Dean Herbert
c46bfc2532
Create SnapResult class to hold various snapping results
2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
smoogipoo
f38b64d201
Fix placement blueprints handling double clicks
2020-04-13 13:57:15 +09:00
smoogipoo
ee6ea08cf8
Cleanup handling of hitobject updates
2020-04-09 20:16:44 +09:00
Dean Herbert
b65e839bd2
Simplify blueprints by removing visible state
2020-02-13 10:00:09 +09:00
Dean Herbert
0fe41fd50a
Fix blueprint showing even when mouse outside of container
2020-02-13 09:03:48 +09:00
Dan Balasescu
f3c47dc8c9
Merge branch 'master' into seek-to-endtime-on-placement
2020-02-10 14:53:11 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline
2020-02-08 01:50:24 +09:00
Dean Herbert
678eb8ec31
Reduce accessibility to set
...
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2020-02-08 00:12:23 +09:00
Dean Herbert
2e50e56d7c
Seek to previous object endtime after successful placement
2020-02-07 19:12:09 +09:00
Dean Herbert
a6531bf73e
Don't show distance snap grid for spinners (for now)
2020-02-07 19:09:23 +09:00
Dean Herbert
e08437c5dc
Track placement object in EditorBeatmap
2020-02-07 18:03:14 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dan Balasescu
a6a285bc09
Merge branch 'master' into fix-editor-snapping-inaccuracy
2020-02-07 17:20:42 +09:00
Dean Herbert
8990152315
Fix duration snapping still being incorrect
2020-02-07 16:43:50 +09:00
Dean Herbert
3aa18abd99
Fix typo in xmldoc
...
Co-Authored-By: Tree <thewildtree@outlook.com>
2020-02-07 16:22:59 +09:00
Dean Herbert
f63bf06373
Fix incorrect distance snap grid being displayed when in selection mode
2020-02-07 16:09:54 +09:00
Dean Herbert
63c595ed97
Make EditorBeatmap a component and move UpdateHitObject to it
2020-02-05 17:48:21 +09:00
Berkan Diler
9596030e1d
Make use of ElementAtOrDefault() when possible
2020-01-31 18:32:47 +01:00
Dan Balasescu
77b1bf3ee2
Merge pull request #7648 from peppy/keyboard-composition-tools
...
Allow selecting composition tools using 1-4 keys
2020-01-29 17:29:11 +09:00
Dan Balasescu
37c7fe30fa
Merge branch 'master' into keyboard-composition-tools
2020-01-29 16:52:47 +09:00
Dan Balasescu
66b8d38d42
Merge branch 'master' into selection-composition-conformity
2020-01-29 16:52:45 +09:00
Dan Balasescu
65ac412ff8
Merge branch 'master' into fix-beat-snap
2020-01-29 15:32:27 +09:00
Dean Herbert
8e2159e4eb
Ensure selection tool correctly matches selection state
...
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
Dean Herbert
7e0c45de6d
Allow selecting composition tools using 1-4 keys
2020-01-28 15:09:03 +09:00
Dean Herbert
e81d3c51ed
Move select tool to an actual tool implementation
...
Also tidies up radio button action firing so calling Select actually fires the associated action in all cases.
