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https://github.com/ppy/osu.git
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Merge remote-tracking branch 'refs/remotes/ppy/master' into comments-vote-pill
This commit is contained in:
commit
a6d5a2024a
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -14,6 +15,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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@ -25,6 +27,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CircularDistanceSnapGrid)
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};
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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@ -111,6 +111,21 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
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}
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[Test]
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public void TestChangeStackHeight()
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{
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DrawableSlider slider = null;
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AddStep("create slider", () =>
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{
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slider = (DrawableSlider)createSlider(repeats: 1);
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Add(slider);
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});
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AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
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AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
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}
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private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
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@ -78,6 +78,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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checkPositions();
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}
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[Test]
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public void TestStackedHitObject()
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{
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AddStep("set stacking", () => slider.StackHeight = 5);
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checkPositions();
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}
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private void moveHitObject()
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{
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AddStep("move hitobject", () =>
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@ -88,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void checkPositions()
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{
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.Position);
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
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AddAssert("head positioned correctly",
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() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Slider slider;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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@ -72,6 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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{
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updatePathRadius();
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@ -79,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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});
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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pathBindable.BindTo(slider.PathBindable);
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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@ -98,6 +99,15 @@ namespace osu.Game.Rulesets.Osu.Objects
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set => LastInComboBindable.Value = value;
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}
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protected OsuHitObject()
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{
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StackHeightBindable.BindValueChanged(height =>
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{
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foreach (var nested in NestedHitObjects.OfType<OsuHitObject>())
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nested.StackHeight = height.NewValue;
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});
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}
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -163,6 +163,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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StartTime = e.Time,
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Position = Position,
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StackHeight = StackHeight,
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Samples = getNodeSamples(0),
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SampleControlPoint = SampleControlPoint,
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});
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@ -176,6 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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StartTime = e.Time,
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Position = EndPosition,
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StackHeight = StackHeight
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});
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break;
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@ -143,14 +143,14 @@
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"Objects": [{
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"StartTime": 34989,
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"EndTime": 34989,
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"X": 163,
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"Y": 138
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"X": 156.597382,
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"Y": 131.597382
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},
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{
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"StartTime": 35018,
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"EndTime": 35018,
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"X": 188,
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"Y": 138
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"X": 181.597382,
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"Y": 131.597382
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}
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]
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},
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@ -159,14 +159,14 @@
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"Objects": [{
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"StartTime": 35106,
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"EndTime": 35106,
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"X": 163,
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"Y": 138
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"X": 159.798691,
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"Y": 134.798691
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},
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{
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"StartTime": 35135,
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"EndTime": 35135,
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"X": 188,
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"Y": 138
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"X": 184.798691,
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"Y": 134.798691
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}
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]
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},
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@ -191,20 +191,20 @@
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"Objects": [{
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"StartTime": 35695,
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"EndTime": 35695,
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"X": 166,
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"Y": 76
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"X": 162.798691,
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"Y": 72.79869
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},
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{
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"StartTime": 35871,
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"EndTime": 35871,
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"X": 240.99855,
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"Y": 75.53417
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"X": 237.797241,
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"Y": 72.33286
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},
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{
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"StartTime": 36011,
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"EndTime": 36011,
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"X": 315.9971,
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"Y": 75.0683441
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"X": 312.795776,
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"Y": 71.8670349
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}
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]
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},
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@ -235,20 +235,20 @@
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"Objects": [{
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"StartTime": 36518,
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"EndTime": 36518,
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"X": 166,
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"Y": 76
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"X": 169.201309,
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"Y": 79.20131
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},
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{
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"StartTime": 36694,
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"EndTime": 36694,
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"X": 240.99855,
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"Y": 75.53417
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"X": 244.19986,
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"Y": 78.73548
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},
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{
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"StartTime": 36834,
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"EndTime": 36834,
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"X": 315.9971,
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"Y": 75.0683441
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"X": 319.198425,
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"Y": 78.26965
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}
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]
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},
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@ -257,20 +257,20 @@
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"Objects": [{
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"StartTime": 36929,
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"EndTime": 36929,
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"X": 315,
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"Y": 75
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"X": 324.603943,
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"Y": 84.6039352
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},
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{
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"StartTime": 37105,
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"EndTime": 37105,
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"X": 240.001526,
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"Y": 75.47769
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"X": 249.605469,
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"Y": 85.08163
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},
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{
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"StartTime": 37245,
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"EndTime": 37245,
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"X": 165.003052,
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"Y": 75.95539
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"X": 174.607,
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"Y": 85.5593262
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}
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]
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}
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@ -162,11 +162,13 @@ namespace osu.Game.Rulesets.Edit
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inputManager = GetContainingInputManager();
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}
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private double lastGridUpdateTime;
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protected override void Update()
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{
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base.Update();
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if (EditorClock.ElapsedFrameTime != 0 && blueprintContainer.CurrentTool != null)
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if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null)
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showGridFor(Enumerable.Empty<HitObject>());
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}
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@ -213,6 +215,8 @@ namespace osu.Game.Rulesets.Edit
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distanceSnapGridContainer.Child = distanceSnapGrid;
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distanceSnapGridContainer.Show();
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}
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lastGridUpdateTime = EditorClock.CurrentTime;
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}
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private ScheduledDelegate scheduledUpdate;
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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@ -18,10 +19,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void CreateContent(Vector2 centrePosition)
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{
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const float crosshair_thickness = 1;
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const float crosshair_max_size = 10;
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AddRangeInternal(new[]
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{
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new Box
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{
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Origin = Anchor.Centre,
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Position = centrePosition,
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Width = crosshair_thickness,
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EdgeSmoothness = new Vector2(1),
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Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
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},
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new Box
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{
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Origin = Anchor.Centre,
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Position = centrePosition,
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EdgeSmoothness = new Vector2(1),
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Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
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Height = crosshair_thickness,
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}
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});
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float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
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float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
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float maxDistance = new Vector2(dx, dy).Length;
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int requiredCircles = (int)(maxDistance / DistanceSpacing);
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for (int i = 0; i < requiredCircles; i++)
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@ -36,15 +36,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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protected readonly Vector2 CentrePosition;
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[Resolved]
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protected OsuColour Colours { get; private set; }
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly Cached gridCache = new Cached();
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private readonly HitObject hitObject;
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@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected ColourInfo GetColourForBeatIndex(int index)
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{
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int beat = (index + 1) % beatDivisor.Value;
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ColourInfo colour = colours.Gray5;
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ColourInfo colour = Colours.Gray5;
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for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
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{
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@ -144,7 +144,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if ((beat * divisor) % beatDivisor.Value == 0)
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{
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colour = BindableBeatDivisor.GetColourFor(divisor, colours);
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colour = BindableBeatDivisor.GetColourFor(divisor, Colours);
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break;
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}
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}
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