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Merge remote-tracking branch 'upstream/master' into game-handles-links
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commit
5127b52c25
@ -38,9 +38,10 @@ namespace osu.Game.Rulesets.Osu.UI
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});
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}
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public override void Show()
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protected override void PopIn()
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{
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base.Show();
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base.PopIn();
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GameplayCursor.ActiveCursor.Hide();
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cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
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clickToResumeCursor.Appear();
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@ -55,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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public override void Hide()
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protected override void PopOut()
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{
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base.PopOut();
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localCursorContainer?.Expire();
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localCursorContainer = null;
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GameplayCursor.ActiveCursor.Show();
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base.Hide();
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GameplayCursor?.ActiveCursor?.Show();
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}
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protected override bool OnHover(HoverEvent e) => true;
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@ -69,6 +69,24 @@ namespace osu.Game.Tests.Visual.Gameplay
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confirmClockRunning(true);
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}
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[Test]
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public void TestPauseWithResumeOverlay()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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pauseAndConfirm();
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resume();
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confirmClockRunning(false);
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confirmPauseOverlayShown(false);
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pauseAndConfirm();
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AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden);
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confirmPaused();
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}
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[Test]
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public void TestResumeWithResumeOverlaySkipped()
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{
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@ -392,8 +392,15 @@ namespace osu.Game.Beatmaps
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req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
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// intentionally blocking to limit web request concurrency
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req.Perform(api);
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try
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{
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// intentionally blocking to limit web request concurrency
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req.Perform(api);
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}
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catch (Exception e)
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{
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LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
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}
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}
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}
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}
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@ -86,16 +86,7 @@ namespace osu.Game.Database
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}, TaskCreationOptions.LongRunning);
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};
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request.Failure += error =>
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{
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DownloadFailed?.Invoke(request);
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if (error is OperationCanceledException) return;
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notification.State = ProgressNotificationState.Cancelled;
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Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
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currentDownloads.Remove(request);
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};
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request.Failure += triggerFailure;
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notification.CancelRequested += () =>
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{
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@ -108,11 +99,31 @@ namespace osu.Game.Database
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currentDownloads.Add(request);
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PostNotification?.Invoke(notification);
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Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
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Task.Factory.StartNew(() =>
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{
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try
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{
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request.Perform(api);
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}
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catch (Exception error)
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{
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triggerFailure(error);
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}
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}, TaskCreationOptions.LongRunning);
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DownloadBegan?.Invoke(request);
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return true;
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void triggerFailure(Exception error)
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{
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DownloadFailed?.Invoke(request);
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if (error is OperationCanceledException) return;
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notification.State = ProgressNotificationState.Cancelled;
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Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
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currentDownloads.Remove(request);
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}
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}
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public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
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@ -44,7 +44,17 @@ namespace osu.Game.Overlays.Changelog
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req.Failure += _ => complete = true;
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// This is done on a separate thread to support cancellation below
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Task.Run(() => req.Perform(api));
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Task.Run(() =>
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{
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try
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{
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req.Perform(api);
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}
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catch
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{
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complete = true;
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}
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});
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while (!complete)
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{
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@ -170,6 +170,7 @@ namespace osu.Game.Overlays
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var tcs = new TaskCompletionSource<bool>();
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var req = new GetChangelogRequest();
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req.Success += res => Schedule(() =>
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{
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// remap streams to builds to ensure model equality
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@ -183,8 +184,22 @@ namespace osu.Game.Overlays
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tcs.SetResult(true);
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});
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req.Failure += _ => initialFetchTask = null;
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req.Perform(API);
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req.Failure += _ =>
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{
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initialFetchTask = null;
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tcs.SetResult(false);
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};
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try
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{
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req.Perform(API);
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}
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catch
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{
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initialFetchTask = null;
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tcs.SetResult(false);
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}
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await tcs.Task;
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});
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@ -239,6 +239,12 @@ namespace osu.Game.Rulesets.UI
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continueResume();
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}
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public override void CancelResume()
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{
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// called if the user pauses while the resume overlay is open
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ResumeOverlay?.Hide();
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}
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/// <summary>
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/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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@ -453,6 +459,11 @@ namespace osu.Game.Rulesets.UI
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/// <param name="continueResume">The action to run when resuming is to be completed.</param>
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public abstract void RequestResume(Action continueResume);
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/// <summary>
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/// Invoked when the user requests to pause while the resume overlay is active.
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/// </summary>
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public abstract void CancelResume();
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/// <summary>
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/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
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/// <see cref="DrawableRuleset"/>.
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@ -13,12 +13,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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public class ScrollingHitObjectContainer : HitObjectContainer
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{
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/// <summary>
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/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
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/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
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/// </summary>
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private const float safe_lifetime_end_multiplier = 2;
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private readonly IBindable<double> timeRange = new BindableDouble();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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@ -123,28 +117,22 @@ namespace osu.Game.Rulesets.UI.Scrolling
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if (cached.IsValid)
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return;
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double endTime = hitObject.HitObject.StartTime;
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if (hitObject.HitObject is IHasEndTime e)
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{
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endTime = e.EndTime;
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
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hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
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hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
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break;
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}
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}
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hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
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foreach (var obj in hitObject.NestedHitObjects)
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{
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computeInitialStateRecursive(obj);
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@ -167,14 +167,17 @@ namespace osu.Game.Screens.Multi
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public void APIStateChanged(IAPIProvider api, APIState state)
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{
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if (state != APIState.Online)
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forcefullyExit();
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Schedule(forcefullyExit);
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}
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private void forcefullyExit()
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{
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// This is temporary since we don't currently have a way to force screens to be exited
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if (this.IsCurrentScreen())
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this.Exit();
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{
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while (this.IsCurrentScreen())
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this.Exit();
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}
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else
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{
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this.MakeCurrent();
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@ -443,7 +443,12 @@ namespace osu.Game.Screens.Play
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{
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if (!canPause) return;
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IsResuming = false;
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if (IsResuming)
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{
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DrawableRuleset.CancelResume();
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IsResuming = false;
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}
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GameplayClockContainer.Stop();
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PauseOverlay.Show();
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lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
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