2020-01-28 15:05:29 +09:00
Dean Herbert
58654f28b6
Fix beat snap implementation being incorrect
2020-01-28 12:48:24 +09:00
smoogipoo
027778acc1
Fix slider circles not being selected by default
2020-01-24 17:51:24 +09:00
Dean Herbert
289be7a17b
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00
Dean Herbert
ccf911884b
Remove passed in BaetDivisor
2020-01-23 15:31:56 +09:00
Dean Herbert
098d643955
Move beat snapping to its own interface
2020-01-23 14:39:56 +09:00
Dean Herbert
56c044c44a
Move beat snapping to its own interface
2020-01-23 14:30:25 +09:00
Dean Herbert
98aaf38649
Fix playfield movement regressing
2020-01-21 23:58:51 +09:00
Dean Herbert
24a466ab24
Avoid null by calling initial OnDeselected later
2020-01-21 17:36:21 +09:00
Dean Herbert
8f16c1cb04
Add non-hiding selection state
2020-01-21 14:21:00 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
5f178b7755
General refactorings
2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
Dean Herbert
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
smoogipoo
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
smoogipoo
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
Dean Herbert
9f4c8db395
Add xmldoc
2019-12-06 12:17:41 +09:00
Dean Herbert
d8620a70fb
Make work in editor
2019-12-05 20:12:25 +09:00
smoogipoo
10fd5ef5a7
Merge context menus
2019-11-12 15:02:27 +09:00
smoogipoo
e924a5d51e
Disable ruleset input in the editor
2019-11-11 13:04:43 +09:00
smoogipoo
f3ddc4c00b
Advance editor clock after a snapped placement
2019-11-07 14:08:02 +09:00
smoogipoo
64d900b387
Disable input for non-selected blueprints
2019-11-05 11:33:37 +09:00
smoogipoo
41ae66d517
Update slider when control points change
2019-10-31 18:24:38 +09:00
smoogipoo
9f28b1905b
Expose composer method to update hitobject
2019-10-31 18:15:19 +09:00
Dan Balasescu
3692846367
Merge branch 'master' into snapping-refactor
2019-10-25 18:26:14 +09:00
smoogipoo
4ca6a5a0cc
Interface the distance snap provider
2019-10-25 16:50:21 +09:00
smoogipoo
607b4d874a
Refactor flow of snapping through HitObjectComposer
2019-10-25 16:40:30 +09:00
Dean Herbert
fa3350ce2d
Refactor blueprint movement and selection events ( #6588 )
...
Refactor blueprint movement and selection events
2019-10-24 22:58:03 +09:00
smoogipoo
d83b9ef0e4
Rename grid snapping methods
2019-10-24 18:18:04 +09:00
smoogipoo
f45f17339c
Implement slider path distance snapping
2019-10-24 18:17:30 +09:00
smoogipoo
e04c77178c
Move selection events to BlueprintContainer
2019-10-24 14:58:02 +09:00
smoogipoo
714c89faa4
Move selection drag events to BlueprintContainer
2019-10-24 14:57:58 +09:00
smoogipoo
c03fa01fd9
Remove unnecessary set
2019-10-23 17:51:16 +09:00
smoogipoo
2c9b11cdfd
Move variable outside of if block
2019-10-23 17:49:21 +09:00
smoogipoo
64682611bb
Fix distance snapping grid not updating on scroll
2019-10-23 16:39:14 +09:00
Dean Herbert
e3fa5f1da3
Merge branch 'master' into beatsnap-grid-integration
2019-10-21 18:44:34 +09:00
Dean Herbert
b157aaead1
Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration
2019-10-21 17:09:43 +09:00
smoogipoo
38c2c328ff
Rename HitObject -> DrawableObject in selection blueprints
2019-10-21 17:04:56 +09:00
smoogipoo
190a83da6e
Refresh the grid after a placement
2019-10-18 19:04:08 +09:00
Dean Herbert
07286c0cfc
Fix editor's clock not being processed unless composer is loaded
2019-10-18 18:21:53 +09:00
smoogipoo
31313ec9e1
Fix potential nullref
2019-10-18 17:56:31 +09:00
smoogipoo
