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Fix selection masks not being added for new objects

This commit is contained in:
smoogipoo 2018-10-03 16:49:59 +09:00
parent 34ed60830c
commit 934b687965
3 changed files with 15 additions and 7 deletions

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Edit
RelativeSizeAxes = Axes.Both;
}
public abstract void AddHitObject(HitObject hitObject);
public abstract DrawableHitObject AddHitObject(HitObject hitObject);
}
public abstract class EditRulesetContainer<TObject> : EditRulesetContainer
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Edit
InternalChild = rulesetContainer = CreateRulesetContainer(ruleset, workingBeatmap);
}
public override void AddHitObject(HitObject hitObject)
public override DrawableHitObject AddHitObject(HitObject hitObject)
{
var tObject = (TObject)hitObject;
@ -54,8 +55,12 @@ namespace osu.Game.Rulesets.Edit
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor.PostProcess();
rulesetContainer.Playfield.Add(rulesetContainer.GetVisualRepresentation(tObject));
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
rulesetContainer.Playfield.Add(drawableObject);
rulesetContainer.Playfield.PostProcess();
return drawableObject;
}
/// <summary>

View File

@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Edit
private readonly List<Container> layerContainers = new List<Container>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private HitObjectMaskLayer maskLayer;
private Container placementContainer;
private EditRulesetContainer rulesetContainer;
@ -66,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
var layerAboveRuleset = CreateLayerContainer();
layerAboveRuleset.Children = new Drawable[]
{
new HitObjectMaskLayer(),
maskLayer = new HitObjectMaskLayer(),
placementContainer = new Container { RelativeSizeAxes = Axes.Both }
};
@ -157,7 +158,9 @@ namespace osu.Game.Rulesets.Edit
var mask = tool.CreatePlacementMask();
mask.PlacementFinished += h =>
{
rulesetContainer.AddHitObject(h);
var drawableObject = rulesetContainer.AddHitObject(h);
maskLayer.AddMask(drawableObject);
// Re-construct the mask
setCompositionTool(tool);

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
};
foreach (var obj in composer.HitObjects)
addMask(obj);
AddMask(obj);
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
private void addMask(DrawableHitObject hitObject)
public void AddMask(DrawableHitObject hitObject)
{
var mask = composer.CreateMaskFor(hitObject);
if (mask == null)