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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Remove more unnecessary changes

This commit is contained in:
smoogipoo 2018-07-19 17:04:51 +09:00
parent 54e288f09b
commit b7721edc80
16 changed files with 22 additions and 179 deletions

View File

@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
public HoldNoteMask(DrawableHoldNote hold)
: base(hold)
{
var holdObject = hold.HitObject;
InternalChildren = new Drawable[]
{
new HoldNoteNoteMask(hold.Head),
@ -29,8 +27,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
AccentColour = Color4.Transparent
},
};
holdObject.ColumnChanged += _ => Position = hold.Position;
}
[BackgroundDependencyLoader]

View File

@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
Masking = true;
AddInternal(new NotePiece());
note.HitObject.ColumnChanged += _ => Position = note.Position;
}
[BackgroundDependencyLoader]

View File

@ -9,14 +9,9 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditPlayfield : ManiaPlayfield
{
protected override bool DisplayJudgements => false;
public ManiaEditPlayfield(List<StageDefinition> stages)
: base(stages)
{
}
protected override ManiaStage CreateStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
=> new ManiaEditStage(firstColumnIndex, definition, ref normalColumnStartAction, ref specialColumnStartAction);
}
}

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using OpenTK;
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
@ -24,7 +23,5 @@ namespace osu.Game.Rulesets.Mania.Edit
};
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
}
}

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditStage : ManiaStage
{
public ManiaEditStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(firstColumnIndex, definition, ref normalColumnStartAction, ref specialColumnStartAction)
{
}
}
}

View File

@ -1,42 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit.Types;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using System;
namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasXPosition, IHasEditableColumn
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public event Action<int> ColumnChanged;
private int column { get; set; }
public virtual int Column
{
get => column;
set
{
if (column == value)
return;
column = value;
ColumnChanged?.Invoke(value);
}
}
public virtual int Layer { get; set; }
public virtual float X
{
get => Column;
}
public virtual void OffsetColumn(int offset) => Column += offset;
public virtual void OffsetLayer(int offset) => Layer += offset;
public virtual int Column { get; set; }
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
}

View File

@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Objects.Types
namespace osu.Game.Rulesets.Mania.Objects.Types
{
/// <summary>
/// A type of hit object which lies in one of a number of predetermined columns.

View File

@ -4,25 +4,18 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ManiaScrollingPlayfield
{
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public IReadOnlyList<ManiaStage> Stages => stages;
protected virtual bool DisplayJudgements => true;
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
{
@ -44,8 +37,7 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = CreateStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.DisplayJudgements = DisplayJudgements;
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage;
@ -57,11 +49,7 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public override void Add(DrawableHitObject h)
{
h.OnJudgement += OnJudgement;
getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
}
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
@ -83,16 +71,5 @@ namespace osu.Game.Rulesets.Mania.UI
{
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgedObject.DisplayJudgement || !DisplayJudgements)
return;
getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
}
protected virtual ManiaStage CreateStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
=> new ManiaStage(firstColumnIndex, definition, ref normalColumnStartAction, ref specialColumnStartAction);
}
}

View File

@ -23,12 +23,10 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
public class ManiaStage : ScrollingPlayfield
public class ManiaStage : ManiaScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
public bool DisplayJudgements = true;
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;

View File

@ -24,17 +24,16 @@ namespace osu.Game.Rulesets.Edit
{
private readonly Ruleset ruleset;
protected ICompositionTool CurrentTool { get; private set; }
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
protected ICompositionTool CurrentTool { get; private set; }
protected IRulesetConfigManager Config { get; private set; }
protected RulesetContainer RulesetContainer;
private readonly List<Container> layerContainers = new List<Container>();
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private RulesetContainer rulesetContainer;
protected HitObjectComposer(Ruleset ruleset)
{
this.ruleset = ruleset;
@ -49,8 +48,8 @@ namespace osu.Game.Rulesets.Edit
try
{
RulesetContainer = CreateRulesetContainer(ruleset, beatmap.Value);
RulesetContainer.Clock = framedClock;
rulesetContainer = CreateRulesetContainer(ruleset, beatmap.Value);
rulesetContainer.Clock = framedClock;
}
catch (Exception e)
{
@ -65,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
};
var layerAboveRuleset = CreateLayerContainer();
layerAboveRuleset.Child = CreateHitObjectMaskLayer();
layerAboveRuleset.Child = new HitObjectMaskLayer();
layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset);
@ -95,7 +94,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
layerBelowRuleset,
RulesetContainer,
rulesetContainer,
layerAboveRuleset
}
}
@ -131,14 +130,13 @@ namespace osu.Game.Rulesets.Edit
layerContainers.ForEach(l =>
{
l.Anchor = RulesetContainer.Playfield.Anchor;
l.Origin = RulesetContainer.Playfield.Origin;
l.Position = RulesetContainer.Playfield.Position;
l.Size = RulesetContainer.Playfield.Size;
l.Anchor = rulesetContainer.Playfield.Anchor;
l.Origin = rulesetContainer.Playfield.Origin;
l.Position = rulesetContainer.Playfield.Position;
l.Size = rulesetContainer.Playfield.Size;
});
}
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap);
@ -157,11 +155,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public virtual MaskSelection CreateMaskSelection() => new MaskSelection();
/// <summary>
/// Creates a <see cref="HitObjectMaskLayer"/> depending on the ruleset.
/// </summary>
protected virtual HitObjectMaskLayer CreateHitObjectMaskLayer() => new HitObjectMaskLayer();
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
/// </summary>

