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Move positional modifications to HitCirclePlacementMask
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6a65802528
commit
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@ -21,16 +21,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
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InternalChild = new HitCircleMask(HitObject);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
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Position = GetContainingInputManager().CurrentState.Mouse.Position;
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}
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protected override bool OnClick(ClickEvent e)
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{
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HitObject.Position = e.MousePosition;
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Finish();
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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HitObject.Position = e.MousePosition;
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return base.OnMouseMove(e);
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Position = e.MousePosition;
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return true;
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}
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}
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}
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Masks;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Tests.Beatmaps;
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@ -29,7 +30,10 @@ namespace osu.Game.Tests.Visual
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typeof(HitObjectComposer),
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typeof(OsuHitObjectComposer),
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typeof(HitObjectMaskLayer),
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typeof(NotNullAttribute)
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typeof(NotNullAttribute),
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typeof(HitCircleMask),
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typeof(HitCircleSelectionMask),
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typeof(HitCirclePlacementMask),
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};
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[BackgroundDependencyLoader]
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@ -40,14 +40,6 @@ namespace osu.Game.Rulesets.Edit
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HitObject.ApplyDefaults(workingBeatmap.Value.Beatmap.ControlPointInfo, workingBeatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
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Position = GetContainingInputManager().CurrentState.Mouse.Position;
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}
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/// <summary>
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/// Finishes the placement of <see cref="HitObject"/>.
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/// </summary>
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@ -75,12 +67,6 @@ namespace osu.Game.Rulesets.Edit
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}
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Position = e.MousePosition;
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return true;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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