f1d7e7e7f6
Merge branch 'placement-blueprint-starttime' into beatsnap-grid-integration
2019-10-18 13:49:09 +09:00
smoogipoo
463079e148
Implement placement snapping
2019-10-18 13:48:59 +09:00
smoogipoo
cb301a4661
Improve performance of intra-frame updates/deletions
2019-10-18 13:18:57 +09:00
smoogipoo
b047e05d86
Fix bad variable names
2019-10-18 13:18:16 +09:00
smoogipoo
ba4402207a
Implement selection time snapping
2019-10-18 12:53:38 +09:00
smoogipoo
1dc7c59853
Implement selection position snapping
2019-10-18 12:53:27 +09:00
smoogipoo
c4704f6a29
Add beat snap grid to the composer
2019-10-18 12:47:52 +09:00
smoogipoo
d3e38f5e5a
Make the editor beatmap protected
2019-10-18 12:40:31 +09:00
smoogipoo
79b2c7b480
Make BeginPlacement() set the hitobject start time
2019-10-16 20:04:15 +09:00
smoogipoo
c1db11fa06
More removal of "drag"
2019-10-08 19:24:58 +09:00
smoogipoo
08d043f447
Move selection relative to the hitobject start positions
2019-10-08 18:57:03 +09:00
Dean Herbert
6fce646369
Merge branch 'master' into placement-blueprint-movement
2019-10-04 19:05:56 +08:00
smoogipoo
652acac87f
Move placement movement event to BlueprintContainer
2019-10-03 16:14:42 +09:00
smoogipoo
2c13043c42
Hook up the event to HitObjectComposer
2019-10-03 14:40:00 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
smoogipoo
714ee312da
Rename DrawableEditRuleset -> DrawableEditRulesetWrapper
2019-08-29 18:20:43 +09:00
smoogipoo
87e28ab1f9
Remove non-generic DrawableEditRuleset
2019-08-29 18:12:29 +09:00
smoogipoo
59296d12f3
Refactor HitObjectComposer
2019-08-29 18:02:50 +09:00
smoogipoo
0fbdcabb6f
Re-use a single beatmap processor
2019-08-29 17:21:52 +09:00
smoogipoo
b40143cb73
Remove unnecessary comment
2019-08-29 17:18:34 +09:00
smoogipoo
dad0fa2dca
Bind disposal
2019-08-29 16:31:40 +09:00
smoogipoo
5db813b7a4
Add secondary interface for further abstraction
2019-08-29 16:26:39 +09:00
smoogipoo
7927b684d3
Hook up + use editor beatmap
2019-08-29 16:06:40 +09:00
smoogipoo
6949c96aaa
Add initial EditorBeatmap structure
2019-08-29 15:17:27 +09:00
smoogipoo
8c67f58e2d
Disable frame-stable playback in the editor
2019-08-15 18:25:31 +09:00
Arphox
07e17518e9
Fix all "Maintainability" CodeFactor issues
2019-06-11 10:28:16 +02:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
6896ec7731
Remove unnecessary method
2019-04-01 10:39:55 +09:00
Dean Herbert
42eaabe24c
Fix editor blueprints being misplaced
...
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
9bf48863b0
Fix DrawableRuleset drawable creation method's name
2019-03-25 00:00:29 +09:00
Dean Herbert
5f288650bf
Fix misses/typos
2019-03-20 14:49:33 +09:00
Dean Herbert
3b7a76aa4e
Fix typo
2019-03-20 11:22:34 +09:00
Dean Herbert
e0ab40b082
Rename missed files
2019-03-19 23:56:12 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
5254b07680
Merge remote-tracking branch 'upstream/master' into inter-column-movements
2018-11-30 11:57:53 +09:00
Dean Herbert
7ffc597a8e
Fix one-frame issues
2018-11-29 14:55:20 +09:00
Dean Herbert
3d46ac7d35
Remove unnecessary high frequency input
2018-11-29 13:21:11 +09:00
smoogipoo
f9f300b215
Fix drag breaking if scrolling while dragging
2018-11-26 16:08:56 +09:00
Dean Herbert
4cfeb1b9a1
Merge branch 'master' into note-placement
2018-11-26 14:35:31 +09:00
Dean Herbert
c944e8bb29
Merge branch 'master' into fix-deletion-crash
2018-11-26 14:20:02 +09:00
smoogipoo
56032a4522
Merge branch 'mania-selection-movement' into inter-column-movements
...
