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Seek to previous object endtime after successful placement

This commit is contained in:
Dean Herbert 2020-02-07 19:12:09 +09:00
parent 56a091674b
commit 2e50e56d7c

View File

@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.Add(hitObject);
adjustableClock.Seek(hitObject.StartTime);
adjustableClock.Seek(hitObject.GetEndTime());
}
showGridFor(Enumerable.Empty<HitObject>());