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Merge remote-tracking branch 'origin/master' into editor-hitobject-overlays
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commit
99e9eb81f2
@ -6,7 +6,6 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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@ -27,12 +27,11 @@ namespace osu.Game.Rulesets.Edit
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protected ICompositionTool CurrentTool { get; private set; }
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private RulesetContainer rulesetContainer;
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private readonly ScalableContainer[] layerContainers = new ScalableContainer[2];
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private readonly List<Container> layerContainers = new List<Container>();
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protected HitObjectComposer(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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RelativeSizeAxes = Axes.Both;
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}
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@ -42,6 +41,9 @@ namespace osu.Game.Rulesets.Edit
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try
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{
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rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
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// TODO: should probably be done at a RulesetContainer level to share logic with Player.
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rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
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}
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catch (Exception e)
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{
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@ -49,6 +51,14 @@ namespace osu.Game.Rulesets.Edit
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return;
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}
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ScalableContainer createLayerContainerWithContent(Drawable content)
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{
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var container = CreateLayerContainer();
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container.Child = content;
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layerContainers.Add(container);
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return container;
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}
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RadioButtonCollection toolboxCollection;
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InternalChild = new GridContainer
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{
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@ -73,9 +83,17 @@ namespace osu.Game.Rulesets.Edit
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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createBottomLayer(),
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createLayerContainerWithContent(new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }
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}),
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rulesetContainer,
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createTopLayer()
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createLayerContainerWithContent(new SelectionLayer(rulesetContainer.Playfield))
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}
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}
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},
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@ -86,8 +104,6 @@ namespace osu.Game.Rulesets.Edit
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}
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};
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rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
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toolboxCollection.Items =
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new[] { new RadioButton("Select", () => setCompositionTool(null)) }
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.Concat(
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@ -98,40 +114,6 @@ namespace osu.Game.Rulesets.Edit
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toolboxCollection.Items[0].Select();
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}
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private ScalableContainer createBottomLayer()
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{
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layerContainers[0] = CreateLayerContainer();
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layerContainers[0].Child = new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }
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};
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return layerContainers[0];
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}
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private ScalableContainer createTopLayer()
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{
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var overlayLayer = CreateHitObjectOverlayLayer();
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var selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
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selectionLayer.ObjectSelected += overlayLayer.AddOverlay;
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selectionLayer.ObjectDeselected += overlayLayer.RemoveOverlay;
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layerContainers[1] = CreateLayerContainer();
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layerContainers[1].Children = new Drawable[]
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{
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overlayLayer,
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selectionLayer,
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};
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return layerContainers[1];
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -154,7 +136,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// </summary>
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protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer();
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protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
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/// <summary>
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/// Creates the <see cref="HitObjectOverlayLayer"/> which overlays selected <see cref="DrawableHitObject"/>s.
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.UI
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protected override void Update()
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{
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base.Update();
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RelativeChildSize = sizeScale;
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RelativeChildSize = new Vector2(CustomWidth.HasValue ? sizeScale.X : RelativeChildSize.X, CustomHeight.HasValue ? sizeScale.Y : RelativeChildSize.Y);
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}
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}
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}
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