# Conflicts:
# osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
# osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
Dean Herbert
1da2006dea
Merge branch 'master' into note-placement
2018-11-22 19:44:39 +09:00
smoogipoo
dc8cd51e15
Implement mania note deletion
2018-11-20 17:26:00 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
d5b937f88f
Fix post-merge issue
2018-11-19 19:17:03 +09:00
Dan Balasescu
8cee4141e8
Merge branch 'master' into note-placement
2018-11-19 19:08:53 +09:00
smoogipoo
55edeb095d
SelectionBox -> SelectionHandler
2018-11-19 16:58:11 +09:00
smoogipoo
4cbda97b1e
Move positional adjustment to SelectionBox
2018-11-16 17:12:24 +09:00
smoogipoo
df7515b66f
Pass all selected hitobjects to the selection blueprints
2018-11-15 21:01:09 +09:00
smoogipoo
d5464702fa
Fix post-merge issue
2018-11-15 20:56:34 +09:00
smoogipoo
eddba44d0f
Merge branch 'note-placement' into inter-column-movements
2018-11-15 20:53:57 +09:00
smoogipoo
c963fc7cd2
Reduce chaining
2018-11-14 18:34:13 +09:00
smoogipoo
6d43baf4bf
Make show/hide only invoked once each
2018-11-13 13:12:11 +09:00
smoogipoo
fbc20d2d4d
Hide placement when cursor is not in the playfield
2018-11-13 12:52:04 +09:00
smoogipoo
3a1fee59fb
Implement note placement
2018-11-12 18:24:18 +09:00
Dean Herbert
4783df1d4b
Fix compose mode not working
2018-11-09 11:36:06 +09:00
smoogipoo
c6350c6efd
Remove IHasEditablePosition
2018-11-08 13:03:11 +09:00
smoogipoo
5d51719572
Make selection blueprints handle position adjustments
2018-11-07 16:21:32 +09:00
smoogipoo
52f4923c8e
Remove intermediate Screens namespace
2018-11-06 18:28:22 +09:00
smoogipoo
ac25718c5a
Renamespace compose-mode components
2018-11-06 18:14:46 +09:00
smoogipoo
27d82052f4
BorderLayer -> EditorPlayfieldBorder
2018-11-06 18:10:46 +09:00
smoogipoo
85f96ad62f
Fix a few missed renames
2018-11-06 18:07:53 +09:00
smoogipoo
bd775af274
PlacementMask -> PlacementBlueprint
2018-11-06 18:04:03 +09:00
smoogipoo
11be820efe
CreateMaskFor -> CreateBlueprintFor
2018-11-06 18:03:21 +09:00
smoogipoo
90c813618a
Merge PlacementContainer into BlueprintContainer
2018-11-06 18:02:55 +09:00
smoogipoo
f2a5f28ea2
SelectionMask -> SelectionBlueprint
2018-11-06 17:56:04 +09:00
smoogipoo
ad2836a61e
MaskSelection -> SelectionBox
2018-11-06 17:52:47 +09:00
smoogipoo
26c9390c16
HitObjectMaskLayer -> BlueprintContainer
2018-11-06 17:36:10 +09:00
Dean Herbert
85a7325911
Fix placement masks handling scroll events
2018-10-31 17:23:27 +09:00
Dean Herbert
3207a585c6
Add missing xmldoc
2018-10-31 12:01:10 +09:00
smoogipoo
2b141a2bc1
Make PlacementMask abstract
2018-10-25 19:10:59 +09:00
smoogipoo
ea6db8b793
Make the hitobject masks move within their placement/selection
2018-10-25 18:16:25 +09:00
smoogipoo
0e841628b6
Implement hitobject deletion
2018-10-18 16:36:06 +09:00
smoogipoo
5a5e91eaed
Add a way to re-invoke ApplyDefaults on placement object
2018-10-17 18:36:47 +09:00
smoogipoo
b7435c0c5f
Fix border layer not working
2018-10-17 18:29:30 +09:00
smoogipoo
6eb7a030d0
Fix placement container not being refreshed upon placement
2018-10-17 18:11:44 +09:00
smoogipoo
d36ac59ca2
Reduce complexity of creating edit ruleset containers
2018-10-17 18:06:00 +09:00
smoogipoo
969477dadd
Remove placement events, make everything pass top-down
2018-10-17 17:43:16 +09:00
smoogipoo
62635c5ab8
Add container to handle placement mask
2018-10-17 16:17:49 +09:00
smoogipoo
4ea4ec0d25
Move placement handling events to a higher level
2018-10-17 15:46:30 +09:00
smoogipoo
08e3fe1def
Add PlacementStarted event, rename placement methods
2018-10-17 14:37:45 +09:00
smoogipoo
70f1d17b7e
Merge remote-tracking branch 'origin/master' into editor-mask-placement
...