View File

@ -33,21 +33,11 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public event Action<HitObjectMask, InputState> SelectionRequested;
/// <summary>
/// Invoked when this <see cref="HitObjectMask"/> has started drag.
/// </summary>
public event Action<HitObjectMask, InputState> DragStarted;
/// <summary>
/// Invoked when this <see cref="HitObjectMask"/> has requested drag.
/// </summary>
public event Action<HitObjectMask, InputState> DragRequested;
/// <summary>
/// Invoked when this <see cref="HitObjectMask"/> has ended drag.
/// </summary>
public event Action<HitObjectMask, InputState> DragEnded;
/// <summary>
/// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectMask"/> applies to.
/// </summary>
@ -130,11 +120,7 @@ namespace osu.Game.Rulesets.Edit
return base.OnClick(state);
}
protected override bool OnDragStart(InputState state)
{
DragStarted?.Invoke(this, state);
return true;
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
@ -142,12 +128,6 @@ namespace osu.Game.Rulesets.Edit
return true;
}
protected override bool OnDragEnd(InputState state)
{
DragEnded?.Invoke(this, state);
return true;
}
/// <summary>
/// The screen-space point that causes this <see cref="HitObjectMask"/> to be selected.
/// </summary>

View File

@ -1,8 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Tools
@ -10,15 +8,10 @@ namespace osu.Game.Rulesets.Edit.Tools
public class HitObjectCompositionTool<T> : ICompositionTool
where T : HitObject
{
public string Name { get; } = typeof(T).Name;
public Func<InputState, MouseDownEventArgs, bool> OnMouseDown;
public Func<InputState, MouseDownEventArgs, bool> OnMouseUp;
public Func<InputState, MouseDownEventArgs, bool> OnDragStart;
public Func<InputState, MouseDownEventArgs, bool> OnDragRequested;
public Func<InputState, MouseDownEventArgs, bool> OnDragEnd;
public string Name { get; }
public HitObjectCompositionTool()
: this(typeof(T).Name)
{
}

View File

@ -1,12 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Edit.Types
{
public interface IHasEditableColumn : IHasColumn
{
void OffsetColumn(int offset);
}
}

View File

@ -32,9 +32,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
maskContainer.MaskSelected += maskSelection.HandleSelected;
maskContainer.MaskDeselected += maskSelection.HandleDeselected;
maskContainer.MaskSelectionRequested += maskSelection.HandleSelectionRequested;
maskContainer.MaskDragStarted += maskSelection.HandleDragStart;
maskContainer.MaskDragRequested += maskSelection.HandleDrag;
maskContainer.MaskDragEnded += maskSelection.HandleDragEnd;
maskSelection.DeselectAll = maskContainer.DeselectAll;

View File

@ -29,21 +29,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
/// </summary>
public event Action<HitObjectMask, InputState> MaskSelectionRequested;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> starts drag.
/// </summary>
public event Action<HitObjectMask, InputState> MaskDragStarted;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> requests drag.
/// </summary>
public event Action<HitObjectMask, InputState> MaskDragRequested;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> ends drag.
/// </summary>
public event Action<HitObjectMask, InputState> MaskDragEnded;
private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
public MaskContainer()
@ -60,9 +50,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
drawable.Selected += onMaskSelected;
drawable.Deselected += onMaskDeselected;
drawable.SelectionRequested += onSelectionRequested;
drawable.DragStarted += onDragStarted;
drawable.DragRequested += onDragRequested;
drawable.DragEnded += onDragEnded;
}
public override bool Remove(HitObjectMask drawable)
@ -76,9 +64,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
drawable.Selected -= onMaskSelected;
drawable.Deselected -= onMaskDeselected;
drawable.SelectionRequested -= onSelectionRequested;
drawable.DragStarted -= onDragStarted;
drawable.DragRequested -= onDragRequested;
drawable.DragEnded -= onDragEnded;
}
return result;
@ -117,9 +103,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
}
private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
private void onDragStarted(HitObjectMask mask, InputState state) => MaskDragStarted?.Invoke(mask, state);
private void onDragRequested(HitObjectMask mask, InputState state) => MaskDragRequested?.Invoke(mask, state);
private void onDragEnded(HitObjectMask mask, InputState state) => MaskDragEnded?.Invoke(mask, state);
protected override int Compare(Drawable x, Drawable y)
{

View File

@ -25,7 +25,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
private readonly List<HitObjectMask> selectedMasks;
private Drawable outline;
private Vector2 startingPosition;
public MaskSelection()
{
@ -55,7 +54,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
#region User Input Handling
public void HandleDragStart(HitObjectMask m, InputState state) => startingPosition = state.Mouse.Position;
public void HandleDrag(HitObjectMask m, InputState state)
{
// Todo: Various forms of snapping
@ -67,17 +65,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(state.Mouse.Delta);
break;
case IHasEditableColumn editableColumn:
if (IsDragged)
editableColumn.OffsetColumn((int)((startingPosition.X - state.Mouse.Position.X) / m.Width)); // Perform snapping, needs fixing
break;
}
}
}
public void HandleDragEnd(HitObjectMask m, InputState state)
{
}
#endregion