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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drawableNested.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
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drawableNested.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(drawableNested);
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AddNested(drawableNested);
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}
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}
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protected virtual void AddNested(DrawableHitObject h)
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{
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}
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protected virtual void ClearNested()
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{
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}
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protected virtual DrawableHitObject CreateNested(HitObject hitObject) => null;
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#region State / Transform Management
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/// <summary>
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@ -356,15 +389,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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UpdateResult(false);
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}
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protected virtual void AddNested(DrawableHitObject h)
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{
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h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
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h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(h);
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}
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/// <summary>
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/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
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/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
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