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
# osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
# osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2018-10-16 17:28:16 +09:00
smoogipoo
b56d09c83b
Set hitobject placement time manually
2018-10-10 15:32:59 +09:00
smoogipoo
ff559a3a1b
Merge remote-tracking branch 'origin/master' into playfield-scaling-rework
...
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
# osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
2018-10-05 10:40:16 +09:00
smoogipoo
e931aa3d9e
Move positional modifications to HitCirclePlacementMask
2018-10-04 13:43:50 +09:00
smoogipoo
7809ce9361
Fix 1-frame position discrepancy
2018-10-03 17:05:22 +09:00
smoogipoo
934b687965
Fix selection masks not being added for new objects
2018-10-03 16:49:59 +09:00
smoogipoo
34ed60830c
Keep the placement hitobject time up-to-date
2018-10-03 16:44:37 +09:00
smoogipoo
3420e0c7eb
Re-implement composition tools + implement placement masks
2018-10-03 16:27:26 +09:00
smoogipoo
540a010fbb
Implement an intermediary EditRulesetContainer
2018-10-03 15:36:24 +09:00
smoogipoo
4cdb6dcea5
Rename HitObjectMask -> SelectionMask
2018-10-03 13:28:00 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
smoogipoo
826dc6ceb7
Make Playfield not a ScalableContainer
2018-09-21 14:02:32 +09:00
Dean Herbert
aead4be134
Merge remote-tracking branch 'upstream/master' into AlFasGD-mania-mask-container
2018-07-23 06:36:10 +02:00
Dean Herbert
d868d81b59
Merge branch 'master' into centralise-judgement-display
2018-07-23 02:58:49 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
smoogipoo
1139f0dbf2
Centralise method of disabling playfield judgements
2018-07-20 17:04:33 +09:00
smoogipoo
b7721edc80
Remove more unnecessary changes
2018-07-19 18:25:28 +09:00
smoogipoo
9b7d01397b
Add ruleset config to HitObjectComposer
2018-07-17 16:53:32 +09:00
smoogipoo
9f730dd784
Merge branch 'editor-composer-cleanup' into mania-mask-container
...
# Conflicts:
# osu.Game/Rulesets/Edit/HitObjectComposer.cs
# osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs
2018-07-17 16:00:46 +09:00
smoogipoo
3905a9105c
Add a playfield method to retrieve all hitobjects
2018-07-17 15:51:10 +09:00
smoogipoo
0b66f63f7d
Invert flow order of hitobjects between composer and mask layers
2018-07-17 15:35:32 +09:00
smoogipoo
55475d129f
Merge remote-tracking branch 'origin/master' into mania-mask-container
...
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
2018-06-07 19:19:20 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
AlFasGD
44cf2aa7a3
Sync changes on composition tools
2018-05-22 09:00:11 +03:00
AlFasGD
61a18b952f
Remove useless things
2018-05-21 23:24:10 +03:00
AlFasGD
d504a44dfb
Implement mask layering (incomplete)
2018-05-21 23:08:04 +03:00
DrabWeb
ec53927d8e
Add selection to DrawableRoom.
