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mirror of https://github.com/ppy/osu.git synced 2025-01-27 02:32:59 +08:00

Make the dragger attach to objects it surrounds

Plus a lot more implementation.
This commit is contained in:
smoogipoo 2017-12-02 00:26:02 +09:00
parent f6591851c3
commit cf859a6cf2
12 changed files with 167 additions and 18 deletions

@ -1 +1 @@
Subproject commit 4fc866eee3803f88b155150e32e021b9c21e647f
Subproject commit d231ca9f79936f3a7f3cff0c7721587755ae168c

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@ -9,6 +9,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -165,6 +166,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
public override Vector2 SelectionPoint => body.Position;
public override Quad SelectionQuad => body.PathDrawQuad;
}
internal interface ISliderProgress

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@ -14,6 +14,7 @@ using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
private readonly Slider slider;
@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end);
}
}
}
}

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@ -2,8 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual

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@ -0,0 +1,54 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Tests.Visual
{
public class TestCaseEditorPlayfieldOverlay : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(PlayfieldOverlay) };
public TestCaseEditorPlayfieldOverlay()
{
var playfield = new OsuEditPlayfield();
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }));
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }));
playfield.Add(new DrawableSlider(new Slider
{
ControlPoints = new List<Vector2>
{
new Vector2(128, 256),
new Vector2(344, 256),
},
Distance = 400,
Position = new Vector2(128, 256),
Velocity = 1,
TickDistance = 100,
Scale = 0.5f
}));
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(new StopwatchClock()),
Child = playfield
},
new PlayfieldOverlay(playfield)
};
}
}
}

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@ -110,6 +110,7 @@
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
<Compile Include="Visual\TestCaseEditorPlayfieldOverlay.cs" />
<Compile Include="Visual\TestCaseGamefield.cs" />
<Compile Include="Visual\TestCaseGraph.cs" />
<Compile Include="Visual\TestCaseIconButton.cs" />

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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Edit
Alpha = 0,
AlwaysPresent = true,
},
CreateUnderlay(rulesetContainer.Playfield),
CreateUnderlay(),
rulesetContainer,
CreateOverlay(rulesetContainer.Playfield)
}
@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Edit
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
protected virtual PlayfieldUnderlay CreateUnderlay(Playfield playfield) => new PlayfieldUnderlay();
protected virtual PlayfieldUnderlay CreateUnderlay() => new PlayfieldUnderlay();
protected virtual PlayfieldOverlay CreateOverlay(Playfield playfield) => new PlayfieldOverlay();
protected virtual PlayfieldOverlay CreateOverlay(Playfield playfield) => new PlayfieldOverlay(playfield);
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
}

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@ -9,15 +9,27 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Edit
{
public class PlayfieldOverlay : CompositeDrawable
{
private readonly Drawable dragBox;
private readonly static Color4 selection_normal_colour = Color4.White;
private readonly static Color4 selection_attached_colour = OsuColour.FromHex("eeaa00");
public PlayfieldOverlay()
private readonly Container dragBox;
private readonly Playfield playfield;
public PlayfieldOverlay(Playfield playfield)
{
this.playfield = playfield;
RelativeSizeAxes = Axes.Both;
InternalChildren = new[]
@ -31,25 +43,31 @@ namespace osu.Game.Rulesets.Edit
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
Alpha = 0.1f
}
}
};
}
private Vector2 dragStartPos;
private RectangleF dragRectangle;
private List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
protected override bool OnDragStart(InputState state)
{
dragStartPos = ToLocalSpace(state.Mouse.NativeState.Position);
dragBox.Position = dragStartPos;
dragBox.Size = Vector2.Zero;
dragBox.FadeTo(1);
dragBox.FadeColour(selection_normal_colour);
dragBox.BorderThickness = 2;
return true;
}
protected override bool OnDrag(InputState state)
{
var dragPos = ToLocalSpace(state.Mouse.NativeState.Position);
var dragRectangle = RectangleF.FromLTRB(
dragRectangle = RectangleF.FromLTRB(
Math.Min(dragStartPos.X, dragPos.X),
Math.Min(dragStartPos.Y, dragPos.Y),
Math.Max(dragStartPos.X, dragPos.X),
@ -58,11 +76,51 @@ namespace osu.Game.Rulesets.Edit
dragBox.Position = dragRectangle.Location;
dragBox.Size = dragRectangle.Size;
updateCapturedHitObjects();
return true;
}
private void updateCapturedHitObjects()
{
capturedHitObjects.Clear();
foreach (var obj in playfield.HitObjects.Objects)
{
if (!obj.IsAlive || !obj.IsPresent)
continue;
var objectPosition = obj.Parent.ToScreenSpace(obj.SelectionPoint);
if (dragRectangle.Contains(ToLocalSpace(objectPosition)))
capturedHitObjects.Add(obj);
}
}
protected override bool OnDragEnd(InputState state)
{
if (capturedHitObjects.Count == 0)
dragBox.FadeOut(400, Easing.OutQuint);
else
{
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in capturedHitObjects)
{
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(obj.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(obj.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
dragBox.MoveTo(topLeft, 200, Easing.OutQuint)
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint)
.FadeColour(selection_attached_colour, 200, Easing.OutQuint);
dragBox.BorderThickness = 3;
}
return true;
}
}

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Edit
{
public class SelectionDragger : CompositeDrawable
{
}
}

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@ -14,6 +14,8 @@ using osu.Game.Audio;
using System.Linq;
using osu.Game.Graphics;
using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Objects.Drawables
{
@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
HitObject = hitObject;
}
/// <summary>
/// The local point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
/// </summary>
public virtual Vector2 SelectionPoint => DrawPosition;
/// <summary>
/// The local rectangle that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
/// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
}
public abstract class DrawableHitObject<TObject> : DrawableHitObject

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@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; }
private Playfield playfield;
/// <summary>
/// The playfield.
/// </summary>
public Playfield Playfield { get; protected set; }
public Playfield Playfield => playfield ?? (playfield = CreatePlayfield());
protected readonly Ruleset Ruleset;
@ -95,6 +96,12 @@ namespace osu.Game.Rulesets.UI
Replay = replay;
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
}
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
}
/// <summary>
@ -198,7 +205,7 @@ namespace osu.Game.Rulesets.UI
});
AddInternal(KeyBindingInputManager);
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
KeyBindingInputManager.Add(Playfield);
loadObjects();
}
@ -286,12 +293,6 @@ namespace osu.Game.Rulesets.UI
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
}
/// <summary>

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@ -304,6 +304,7 @@
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\PlayfieldOverlay.cs" />
<Compile Include="Rulesets\Edit\PlayfieldUnderlay.cs" />
<Compile Include="Rulesets\Edit\PlayfieldUnderlay.cs" />
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
@ -567,6 +568,7 @@
<Compile Include="Rulesets\Edit\Tools\HitObjectCompositionTool.cs" />
<Compile Include="Rulesets\Edit\Tools\ICompositionTool.cs" />
<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
<Compile Include="Rulesets\Edit\SelectionDragger.cs" />
<Compile Include="Rulesets\Edit\ToolboxGroup.cs" />
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />