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Fix chat not always scrolling to the bottom (#6649)
Fix chat not always scrolling to the bottom
This commit is contained in:
commit
e1d0d78858
@ -62,6 +62,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1023.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1029.0" />
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</ItemGroup>
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</Project>
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@ -7,6 +7,9 @@ using osu.Game.Online.Chat;
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using osu.Game.Users;
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using osuTK;
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Chat;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -42,14 +45,14 @@ namespace osu.Game.Tests.Visual.Online
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[Cached]
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private ChannelManager channelManager = new ChannelManager();
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private readonly StandAloneChatDisplay chatDisplay;
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private readonly StandAloneChatDisplay chatDisplay2;
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private readonly TestStandAloneChatDisplay chatDisplay;
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private readonly TestStandAloneChatDisplay chatDisplay2;
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public TestSceneStandAloneChatDisplay()
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{
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Add(channelManager);
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Add(chatDisplay = new StandAloneChatDisplay
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Add(chatDisplay = new TestStandAloneChatDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online
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Size = new Vector2(400, 80)
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});
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Add(chatDisplay2 = new StandAloneChatDisplay(true)
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Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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@ -119,6 +122,32 @@ namespace osu.Game.Tests.Visual.Online
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Content = "Message from the future!",
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Timestamp = DateTimeOffset.Now
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}));
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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const int messages_per_call = 10;
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AddRepeatStep("add many messages", () =>
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{
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for (int i = 0; i < messages_per_call; i++)
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testChannel.AddNewMessages(new Message(sequence++)
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{
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Sender = longUsernameUser,
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Content = "Many messages! " + Guid.NewGuid(),
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Timestamp = DateTimeOffset.Now
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});
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}, Channel.MAX_HISTORY / messages_per_call + 5);
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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}
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private class TestStandAloneChatDisplay : StandAloneChatDisplay
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{
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public TestStandAloneChatDisplay(bool textbox = false)
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: base(textbox)
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{
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}
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public bool ScrolledToBottom => ((ScrollContainer<Drawable>)((Container)InternalChildren.OfType<DrawableChannel>().First().Child).Child).IsScrolledToEnd(1);
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}
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}
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Online.Chat
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{
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public class Channel
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{
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public readonly int MaxHistory = 300;
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public const int MAX_HISTORY = 300;
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/// <summary>
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/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
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@ -80,8 +80,6 @@ namespace osu.Game.Online.Chat
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/// </summary>
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public Bindable<bool> Joined = new Bindable<bool>();
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public const int MAX_HISTORY = 300;
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[JsonConstructor]
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public Channel()
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{
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@ -162,8 +160,8 @@ namespace osu.Game.Online.Chat
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{
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// never purge local echos
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int messageCount = Messages.Count - pendingMessages.Count;
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if (messageCount > MaxHistory)
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Messages.RemoveRange(0, messageCount - MaxHistory);
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if (messageCount > MAX_HISTORY)
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Messages.RemoveRange(0, messageCount - MAX_HISTORY);
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}
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}
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -89,8 +89,10 @@ namespace osu.Game.Overlays.Chat
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private void newMessagesArrived(IEnumerable<Message> newMessages)
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{
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bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
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// Add up to last Channel.MAX_HISTORY messages
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var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MaxHistory));
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var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
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Message lastMessage = chatLines.LastOrDefault()?.Message;
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@ -103,19 +105,18 @@ namespace osu.Game.Overlays.Chat
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lastMessage = message;
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}
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if (scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage))
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scrollToEnd();
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var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
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int count = staleMessages.Length - Channel.MaxHistory;
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int count = staleMessages.Length - Channel.MAX_HISTORY;
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for (int i = 0; i < count; i++)
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{
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var d = staleMessages[i];
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if (!scroll.IsScrolledToEnd(10))
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scroll.OffsetScrollPosition(-d.DrawHeight);
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scroll.OffsetScrollPosition(-d.DrawHeight);
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d.Expire();
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}
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if (shouldScrollToEnd)
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scrollToEnd();
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}
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private void pendingMessageResolved(Message existing, Message updated)
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@ -26,7 +26,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1023.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1029.0" />
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<PackageReference Include="SharpCompress" Version="0.24.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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@ -118,8 +118,8 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1023.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1023.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.1029.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1029.0" />
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<PackageReference Include="SharpCompress" Version="0.24.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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