2018-05-10 22:48:07 -03:00
smoogipoo
4ecdea8b2e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
fbc50d6030
Merge master into editor-clock
2018-04-12 13:35:53 +09:00
smoogipoo
248be8e35f
HitObjectComposer no longer needs a beat divisor
2018-04-06 18:21:45 +09:00
smoogipoo
c7abd56fc4
Give editor a custom clock to handle seeking
2018-04-06 18:11:37 +09:00
Huo Yaoyuan
b842f682eb
Use Linq.Append and Prepend.
2018-04-02 12:06:34 +08:00
smoogipoo
786e6242e1
Make bdl beat divisor nullable
2018-03-20 14:01:06 +09:00
smoogipoo
b1d09500f2
Integrate beat snap divisor into editor seeking
2018-03-19 20:42:06 +09:00
smoogipoo
e25d1f6982
Pass down editor clocks through DI
2018-03-19 16:27:52 +09:00
Dean Herbert
4b83278cf4
Merge branch 'master' into fix-editor-clocks
2018-03-16 23:32:54 +09:00
smoogipoo
6f7163769d
Adjust comment for readability
2018-03-16 19:57:14 +09:00
Dean Herbert
bca4b620b6
Merge branch 'master' into editor-wheel-movement
2018-03-16 15:56:51 +09:00
smoogipoo
fc15c63a88
Re-order methods
2018-03-15 18:28:08 +09:00
smoogipoo
c937ef5d24
Fix not being able to scroll before the first timing point
2018-03-15 18:26:53 +09:00
smoogipoo
c8f6a6980b
Move clock construction to Editor
2018-03-15 17:27:37 +09:00
smoogipoo
9e0aeec574
Use a decoupled clock for accurate clock times
2018-03-15 17:03:33 +09:00
smoogipoo
50f9d810dd
Add more testcases + fix up seeking a bit more
2018-03-15 15:40:52 +09:00
smoogipoo
0da3ae0944
Add some basic tests + fixes to seek/seekforward functionality
2018-03-14 20:52:48 +09:00
Dean Herbert
81f82d98a1
Rework a lot of naming and structure
2018-03-14 15:18:21 +09:00
smoogipoo
299de4b866
Rewrite seeking to better handle timing point boundaries
2018-03-13 16:54:34 +09:00
smoogipoo
df352c98d6
Change wheel direction to match stable
2018-03-13 14:30:50 +09:00
smoogipoo
e580819621
Rename to seekAmount
2018-03-13 14:08:43 +09:00
smoogipoo
6c148930b5
Don't skip beats when scrolling in the direction of the closest beat
2018-03-13 14:02:37 +09:00
smoogipoo
8acba47a2b
Implement mouse wheel movement in the editor
2018-03-13 11:23:44 +09:00
smoogipoo
8c4bcb4a04
Only accept drag movement on the overlays
2018-03-12 17:33:10 +09:00
smoogipoo
212142429f
Derive from IHasPosition
2018-03-12 17:25:34 +09:00
smoogipoo
4103c66cff
Move selection overlay to HitObjectOverlayLayer for extensibility
2018-03-10 00:48:57 +09:00
smoogipoo
0e8fbc47b7
Give HitObjectOverlayLayer full input state information
2018-03-10 00:03:02 +09:00
smoogipoo
376f6eec58
SetPosition -> OffsetPosition
2018-03-10 00:02:13 +09:00
smoogipoo
ad72d3816b
Allow dragging anywhere in a capture box to move objects
2018-03-09 23:43:50 +09:00
smoogipoo
4a48136e4f
Make hitobject positions adjustable
2018-03-09 23:12:34 +09:00
smoogipoo
3b766b8ec8
Make CaptureBox account for changes in hitobject states
2018-03-09 23:11:48 +09:00
smoogipoo
278b25bcbd
Fix border being the wrong size
2018-02-23 15:29:56 +09:00
smoogipoo
0cdf6fa7e2
Make HitObjectOverlay into an OverlayContainer
2018-02-22 14:36:58 +09:00
smoogipoo
45c579630d
Make selectionLayer handle input below object overlays
2018-02-22 14:34:37 +09:00
smoogipoo
07252254eb
Fix post-merge issues
2018-02-22 14:22:04 +09:00
smoogipoo
99e9eb81f2
Merge remote-tracking branch 'origin/master' into editor-hitobject-overlays
2018-02-22 14:16:01 +09:00
Dean Herbert
7c942eb592
Tidy up layer container logic
2018-02-22 13:42:36 +09:00
smoogipoo
4934ef7429
Add playfield aspect ratio + scaling modifications to composer layers
2018-02-21 11:07:42 +09:00
smoogipoo
7fe0989427
Merge branch 'general-slider-improvements' into editor-hitobject-overlays
2018-02-20 23:51:47 +09:00
smoogipoo
ad2f556133
Add hitobject overlays to selected hitobjects
2018-02-20 18:01:45 +09:00
smoogipoo
2a5bfdb4b8
Deselect hitobjects that are now not in the selection quad
2018-02-20 15:06:51 +09:00
smoogipoo
2f4925d031
Add some xmldocs
2018-02-20 15:06:14 +09:00
smoogipoo
285df52f43
Encapsulate logic for selecting/deselecting further
2018-02-20 14:54:45 +09:00
smoogipoo
995ecb7d94
Make selectedHitObjects into a HashSet for quick Contains checks
2018-02-20 14:48:35 +09:00
smoogipoo
87065a0b13
Rename + publicise DeselectAll
2018-02-20 14:38:57 +09:00
smoogipoo
423fe4eba8
Combine border radiuses of selection and capture boxes
2018-02-20 14:25:42 +09:00
smoogipoo
8f25a5da66
Add playfield aspect ratio + scaling modifications to composer layers
2018-02-20 14:01:33 +09:00
smoogipoo
cbac4de9c2
Expire + dispose CaptureBoxes
2018-02-15 19:11:29 +09:00
smoogipoo
ebcdb62570
Remove now unneeded hide
2018-02-15 19:10:55 +09:00
smoogipoo
9583191556
Dispose SelectionBoxes when they die
2018-02-15 19:08:03 +09:00
smoogipoo
4ac0c48ba6
Add fadein to SelectionBox
2018-02-15 19:07:53 +09:00
smoogipoo
dcbc8c3dcd
Remove animated capture boxes for now
2018-02-15 18:06:33 +09:00
smoogipoo
115484741d
Capture -> Select
2018-02-14 17:54:43 +09:00
smoogipoo
a9d14eadac
Add clearSelection method
2018-02-14 17:53:04 +09:00
smoogipoo
344da5965c
Add a CaptureBox that encloses hitobjects from the drag selection
2018-02-14 14:38:37 +09:00
smoogipoo
bfedd1cee0
Remove nested container
2018-02-12 19:01:50 +09:00
smoogipoo
c3212d36ef
Remove handles for now (will be re-implemented)
2018-02-12 18:36:16 +09:00
smoogipoo
e10bb2db05
Unify SelectionLayer and HitObjectCapturer, rename SelectionBox
2018-02-12 18:35:01 +09:00
smoogipoo
20c0dee17d
Remove SelectionInfo
2018-02-12 18:22:52 +09:00
smoogipoo
ee168f9a77
Split out drag selection box from post-capture box
...
Cleans up a lot of code, removes handles for now.
2018-02-12 18:20:05 +09:00
smoogipoo
1adbe3585c
HitObjectSelectionBox -> SelectionDragger
2018-02-12 16:03:59 +09:00
smoogipoo
cfb2b3f1e8
Rework SelctionLayer to support click-selections
2018-02-12 16:02:42 +09:00
TocoToucan
e88f514cf4
Resolve merge conflicts
2018-01-21 18:32:21 +03:00
TocoToucan
a81f32a388
PlayerGroup -> PlayerSettingsGroup
2018-01-15 20:52:52 +03:00
TocoToucan
43d2ae348a
Rename ReplaySomething -> PlayerSomething
2018-01-13 22:25:09 +03:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
6f5f4f76e5
Use Logger.Error when exceptions are involved
2017-12-25 18:21:15 +09:00
Dean Herbert
051a3c4d47
Fix line endings
2017-12-18 21:51:00 +09:00
smoogipoo
fabf1bf60a
Make the captured objects not update for now
...
Since this is not the intended functionality.
2017-12-18 19:31:03 +09:00
smoogipoo
5493493f82
FinishCapture -> FinishDrag from Handles
2017-12-18 19:24:41 +09:00
smoogipoo
09c51df2bd
Marker* -> Handle
2017-12-18 19:21:26 +09:00
smoogipoo
3999940538
DragSelector -> HitObjectSelectionBox
2017-12-18 19:17:26 +09:00
Dan Balasescu
812181190e
Update SelectionLayer.cs
2017-12-18 14:10:14 +09:00
Dan Balasescu
17c58678cf
Update SelectionInfo.cs
2017-12-18 13:59:46 +09:00
smoogipoo
66b19b6c97
Expose selected objects from SelectionLayer
2017-12-15 14:48:24 +09:00
smoogipoo
3d51301e03
Add license headers
2017-12-11 22:21:33 +09:00
smoogipoo
666dcdbd62
Give HitObjectComposer a SelectionLayer
2017-12-11 22:20:02 +09:00
smoogipoo
a303bf71cf
Give control over screen space conversion to DrawableHitObject
2017-12-11 22:19:02 +09:00
smoogipoo
2f1063c5c0
Refactor into separate files + add xmldocs + rename some methods
2017-12-11 21:56:58 +09:00
smoogipoo
c12c241633
Implement hover colours
2017-12-11 21:27:19 +09:00
smoogipoo
25d80a36be
Finish up logical implementation of markers
2017-12-11 21:03:34 +09:00
smoogipoo
5147b342dc
More refactorings + add markers
...
Move
2017-12-11 19:07:40 +09:00
smoogipoo
4573cc3322
Refactor into a new DragBox class, representing a single drag
2017-12-11 17:45:03 +09:00
smoogipoo
5341e79102
Remove SelectionDragger for now
2017-12-08 17:51:15 +09:00
smoogipoo
faa921ba05
Fix up post-merge issues
2017-12-08 17:41:10 +09:00
smoogipoo
f41af191ed
Merge remote-tracking branch 'origin/master' into editor-selection-tool
2017-12-08 15:13:18 +09:00
smoogipoo
a80059032c
Remove PlayfieldOverlay
2017-12-02 20:24:10 +09:00
smoogipoo
5a7c4772bd
Remove PlayfieldUnderlay for now
2017-12-02 19:53:20 +09:00
smoogipoo
cf859a6cf2
Make the dragger attach to objects it surrounds
...
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
smoogipoo
f6591851c3
Implement a selection dragger box
2017-12-01 13:15:58 +09:00
smoogipoo
52ba68e25d
Add/fix up license headers
2017-11-30 22:21:02 +09:00
smoogipoo
c0c051aa32
Remove unused parameter for now
2017-11-30 21:58:41 +09:00
smoogipoo
e8cbde3ae1
Add overlay/underlay
2017-11-30 21:56:19 +09:00
smoogipoo
7e34b0f08d
Remove SelectionTool, make Select the default tool
2017-11-30 19:53:52 +09:00
smoogipoo
677f3653eb
Hide osu! playfield cursor
2017-11-30 19:19:34 +09:00
smoogipoo
efa39f38ca
CI fixes
2017-11-30 18:49:08 +09:00
smoogipoo
e5353bb53e
Add border to playfield, add shadow to toolbox buttons
2017-11-30 17:38:55 +09:00
smoogipoo
456bbe25f3
Implement toolbox into HitObjectComposer
2017-11-30 16:58:14 +09:00
smoogipoo
309eb4edd7
Integrate HitObjectComposer into Compose
...
Also removes the other rulesets' HitObjectComposers for now.
2017-11-29 17:46:21 +09:00
smoogipoo
8c30fd490c
Add HitObjectComposer class
2017-11-29 16:22:11 +09:00